Yojix Posted October 31, 2018 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 1 Reputation: 0 Joined: 09/23/18 Last Seen: February 13, 2019 Share Posted October 31, 2018 (edited) Hello, I'm trying to identify the priority of landing a hit by going over the rAthena code in battle.cpp. I found that the priority is Lucky Dodge -> if fail -> MultiHit Skill -> if fail -> Crit -> if fail -> flee -> if fail -> landing a hit All this is from helvetica's comments on battle_calc_weapon_attack function. But I can't understand the place of various skills in this chain, like pneuma/safety wall/guard/parrying/cicada skin shed, etc. I found on iroWiki that Kyrie Eleison is calculated after the flee part, cicada skin shed is the last one to calculate (after kyrie), but I cannot see this from the code, neither to identify the place of other "blocking/missing" skills. Can you guide me to where is to look for please? Thanks! Best regards. Edited October 31, 2018 by Yojix Quote Link to comment Share on other sites More sharing options...
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