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Check Changebase


Tanlor

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Hello community!

I'm trying to implement the new Star Gladiator and Soul Link sprites on my 2015-11-04 Client so the players have an option to use that instead SG and SL ones.

 The way I found to do that was by replacing the Job Sprites with non-combat sprites, Like 'Oktoberfest' and 'Summer', than using the changebase script on the id of that non-combat sprites (now with the SE and SR sprites) like the Dress Room npc does.

The total ammount of Sprites I replaced was 4, one for SE, another for SE Cash-mounted, One for SR and another for SR Cash-mounted, so when the player use the cashmount item to mount2, the item triggers a changebase script that change the visual to the mounted one for the current player Job, as long as the Mount2 status so the player can't attack.

Like, if the player uses the mount2 item as an SG, it gets a Poring Mount, but if the player is changebased to SE sprite it get no mount2 because the non-combat sprite don't have a mounted sprite, so the right way is the changebase it again to a mounted job sprite id.

The problem is, there's a way on script to check if the player is "changebased" to another job? Like if(ischangebased == 4016) or something else? With something like that, I can solve my problem at all.

 

Thank you very much!

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