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Active_transform from Nightmare Biolab cards is giving negative status


shinx02

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From the rathena database:
4675:4685,{ autobonus "{ active_transform 3221,6000; bonus bMatk,100; }",30,6000,BF_MAGIC; }
 

I realized everytime the transformation procred, the status on alt-a 
image.png.05befaf1fcde54606d3f603eee30b8c0.png

It's important to add that the status stay negative after the transformation effect ends. Is it an engine bug or the script is somehow incorrect?

 

@edit:

Managed to fix it by copying the runaway magic script:
4675:4685,{ autobonus "{ bonus bMatk,100; }",10000,6000,BF_MAGIC,"{ active_transform 3221,6000; specialeffect2 EF_POTION_BERSERK;  }"; }

Edited by shinx02
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Its a related issue: https://github.com/rathena/rathena/issues/1970

 

Edited by Kakaroto
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try to fix with this

4671:4692,{ autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3242,6000; }"; }
4672:4693,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3243,6000; }"; }
4673:4696,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3245,6000; }"; }
4674:4684,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3220,6000; }"; }
4675:4685,{ autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3221,6000; }"; }
4676:4687,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3222,6000; }"; }
4677:4688,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3223,6000; }"; }
4678:4686,{ autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3224,6000; }"; }
4679:4689,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3225,6000; }"; }
4680:4690,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3240,6000; }"; }
4681:4691,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3241,6000; }"; }
4682:4694,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3244,6000; }"; }
4683:4695,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3246,6000; }"; }
 

Edited by attackjom555
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   Useing "active_transform" on the left brackets (The ones where the bonus goes) will result into the player getting the same stats as the given monster, atleast by my own experience. 

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