Jump to content
  • 0

Simple Question About Refiner NPC


K1NGRAFFY

Question


  • Group:  Members
  • Topic Count:  12
  • Topics Per Day:  0.00
  • Content Count:  52
  • Reputation:   3
  • Joined:  04/23/17
  • Last Seen:  

How to change this into +10 Weapon Refine Ticket

image.png.7d7363b39f84b928fc8eb7066c3850b4.png

This is the script 

//===== rAthena Script ======================================= 
//= Ticket Refiner
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= [Official Conversion]
//= Refiner that uses +5~9/+11 refine tickets to refine
//= equipment with no chance of failure.
//= NOTE: This NPC is currently disabled on official servers.
//===== Additional Comments: =================================
//= 1.0 First version. [Euphy]
//= 1.1 Do not refine above ticket level. [Euphy]
//============================================================

// Main NPC :: safety_Ref_NPC
//============================================================
prontera,165,186,6	script	Refine Master	851,{
	disable_items;
	if (countitem(6238) || countitem(6228) || countitem(6229) || countitem(6230) || countitem(6231) || countitem(6456))
		set .@bWeaponUp,1;
	if (countitem(6239) || countitem(6232) || countitem(6233) || countitem(6234) || countitem(6235) || countitem(6457))
		set .@bArmorUp,1;
	if (!.@bWeaponUp && !.@bArmorUp) {
		mes "[Refine Master]";
		mes "Hello!";
		mes "What's up?";
		mes "I'm a specialist";
		mes "for refining items,";
		mes "but I don't work anymore.";
		next;
		switch(select("I'll go on my way.:Hmm... this makes me curious.")) {
		case 1:
			mes "[Refine Master]";
			mes "Take care, adventurer.";
			close;
		case 2:
			mes "[Refine Master]";
			mes "Actully, I sometimes provide refine services for adventurers with a ^006400Refine Ticket^000000...";
			mes "Bye bye~!";
			close;
		}
	}
	emotion ET_SURPRISE;
	mes "[Refine Master]";
	mes "Greetings!";
	mes "I can refine an item up to the ^006400same level as your ticket^000000.";
	mes "You don't have to worry! There's no chance of breaking your item.";
	next;
	if(select("I'll come back later.:Refine item with ticket.") == 1) {
		mes "[Refine Master]";
		mes "Okay.";
		mes "You can come again later.";
		close;
	}
	mes "[Refine Master]";
	mes "Which equipment would you like to refine?";
	next;
	setarray .@position$[1],"Head upper","Armor","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head middle","Head lower";
	setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
	for(set .@i,1; .@i<=10; set .@i,.@i+1)
		set .@menu$, .@menu$+((getequipisequiped(.@indices[.@i]))?getequipname(.@indices[.@i]):.@position$[.@i]+"- [Empty]")+":";
	set .@part, .@indices[ select(.@menu$) ];
	if (!getequipisequiped(.@part)) {
		mes "[Refine Master]";
		mes "You have to equip the item you want to refine.";
		close;
	}
	if (!getequipisenableref(.@part)) {
		emotion ET_OTL;
		mes "[Refine Master]";
		mes "Oh, I'm sorry.";
		mes "This item is impossible to refine.";
		close;
	}
	switch(getequipweaponlv(.@part)) {
	default:
	case 0:
		setarray .@tickets[0],6457,6235,6234,6233,6232,6239;
		setarray .@levels[0],5,6,7,8,9,10;
		set .@type$,"Armor";
		set .@check,.@bArmorUp;
		break;
	case 1:
	case 2:
	case 3:
	case 4:
		setarray .@tickets[0],6456,6231,6230,6229,6228,6238;
		setarray .@levels[0],5,6,7,8,9,11;
		set .@type$,"Weapon";
		set .@check,.@bWeaponUp;
		break;
	}
	if (!.@check) {
		emotion ET_THINK;
		mes "[Refine Master]";
		mes "If you want to refine this ^006400"+.@type$+"^000000, please come along with ^006400"+.@type$+" Refine Ticket^000000.";
		mes "See you later!";
		close;
	}
	mes "[Refine Master]";
	mes "Please choose which ^006400"+.@type$+" Refine Ticket^000000 you want to use.";
	next;
	set .@menu$,"";
	for(set .@i,0; .@i<getarraysize(.@tickets); set .@i,.@i+1)
		set .@menu$, .@menu$+getitemname(.@tickets[.@i])+":";
	set .@select, select(.@menu$)-1;
	set .@ticket_lv, .@levels[.@select];
	set .@ticket_id, .@tickets[.@select];
	if (countitem(.@ticket_id) == 0) {
		emotion ET_QUESTION;
		mes "[Refine Master]";
		mes getitemname(.@ticket_id)+" is not in your inventory. Did you put it in your storage?";
		mes "Please check again.";
		mes "See you later!";
		close;
	}
	if (getequiprefinerycnt(.@part) >= .@ticket_lv) {
		emotion ET_PROFUSELY_SWEAT;
		mes "[Refine Master]";
		mes "^8B4513This item is already refined as much as your deed.^000000";
		mes "Please come along with an item refined less than your ticket.";
		close;
	}
	mes "[Refine Master]";
	mes "I'm going to refine ^006400"+getequipname(.@part)+"^8B4513 up to the +"+.@ticket_lv+" level^000000 with ^006400"+getitemname(.@ticket_id)+"^000000.";
	mes "May I proceed?";
	next;
	if(select("No.:Yes.") == 1) {
		emotion ET_THINK;
		mes "[Refine Master]";
		mes "Oh, you changed your mind.";
		mes "Ok.";
		mes "You can come back later.";
		close;
	}
	mes "[Refine Master]";
	mes "Great.";
	mes "As you wish!";
	mes "I have my own special way to refine...";
	mes ".......ka boom!";
	specialeffect EF_SUI_EXPLOSION;
	if (countitem(.@ticket_id))
		delitem .@ticket_id,1;
	else {
		next;
		mes "Error!";
		mes "Please report this.";
		close;
	}
	successrefitem .@part, .@ticket_lv - getequiprefinerycnt(.@part);
	next;
	emotion ET_DELIGHT;
	mes "[Refine Master]";
	mes "Alright, here it is~";
	mes "Well, ^0000FF"+strcharinfo(0)+"^000000!";
	mes "Congratulations on your shining "+.@type$+".";
	mes "You look GREAT!";
	mes "Farewell~!";
	close;
}

Thank you in advance for will going to help me ❤️

Link to comment
Share on other sites

5 answers to this question

Recommended Posts

  • 0

  • Group:  Members
  • Topic Count:  23
  • Topics Per Day:  0.01
  • Content Count:  183
  • Reputation:   15
  • Joined:  06/10/12
  • Last Seen:  

11 minutes ago, K1NGRAFFY said:

setarray .@levels[0],5,6,7,8,9,11;

 

try to change to
 

setarray .@levels[0],5,6,7,8,9,10;

 

Edited by HD Scripts
Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  12
  • Topics Per Day:  0.00
  • Content Count:  52
  • Reputation:   3
  • Joined:  04/23/17
  • Last Seen:  

2 minutes ago, HD Scripts said:

try to change to
 

I already tried it sir.

Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  23
  • Topics Per Day:  0.01
  • Content Count:  183
  • Reputation:   15
  • Joined:  06/10/12
  • Last Seen:  

13 minutes ago, K1NGRAFFY said:

for(set .@i,1; .@i<=10; set .@i,.@i+1)

try change to 9

Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  12
  • Topics Per Day:  0.00
  • Content Count:  52
  • Reputation:   3
  • Joined:  04/23/17
  • Last Seen:  

2 minutes ago, HD Scripts said:

try change to 9

Also tried that sir hehe

Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  3
  • Topics Per Day:  0.00
  • Content Count:  50
  • Reputation:   9
  • Joined:  01/09/12
  • Last Seen:  

This script use getitemname() to display menu, so if you wanna change, you must edit name of item have ID 6238

And edit like @HD Scripts said, for refiner function working correct

52 minutes ago, HD Scripts said:

try to change to
 


setarray .@levels[0],5,6,7,8,9,10;

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...