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Mob skill with multiple condition?


hydro_ran

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Hello. Is it possible to give a mob a skill with more than 1 condition? Like for example:

 

Mob will use Lvl 1 Heal when his hp is 50% (myhpltmaxrate,50) (condition 1) but only after being hit by skill (skillused) (condition  2).

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edit : nevermind , not totally sure what everything does after the conditions but what id suggest would be adding an hp check to a custom mob skill or adding a status similar to poison that dissolves at the minimum hp threshold if you understand what im saying....

 

youd think this would be easier but i guess not no examples LMAO

Edited by lllaaazzz
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