hydro_ran Posted July 22, 2018 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 8 Reputation: 0 Joined: 05/31/18 Last Seen: August 27, 2018 Share Posted July 22, 2018 Hello. Is it possible to give a mob a skill with more than 1 condition? Like for example: Mob will use Lvl 1 Heal when his hp is 50% (myhpltmaxrate,50) (condition 1) but only after being hit by skill (skillused) (condition 2). Quote Link to comment Share on other sites More sharing options...
0 lllaaazzz Posted July 23, 2018 Group: Members Topic Count: 18 Topics Per Day: 0.01 Content Count: 154 Reputation: 6 Joined: 10/14/17 Last Seen: February 16, 2019 Share Posted July 23, 2018 (edited) edit : nevermind , not totally sure what everything does after the conditions but what id suggest would be adding an hp check to a custom mob skill or adding a status similar to poison that dissolves at the minimum hp threshold if you understand what im saying.... youd think this would be easier but i guess not no examples LMAO Edited July 23, 2018 by lllaaazzz Quote Link to comment Share on other sites More sharing options...
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hydro_ran
Hello. Is it possible to give a mob a skill with more than 1 condition? Like for example:
Mob will use Lvl 1 Heal when his hp is 50% (myhpltmaxrate,50) (condition 1) but only after being hit by skill (skillused) (condition 2).
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