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doubts with job creator


camotron

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hello friends of this community, I have some doubts about some skills of the job creator that are the following:

1.- the Bio Cannibalize skill, is there any way or way to change the normal mobs of the skill by customs mobs ??? And if there is an equal way to raise the lvl to those mobs and increase the number of these you can invoke ???

2 .- I wanted to see if it is possible to make the skill acid demonstration elemental damage? and if this can give more than 10 hits ???

3. - Equal if it is possible that the skill vendin of the merchant can sell by zeny, poring coins and cash point and of being as if to be able to do it ??

4 .- I wanted to see if you can put custom bonuses and how they can be modified.

 

Thank you in advance and I await your answers.

PS: an apology if this topic does not go in this section

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I appreciate your quick response, I hope someone else can help me with the other questions

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17 hours ago, Bringer said:

I appreciate your quick response, I hope someone else can help me with the other questions

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1. Bio Cannibalize

You can change monsters id at: src/skill.cpp

int skill_castend_pos2
...
	case AM_CANNIBALIZE:
		{
			int summons[5] = { MOBID_G_MANDRAGORA, MOBID_G_HYDRA, MOBID_G_FLORA, MOBID_G_PARASITE, MOBID_G_GEOGRAPHER };

and at

bool skill_check_condition_castend
...
		case AM_CANNIBALIZE:
		case AM_SPHEREMINE: {
			int c=0;
			int summons[5] = { MOBID_G_MANDRAGORA, MOBID_G_HYDRA, MOBID_G_FLORA, MOBID_G_PARASITE, MOBID_G_GEOGRAPHER };
			int maxcount = (skill_id==AM_CANNIBALIZE)? 6-skill_lv : skill_get_maxcount(skill_id,skill_lv);

maxcount is a variable for number of mobs

 

2. Acid Demonstration

You can change element of this skill and number of hits at db/re(pre-re)/skill_db.txt

// 05 element (0 - neutral, 1 - water, 2 - earth, 3 - fire, 4 - wind, 5 - poison,
//             6 - holy, 7 - dark, 8 - ghost, 9 - undead, -1 - use weapon element
//             -2 - use endowed element, -3 - use random element.)

// 09 Number of hits (when positive, damage is increased by hits, 
//    negative values just show number of hits without increasing total damage)

 

4. https://github.com/rathena/rathena/wiki/Adding-New-Bonuses

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4 hours ago, Jarek said:

1. Bio Cannibalize

You can change monsters id at: src/skill.cpp


int skill_castend_pos2
...
	case AM_CANNIBALIZE:
		{
			int summons[5] = { MOBID_G_MANDRAGORA, MOBID_G_HYDRA, MOBID_G_FLORA, MOBID_G_PARASITE, MOBID_G_GEOGRAPHER };

and at


bool skill_check_condition_castend
...
		case AM_CANNIBALIZE:
		case AM_SPHEREMINE: {
			int c=0;
			int summons[5] = { MOBID_G_MANDRAGORA, MOBID_G_HYDRA, MOBID_G_FLORA, MOBID_G_PARASITE, MOBID_G_GEOGRAPHER };
			int maxcount = (skill_id==AM_CANNIBALIZE)? 6-skill_lv : skill_get_maxcount(skill_id,skill_lv);

maxcount is a variable for number of mobs

 

2. Acid Demonstration

You can change element of this skill and number of hits at db/re(pre-re)/skill_db.txt


// 05 element (0 - neutral, 1 - water, 2 - earth, 3 - fire, 4 - wind, 5 - poison,
//             6 - holy, 7 - dark, 8 - ghost, 9 - undead, -1 - use weapon element
//             -2 - use endowed element, -3 - use random element.)

// 09 Number of hits (when positive, damage is increased by hits, 
//    negative values just show number of hits without increasing total damage)

 

4. https://github.com/rathena/rathena/wiki/Adding-New-Bonuses

appreciate your quick response thx

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