Jump to content
  • 0

How to ADD MVP & Mini Boss Card drops


ron0714

Question


  • Group:  Members
  • Topic Count:  3
  • Topics Per Day:  0.00
  • Content Count:  9
  • Reputation:   0
  • Joined:  07/04/18
  • Last Seen:  

I would like to ADD the drops. Thanks you!

Link to comment
Share on other sites

2 answers to this question

Recommended Posts

  • 0

  • Group:  Members
  • Topic Count:  8
  • Topics Per Day:  0.00
  • Content Count:  1137
  • Reputation:   290
  • Joined:  04/29/13
  • Last Seen:  

  • 0

  • Group:  Members
  • Topic Count:  3
  • Topics Per Day:  0.00
  • Content Count:  9
  • Reputation:   0
  • Joined:  07/04/18
  • Last Seen:  

image.thumb.png.054a6ccc56453207d3c6db7911d1b1a5.pngI already went in that area but all mvps and mini boss wont drop any items.
It goes like this.

Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  3
  • Topics Per Day:  0.00
  • Content Count:  9
  • Reputation:   0
  • Joined:  07/04/18
  • Last Seen:  

here's my drops.conf

 

//--------------------------------------------------------------
// rAthena Battle Configuration File
// Originally Translated by Peter Kieser <[email protected]>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
//--------------------------------------------------------------

// If an item is dropped, does it go straight into the user's inventory? (Note 1)
item_auto_get: no

// How long does it take for an item to disappear from the floor after it is dropped? (in milliseconds)
flooritem_lifetime: 60000

// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds)
item_first_get_time: 3000

// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds)
// (Takes effect after item_first_get_time elapses)
item_second_get_time: 1000

// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds)
// (Takes effect after the item_second_get_time elapses)
item_third_get_time: 1000

// Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds)
mvp_item_first_get_time: 10000

// Grace time for the first and second MvP so they can get the item? (in milliseconds)
// (Takes effect after mvp_item_first_get_time elapses)
mvp_item_second_get_time: 10000

// Grace time for the first, second and third MvP so they can get the item? (in milliseconds)
// (Takes effect after mvp_item_second_get_time elapses)
mvp_item_third_get_time: 2000

// Item drop rates (Note 2)

// The rate the common items are dropped (Items that are in the ETC tab, besides card)
item_rate_common: 10000
item_rate_common_boss: 5000
item_drop_common_min: 1
item_drop_common_max: 5000

// The rate healing items are dropped (items that restore HP or SP)
item_rate_heal: 150000
item_rate_heal_boss: 5000
item_drop_heal_min: 1
item_drop_heal_max: 5000

// The rate at which usable items (in the item tab) other then healing items are dropped.
item_rate_use: 10000
item_rate_use_boss: 5000
item_drop_use_min: 1
item_drop_use_max: 5000

// The rate at which equipment is dropped.
item_rate_equip: 150000
item_rate_equip_boss: 1000
item_drop_equip_min: 1
item_drop_equip_max: 150000

// The rate at which cards are dropped
item_rate_card: 50000
item_rate_card_boss: 30000
item_drop_card_min: 1
item_drop_card_max: 50000

// The rate adjustment for the MVP items that the MVP gets directly in their inventory
// Mode: 0 - official order, 1 - random order, 2 - all items
item_rate_mvp: 1000
item_drop_mvp_min: 1
item_drop_mvp_max: 1000
item_drop_mvp_mode: 0

// The rate adjustment for card-granted item drops.
item_rate_adddrop: 3000
item_drop_add_min: 1
item_drop_add_max: 10000

// Rate adjustment for Treasure Box drops (these override all other modifiers)
item_rate_treasure: 1000
item_drop_treasure_min: 1
item_drop_treasure_max: 1000

// Use logarithmic drops? (Note 1)
// Logarithmic drops scale drop rates in a non-linear fashion using the equation
// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables)
// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used:
// Y: Original Drop Rate
// X: Rate drop modifier (eg: item_rate_equip)
//  X\Y | 0.01 0.02  0.05  0.10  0.20  0.50  1.00  2.00  5.00 10.00 20.00
// -----+---------------------------------------------------------------
//   50 | 0.01 0.01  0.03  0.06  0.11  0.30  0.62  1.30  3.49  7.42 15.92
//  100 | 0.01 0.02  0.05  0.10  0.20  0.50  1.00  2.00  5.00 10.00 20.00
//  200 | 0.02 0.04  0.09  0.18  0.35  0.84  1.61  3.07  7.16 13.48 25.13
//  500 | 0.05 0.09  0.22  0.40  0.74  1.65  3.00  5.40 11.51 20.00 33.98
// 1000 | 0.10 0.18  0.40  0.73  1.30  2.76  4.82  8.28 16.47 26.96 42.69
// 2000 | 0.20 0.36  0.76  1.32  2.28  4.62  7.73 12.70 23.58 36.33 53.64
// 5000 | 0.50 0.86  1.73  2.91  4.81  9.11 14.45 22.34 37.90 53.91 72.53
//10000 | 1.00 1.67  3.25  5.28  8.44 15.24 23.19 34.26 54.57 72.67 91.13
//20000 | 2.00 3.26  6.09  9.59 14.83 25.49 37.21 52.55 77.70 97.95  100%
//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48  100%  100%  100%
item_logarithmic_drops: yes

// Can the monster's drop rate become 0? (Note 1)
// Default: no (as in official servers).
drop_rate0item: no

// Increase item drop rate +0.01%? (Note 1)
// On official servers it is possible to get 0.00% drop chance so all items are increased by 0.01%.
// NOTE: This is viewed as a bug to rAthena.
// Default: no
drop_rateincrease: no

// Makes your LUK value affect drop rates on an absolute basis.
// Setting to 100 means each luk adds 0.01% chance to find items
// (regardless of item's base drop rate).
drops_by_luk: 0

// Makes your LUK value affect drop rates on a relative basis.
// Setting to 100 means each luk adds 1% chance to find items
// (So at 100 luk, everything will have double chance of dropping).
drops_by_luk2: 0

// The rate of monsters dropping ores by the skill Ore Discovery (Default is 100)
finding_ore_rate: 100

// Whether or not Marine Spheres and Floras summoned by Alchemist drop items?
// This setting has three available values:
// 0: Nothing drops.
// 1: Only marine spheres drop items.
// 2: All alchemist summons drop items.
alchemist_summon_reward: 1

// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) ***
// This can be set to any value between 0~10000.
// Note: It also announces STEAL skill usage with rare items
// 0 = don't show announces at all
// 1 = show announces for 0.01% drop chance items
// 333 = show announces for 3.33% or lower drop chance items
// 10000 = show announces for all items
rare_drop_announce: 0

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...