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[w0w] Advanced Maps Project


w0wZukuBg

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Very nice. I like your work.

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great work! Are you going to release this for free? or paid ? or showcase only ?
Damn really amazing

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Great job, congratulations ... certainly as soon as I have free time I will implement it on my server

 

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Great released !!!

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o_O I never realized there is so much map space that could be used but wasn't. Amazing!

Now, time to raise monster spawn amounts to properly fill up the new space. It's a bit hard to guess the correct ratio though, it might be useful to provide suggestions in the first post, like "map X increased reachable area to 1.57 times the original" or provide updated monster spawns like the warps.

Also this made me realize how many maps renewal removed, it's a lot worse than I thought. I'll be busy for a while restoring them and the monsters on them all.

Edited by Seravy
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Congratulations on the job. I'll download and use it.

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Great release!

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On 7/5/2018 at 2:21 AM, w0wZukuBg said:

Probably my most ambitious and personal project. I often met on my way
interesting places in the world of RO, to which it was impossible to get.
Then I began to find such places with the help of the BrowEdit program
and make them available for visiting. As the project expanded,
I decided to allow shooting and use skills from the hills on the maps,
where this feature was disabled, add plants and trees, create comfortable climbs and so on.
I suggest you watch a promo video that clearly explains my idea.

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At the moment, almost ready the locations of the Schwartzwald and Arunafeltz for the release,
there is a reserve for many other locations. Since the appearance of the video, there have been
some changes, so the final result may be different. Below I attach screenshots from BrowEdit
"before" and "after" and gif files with changes of territories on the finished mini-maps.

Some screenshots of my work:

  Reveal hidden contents

GHFsiA9.png

SwUFwak.png

de9iVmS.png

ZMRhDYe.png

aKuR5s5.png

hwTm9ds.png

1WyIKH8.png

From the important places are opened: the airport in Veins, the left exit from Einbroch, the northern Einbroch railway station on Ein_Field04, the industrial zone on Ein_Field02, the border post between Ein_Field04 and Ein_Field05, the fortress on the map of Yuno_Field12, the alternative entrance to the tower of Thanatos on Hu_Field01, the arch with a fountain on Ein_Fild09, the bridge in Lhz_Field02, the road from Ra_Fild06 to Ein_Field03 and more.

Mini-maps changes (if any map is missing, it means everything is fine with it):

Ygai3lZ.gifGgbYzZ4.gifput9Hik.gifPbJXno9.gifH3qRFgR.gify8Gqq2p.gifM6wwCng.gif4Noxcx1.gifC6bq8Hq.giffEcm8zo.gifZgaPp9Y.gif9nQnKwe.gif

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0VPp6Dl.gifLI3J4mc.gifSDjG8vn.giffThCYyT.gifQ97VYUP.gifcdjwRbQ.gif7PwZoe6.gif19Xj1SV.gifyFpA2Os.gifSyLT7rH.gif

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nWBp0sJ.gif2zQedNT.gifnceXR7U.gifDyQ2o8R.gif6xrIeIN.gifdrmeeWn.gif

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Mkur2tg.gifhQF1uAK.gifpNOU2OA.gifmPUouG8.gifkdNBEl7.gifMxxTfD9.gif0qZeIIs.gifRDNH0By.gifCrhGn5t.gifydHpbeX.gifRXsSeJO.gif

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6D1Tu7X.gif1tBYdXw.gifsFdDcGS.gifakVcRS0.gif9obNiPb.gif

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AmTUDvv.gifRBHZxfT.gif

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P>S> Since the map of Ein_Field05 won in the nomination of the most extended territory -
a small comic video showing progress in its honor:

  Reveal hidden contents

 

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CODE: Warps lines below:

//===== eAthena Script =======================================
//= New Warps for AMP
//===== By: ==================================================
//= w0wZukuBg
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= New Warps for AMP
//===== Additional Comments: =================================
//= The NPC's were born. [w0wZukuBg]
//============================================================

//=======================================================
// ein_fild
//=======================================================

ein_fild02,134,123,0	warp	newein01	1,1,ein_fild02,118,134
ein_fild02,121,131,0	warp	newein02	1,1,ein_fild02,137,123

ein_fild02,223,137,0	warp	newein03	1,1,ein_fild02,223,148
ein_fild02,223,145,0	warp	newein04	1,1,ein_fild02,220,137

ein_fild02,186,226,0	warp	newein05	1,1,ein_fild02,204,224
ein_fild02,201,224,0	warp	newein06	1,1,ein_fild02,183,229

ein_fild04,385,181,0	warp	newein07	1,1,ein_fild05,36,185
ein_fild05,33,185,0	warp	newein08	1,1,ein_fild04,382,181
ein_fild05,35,167,0	warp	newein09	1,1,ein_fild04,382,181

ein_fild05,120,292,0	warp	newein10	1,1,ein_fild05,120,300
ein_fild05,120,297,0	warp	newein11	1,1,ein_fild05,120,289

ein_fild06,231,81,0	warp	newein12	1,1,ein_fild06,231,67
ein_fild06,231,70,0	warp	newein13	1,1,ein_fild06,231,84

ein_fild03,245,55,0	script	Lift-E02	139,2,2,{
	OnTouch:
	mes "Lift up?";
	next;
	if(select("Yes","Stay")==1)
		warp "ein_fild03",201,41;
	close;
}

ein_fild03,204,43,0	script	Lift-E01	139,2,2,{
	OnTouch:
	mes "Lift down?";
	next;
	if(select("Yes","Stay")==1)
		warp "ein_fild03",248,53;
	close;
}

//=======================================================
// ra_fild
//=======================================================

ra_fild09,362,76,0	warp	newra01	1,1,lhz_fild01,15,79 
lhz_fild01,12,79,0	warp	newra02	1,1,ra_fild09,359,76

//=======================================================
// ra_fild -> ein_fild
//=======================================================

ein_fild03,19,181,0	warp	newraein01	1,1,ra_fild06,374,223;
ra_fild06,377,223,0	warp	newraein02	1,1,ein_fild03,22,181;

//=======================================================
// hu_fild
//=======================================================

hu_fild02,378,244,0	warp	newhu01	1,1,hu_fild03,22,253
hu_fild03,19,253,0	warp	newhu02	1,1,hu_fild02,375,244

hu_fild02,378,194,0	warp	newhu03	1,1,hu_fild03,22,205
hu_fild03,19,205,0	warp	newhu04	1,1,hu_fild02,375,194

hu_fild02,375,303,0	warp	newhu05	1,1,hu_fild03,22,308
hu_fild03,19,308,0	warp	newhu06	1,1,hu_fild02,372,303

hu_fild02,378,125,0	warp	newhu07	1,1,hu_fild03,22,129
hu_fild03,19,129,0	warp	newhu08	1,1,hu_fild02,375,125

//=======================================================
// ve_fild
//=======================================================

ve_fild03,327,294,0	warp	newve01	1,1,ve_fild04,34,322
ve_fild04,31,322,0	warp	newve02	1,1,ve_fild03,324,294

ve_fild03,316,251,0	warp	newve03	1,1,ve_fild04,42,295
ve_fild04,39,295,0	warp	newve04	1,1,ve_fild03,312,251

//=======================================================
// einbroch
//=======================================================

einbech,50,223,0	warp	neweinb01	1,1,einbech,50,230
einbech,50,227,0	warp	neweinb02	1,1,einbech,50,220

einbech,37,223,0	warp	neweinb03	1,1,einbech,37,230
einbech,37,227,0	warp	neweinb04	1,1,einbech,37,220

//=======================================================
// veins
//=======================================================

veins,296,335,0	warp	newve05	1,1,veins,290,342
veins,293,342,0	warp	newve06	1,1,veins,275,352
veins,278,352,0	warp	newve07	1,1,veins,296,332

//=======================================================
// lighthalzen
//=======================================================

lighthalzen,241,163,0	warp	newlhzs01	1,1,lighthalzen,265,163
lighthalzen,262,163,0	warp	newlhzs02	1,1,lighthalzen,238,163
lighthalzen,282,327,0	warp	newlhzs03	1,1,lhz_fild01,278,19
lhz_fild01,278,16,0	warp	newlhzs04	1,1,lighthalzen,282,324

//=======================================================
// juperos_
//=======================================================

juperos_01,96,220,0	warp	newjup01	1,1,juperos_01,152,183
juperos_01,149,185,0	warp	newjup01-1	1,1,juperos_01,93,217

//=======================================================
// jawaii
//=======================================================

jawaii,138,182,4	script	Stairs#ja1	111,{
	mes "[Stairs]";
	mes "Want to go up or go down?";
	next;
	switch(select("Up","Down")) {
		case 1:
			warp "jawaii",136,183;
			close;
		case 2:
			warp "jawaii",140,180;
			close;
		}
	close;
}

 

Very surprised, very good job, thank you.

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