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Release: Account bound achievement


Aeclis

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Account bound achievement


This patch has been made for the June 2018 version of rAthena. It doesn't work with the latest version of rAthena. For more information, you can contact me on Discord.

This patch allows you to create account OR character bound achievement instead of only character bound achievement.
- Rewards are available once per account for account bound achievement
- All characters and newly created characters on the account will get the unlocked titles from account bound achievement

I provide you the patch and a README.txt which explains you how to use it. You also need to add a column in the achievement table. I provide you the SQL commands as well.
BEFORE to apply any patch, make a save of the current state of your server.
If you have issue applying this patch, I will provide support for free for you to have it working and if your emulator is not too old to handle this (have at least the classic achievement working).

Exemple of yml achievement account bound (the one in the screen):
  - ID: 200000
    Bound: "Account"
    Group: "AG_GOAL_LEVEL"
    Name: "Acquire the first aura!!!!"
    Condition: " BaseLevel >= 99 "
    Reward:
      ItemID: 12549
      Script: " specialeffect2 EF_BLESSING; sc_start SC_BLESSING,30000,10; "
      TitleID: 1000
    Score: 50

By buying this patch, you agree to these terms:
- You are not allowed to redistribute this script in any way, shape, or form.
- Chargeback scams are not tolerated and will get you punished on rAthena.
- I still retain all rights to this script.
- Terms above may be changed or adjusted without prior notification.


 

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  • 6 months later...

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We are needing support on this. My self and another developer have sent you a private message and haven't heard back from you in almost 2 weeks. We would appreciate a response at your earliest convenience.

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Hello,

I am sorry for the late reply. It doesn't seem to work with the latest rAthena version. I will reproduce it then fix it if needed.

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  • 3 months later...

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I noticed a problem in this script. When the player relog the character, all monsters are disappearing. @Aeclis
The kill count is reset to zero (0)

Edited by Badarosk0
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Thanks for the notice. Can you add me on Discord for this matter? I'll provide you support.

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