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Random Treasure Box in Castle


Jade

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i wanted to have a random drop in one castle.. 

i saw this regarding my concern...

https://rathena.org/board/topic/76001-changing-guild-treasure-box-spawns/

but when i checked the masters room there's no box spawn at any castle ... 

CURRENT COMMERCIAL GROWTH LEVEL IS = 5


HELP ANYONE? ?


here's my agit_main.txt

//===== rAthena Script =======================================
//= War of Emperium Guild Template File
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 2.0
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= [Official Conversion]
//= ----------------------------------------------------------
//= - THIS FILE IS REQUIRED FOR GUILD CASTLES TO FUNCTION.
//= ----------------------------------------------------------
//= - Enables AGIT Manager inside Guild Strongholds.
//=   Visible Name required: Agit
//=   Manages the various functions used in and out of WoE.
//=
//= - Enables Stewards inside Guild Strongholds which let's
//=   the guild master invest in Defense and Economy, and
//=   to summon guardians, a Kafra, and enter master's room.
//=
//= - Guardian Spawning Template
//=   Visible Name required: Guardian
//=   Spawn guardians when guild castle data is recieved.
//=
//= - Enables Kafra Services inside Guild Strongholds.
//=   Visible Name required: Kafra Employee
//=   Storage, Guild Storage, Teleport Service, Cart rental.
//=
//= - Treasure Chest spawning.
//=   Chests will NOT be saved anymore in the event of crashes.
//=   Treasures will NOT spawn on a location that already has
//=   treasure chest spawned.
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Daily investement will now be reset. [L0ne_W0lf]
//=     Template will no longer try to spawn chests.
//= 1.2 Fixed Eco Invest option charging twice. [L0ne_W0lf]
//= 1.3 Fixed a loading flag emblem for Payon 1. [L0ne_W0lf]
//=     Fixed two typos regarding Guild Steward name.
//= 1.4 Fixed a typo in defense investment. [L0ne_W0lf]
//= 1.5 Fixed spawn point of the emperium in Payon 1. [L0ne_W0lf]
//=     Double-investing doubles the price now.
//= 1.6 Corrected Zeny check when summoning guardians. [L0ne_W0lf]
//=     Corrected cost for investing, thanks to Ai4rei.
//=     Second invest is now quadruple the value of the first
//=     Investing now happens at the turn of the day.
//= 1.6a Corrected conditions in the new investing blocks. [L0ne_W0lf]
//= 1.6b Moved where investments are added to eco/def. [L0ne_W0lf]
//= 1.7 Updated Agitbreak announcements, added bc_woe [L0ne_W0lf]
//=     and added extended anouncement format for mapannounce.
//= 1.8 Fixed a possible exploit in guild castle investment. [Brian]
//= 1.9 Partially rewrote Script. [Masao]
//= 1.9a Fixed incorrect setcastledata parameter. [Euphy]
//= 2.0 Fixed an issue where Castle Manager couldn't be fired. [Joseph]
//============================================================

// WoE : Main Functions
//============================================================
-	script	Gld_Agit_Manager::Gld_Agit_Manager	-1,{
	end;

// War of Emperium has started.
OnAgitStart:
	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
	MapRespawnGuildID strnpcinfo(2),GetCastleData(strnpcinfo(2),1),6;
	GvgOn strnpcinfo(2);

// Spawn (fall through), or respawn the Emperium once it has been broken.
OnStartArena:
	// OnAgitStart will fall through and spawn the Emperium.
	if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; }
	else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; }
	else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; }
	else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; }
	else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; }
	else if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; }
	else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; }
	else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }
	else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }
	else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }
	else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; }
	else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }
	else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; }
	else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }
	else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; }
	else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }
	else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }
	else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }
	else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }
	else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }
	// Add custom Guild Castles here.
	else {
		end;
	}
	if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) {
		monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak";
	}
	end;

// The Emperium has been broken.
OnAgitBreak:
	set .@GID,getcharid(2);
	// Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen)
	if (.@GID <= 0) {
		set .@notice$,"Character "+strcharinfo(0)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(2)+" while guildless. No data will be saved and Emperium respawned.";
 		logmes .@notice$; debugmes .@notice$;
		donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
		end;
	}
	// Adjust Economy Invest Level for Castle
	set .@Economy,GetCastleData(strnpcinfo(2),2) - 5;
	if (.@Economy < 0) set .@Economy, 0;
	SetCastleData strnpcinfo(2), 2, .@Economy;
	// Adjust Defense Invest Level for Castle
	set .@Defence,GetCastleData(strnpcinfo(2),3) - 5;
	if (.@Defence < 0) set .@Defence, 0;
	SetCastleData strnpcinfo(2), 3, .@Defence;

	// Set new Castle Occupant
	SetCastleData strnpcinfo(2),1, .@GID;

	// Announce that the Emperium is destroyed, and respawn all but new castle-occupants.
	mapannounce strnpcinfo(2),"The emperium has been destroyed by " + strcharinfo(0),bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12;
	MapRespawnGuildID strnpcinfo(2),.@GID,6;

	// Refresh castle data, disable Kafra and reset Invest information.
	donpcevent strnpcinfo(0)+"::OnRecvCastle";
	disablenpc "Kafra Staff#"+strnpcinfo(2);
	for( set .@i, 4; .@i <= 9; set .@i, .@i+1 ) {
		SetCastleData strnpcinfo(2), .@i, 0;
	}
	// Erase Guardian Database information if the new owners do not have Guardian Research.
	if( getgdskilllv(.@GID,10002) == 0 ) {
		for( set .@i, 10; .@i <= 17; set .@i, .@i+1 ) {
			SetCastleData strnpcinfo(2), .@i, 0;
		}
	}
	// Respawn the Emperium, and display new owners.
	set .@breaker$, strcharinfo(0);
	sleep 500; // Slow down script execution slightly.
	if( agitcheck() )
		donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
	sleep 7000;
	announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by [ "+.@breaker$+" ] of the [" + getguildName(.@GID) + "] guild.",bc_all;
	end;

// War of Emperium has ended.
OnAgitEnd:
	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
	GvgOff strnpcinfo(2);
	// If the castle has no owner at the end of WoE, do not kill Emperium.
	if (GetCastleData(strnpcinfo(2),1)) {
		KillMonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak";
	}
	end;

// Occupying Guild has been disbanded.
OnGuildBreak:
	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
	// Kill guardians, disable the Kafra, and set owner to 0.
	killmonster strnpcinfo(2),"Guardian#"+strnpcinfo(2)+"::OnGuardianDied";
	disablenpc "Kafra Staff#"+strnpcinfo(2);
	SetCastleData strnpcinfo(2),1,0;
	// Wait before refreshing guild information.
	sleep 7000;
	Announce "Guild Base [" + GetCastleName(strnpcinfo(2)) + "] has been abandoned.",0;
	donpcevent strnpcinfo(0)+"::OnRecvCastle";
	end;

OnAgitInit:
OnRecvCastle:
	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
	// Spawn Monsters if the castle is empty.
	set .@GID, GetCastleData(strnpcinfo(2),1);
	if (.@GID == 0) {
		killmonsterall strnpcinfo(2);
		/*if (compare(strnpcinfo(2),"aldeg")) {
			// Normal Spawns
			monster strnpcinfo(2),0,0,"Evil Druid",1117,10;
			monster strnpcinfo(2),0,0,"Khalitzburg",1132,4;
			monster strnpcinfo(2),0,0,"Abysmal Knight",1219,2;
			monster strnpcinfo(2),0,0,"Executioner",1205,1;
			monster strnpcinfo(2),0,0,"Penomena",1216,10;
			monster strnpcinfo(2),0,0,"Alarm",1193,18;
			monster strnpcinfo(2),0,0,"Clock",1269,9;
			monster strnpcinfo(2),0,0,"Raydric Archer",1276,7;
			monster strnpcinfo(2),0,0,"Wanderer",1208,3;
			monster strnpcinfo(2),0,0,"Alice",1275,1;
			monster strnpcinfo(2),0,0,"Bloody Knight",1268,1;
			monster strnpcinfo(2),0,0,"Dark Lord",1272,1;
			// Set Emperium room spawn coordinates and spawn monsters.
			if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; }
			else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; }
			else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; }
			else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; }
			else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; }
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Dark Lord",1272,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Tower Keeper",1270,4;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Bloody Knight",1268,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
		}
		else if (compare(strnpcinfo(2),"gefg")) {
			// Normal Spawns
			monster strnpcinfo(2),0,0,"Evil Druid",1117,10;
			monster strnpcinfo(2),0,0,"Wind Ghost",1263,11;
			monster strnpcinfo(2),0,0,"Bathory",1102,10;
			monster strnpcinfo(2),0,0,"Jakk",1130,10;
			monster strnpcinfo(2),0,0,"Marduk",1140,20;
			monster strnpcinfo(2),0,0,"Raydric",1163,9;
			monster strnpcinfo(2),0,0,"Alice",1275,1;
			monster strnpcinfo(2),0,0,"Abysmal Knight",1219,1;
			monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1;
			monster strnpcinfo(2),0,0,"Phreeoni",1159,1;
			// Set Emperium room spawn coordinates and spawn monsters.
			if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; }
			else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; }
			else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }
			else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }
			else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10;
		}
		else if (compare(strnpcinfo(2),"payg")) {
			// Normal Spawns
			monster strnpcinfo(2),0,0,"Greatest General",1277,9;
			monster strnpcinfo(2),0,0,"Wanderer",1208,10;
			monster strnpcinfo(2),0,0,"Mutant Dragonoid",1262,5;
			monster strnpcinfo(2),0,0,"Bathory",1102,5;
			monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1;
			monster strnpcinfo(2),0,0,"Eddga",1115,1;
			monster strnpcinfo(2),0,0,"Horong",1129,11;
			monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;
			monster strnpcinfo(2),0,0,"Kobold Archer",1282,4;
			monster strnpcinfo(2),0,0,"Gargoyle",1253,5;
			// Set Emperium room spawn coordinates and spawn monsters.
			if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; }
			else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }
			else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; }
			else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }
			else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; }
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Eddga",1115,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Wanderer",1208,6;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
		}
		else if (compare(strnpcinfo(2),"prtg")) {
			// Normal Spawns
			monster strnpcinfo(2),0,0,"Raydric",1163,1;
			monster strnpcinfo(2),0,0,"Khalitzburg",1132,10;
			monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5;
			monster strnpcinfo(2),0,0,"Bloody Knight",1268,5;
			monster strnpcinfo(2),0,0,"Stormy Knight",1251,1;
			monster strnpcinfo(2),0,0,"Hatii",1252,1;
			monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;
			monster strnpcinfo(2),0,0,"Gryphon",1259,2;
			monster strnpcinfo(2),0,0,"Chimera",1283,3;
			monster strnpcinfo(2),0,0,"Alice",1275,1;
			monster strnpcinfo(2),0,0,"Zealotus",1200,1;
			// Set Emperium room spawn coordinates and spawn monsters.
			if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }
			else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }
			else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }
			else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }
			else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
		}
		// Add custom Guild Castles here.
		else {
			end;
		}*/
		donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
		// Disable Kafra Staff...
		disablenpc "Kafra Staff#"+strnpcinfo(2);
		end;
	}
	else {
		// Otherwise place the guild emblem on flags.
		if (strnpcinfo(2) == "aldeg_cas01") { donpcevent "::OnRecvCastleA01"; }
		else if (strnpcinfo(2) == "aldeg_cas02") { donpcevent "::OnRecvCastleA02"; }
		else if (strnpcinfo(2) == "aldeg_cas03") { donpcevent "::OnRecvCastleA03"; }
		else if (strnpcinfo(2) == "aldeg_cas04") { donpcevent "::OnRecvCastleA04"; }
		else if (strnpcinfo(2) == "aldeg_cas05") { donpcevent "::OnRecvCastleA05"; }
		else if (strnpcinfo(2) == "gefg_cas01") { donpcevent "::OnRecvCastleG01"; }
		else if (strnpcinfo(2) == "gefg_cas02") { donpcevent "::OnRecvCastleG02"; }
		else if (strnpcinfo(2) == "gefg_cas03") { donpcevent "::OnRecvCastleG03"; }
		else if (strnpcinfo(2) == "gefg_cas04") { donpcevent "::OnRecvCastleG04"; }
		else if (strnpcinfo(2) == "gefg_cas05") { donpcevent "::OnRecvCastleG05"; }
		else if (strnpcinfo(2) == "payg_cas01") { donpcevent "::OnRecvCastlePy01"; }
		else if (strnpcinfo(2) == "payg_cas02") { donpcevent "::OnRecvCastlePy02"; }
		else if (strnpcinfo(2) == "payg_cas03") { donpcevent "::OnRecvCastlePy03"; }
		else if (strnpcinfo(2) == "payg_cas04") { donpcevent "::OnRecvCastlePy04"; }
		else if (strnpcinfo(2) == "payg_cas05") { donpcevent "::OnRecvCastlePy05"; }
		else if (strnpcinfo(2) == "prtg_cas01") { donpcevent "::OnRecvCastlePt01"; }
		else if (strnpcinfo(2) == "prtg_cas02") { donpcevent "::OnRecvCastlePt02"; }
		else if (strnpcinfo(2) == "prtg_cas03") { donpcevent "::OnRecvCastlePt03"; }
		else if (strnpcinfo(2) == "prtg_cas04") { donpcevent "::OnRecvCastlePt04"; }
		else if (strnpcinfo(2) == "prtg_cas05") { donpcevent "::OnRecvCastlePt05"; }
		// Add custom Guild Castles here.
		else {
			end;
		}
		// And load purchased Guardian in castles.
		donpcevent "Guardian#"+strnpcinfo(2)+"::OnSpawnGuardians";
		// And display Kafra if purchased.
		if (GetCastleData(strnpcinfo(2),9) < 1) disablenpc "Kafra Staff#"+strnpcinfo(2);
	}
	end;
}

// WoE : Guild Kafras
//============================================================
-	script	Kafra Staff#woe::guildkafra	-1,{

	set .@GID,GetCastleData(strnpcinfo(2),1);

	if (compare(strnpcinfo(2),"aldeg")) {
		setarray .@destination$[0],"Al De Baran","aldebaran";
		setarray .@coordinates[0],132,103;
	}
	else if (compare(strnpcinfo(2),"gefg")) {
		setarray .@destination$[0],"Geffen","geffen";
		setarray .@coordinates[0],120,39;
	}
	else if (compare(strnpcinfo(2),"payg")) {
		setarray .@destination$[0],"Payon","payon";
		setarray .@coordinates[0],70,100;
	}
	else if (compare(strnpcinfo(2),"prtg")) {
		setarray .@destination$[0],"Prontera","prontera";
		setarray .@coordinates[0],278,211;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	cutin "kafra_01",2;
	if (getcharid(2) == .@GID) {
		mes "[Kafra Employee]";
		mes "Welcome. ^ff0000" + GetGuildName(.@GID) + "^000000 Member.";
		mes "The Kafra Corporation will stay with you wherever you go.";
		next;
		switch (select("Use Storage:Use Teleport Service:Rent a Pushcart:Cancel")) {
		case 1:
			if(!callfunc("F_CanOpenStorage")){
				mes "[Kafra Employee]";
				mes "I'm sorry, but you";
				mes "need the Novice's";
				mes "Basic Skill Level 6 to";
				mes "use the Storage Service.";
				close2;
				cutin "",255;
				end;
			}
			mes "[Kafra Employee]";
			mes "Here, let me open";
			mes "your Storage for you.";
			mes "Thank you for using";
			mes "the Kafra Service.";
			close2;
			cutin "",255;
			openstorage;
			end;
		case 2:
			mes "[Kafra Employee]";
			mes "Please choose";
			mes "your destination.";
			next;
			switch (select(.@destination$+" -> 200z:Cancel")) {
			case 1:
				if (Zeny < 200) {
					mes "[Kafra Employee]";
					mes "I'm sorry, but you don't have";
					mes "enough zeny for the Teleport";
					mes "Service. The fee to teleport";
					mes "to "+.@destination$+" is 200 zeny.";
					close2;
					cutin "",255;
					end;
				}
				set Zeny, Zeny - 200;
				set RESRVPTS,RESRVPTS+20;
				close2;
				warp .@destination$[1],.@coordinates[0],.@coordinates[1];
				end;
			case 2:
				close2;
				cutin "",255;
				end;
			}
		case 3:
			if (BaseClass != Job_Merchant) {
				mes "[Kafra Employee]";
				mes "I'm sorry, but the";
				mes "Pushcart rental service";
				mes "is only available to Merchants,";
				mes "Blacksmiths, Master Smiths,";
				mes "Alchemists, Biochemists,";
				mes "Mechanics and Geneticists.";
				close2;
				cutin "",255;
				end;
			}
			if (checkcart()) {
				mes "[Kafra Employee]";
				mes "You already have";
				mes "a Pushcart equipped.";
				mes "Unfortunately, we can't";
				mes "rent more than one to";
				mes "each customer at a time.";
				close2;
				cutin "",255;
				end;
			}
			mes "[Kafra Employee]";
			mes "The Pushcart rental";
			mes "fee is 800 zeny. Would";
			mes "you like to rent a Pushcart?";
			next;
			switch (select("Rent a Pushcart.:Cancel")) {
			case 1:
				if (Zeny < 800) {
					mes "[Kafra Employee]";
					mes "I'm sorry, but you";
					mes "don't have enough";
					mes "zeny to pay the Pushcart";
					mes "rental fee of 800 zeny.";
					close2;
					cutin "",255;
					end;
				}
				set RESRVPTS,RESRVPTS+80;
				set Zeny, Zeny - 800;
				setcart;
				close2;
				cutin "",255;
				end;
			case 2:
				close2;
				cutin "",255;
				end;
			}
		case 4:
			mes "[Kafra Employee]";
			mes "We, here at Kafra Corporation,";
			mes "are always endeavoring to provide you with the best services. We hope that we meet your adventuring needs and standards of excellence.";
			close2;
			cutin "",255;
			end;
		}
	}
	mes "[Kafra Employee]";
	mes "I am instructed to only offer my services to the ^ff0000"+GetGuildName(.@GID)+"^000000 Guild. Please try another Kafra Employee around here. Sorry for the inconvenience.";
	close2;
	cutin "",255;
	end;
}

// WoE : Castle Managers
//============================================================
-	script	Castle Manager#cm::cm	-1,{

	set .@GID,GetCastleData(strnpcinfo(2),1);

	// .@guardiantype = Defines the types of guardians per castle basis.
	// 1 - Soldier Guardian, 2 - Archer Guardian, 3 - Knight Guardian
	// .@guardianposx = Define the x spawn point for each uardian.
	// [0] = 1st guardian's x spawn point.
	// .@guardianposy = Define the y spawn point for each guardian.
	// [0] = 1st guardian's y spawn point.
	// .@masterroom = Defines the coordinates of the Treasure Room.
	if (strnpcinfo(2) == "aldeg_cas01") { 
		setarray .@guardiantype[0],1,2,2,2,2,3,3,3;
		setarray .@guardianposx[0],17,39,38,45,21,218,213,73;
		setarray .@guardianposy[0],218,208,196,228,194,24,24,70;
		setarray .@masterroom[0],113,223;
	}
	else if (strnpcinfo(2) == "aldeg_cas02") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],27,88,117,60,51,21,36,210;
		setarray .@guardianposy[0],184,43,46,202,183,177,183,7;
		setarray .@masterroom[0],134,225;
	}
	else if (strnpcinfo(2) == "aldeg_cas03") {
		setarray .@guardiantype[0],3,3,1,1,1,2,2,2;
		setarray .@guardianposx[0],90,116,86,116,64,212,195,110;
		setarray .@guardianposy[0],112,112,120,76,103,160,151,217;
		setarray .@masterroom[0],229,267;
	}
	else if (strnpcinfo(2) == "aldeg_cas04") {
		setarray .@guardiantype[0],2,2,2,1,1,1,3,3;
		setarray .@guardianposx[0],187,192,148,145,169,198,48,55;
		setarray .@guardianposy[0],100,42,88,209,53,77,72,88;
		setarray .@masterroom[0],83,17;
	}
	else if (strnpcinfo(2) == "aldeg_cas05") {
		setarray .@guardiantype[0],2,2,1,1,3,3,3,3;
		setarray .@guardianposx[0],51,188,157,157,27,145,156,41;
		setarray .@guardianposy[0],202,79,192,74,221,78,73,112;
		setarray .@masterroom[0],64,8;
	}
	// Geffen (Britoniah) Castles
	else if (strnpcinfo(2) == "gefg_cas01") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],67,184,62,36,50,50,189,200;
		setarray .@guardianposy[0],179,20,41,186,186,67,41,167;
		setarray .@masterroom[0],152,117;
	}
	else if (strnpcinfo(2) == "gefg_cas02") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],64,56,166,35,20,19,166,159;
		setarray .@guardianposy[0],168,41,25,148,150,41,42,188;
		setarray .@masterroom[0],145,115;
	}
	else if (strnpcinfo(2) == "gefg_cas03") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],48,113,48,157,243,157,234,238;
		setarray .@guardianposy[0],176,214,207,62,41,45,25,160;
		setarray .@masterroom[0],275,289;
	}
	else if (strnpcinfo(2) == "gefg_cas04") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],53,31,49,29,147,57,160,148;
		setarray .@guardianposy[0],191,178,220,46,65,46,50,189;
		setarray .@masterroom[0],116,123;
	}
	else if (strnpcinfo(2) == "gefg_cas05") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],45,71,72,66,177,66,177,193;
		setarray .@guardianposy[0],149,163,142,47,50,17,35,166;
		setarray .@masterroom[0],149,106;
	}
	// Payon (Baulder) Castles
	else if (strnpcinfo(2) == "payg_cas01") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],229,225,222,99,65,36,51,138;
		setarray .@guardianposy[0],92,80,111,45,31,127,144,133;
		setarray .@masterroom[0],295,8;
	}
	else if (strnpcinfo(2) == "payg_cas02") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],237,228,210,57,42,287,264,27;
		setarray .@guardianposy[0],54,72,41,241,241,257,272,20;
		setarray .@masterroom[0],141,149;
	}
	else if (strnpcinfo(2) == "payg_cas03") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],245,269,36,41,39,19,37,268;
		setarray .@guardianposy[0],37,51,39,39,65,276,277,244;
		setarray .@masterroom[0],163,167;
	}
	else if (strnpcinfo(2) == "payg_cas04") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],251,232,231,32,32,35,36,270;
		setarray .@guardianposy[0],212,212,175,287,232,45,17,41;
		setarray .@masterroom[0],151,47;
	}
	else if (strnpcinfo(2) == "payg_cas05") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],19,33,266,266,263,263,250,36;
		setarray .@guardianposy[0],279,260,234,279,37,21,22,36;
		setarray .@masterroom[0],153,137;
	}
	// Prontera (Valkyrie Realms) Castles
	else if (strnpcinfo(2) == "prtg_cas01") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],182,182,153,59,50,184,196,107;
		setarray .@guardianposy[0],62,116,86,28,36,183,189,179;
		setarray .@masterroom[0],15,209;
	}
	else if (strnpcinfo(2) == "prtg_cas02") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],161,153,178,71,49,64,7,75;
		setarray .@guardianposy[0],161,161,44,75,28,186,196,175;
		setarray .@masterroom[0],207,229;
	}
	else if (strnpcinfo(2) == "prtg_cas03") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],191,137,45,50,41,191,179,191;
		setarray .@guardianposy[0],190,190,99,87,87,42,43,72;
		setarray .@masterroom[0],190,130;
	}
	else if (strnpcinfo(2) == "prtg_cas04") {
		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
		setarray .@guardianposx[0],276,274,246,38,29,33,78,36;
		setarray .@guardianposy[0],14,35,246,240,240,258,48,61;
		setarray .@masterroom[0],275,160;
	}
	else if (strnpcinfo(2) == "prtg_cas05") {
		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
		setarray .@guardianposx[0],266,287,245,236,251,278,32,44;
		setarray .@guardianposy[0],262,280,250,63,63,253,253,248;
		setarray .@masterroom[0],281,176;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	if (.@GID == 0) {
		mes "["+strnpcinfo(1)+"]";
		mes "I have been waiting for a master to fulfill my destiny.";
		mes "Brave soul... fate will guide you towards your future...";
		close;
	}
	if (GetGuildMaster(.@GID) != strcharinfo(0)) {
		mes "["+strnpcinfo(1)+"]";
		mes "No matter how much you pester me, I'll still follow my master ^ff0000"+GetGuildMaster(.@GID)+"^000000. Where are the Guardians?! Send these ruffians away right now!";
		close;
	}
	mes "["+strnpcinfo(1)+"]";
	mes "Welcome. My honorable master, ^ff0000"+strcharinfo(0)+"^000000...";
	mes "Your humble servent, "+strnpcinfo(1)+", is here to serve you.";
	next;
	switch (select("Castle briefing:Invest in commercial growth:Invest in Castle Defenses:Summon Guardian:Hire / Fire a Kafra Employee:Go into Master's room")) {
	case 1:
		mes "["+strnpcinfo(1)+"]";
		mes "I will report the Castle briefing, Master.";
		mes " ";
		mes "^0000ffNow, the commercial growth level is "+GetCastleData(strnpcinfo(2),2)+".";
		if (GetCastleData(strnpcinfo(2),4)) {
			mes " You invested "+GetCastleData(strnpcinfo(2),4)+" times in past 1 day.";
		}
		mes " Now, the Castle Defense level is "+GetCastleData(strnpcinfo(2),3)+".^000000";
		if (GetCastleData(strnpcinfo(2),5)) {
			mes " ^0000ff- You invested "+GetCastleData(strnpcinfo(2),5)+" times in past 1 day.^000000";
		}
		mes " ";
		mes "That's all I have to report, Master.";
		close;
	case 2:
		set .@Economy,GetCastleData(strnpcinfo(2),2);
		if (.@Economy < 6) { set .@eco_invest,5000; }
		else if ((.@Economy >= 6) && (.@Economy <= 10)) { set .@eco_invest,10000; }
		else if ((.@Economy >= 11) && (.@Economy <= 15)) { set .@eco_invest,20000; }
		else if ((.@Economy >= 16) && (.@Economy <= 20)) { set .@eco_invest,35000; }
		else if ((.@Economy >= 21) && (.@Economy <= 25)) { set .@eco_invest,55000; }
		else if ((.@Economy >= 26) && (.@Economy <= 30)) { set .@eco_invest,80000; }
		else if ((.@Economy >= 31) && (.@Economy <= 35)) { set .@eco_invest,110000; }
		else if ((.@Economy >= 36) && (.@Economy <= 40)) { set .@eco_invest,145000; }
		else if ((.@Economy >= 41) && (.@Economy <= 45)) { set .@eco_invest,185000; }
		else if ((.@Economy >= 46) && (.@Economy <= 50)) { set .@eco_invest,230000; }
		else if ((.@Economy >= 51) && (.@Economy <= 55)) { set .@eco_invest,280000; }
		else if ((.@Economy >= 56) && (.@Economy <= 60)) { set .@eco_invest,335000; }
		else if ((.@Economy >= 61) && (.@Economy <= 65)) { set .@eco_invest,395000; }
		else if ((.@Economy >= 66) && (.@Economy <= 70)) { set .@eco_invest,460000; }
		else if ((.@Economy >= 71) && (.@Economy <= 75)) { set .@eco_invest,530000; }
		else if ((.@Economy >= 76) && (.@Economy <= 80)) { set .@eco_invest,605000; }
		else if ((.@Economy >= 81) && (.@Economy <= 85)) { set .@eco_invest,685000; }
		else if ((.@Economy >= 86) && (.@Economy <= 90)) { set .@eco_invest,770000; }
		else if ((.@Economy >= 91) && (.@Economy <= 95)) { set .@eco_invest,860000; }
		else if ((.@Economy >= 96) && (.@Economy <= 100)) { set .@eco_invest,955000; }
		//Quadruple the cost of investing if you've already invested once.
		if (GetCastleData(strnpcinfo(2),4)) {
			set .@eco_invest,.@eco_invest*4;
		}
		mes "["+strnpcinfo(1)+"]";
		mes "If you invest in commercial growth, the quantity of goods made by the guild will increase. Therfore, if you consider our future, investments will be a necessity.";
		mes " ";
		mes "Initially, you are able to invest just once but if you pay more money, you will be able to invest twice.";
		if (.@Economy >= 100) {
			mes " ";
			mes "^ff0000The commercial growth level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great economist like you, Master.^000000";
			close;
		}
		if (GetCastleData(strnpcinfo(2),4) >= 2) {
			mes " ";
			mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect riches of the guild to grow at a high rate.";
			close;
		}
		if (GetCastleData(strnpcinfo(2),4) == 0) {
			mes " ";
			mes "The current investment amount required is ^ff0000"+.@eco_invest+"^000000 zeny. Will you invest?";
		}
		else {
			mes " ";
			mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@eco_invest+"^000000 more zeny will be needed.";
		}
		next;
		switch (select("Invest in commercial growth:Cancel")) {
		case 1:
			if (Zeny < .@eco_invest) {
				mes "["+strnpcinfo(1)+"]";
				mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master.";
				close;
			}
			set Zeny, Zeny - .@eco_invest;
			SetCastleData strnpcinfo(2),4,GetCastleData(strnpcinfo(2),4)+1;
			mes "[ "+strnpcinfo(1)+"]";
			mes "We finished the investment safely. I expect that our growth level will be increased by tomorrow.";
			close;
		case 2:
			mes "["+strnpcinfo(1)+"]";
			mes "I'll do as you bid, my master... There is no hurry. We will do our best.";
			close;
		}
	case 3:
		set .@Defence,GetCastleData(strnpcinfo(2),3);
		if (.@Defence < 6) { set .@def_invest,10000; }
		else if ((.@Defence >= 6) && (.@Defence <= 10)) { set .@def_invest,20000; }
		else if ((.@Defence >= 11) && (.@Defence <= 15)) { set .@def_invest,40000; }
		else if ((.@Defence >= 16) && (.@Defence <= 20)) { set .@def_invest,70000; }
		else if ((.@Defence >= 21) && (.@Defence <= 25)) { set .@def_invest,110000; }
		else if ((.@Defence >= 26) && (.@Defence <= 30)) { set .@def_invest,160000; }
		else if ((.@Defence >= 31) && (.@Defence <= 35)) { set .@def_invest,220000; }
		else if ((.@Defence >= 36) && (.@Defence <= 40)) { set .@def_invest,290000; }
		else if ((.@Defence >= 41) && (.@Defence <= 45)) { set .@def_invest,370000; }
		else if ((.@Defence >= 46) && (.@Defence <= 50)) { set .@def_invest,460000; }
		else if ((.@Defence >= 51) && (.@Defence <= 55)) { set .@def_invest,560000; }
		else if ((.@Defence >= 56) && (.@Defence <= 60)) { set .@def_invest,670000; }
		else if ((.@Defence >= 61) && (.@Defence <= 65)) { set .@def_invest,790000; }
		else if ((.@Defence >= 66) && (.@Defence <= 70)) { set .@def_invest,920000; }
		else if ((.@Defence >= 71) && (.@Defence <= 75)) { set .@def_invest,1060000; }
		else if ((.@Defence >= 76) && (.@Defence <= 80)) { set .@def_invest,1210000; }
		else if ((.@Defence >= 81) && (.@Defence <= 85)) { set .@def_invest,1370000; }
		else if ((.@Defence >= 86) && (.@Defence <= 90)) { set .@def_invest,1540000; }
		else if ((.@Defence >= 91) && (.@Defence <= 95)) { set .@def_invest,1720000; }
		else if ((.@Defence >= 96) && (.@Defence <= 100)) { set .@def_invest,1910000; }
		//Quadruple the cost of investing if you've already invested once.
		if (GetCastleData(strnpcinfo(2),5)) {
			set .@def_invest,.@def_invest*4;
		}
		mes "["+strnpcinfo(1)+"]";
		mes "If you raise Castle Defenses, the durability of Guardians and the Emperium will increase. Therefore, if you consider our coming battles, some investment in this area will be required.";
		mes " ";
		mes "Originally you can invest just once but if you pay more money, you can invest twice.";
		if (.@Defence >= 100) {
			mes " ";
			mes "^ff0000But the Castle Defense level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great strategist like you, Master.^000000";
			close;
		}
		if (GetCastleData(strnpcinfo(2),5) >= 2) {
			mes " ";
			mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect the Defenses of the guild to grow at a high rate.";
			close;
		}
		if (GetCastleData(strnpcinfo(2),5) == 0) {
			mes " ";
			mes "The current investment amount required is ^ff0000"+.@def_invest+"^000000 zeny. Will you invest?";
		}
		else {
			mes " ";
			mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@def_invest+"^000000 more zeny will be needed.";
		}
		next;
		switch (select("Invest in Castle Defenses.:Cancel")) {
		case 1:
			if (Zeny < .@def_invest) {
				mes "["+strnpcinfo(1)+"]";
				mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master.";
				close;
			}
			set Zeny, Zeny - .@def_invest;
			SetCastleData strnpcinfo(2),5,GetCastleData(strnpcinfo(2),5)+1;
			mes "[ "+strnpcinfo(1)+"]";
			mes "We finished the investment safely. I expect that our Castle Defense level will be increased by tomorrow.";
			close;
		case 2:
			mes "["+strnpcinfo(1)+"]";
			mes "I'll do as you bid, my master... There is no hurry. We will do our best.";
			close;
		}
	case 4:
		mes "["+strnpcinfo(1)+"]";
		mes "Will you summon a Guardian? It'll be a protector to defend us loyally.";
		mes "Please select a guardian to defend us.";
		next;
		for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) {
			if (.@guardiantype[.@i] == 1) { set .@type$,"Guardian Soldier"; }
			else if (.@guardiantype[.@i] == 2) { set .@type$,"Guardian Archer"; }
			else { set .@type$,"Guardian Knight"; }
			if (guardianinfo(strnpcinfo(2),.@i,0)) {
				setarray .@gname$[.@i], .@type$ + " - Implemented (" + guardianinfo(strnpcinfo(2),.@i,2) + "/" + guardianinfo(strnpcinfo(2),.@i,1) + ")";
			}
			else {
				setarray .@gname$[.@i], .@type$ + " - Not Implemented";
			}
		}
		set .@menu$,.@gname$[0]+":"+.@gname$[1]+":"+.@gname$[2]+":"+.@gname$[3]+":"+.@gname$[4]+":"+.@gname$[5]+":"+.@gname$[6]+":"+.@gname$[7];
		set .@GDnum,select(.@menu$)+9;
		mes "["+strnpcinfo(1)+"]";
		mes "Will you summon the chosen guardian? 10,000 zeny are required to summon a Guardian.";
		next;
		switch (select("Summon:Cancel")) {
		case 1:
			if (getgdskilllv(.@GID,10002) == 0) {
				mes "["+strnpcinfo(1)+"]";
				mes "Master, we have not the resources to Summon the Guardian. If you want to accumulate them, you have to learn the Guild skill. We failed to summon the Guardian.";
				close;
			}
			if (GetCastleData(strnpcinfo(2),.@GDnum) == 1) {
				mes "["+strnpcinfo(1)+"]";
				mes "Master, you already have summoned that Guardian. We cannot summon another.";
				close;
			}
			if (Zeny < 10000) {
				mes "["+strnpcinfo(1)+"]";
				mes "Well... I'm sorry but we don't have funds to summon the Guardian. We failed to summon the Guardian.";
				close;
			}
			set Zeny, Zeny - 10000;
			SetCastleData strnpcinfo(2),.@GDnum,1; // mark as 'installed'
			set .@UseGID,.@GDnum - 10;
			if (.@guardiantype[.@UseGID] == 1) { set .@type,1287; }
			else if (.@guardiantype[.@UseGID] == 2) { set .@type,1285; }
			else { set .@type,1286; }
			guardian strnpcinfo(2),.@guardianposx[.@UseGID],.@guardianposy[.@UseGID],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@UseGID;
			mes "["+strnpcinfo(1)+"]";
			mes "We completed the summoning of the Guardian. Our defenses are now increased with it in place.";
			close;
		case 2:
			mes "["+strnpcinfo(1)+"]";
			mes "I did as you ordered. But please remember if you the have money to spare, it'll be better to set it up.";
			close;
		}
	case 5:
		if (GetCastleData(strnpcinfo(2),9) == 1) {
			mes "["+strnpcinfo(1)+"]";
			mes "We are currently hiring a Kafra Employee... Do you want to fire the Kafra Employee?";
			next;
			switch (select("Fire:Cancel")) {
			case 1:
				cutin "kafra_01",2;
				mes "[ Hired Kafra Employee ]";
				mes "I worked so hard... How can you do that, Master?... Please... Please reconsider... Check it again, Master... Please...";
				next;
				switch (select("Fire:Cancel")) {
				case 1:
					mes "[ Hired Kafra Employee ]";
					mes "Oh, my goodness! This is nonsense!";
					next;
					cutin "",255;
					break;
				case 2:
					mes "[ Hired Kafra Employee ]";
					mes "I'll work hard for you... Thank you!";
					close;
				}
				break;
			case 2:
				mes "["+strnpcinfo(1)+"]";
				mes "She worked hard in my opinion. It was a good decision to keep her.";
				close;
			}
			disablenpc "Kafra Staff#"+strnpcinfo(2);
			SetCastleData strnpcinfo(2),9,0;
			mes "["+strnpcinfo(1)+"]";
			mes "....";
			mes "I have discharged the Kafra Employee... But... are you unsatisfied with something?";
			close;
		}
		mes "["+strnpcinfo(1)+"]";
		mes "Will you contact the kafra Main Office and Hire a Employee for our Castle?";
		mes "^ff0000 10,000 zeny is required for their services. ";
		next;
		switch (select("Hire.:Cancel")) {
		case 1:
			if (getgdskilllv(.@GID,10001) == 0) {
				mes "["+strnpcinfo(1)+"]";
				mes "Master, we can't hire a Kafra Employee because we don't have a contract with the Kafra Main Office. If you want to obtain a contract with the Kafra Main Office, you will need to learn the Guild skill first.";
				close;
			}
			if (Zeny < 10000) {
				mes "["+strnpcinfo(1)+"]";
				mes "Well... I'm sorry but we don't have enough funds to hire a Kafra Employee.";
				close;
			}
			set Zeny, Zeny - 10000;
			enablenpc "Kafra Staff#"+strnpcinfo(2);
			SetCastleData strnpcinfo(2),9,1;
			mes "["+strnpcinfo(1)+"]";
			mes "We obtained a contract with the kafra Main Office, and hired a Kafra Employee.";
			next;
			cutin "kafra_01",2;
			mes "[ Hired Kafra Employee ]";
			mes "How do you do? I was dispatched from the Main Office.";
			mes "I'll do my best to not tarnish the reputation of the Guild.";
			next;
			cutin "",255;
			mes "["+strnpcinfo(1)+"]";
			mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee.";
			mes "It will be useful for our members.";
			close;
		case 2:
			mes "["+strnpcinfo(1)+"]";
			mes "I did as you ordered, but some of our members will be unhappy. It will be better to hire a Kafra Employee quickly.";
			close;
		}
	case 6:
		mes "["+strnpcinfo(1)+"]";
		mes "Do you want to visit the room where our valuables are stored?";
		mes "That room is restricted to you... you are the only one with access to it.";
		next;
		switch (select("Go into Master's room.:Cancel")) {
		case 1:
			mes "["+strnpcinfo(1)+"]";
			mes "I'll show you the secret path. Follow me...please.";
			mes "When you want to return here, please press the secret switch.";
			close2;
			warp strnpcinfo(2),.@masterroom[0],.@masterroom[1];
			end;
		case 2:
			mes "["+strnpcinfo(1)+"]";
			mes "Goods are produced once a day... if you don't remove them in time, they will not be produced anymore.";
			mes "Therefore, it will be better if you check up on them from time to time.";
			close;
		}
	}
}

// WoE : Guild Dungeon Entrances
//============================================================
-	script	Lever#gd::gdlever	-1,{

	set .@GID,GetCastleData(strnpcinfo(2),1);

	if (.@GID == 0) {
		mes "[Ringing Voice]";
		mes "'Those who overcome an ordeal shows a great deal of bravery... and will find their way to another ordeal.'";
		close;
	}

	if (compare(strnpcinfo(2),"aldeg")) {
		set .@destination$,"gld_dun02";
		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],32,122;
		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],79,30;
		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],165,38;
		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],160,148;
		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],103,169;
	}
	else if (compare(strnpcinfo(2),"gefg")) {
		set .@destination$,"gld_dun04";
		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],39,258;
		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],125,270;
		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],268,251;
		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,108;
		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],230,35;
	}
	else if (compare(strnpcinfo(2),"payg")) {
		set .@destination$,"gld_dun01";
		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],186,165;
		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],54,165;
		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],54,39;
		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],186,39;
		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],223,202;
	}
	else if (compare(strnpcinfo(2),"prtg")) {
		set .@destination$,"gld_dun03";
		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],28,251;
		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],164,268;
		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],164,179;
		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,203;
		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],199,28;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	mes "[Ringing Voice]";
	mes "'Only the truly brave can take the test.'";
	next;
	mes " ";
	mes "There's a small lever. Will you pull it?";
	next;
	if(select("Pull.:Don't pull.") == 1) {
		if (getcharid(2) == .@GID) {
			close2;
			warp .@destination$,.@coordinates[0],.@coordinates[1];
			end;
		}
		mes " ";
		mes "Nothing happened.";
		close;
	}
	close;
}

// Guardian Spawner Template
//============================================================
-	script	Gld_Guard_Template::Gld_Guard_Template	-1,{
// Spawn Guardians in castles
// When adding new castles, ensure that the coordinates coincide
// with the coordinates defined in the Guild Steward template.
OnSpawnGuardians:
	// Define the types of guardians on a per castle basis.
	// 1 - Soldier Guardian; 2 - Archer Guardian; 3 - Knight Guardian
	// Define the x spawn point for each uardian.
	// [0] = 1st guardian's x spawn point.
	// Define the y spawn point for each uardian.
	// [0] = 1st guardian's y spawn point.
	// Aldebaran (Luina) Castles
	if (strnpcinfo(2) == "aldeg_cas01") { 
		setarray .@guardiantype[0],1,2,2,2,2,3,3,3;
		setarray .@guardianposx[0],17,39,38,45,21,218,213,73;
		setarray .@guardianposy[0],218,208,196,228,194,24,24,70;
	}
	else if (strnpcinfo(2) == "aldeg_cas02") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],27,88,117,60,51,21,36,210;
		setarray .@guardianposy[0],184,43,46,202,183,177,183,7;
	}
	else if (strnpcinfo(2) == "aldeg_cas03") {
		setarray .@guardiantype[0],3,3,1,1,1,2,2,2;
		setarray .@guardianposx[0],90,116,86,116,64,212,195,110;
		setarray .@guardianposy[0],112,112,120,76,103,160,151,217;
	}
	else if (strnpcinfo(2) == "aldeg_cas04") {
		setarray .@guardiantype[0],2,2,2,1,1,1,3,3;
		setarray .@guardianposx[0],187,192,148,145,169,198,48,55;
		setarray .@guardianposy[0],100,42,88,209,53,77,72,88;
	}
	else if (strnpcinfo(2) == "aldeg_cas05") {
		setarray .@guardiantype[0],2,2,1,1,3,3,3,3;
		setarray .@guardianposx[0],51,188,157,157,27,145,156,41;
		setarray .@guardianposy[0],202,79,192,74,221,78,73,112;
	}
	// Geffen (Britoniah) Castles
	else if (strnpcinfo(2) == "gefg_cas01") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],67,184,62,36,50,50,189,200;
		setarray .@guardianposy[0],179,20,41,186,186,67,41,167;
	}
	else if (strnpcinfo(2) == "gefg_cas02") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],64,56,166,35,20,19,166,159;
		setarray .@guardianposy[0],168,41,25,148,150,41,42,188;
	}
	else if (strnpcinfo(2) == "gefg_cas03") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],48,113,48,157,243,157,234,238;
		setarray .@guardianposy[0],176,214,207,62,41,45,25,160;
	}
	else if (strnpcinfo(2) == "gefg_cas04") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],53,31,49,29,147,57,160,148;
		setarray .@guardianposy[0],191,178,220,46,65,46,50,189;
	}
	else if (strnpcinfo(2) == "gefg_cas05") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],45,71,72,66,177,66,177,193;
		setarray .@guardianposy[0],149,163,142,47,50,17,35,166;
	}
	// Payon (Baulder) Castles
	else if (strnpcinfo(2) == "payg_cas01") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],229,225,222,99,65,36,51,138;
		setarray .@guardianposy[0],92,80,111,45,31,127,144,133;
	}
	else if (strnpcinfo(2) == "payg_cas02") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],237,228,210,57,42,287,264,27;
		setarray .@guardianposy[0],54,72,41,241,241,257,272,20;
	}
	else if (strnpcinfo(2) == "payg_cas03") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],245,269,36,41,39,19,37,268;
		setarray .@guardianposy[0],37,51,39,39,65,276,277,244;
	}
	else if (strnpcinfo(2) == "payg_cas04") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],251,232,231,32,32,35,36,270;
		setarray .@guardianposy[0],212,212,175,287,232,45,17,41;
	}
	else if (strnpcinfo(2) == "payg_cas05") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],19,33,266,266,263,263,250,36;
		setarray .@guardianposy[0],279,260,234,279,37,21,22,36;
	}
	// Prontera (Valkyrie Realms) Castles
	else if (strnpcinfo(2) == "prtg_cas01") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],182,182,153,59,50,184,196,107;
		setarray .@guardianposy[0],62,116,86,28,36,183,189,179;
	}
	else if (strnpcinfo(2) == "prtg_cas02") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],161,153,178,71,49,64,7,75;
		setarray .@guardianposy[0],161,161,44,75,28,186,196,175;
	}
	else if (strnpcinfo(2) == "prtg_cas03") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],191,137,45,50,41,191,179,191;
		setarray .@guardianposy[0],190,190,99,87,87,42,43,72;
	}
	else if (strnpcinfo(2) == "prtg_cas04") {
		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
		setarray .@guardianposx[0],276,274,246,38,29,33,78,36;
		setarray .@guardianposy[0],14,35,246,240,240,258,48,61;
	}
	else if (strnpcinfo(2) == "prtg_cas05") {
		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
		setarray .@guardianposx[0],266,287,245,236,251,278,32,44;
		setarray .@guardianposy[0],262,280,250,63,63,253,253,248;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	// Kill all existing guardians before spawning new ones.
	// This should prevent duplicating Guardians when char Server disconnects.
	killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianDied";

	for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) {
		set .@UseGID,.@i + 10;
		if (.@guardiantype[.@i] == 1) { set .@type,1287; }
		else if (.@guardiantype[.@i] == 2) { set .@type,1285; }
		else { set .@type,1286; }
		if (GetCastleData(strnpcinfo(2),.@UseGID)) {
			guardian strnpcinfo(2),.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@i;
		}
	}
	end;

OnGuardianDied:
	end;
}

// Treasure Room Spawn Template
//============================================================
-	script	Gld_Trea_Spawn::Gld_Trea_Spawn	-1,{
	end;

OnClock0001:
	// Do nothing if this script is the template.
	if (strnpcinfo(1) == "Gld_Trea_Spawn") end;
	
	set .@GID, GetCastleData(strnpcinfo(2),1);
	
	// If there is no owner, do nothing.
	if (!.@GID) end;

	// Is there Economy in this castle?
	set .@Treasure,GetCastleData(strnpcinfo(2),2)/5+4;

	//setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
	// Set information
	if (strnpcinfo(2) == "aldeg_cas01") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],115,122,115,122,116,117,118,119,120,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116;
		setarray .@treasurey[0],226,226,219,219,225,225,225,225,225,225,224,223,222,221,220,220,220,220,220,220,221,222,223,224;
	}
	else if (strnpcinfo(2) == "aldeg_cas02") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],134,135,135,134,132,133,134,135,136,137,137,137,137,137,137,136,135,134,133,132,132,132,132,132;
		setarray .@treasurey[0],231,231,230,230,233,233,233,233,233,233,232,231,230,229,228,228,228,228,228,228,229,230,231,232;
	}
	else if (strnpcinfo(2) == "aldeg_cas03") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],224,225,225,224,222,223,224,225,226,227,227,227,227,227,227,226,225,224,223,222,222,222,222,222;
		setarray .@treasurey[0],269,269,268,268,271,271,271,271,271,271,270,269,268,267,266,266,266,266,266,266,267,268,269,270;
	}
	else if (strnpcinfo(2) == "aldeg_cas04") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],84,85,85,84,82,83,84,85,86,87,87,87,87,87,87,86,85,84,83,82,82,82,82,82;
		setarray .@treasurey[0],13,13,12,12,15,15,15,15,15,15,14,13,12,11,10,10,10,10,10,10,11,12,13,14;
	}
	else if (strnpcinfo(2) == "aldeg_cas05") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],61,62,62,61,59,60,61,62,63,64,64,64,64,64,64,63,62,61,60,59,59,59,59,59;
		setarray .@treasurey[0],12,12,11,11,14,14,14,14,14,14,13,12,11,10,9,9,9,9,9,9,10,11,12,13;
	}
	else if (strnpcinfo(2) == "gefg_cas01") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],153,154,154,153,151,152,153,154,155,156,156,156,156,156,156,155,154,153,152,151,151,151,151,151;
		setarray .@treasurey[0],113,113,112,112,115,115,115,115,115,115,114,113,112,111,110,110,110,110,110,110,111,112,113,114;
	}
	else if (strnpcinfo(2) == "gefg_cas02") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],139,140,140,139,137,138,139,140,141,142,142,142,142,142,142,141,140,139,138,137,137,137,137,137;
		setarray .@treasurey[0],115,115,114,114,117,117,117,117,117,117,116,115,114,113,112,112,112,112,112,112,113,114,115,116;
	}
	else if (strnpcinfo(2) == "gefg_cas03") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267;
		setarray .@treasurey[0],291,291,290,290,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288,288,289,290,291,292;
	}
	else if (strnpcinfo(2) == "gefg_cas04") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],115,116,116,115,113,114,115,116,117,118,118,118,118,118,118,117,116,115,114,113,113,113,113,113;
		setarray .@treasurey[0],119,119,118,118,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116,116,117,118,119,120;
	}
	else if (strnpcinfo(2) == "gefg_cas05") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],143,144,144,143,141,142,143,144,145,146,146,146,146,146,146,145,144,143,142,141,141,141,141,141;
		setarray .@treasurey[0],110,110,109,109,112,112,112,112,112,112,111,110,109,108,107,107,107,107,107,107,108,109,110,111;
	}
	else if (strnpcinfo(2) == "payg_cas01") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],289,292,292,289,288,289,290,291,292,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288;
		setarray .@treasurey[0],10,10,7,7,11,11,11,11,11,11,10,9,8,7,6,6,6,6,6,6,7,8,9,10;
	}
	else if (strnpcinfo(2) == "payg_cas02") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],143,146,146,143,142,143,144,145,146,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142;
		setarray .@treasurey[0],146,146,143,143,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142,142,143,144,145,146;
	}
	else if (strnpcinfo(2) == "payg_cas03") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],158,159,159,158,156,157,158,159,160,161,161,161,161,161,161,160,159,158,157,156,156,156,156,156;
		setarray .@treasurey[0],169,169,168,168,171,171,171,171,171,171,170,169,168,167,166,166,166,166,166,166,167,168,169,170;
	}
	else if (strnpcinfo(2) == "payg_cas04") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],146,147,147,146,144,145,146,147,148,149,149,149,149,149,149,148,147,146,145,144,144,144,144,144;
		setarray .@treasurey[0],48,48,47,47,50,50,50,50,50,50,49,48,47,46,45,45,45,45,45,45,46,47,48,49;
	}
	else if (strnpcinfo(2) == "payg_cas05") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],155,158,158,155,154,155,156,157,158,159,159,159,159,159,159,158,157,156,155,154,154,154,154,154;
		setarray .@treasurey[0],134,134,131,131,135,135,135,135,135,135,134,133,132,131,130,130,130,130,130,130,131,132,133,134;
	}
	else if (strnpcinfo(2) == "prtg_cas01") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],10,11,11,10,8,9,10,11,12,13,13,13,13,13,13,12,11,10,9,8,8,8,8,8;
		setarray .@treasurey[0],209,209,208,208,211,211,211,211,211,211,210,209,208,207,206,206,206,206,206,206,207,208,209,210;
	}
	else if (strnpcinfo(2) == "prtg_cas02") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,202,201,200,199,199,199,199,199;
		setarray .@treasurey[0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,225,225,225,225,226,227,228,229;
	}
	else if (strnpcinfo(2) == "prtg_cas03") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],187,188,188,187,185,186,187,188,189,190,190,190,190,190,190,189,188,187,186,185,185,185,185,185;
		setarray .@treasurey[0],132,132,131,131,134,134,134,134,134,134,133,132,131,130,129,129,129,129,129,129,130,131,132,133;
	}
	else if (strnpcinfo(2) == "prtg_cas04") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267;
		setarray .@treasurey[0],162,162,161,161,164,164,164,164,164,164,163,162,161,160,159,159,159,159,159,159,160,161,162,163;
	}
	else if (strnpcinfo(2) == "prtg_cas05") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],275,276,276,275,273,274,275,276,277,278,278,278,278,278,278,277,276,275,274,273,273,273,273,273;
		setarray .@treasurey[0],178,178,177,177,180,180,180,180,180,180,179,178,177,176,175,175,175,175,175,175,176,177,178,179;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	// Apply investment to Eco. and Def. Only happens if there were investments made.
	// Permanent Development can only happen once per day.
	if (GetCastleData(strnpcinfo(2),4)) {
		set .@Economy,GetCastleData(strnpcinfo(2),2);
		SetCastleData strnpcinfo(2),2,.@Economy + GetCastleData(strnpcinfo(2),4) + (rand(2) && getgdskilllv(.@GID,10014));
		if (GetCastleData(strnpcinfo(2),2) > 100) SetCastleData strnpcinfo(2),2,100;
	}
	if (GetCastleData(strnpcinfo(2),5)) {
		set .@Defence,GetCastleData(strnpcinfo(2),3);
		SetCastleData strnpcinfo(2),3,.@Defence + GetCastleData(strnpcinfo(2),5);
		if (GetCastleData(strnpcinfo(2),3) > 100) SetCastleData strnpcinfo(2),3,100;
	}
	// Reset daily investment limits.
	setcastledata strnpcinfo(2),4,0;
	setcastledata strnpcinfo(2),5,0;

	// Spawn boxes in proper order.
	for (set .@i,0; .@i < .@Treasure ; set .@i,.@i+1) {
		// set treasure box ID
		set .@boxid, .@treasurebox + (.@i+2) % 2;
		set .@box,1 << .@i;
		// Spawn or do not spawn chests if one already exists.
		if ((getd("$@"+strnpcinfo(2)+"_treasure") & .@box) == 0) {
			monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",.@boxid,1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i;
			setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box;
		}
	}
	end;

// Individual "You killed a chest" events to ensure proper spawning at the change of day.
OnTreasureDied0:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1;
	end;
OnTreasureDied1:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2;
	end;
OnTreasureDied2:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4;
	end;
OnTreasureDied3:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8;
	end;
OnTreasureDied4:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16;
	end;
OnTreasureDied5:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32;
	end;
OnTreasureDied6:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~64;
	end;
OnTreasureDied7:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~128;
	end;
OnTreasureDied8:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~256;
	end;
OnTreasureDied9:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~512;
	end;
OnTreasureDied10:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1024;
	end;
OnTreasureDied11:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2048;
	end;
OnTreasureDied12:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4096;
	end;
OnTreasureDied13:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8192;
	end;
OnTreasureDied14:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16384;
	end;
OnTreasureDied15:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32768;
	end;
OnTreasureDied16:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~65536;
	end;
OnTreasureDied17:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~131072;
	end;
OnTreasureDied18:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~262144;
	end;
OnTreasureDied19:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~524288;
	end;
OnTreasureDied20:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1048576;
	end;
OnTreasureDied21:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2097152;
	end;
OnTreasureDied22:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4194304;
	end;
OnTreasureDied23:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8388608;
	end;
}

 

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what Euphy suggested there is the treasure box for each castle has its own set of treasure chests
eg: castle 1 and castle 2 spawn different sets of treasure chests

but what I see on your script is ALL castle spawn randomly -> all the same ID
this makes things easier

change this line 1273

	monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",.@boxid,1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i;

into

	monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",
		F_Rand(1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362),
		1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i;

 

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Hi sis @AnnieRuru .. do I have to use the same agit_main.txt from above and just change the one that you've said ...

or use the original agit_main.txt (without euphy's suggestion)

here?

//===== rAthena Script =======================================
//= War of Emperium Guild Template File
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 2.0
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= [Official Conversion]
//= ----------------------------------------------------------
//= - THIS FILE IS REQUIRED FOR GUILD CASTLES TO FUNCTION.
//= ----------------------------------------------------------
//= - Enables AGIT Manager inside Guild Strongholds.
//=   Visible Name required: Agit
//=   Manages the various functions used in and out of WoE.
//=
//= - Enables Stewards inside Guild Strongholds which let's
//=   the guild master invest in Defense and Economy, and
//=   to summon guardians, a Kafra, and enter master's room.
//=
//= - Guardian Spawning Template
//=   Visible Name required: Guardian
//=   Spawn guardians when guild castle data is recieved.
//=
//= - Enables Kafra Services inside Guild Strongholds.
//=   Visible Name required: Kafra Employee
//=   Storage, Guild Storage, Teleport Service, Cart rental.
//=
//= - Treasure Chest spawning.
//=   Chests will NOT be saved anymore in the event of crashes.
//=   Treasures will NOT spawn on a location that already has
//=   treasure chest spawned.
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Daily investement will now be reset. [L0ne_W0lf]
//=     Template will no longer try to spawn chests.
//= 1.2 Fixed Eco Invest option charging twice. [L0ne_W0lf]
//= 1.3 Fixed a loading flag emblem for Payon 1. [L0ne_W0lf]
//=     Fixed two typos regarding Guild Steward name.
//= 1.4 Fixed a typo in defense investment. [L0ne_W0lf]
//= 1.5 Fixed spawn point of the emperium in Payon 1. [L0ne_W0lf]
//=     Double-investing doubles the price now.
//= 1.6 Corrected Zeny check when summoning guardians. [L0ne_W0lf]
//=     Corrected cost for investing, thanks to Ai4rei.
//=     Second invest is now quadruple the value of the first
//=     Investing now happens at the turn of the day.
//= 1.6a Corrected conditions in the new investing blocks. [L0ne_W0lf]
//= 1.6b Moved where investments are added to eco/def. [L0ne_W0lf]
//= 1.7 Updated Agitbreak announcements, added bc_woe [L0ne_W0lf]
//=     and added extended anouncement format for mapannounce.
//= 1.8 Fixed a possible exploit in guild castle investment. [Brian]
//= 1.9 Partially rewrote Script. [Masao]
//= 1.9a Fixed incorrect setcastledata parameter. [Euphy]
//= 2.0 Fixed an issue where Castle Manager couldn't be fired. [Joseph]
//============================================================

// WoE : Main Functions
//============================================================
-	script	Gld_Agit_Manager::Gld_Agit_Manager	-1,{
	end;

// War of Emperium has started.
OnAgitStart:
	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
	MapRespawnGuildID strnpcinfo(2),GetCastleData(strnpcinfo(2),1),6;
	GvgOn strnpcinfo(2);

// Spawn (fall through), or respawn the Emperium once it has been broken.
OnStartArena:
	// OnAgitStart will fall through and spawn the Emperium.
	if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; }
	else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; }
	else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; }
	else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; }
	else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; }
	else if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; }
	else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; }
	else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }
	else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }
	else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }
	else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; }
	else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }
	else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; }
	else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }
	else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; }
	else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }
	else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }
	else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }
	else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }
	else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }
	// Add custom Guild Castles here.
	else {
		end;
	}
	if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) {
		monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak";
	}
	end;

// The Emperium has been broken.
OnAgitBreak:
	set .@GID,getcharid(2);
	// Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen)
	if (.@GID <= 0) {
		set .@notice$,"Character "+strcharinfo(0)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(2)+" while guildless. No data will be saved and Emperium respawned.";
 		logmes .@notice$; debugmes .@notice$;
		donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
		end;
	}
	// Adjust Economy Invest Level for Castle
	set .@Economy,GetCastleData(strnpcinfo(2),2) - 5;
	if (.@Economy < 0) set .@Economy, 0;
	SetCastleData strnpcinfo(2), 2, .@Economy;
	// Adjust Defense Invest Level for Castle
	set .@Defence,GetCastleData(strnpcinfo(2),3) - 5;
	if (.@Defence < 0) set .@Defence, 0;
	SetCastleData strnpcinfo(2), 3, .@Defence;

	// Set new Castle Occupant
	SetCastleData strnpcinfo(2),1, .@GID;

	// Announce that the Emperium is destroyed, and respawn all but new castle-occupants.
	mapannounce strnpcinfo(2),"The emperium has been destroyed by " + strcharinfo(0),bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12;
	MapRespawnGuildID strnpcinfo(2),.@GID,6;

	// Refresh castle data, disable Kafra and reset Invest information.
	donpcevent strnpcinfo(0)+"::OnRecvCastle";
	disablenpc "Kafra Staff#"+strnpcinfo(2);
	for( set .@i, 4; .@i <= 9; set .@i, .@i+1 ) {
		SetCastleData strnpcinfo(2), .@i, 0;
	}
	// Erase Guardian Database information if the new owners do not have Guardian Research.
	if( getgdskilllv(.@GID,10002) == 0 ) {
		for( set .@i, 10; .@i <= 17; set .@i, .@i+1 ) {
			SetCastleData strnpcinfo(2), .@i, 0;
		}
	}
	// Respawn the Emperium, and display new owners.
	set .@breaker$, strcharinfo(0);
	sleep 500; // Slow down script execution slightly.
	if( agitcheck() )
		donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
	sleep 7000;
	announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by [ "+.@breaker$+" ] of the [" + getguildName(.@GID) + "] guild.",bc_all;
	end;

// War of Emperium has ended.
OnAgitEnd:
	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
	GvgOff strnpcinfo(2);
	// If the castle has no owner at the end of WoE, do not kill Emperium.
	if (GetCastleData(strnpcinfo(2),1)) {
		KillMonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak";
	}
	end;

// Occupying Guild has been disbanded.
OnGuildBreak:
	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
	// Kill guardians, disable the Kafra, and set owner to 0.
	killmonster strnpcinfo(2),"Guardian#"+strnpcinfo(2)+"::OnGuardianDied";
	disablenpc "Kafra Staff#"+strnpcinfo(2);
	SetCastleData strnpcinfo(2),1,0;
	// Wait before refreshing guild information.
	sleep 7000;
	Announce "Guild Base [" + GetCastleName(strnpcinfo(2)) + "] has been abandoned.",0;
	donpcevent strnpcinfo(0)+"::OnRecvCastle";
	end;

OnAgitInit:
OnRecvCastle:
	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
	// Spawn Monsters if the castle is empty.
	set .@GID, GetCastleData(strnpcinfo(2),1);
	if (.@GID == 0) {
		killmonsterall strnpcinfo(2);
		/*if (compare(strnpcinfo(2),"aldeg")) {
			// Normal Spawns
			monster strnpcinfo(2),0,0,"Evil Druid",1117,10;
			monster strnpcinfo(2),0,0,"Khalitzburg",1132,4;
			monster strnpcinfo(2),0,0,"Abysmal Knight",1219,2;
			monster strnpcinfo(2),0,0,"Executioner",1205,1;
			monster strnpcinfo(2),0,0,"Penomena",1216,10;
			monster strnpcinfo(2),0,0,"Alarm",1193,18;
			monster strnpcinfo(2),0,0,"Clock",1269,9;
			monster strnpcinfo(2),0,0,"Raydric Archer",1276,7;
			monster strnpcinfo(2),0,0,"Wanderer",1208,3;
			monster strnpcinfo(2),0,0,"Alice",1275,1;
			monster strnpcinfo(2),0,0,"Bloody Knight",1268,1;
			monster strnpcinfo(2),0,0,"Dark Lord",1272,1;
			// Set Emperium room spawn coordinates and spawn monsters.
			if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; }
			else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; }
			else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; }
			else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; }
			else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; }
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Dark Lord",1272,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Tower Keeper",1270,4;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Bloody Knight",1268,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
		}
		else if (compare(strnpcinfo(2),"gefg")) {
			// Normal Spawns
			monster strnpcinfo(2),0,0,"Evil Druid",1117,10;
			monster strnpcinfo(2),0,0,"Wind Ghost",1263,11;
			monster strnpcinfo(2),0,0,"Bathory",1102,10;
			monster strnpcinfo(2),0,0,"Jakk",1130,10;
			monster strnpcinfo(2),0,0,"Marduk",1140,20;
			monster strnpcinfo(2),0,0,"Raydric",1163,9;
			monster strnpcinfo(2),0,0,"Alice",1275,1;
			monster strnpcinfo(2),0,0,"Abysmal Knight",1219,1;
			monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1;
			monster strnpcinfo(2),0,0,"Phreeoni",1159,1;
			// Set Emperium room spawn coordinates and spawn monsters.
			if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; }
			else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; }
			else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }
			else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }
			else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10;
		}
		else if (compare(strnpcinfo(2),"payg")) {
			// Normal Spawns
			monster strnpcinfo(2),0,0,"Greatest General",1277,9;
			monster strnpcinfo(2),0,0,"Wanderer",1208,10;
			monster strnpcinfo(2),0,0,"Mutant Dragonoid",1262,5;
			monster strnpcinfo(2),0,0,"Bathory",1102,5;
			monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1;
			monster strnpcinfo(2),0,0,"Eddga",1115,1;
			monster strnpcinfo(2),0,0,"Horong",1129,11;
			monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;
			monster strnpcinfo(2),0,0,"Kobold Archer",1282,4;
			monster strnpcinfo(2),0,0,"Gargoyle",1253,5;
			// Set Emperium room spawn coordinates and spawn monsters.
			if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; }
			else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }
			else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; }
			else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }
			else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; }
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Eddga",1115,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Wanderer",1208,6;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
		}
		else if (compare(strnpcinfo(2),"prtg")) {
			// Normal Spawns
			monster strnpcinfo(2),0,0,"Raydric",1163,1;
			monster strnpcinfo(2),0,0,"Khalitzburg",1132,10;
			monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5;
			monster strnpcinfo(2),0,0,"Bloody Knight",1268,5;
			monster strnpcinfo(2),0,0,"Stormy Knight",1251,1;
			monster strnpcinfo(2),0,0,"Hatii",1252,1;
			monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;
			monster strnpcinfo(2),0,0,"Gryphon",1259,2;
			monster strnpcinfo(2),0,0,"Chimera",1283,3;
			monster strnpcinfo(2),0,0,"Alice",1275,1;
			monster strnpcinfo(2),0,0,"Zealotus",1200,1;
			// Set Emperium room spawn coordinates and spawn monsters.
			if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }
			else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }
			else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }
			else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }
			else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
		}
		// Add custom Guild Castles here.
		else {
			end;
		}*/
		donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
		// Disable Kafra Staff...
		disablenpc "Kafra Staff#"+strnpcinfo(2);
		end;
	}
	else {
		// Otherwise place the guild emblem on flags.
		if (strnpcinfo(2) == "aldeg_cas01") { donpcevent "::OnRecvCastleA01"; }
		else if (strnpcinfo(2) == "aldeg_cas02") { donpcevent "::OnRecvCastleA02"; }
		else if (strnpcinfo(2) == "aldeg_cas03") { donpcevent "::OnRecvCastleA03"; }
		else if (strnpcinfo(2) == "aldeg_cas04") { donpcevent "::OnRecvCastleA04"; }
		else if (strnpcinfo(2) == "aldeg_cas05") { donpcevent "::OnRecvCastleA05"; }
		else if (strnpcinfo(2) == "gefg_cas01") { donpcevent "::OnRecvCastleG01"; }
		else if (strnpcinfo(2) == "gefg_cas02") { donpcevent "::OnRecvCastleG02"; }
		else if (strnpcinfo(2) == "gefg_cas03") { donpcevent "::OnRecvCastleG03"; }
		else if (strnpcinfo(2) == "gefg_cas04") { donpcevent "::OnRecvCastleG04"; }
		else if (strnpcinfo(2) == "gefg_cas05") { donpcevent "::OnRecvCastleG05"; }
		else if (strnpcinfo(2) == "payg_cas01") { donpcevent "::OnRecvCastlePy01"; }
		else if (strnpcinfo(2) == "payg_cas02") { donpcevent "::OnRecvCastlePy02"; }
		else if (strnpcinfo(2) == "payg_cas03") { donpcevent "::OnRecvCastlePy03"; }
		else if (strnpcinfo(2) == "payg_cas04") { donpcevent "::OnRecvCastlePy04"; }
		else if (strnpcinfo(2) == "payg_cas05") { donpcevent "::OnRecvCastlePy05"; }
		else if (strnpcinfo(2) == "prtg_cas01") { donpcevent "::OnRecvCastlePt01"; }
		else if (strnpcinfo(2) == "prtg_cas02") { donpcevent "::OnRecvCastlePt02"; }
		else if (strnpcinfo(2) == "prtg_cas03") { donpcevent "::OnRecvCastlePt03"; }
		else if (strnpcinfo(2) == "prtg_cas04") { donpcevent "::OnRecvCastlePt04"; }
		else if (strnpcinfo(2) == "prtg_cas05") { donpcevent "::OnRecvCastlePt05"; }
		// Add custom Guild Castles here.
		else {
			end;
		}
		// And load purchased Guardian in castles.
		donpcevent "Guardian#"+strnpcinfo(2)+"::OnSpawnGuardians";
		// And display Kafra if purchased.
		if (GetCastleData(strnpcinfo(2),9) < 1) disablenpc "Kafra Staff#"+strnpcinfo(2);
	}
	end;
}

// WoE : Guild Kafras
//============================================================
-	script	Kafra Staff#woe::guildkafra	-1,{

	set .@GID,GetCastleData(strnpcinfo(2),1);

	if (compare(strnpcinfo(2),"aldeg")) {
		setarray .@destination$[0],"Al De Baran","aldebaran";
		setarray .@coordinates[0],132,103;
	}
	else if (compare(strnpcinfo(2),"gefg")) {
		setarray .@destination$[0],"Geffen","geffen";
		setarray .@coordinates[0],120,39;
	}
	else if (compare(strnpcinfo(2),"payg")) {
		setarray .@destination$[0],"Payon","payon";
		setarray .@coordinates[0],70,100;
	}
	else if (compare(strnpcinfo(2),"prtg")) {
		setarray .@destination$[0],"Prontera","prontera";
		setarray .@coordinates[0],278,211;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	cutin "kafra_01",2;
	if (getcharid(2) == .@GID) {
		mes "[Kafra Employee]";
		mes "Welcome. ^ff0000" + GetGuildName(.@GID) + "^000000 Member.";
		mes "The Kafra Corporation will stay with you wherever you go.";
		next;
		switch (select("Use Storage:Use Teleport Service:Rent a Pushcart:Cancel")) {
		case 1:
			if(!callfunc("F_CanOpenStorage")){
				mes "[Kafra Employee]";
				mes "I'm sorry, but you";
				mes "need the Novice's";
				mes "Basic Skill Level 6 to";
				mes "use the Storage Service.";
				close2;
				cutin "",255;
				end;
			}
			mes "[Kafra Employee]";
			mes "Here, let me open";
			mes "your Storage for you.";
			mes "Thank you for using";
			mes "the Kafra Service.";
			close2;
			cutin "",255;
			openstorage;
			end;
		case 2:
			mes "[Kafra Employee]";
			mes "Please choose";
			mes "your destination.";
			next;
			switch (select(.@destination$+" -> 200z:Cancel")) {
			case 1:
				if (Zeny < 200) {
					mes "[Kafra Employee]";
					mes "I'm sorry, but you don't have";
					mes "enough zeny for the Teleport";
					mes "Service. The fee to teleport";
					mes "to "+.@destination$+" is 200 zeny.";
					close2;
					cutin "",255;
					end;
				}
				set Zeny, Zeny - 200;
				set RESRVPTS,RESRVPTS+20;
				close2;
				warp .@destination$[1],.@coordinates[0],.@coordinates[1];
				end;
			case 2:
				close2;
				cutin "",255;
				end;
			}
		case 3:
			if (BaseClass != Job_Merchant) {
				mes "[Kafra Employee]";
				mes "I'm sorry, but the";
				mes "Pushcart rental service";
				mes "is only available to Merchants,";
				mes "Blacksmiths, Master Smiths,";
				mes "Alchemists, Biochemists,";
				mes "Mechanics and Geneticists.";
				close2;
				cutin "",255;
				end;
			}
			if (checkcart()) {
				mes "[Kafra Employee]";
				mes "You already have";
				mes "a Pushcart equipped.";
				mes "Unfortunately, we can't";
				mes "rent more than one to";
				mes "each customer at a time.";
				close2;
				cutin "",255;
				end;
			}
			mes "[Kafra Employee]";
			mes "The Pushcart rental";
			mes "fee is 800 zeny. Would";
			mes "you like to rent a Pushcart?";
			next;
			switch (select("Rent a Pushcart.:Cancel")) {
			case 1:
				if (Zeny < 800) {
					mes "[Kafra Employee]";
					mes "I'm sorry, but you";
					mes "don't have enough";
					mes "zeny to pay the Pushcart";
					mes "rental fee of 800 zeny.";
					close2;
					cutin "",255;
					end;
				}
				set RESRVPTS,RESRVPTS+80;
				set Zeny, Zeny - 800;
				setcart;
				close2;
				cutin "",255;
				end;
			case 2:
				close2;
				cutin "",255;
				end;
			}
		case 4:
			mes "[Kafra Employee]";
			mes "We, here at Kafra Corporation,";
			mes "are always endeavoring to provide you with the best services. We hope that we meet your adventuring needs and standards of excellence.";
			close2;
			cutin "",255;
			end;
		}
	}
	mes "[Kafra Employee]";
	mes "I am instructed to only offer my services to the ^ff0000"+GetGuildName(.@GID)+"^000000 Guild. Please try another Kafra Employee around here. Sorry for the inconvenience.";
	close2;
	cutin "",255;
	end;
}

// WoE : Castle Managers
//============================================================
-	script	Castle Manager#cm::cm	-1,{

	set .@GID,GetCastleData(strnpcinfo(2),1);

	// .@guardiantype = Defines the types of guardians per castle basis.
	// 1 - Soldier Guardian, 2 - Archer Guardian, 3 - Knight Guardian
	// .@guardianposx = Define the x spawn point for each uardian.
	// [0] = 1st guardian's x spawn point.
	// .@guardianposy = Define the y spawn point for each guardian.
	// [0] = 1st guardian's y spawn point.
	// .@masterroom = Defines the coordinates of the Treasure Room.
	if (strnpcinfo(2) == "aldeg_cas01") { 
		setarray .@guardiantype[0],1,2,2,2,2,3,3,3;
		setarray .@guardianposx[0],17,39,38,45,21,218,213,73;
		setarray .@guardianposy[0],218,208,196,228,194,24,24,70;
		setarray .@masterroom[0],113,223;
	}
	else if (strnpcinfo(2) == "aldeg_cas02") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],27,88,117,60,51,21,36,210;
		setarray .@guardianposy[0],184,43,46,202,183,177,183,7;
		setarray .@masterroom[0],134,225;
	}
	else if (strnpcinfo(2) == "aldeg_cas03") {
		setarray .@guardiantype[0],3,3,1,1,1,2,2,2;
		setarray .@guardianposx[0],90,116,86,116,64,212,195,110;
		setarray .@guardianposy[0],112,112,120,76,103,160,151,217;
		setarray .@masterroom[0],229,267;
	}
	else if (strnpcinfo(2) == "aldeg_cas04") {
		setarray .@guardiantype[0],2,2,2,1,1,1,3,3;
		setarray .@guardianposx[0],187,192,148,145,169,198,48,55;
		setarray .@guardianposy[0],100,42,88,209,53,77,72,88;
		setarray .@masterroom[0],83,17;
	}
	else if (strnpcinfo(2) == "aldeg_cas05") {
		setarray .@guardiantype[0],2,2,1,1,3,3,3,3;
		setarray .@guardianposx[0],51,188,157,157,27,145,156,41;
		setarray .@guardianposy[0],202,79,192,74,221,78,73,112;
		setarray .@masterroom[0],64,8;
	}
	// Geffen (Britoniah) Castles
	else if (strnpcinfo(2) == "gefg_cas01") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],67,184,62,36,50,50,189,200;
		setarray .@guardianposy[0],179,20,41,186,186,67,41,167;
		setarray .@masterroom[0],152,117;
	}
	else if (strnpcinfo(2) == "gefg_cas02") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],64,56,166,35,20,19,166,159;
		setarray .@guardianposy[0],168,41,25,148,150,41,42,188;
		setarray .@masterroom[0],145,115;
	}
	else if (strnpcinfo(2) == "gefg_cas03") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],48,113,48,157,243,157,234,238;
		setarray .@guardianposy[0],176,214,207,62,41,45,25,160;
		setarray .@masterroom[0],275,289;
	}
	else if (strnpcinfo(2) == "gefg_cas04") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],53,31,49,29,147,57,160,148;
		setarray .@guardianposy[0],191,178,220,46,65,46,50,189;
		setarray .@masterroom[0],116,123;
	}
	else if (strnpcinfo(2) == "gefg_cas05") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],45,71,72,66,177,66,177,193;
		setarray .@guardianposy[0],149,163,142,47,50,17,35,166;
		setarray .@masterroom[0],149,106;
	}
	// Payon (Baulder) Castles
	else if (strnpcinfo(2) == "payg_cas01") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],229,225,222,99,65,36,51,138;
		setarray .@guardianposy[0],92,80,111,45,31,127,144,133;
		setarray .@masterroom[0],295,8;
	}
	else if (strnpcinfo(2) == "payg_cas02") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],237,228,210,57,42,287,264,27;
		setarray .@guardianposy[0],54,72,41,241,241,257,272,20;
		setarray .@masterroom[0],141,149;
	}
	else if (strnpcinfo(2) == "payg_cas03") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],245,269,36,41,39,19,37,268;
		setarray .@guardianposy[0],37,51,39,39,65,276,277,244;
		setarray .@masterroom[0],163,167;
	}
	else if (strnpcinfo(2) == "payg_cas04") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],251,232,231,32,32,35,36,270;
		setarray .@guardianposy[0],212,212,175,287,232,45,17,41;
		setarray .@masterroom[0],151,47;
	}
	else if (strnpcinfo(2) == "payg_cas05") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],19,33,266,266,263,263,250,36;
		setarray .@guardianposy[0],279,260,234,279,37,21,22,36;
		setarray .@masterroom[0],153,137;
	}
	// Prontera (Valkyrie Realms) Castles
	else if (strnpcinfo(2) == "prtg_cas01") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],182,182,153,59,50,184,196,107;
		setarray .@guardianposy[0],62,116,86,28,36,183,189,179;
		setarray .@masterroom[0],15,209;
	}
	else if (strnpcinfo(2) == "prtg_cas02") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],161,153,178,71,49,64,7,75;
		setarray .@guardianposy[0],161,161,44,75,28,186,196,175;
		setarray .@masterroom[0],207,229;
	}
	else if (strnpcinfo(2) == "prtg_cas03") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],191,137,45,50,41,191,179,191;
		setarray .@guardianposy[0],190,190,99,87,87,42,43,72;
		setarray .@masterroom[0],190,130;
	}
	else if (strnpcinfo(2) == "prtg_cas04") {
		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
		setarray .@guardianposx[0],276,274,246,38,29,33,78,36;
		setarray .@guardianposy[0],14,35,246,240,240,258,48,61;
		setarray .@masterroom[0],275,160;
	}
	else if (strnpcinfo(2) == "prtg_cas05") {
		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
		setarray .@guardianposx[0],266,287,245,236,251,278,32,44;
		setarray .@guardianposy[0],262,280,250,63,63,253,253,248;
		setarray .@masterroom[0],281,176;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	if (.@GID == 0) {
		mes "["+strnpcinfo(1)+"]";
		mes "I have been waiting for a master to fulfill my destiny.";
		mes "Brave soul... fate will guide you towards your future...";
		close;
	}
	if (GetGuildMaster(.@GID) != strcharinfo(0)) {
		mes "["+strnpcinfo(1)+"]";
		mes "No matter how much you pester me, I'll still follow my master ^ff0000"+GetGuildMaster(.@GID)+"^000000. Where are the Guardians?! Send these ruffians away right now!";
		close;
	}
	mes "["+strnpcinfo(1)+"]";
	mes "Welcome. My honorable master, ^ff0000"+strcharinfo(0)+"^000000...";
	mes "Your humble servent, "+strnpcinfo(1)+", is here to serve you.";
	next;
	switch (select("Castle briefing:Invest in commercial growth:Invest in Castle Defenses:Summon Guardian:Hire / Fire a Kafra Employee:Go into Master's room")) {
	case 1:
		mes "["+strnpcinfo(1)+"]";
		mes "I will report the Castle briefing, Master.";
		mes " ";
		mes "^0000ffNow, the commercial growth level is "+GetCastleData(strnpcinfo(2),2)+".";
		if (GetCastleData(strnpcinfo(2),4)) {
			mes " You invested "+GetCastleData(strnpcinfo(2),4)+" times in past 1 day.";
		}
		mes " Now, the Castle Defense level is "+GetCastleData(strnpcinfo(2),3)+".^000000";
		if (GetCastleData(strnpcinfo(2),5)) {
			mes " ^0000ff- You invested "+GetCastleData(strnpcinfo(2),5)+" times in past 1 day.^000000";
		}
		mes " ";
		mes "That's all I have to report, Master.";
		close;
	case 2:
		set .@Economy,GetCastleData(strnpcinfo(2),2);
		if (.@Economy < 6) { set .@eco_invest,5000; }
		else if ((.@Economy >= 6) && (.@Economy <= 10)) { set .@eco_invest,10000; }
		else if ((.@Economy >= 11) && (.@Economy <= 15)) { set .@eco_invest,20000; }
		else if ((.@Economy >= 16) && (.@Economy <= 20)) { set .@eco_invest,35000; }
		else if ((.@Economy >= 21) && (.@Economy <= 25)) { set .@eco_invest,55000; }
		else if ((.@Economy >= 26) && (.@Economy <= 30)) { set .@eco_invest,80000; }
		else if ((.@Economy >= 31) && (.@Economy <= 35)) { set .@eco_invest,110000; }
		else if ((.@Economy >= 36) && (.@Economy <= 40)) { set .@eco_invest,145000; }
		else if ((.@Economy >= 41) && (.@Economy <= 45)) { set .@eco_invest,185000; }
		else if ((.@Economy >= 46) && (.@Economy <= 50)) { set .@eco_invest,230000; }
		else if ((.@Economy >= 51) && (.@Economy <= 55)) { set .@eco_invest,280000; }
		else if ((.@Economy >= 56) && (.@Economy <= 60)) { set .@eco_invest,335000; }
		else if ((.@Economy >= 61) && (.@Economy <= 65)) { set .@eco_invest,395000; }
		else if ((.@Economy >= 66) && (.@Economy <= 70)) { set .@eco_invest,460000; }
		else if ((.@Economy >= 71) && (.@Economy <= 75)) { set .@eco_invest,530000; }
		else if ((.@Economy >= 76) && (.@Economy <= 80)) { set .@eco_invest,605000; }
		else if ((.@Economy >= 81) && (.@Economy <= 85)) { set .@eco_invest,685000; }
		else if ((.@Economy >= 86) && (.@Economy <= 90)) { set .@eco_invest,770000; }
		else if ((.@Economy >= 91) && (.@Economy <= 95)) { set .@eco_invest,860000; }
		else if ((.@Economy >= 96) && (.@Economy <= 100)) { set .@eco_invest,955000; }
		//Quadruple the cost of investing if you've already invested once.
		if (GetCastleData(strnpcinfo(2),4)) {
			set .@eco_invest,.@eco_invest*4;
		}
		mes "["+strnpcinfo(1)+"]";
		mes "If you invest in commercial growth, the quantity of goods made by the guild will increase. Therfore, if you consider our future, investments will be a necessity.";
		mes " ";
		mes "Initially, you are able to invest just once but if you pay more money, you will be able to invest twice.";
		if (.@Economy >= 100) {
			mes " ";
			mes "^ff0000The commercial growth level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great economist like you, Master.^000000";
			close;
		}
		if (GetCastleData(strnpcinfo(2),4) >= 2) {
			mes " ";
			mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect riches of the guild to grow at a high rate.";
			close;
		}
		if (GetCastleData(strnpcinfo(2),4) == 0) {
			mes " ";
			mes "The current investment amount required is ^ff0000"+.@eco_invest+"^000000 zeny. Will you invest?";
		}
		else {
			mes " ";
			mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@eco_invest+"^000000 more zeny will be needed.";
		}
		next;
		switch (select("Invest in commercial growth:Cancel")) {
		case 1:
			if (Zeny < .@eco_invest) {
				mes "["+strnpcinfo(1)+"]";
				mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master.";
				close;
			}
			set Zeny, Zeny - .@eco_invest;
			SetCastleData strnpcinfo(2),4,GetCastleData(strnpcinfo(2),4)+1;
			mes "[ "+strnpcinfo(1)+"]";
			mes "We finished the investment safely. I expect that our growth level will be increased by tomorrow.";
			close;
		case 2:
			mes "["+strnpcinfo(1)+"]";
			mes "I'll do as you bid, my master... There is no hurry. We will do our best.";
			close;
		}
	case 3:
		set .@Defence,GetCastleData(strnpcinfo(2),3);
		if (.@Defence < 6) { set .@def_invest,10000; }
		else if ((.@Defence >= 6) && (.@Defence <= 10)) { set .@def_invest,20000; }
		else if ((.@Defence >= 11) && (.@Defence <= 15)) { set .@def_invest,40000; }
		else if ((.@Defence >= 16) && (.@Defence <= 20)) { set .@def_invest,70000; }
		else if ((.@Defence >= 21) && (.@Defence <= 25)) { set .@def_invest,110000; }
		else if ((.@Defence >= 26) && (.@Defence <= 30)) { set .@def_invest,160000; }
		else if ((.@Defence >= 31) && (.@Defence <= 35)) { set .@def_invest,220000; }
		else if ((.@Defence >= 36) && (.@Defence <= 40)) { set .@def_invest,290000; }
		else if ((.@Defence >= 41) && (.@Defence <= 45)) { set .@def_invest,370000; }
		else if ((.@Defence >= 46) && (.@Defence <= 50)) { set .@def_invest,460000; }
		else if ((.@Defence >= 51) && (.@Defence <= 55)) { set .@def_invest,560000; }
		else if ((.@Defence >= 56) && (.@Defence <= 60)) { set .@def_invest,670000; }
		else if ((.@Defence >= 61) && (.@Defence <= 65)) { set .@def_invest,790000; }
		else if ((.@Defence >= 66) && (.@Defence <= 70)) { set .@def_invest,920000; }
		else if ((.@Defence >= 71) && (.@Defence <= 75)) { set .@def_invest,1060000; }
		else if ((.@Defence >= 76) && (.@Defence <= 80)) { set .@def_invest,1210000; }
		else if ((.@Defence >= 81) && (.@Defence <= 85)) { set .@def_invest,1370000; }
		else if ((.@Defence >= 86) && (.@Defence <= 90)) { set .@def_invest,1540000; }
		else if ((.@Defence >= 91) && (.@Defence <= 95)) { set .@def_invest,1720000; }
		else if ((.@Defence >= 96) && (.@Defence <= 100)) { set .@def_invest,1910000; }
		//Quadruple the cost of investing if you've already invested once.
		if (GetCastleData(strnpcinfo(2),5)) {
			set .@def_invest,.@def_invest*4;
		}
		mes "["+strnpcinfo(1)+"]";
		mes "If you raise Castle Defenses, the durability of Guardians and the Emperium will increase. Therefore, if you consider our coming battles, some investment in this area will be required.";
		mes " ";
		mes "Originally you can invest just once but if you pay more money, you can invest twice.";
		if (.@Defence >= 100) {
			mes " ";
			mes "^ff0000But the Castle Defense level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great strategist like you, Master.^000000";
			close;
		}
		if (GetCastleData(strnpcinfo(2),5) >= 2) {
			mes " ";
			mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect the Defenses of the guild to grow at a high rate.";
			close;
		}
		if (GetCastleData(strnpcinfo(2),5) == 0) {
			mes " ";
			mes "The current investment amount required is ^ff0000"+.@def_invest+"^000000 zeny. Will you invest?";
		}
		else {
			mes " ";
			mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@def_invest+"^000000 more zeny will be needed.";
		}
		next;
		switch (select("Invest in Castle Defenses.:Cancel")) {
		case 1:
			if (Zeny < .@def_invest) {
				mes "["+strnpcinfo(1)+"]";
				mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master.";
				close;
			}
			set Zeny, Zeny - .@def_invest;
			SetCastleData strnpcinfo(2),5,GetCastleData(strnpcinfo(2),5)+1;
			mes "[ "+strnpcinfo(1)+"]";
			mes "We finished the investment safely. I expect that our Castle Defense level will be increased by tomorrow.";
			close;
		case 2:
			mes "["+strnpcinfo(1)+"]";
			mes "I'll do as you bid, my master... There is no hurry. We will do our best.";
			close;
		}
	case 4:
		mes "["+strnpcinfo(1)+"]";
		mes "Will you summon a Guardian? It'll be a protector to defend us loyally.";
		mes "Please select a guardian to defend us.";
		next;
		for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) {
			if (.@guardiantype[.@i] == 1) { set .@type$,"Guardian Soldier"; }
			else if (.@guardiantype[.@i] == 2) { set .@type$,"Guardian Archer"; }
			else { set .@type$,"Guardian Knight"; }
			if (guardianinfo(strnpcinfo(2),.@i,0)) {
				setarray .@gname$[.@i], .@type$ + " - Implemented (" + guardianinfo(strnpcinfo(2),.@i,2) + "/" + guardianinfo(strnpcinfo(2),.@i,1) + ")";
			}
			else {
				setarray .@gname$[.@i], .@type$ + " - Not Implemented";
			}
		}
		set .@menu$,.@gname$[0]+":"+.@gname$[1]+":"+.@gname$[2]+":"+.@gname$[3]+":"+.@gname$[4]+":"+.@gname$[5]+":"+.@gname$[6]+":"+.@gname$[7];
		set .@GDnum,select(.@menu$)+9;
		mes "["+strnpcinfo(1)+"]";
		mes "Will you summon the chosen guardian? 10,000 zeny are required to summon a Guardian.";
		next;
		switch (select("Summon:Cancel")) {
		case 1:
			if (getgdskilllv(.@GID,10002) == 0) {
				mes "["+strnpcinfo(1)+"]";
				mes "Master, we have not the resources to Summon the Guardian. If you want to accumulate them, you have to learn the Guild skill. We failed to summon the Guardian.";
				close;
			}
			if (GetCastleData(strnpcinfo(2),.@GDnum) == 1) {
				mes "["+strnpcinfo(1)+"]";
				mes "Master, you already have summoned that Guardian. We cannot summon another.";
				close;
			}
			if (Zeny < 10000) {
				mes "["+strnpcinfo(1)+"]";
				mes "Well... I'm sorry but we don't have funds to summon the Guardian. We failed to summon the Guardian.";
				close;
			}
			set Zeny, Zeny - 10000;
			SetCastleData strnpcinfo(2),.@GDnum,1; // mark as 'installed'
			set .@UseGID,.@GDnum - 10;
			if (.@guardiantype[.@UseGID] == 1) { set .@type,1287; }
			else if (.@guardiantype[.@UseGID] == 2) { set .@type,1285; }
			else { set .@type,1286; }
			guardian strnpcinfo(2),.@guardianposx[.@UseGID],.@guardianposy[.@UseGID],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@UseGID;
			mes "["+strnpcinfo(1)+"]";
			mes "We completed the summoning of the Guardian. Our defenses are now increased with it in place.";
			close;
		case 2:
			mes "["+strnpcinfo(1)+"]";
			mes "I did as you ordered. But please remember if you the have money to spare, it'll be better to set it up.";
			close;
		}
	case 5:
		if (GetCastleData(strnpcinfo(2),9) == 1) {
			mes "["+strnpcinfo(1)+"]";
			mes "We are currently hiring a Kafra Employee... Do you want to fire the Kafra Employee?";
			next;
			switch (select("Fire:Cancel")) {
			case 1:
				cutin "kafra_01",2;
				mes "[ Hired Kafra Employee ]";
				mes "I worked so hard... How can you do that, Master?... Please... Please reconsider... Check it again, Master... Please...";
				next;
				switch (select("Fire:Cancel")) {
				case 1:
					mes "[ Hired Kafra Employee ]";
					mes "Oh, my goodness! This is nonsense!";
					next;
					cutin "",255;
					break;
				case 2:
					mes "[ Hired Kafra Employee ]";
					mes "I'll work hard for you... Thank you!";
					close;
				}
				break;
			case 2:
				mes "["+strnpcinfo(1)+"]";
				mes "She worked hard in my opinion. It was a good decision to keep her.";
				close;
			}
			disablenpc "Kafra Staff#"+strnpcinfo(2);
			SetCastleData strnpcinfo(2),9,0;
			mes "["+strnpcinfo(1)+"]";
			mes "....";
			mes "I have discharged the Kafra Employee... But... are you unsatisfied with something?";
			close;
		}
		mes "["+strnpcinfo(1)+"]";
		mes "Will you contact the kafra Main Office and Hire a Employee for our Castle?";
		mes "^ff0000 10,000 zeny is required for their services. ";
		next;
		switch (select("Hire.:Cancel")) {
		case 1:
			if (getgdskilllv(.@GID,10001) == 0) {
				mes "["+strnpcinfo(1)+"]";
				mes "Master, we can't hire a Kafra Employee because we don't have a contract with the Kafra Main Office. If you want to obtain a contract with the Kafra Main Office, you will need to learn the Guild skill first.";
				close;
			}
			if (Zeny < 10000) {
				mes "["+strnpcinfo(1)+"]";
				mes "Well... I'm sorry but we don't have enough funds to hire a Kafra Employee.";
				close;
			}
			set Zeny, Zeny - 10000;
			enablenpc "Kafra Staff#"+strnpcinfo(2);
			SetCastleData strnpcinfo(2),9,1;
			mes "["+strnpcinfo(1)+"]";
			mes "We obtained a contract with the kafra Main Office, and hired a Kafra Employee.";
			next;
			cutin "kafra_01",2;
			mes "[ Hired Kafra Employee ]";
			mes "How do you do? I was dispatched from the Main Office.";
			mes "I'll do my best to not tarnish the reputation of the Guild.";
			next;
			cutin "",255;
			mes "["+strnpcinfo(1)+"]";
			mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee.";
			mes "It will be useful for our members.";
			close;
		case 2:
			mes "["+strnpcinfo(1)+"]";
			mes "I did as you ordered, but some of our members will be unhappy. It will be better to hire a Kafra Employee quickly.";
			close;
		}
	case 6:
		mes "["+strnpcinfo(1)+"]";
		mes "Do you want to visit the room where our valuables are stored?";
		mes "That room is restricted to you... you are the only one with access to it.";
		next;
		switch (select("Go into Master's room.:Cancel")) {
		case 1:
			mes "["+strnpcinfo(1)+"]";
			mes "I'll show you the secret path. Follow me...please.";
			mes "When you want to return here, please press the secret switch.";
			close2;
			warp strnpcinfo(2),.@masterroom[0],.@masterroom[1];
			end;
		case 2:
			mes "["+strnpcinfo(1)+"]";
			mes "Goods are produced once a day... if you don't remove them in time, they will not be produced anymore.";
			mes "Therefore, it will be better if you check up on them from time to time.";
			close;
		}
	}
}

// WoE : Guild Dungeon Entrances
//============================================================
-	script	Lever#gd::gdlever	-1,{

	set .@GID,GetCastleData(strnpcinfo(2),1);

	if (.@GID == 0) {
		mes "[Ringing Voice]";
		mes "'Those who overcome an ordeal shows a great deal of bravery... and will find their way to another ordeal.'";
		close;
	}

	if (compare(strnpcinfo(2),"aldeg")) {
		set .@destination$,"gld_dun02";
		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],32,122;
		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],79,30;
		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],165,38;
		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],160,148;
		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],103,169;
	}
	else if (compare(strnpcinfo(2),"gefg")) {
		set .@destination$,"gld_dun04";
		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],39,258;
		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],125,270;
		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],268,251;
		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,108;
		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],230,35;
	}
	else if (compare(strnpcinfo(2),"payg")) {
		set .@destination$,"gld_dun01";
		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],186,165;
		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],54,165;
		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],54,39;
		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],186,39;
		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],223,202;
	}
	else if (compare(strnpcinfo(2),"prtg")) {
		set .@destination$,"gld_dun03";
		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],28,251;
		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],164,268;
		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],164,179;
		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,203;
		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],199,28;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	mes "[Ringing Voice]";
	mes "'Only the truly brave can take the test.'";
	next;
	mes " ";
	mes "There's a small lever. Will you pull it?";
	next;
	if(select("Pull.:Don't pull.") == 1) {
		if (getcharid(2) == .@GID) {
			close2;
			warp .@destination$,.@coordinates[0],.@coordinates[1];
			end;
		}
		mes " ";
		mes "Nothing happened.";
		close;
	}
	close;
}

// Guardian Spawner Template
//============================================================
-	script	Gld_Guard_Template::Gld_Guard_Template	-1,{
// Spawn Guardians in castles
// When adding new castles, ensure that the coordinates coincide
// with the coordinates defined in the Guild Steward template.
OnSpawnGuardians:
	// Define the types of guardians on a per castle basis.
	// 1 - Soldier Guardian; 2 - Archer Guardian; 3 - Knight Guardian
	// Define the x spawn point for each uardian.
	// [0] = 1st guardian's x spawn point.
	// Define the y spawn point for each uardian.
	// [0] = 1st guardian's y spawn point.
	// Aldebaran (Luina) Castles
	if (strnpcinfo(2) == "aldeg_cas01") { 
		setarray .@guardiantype[0],1,2,2,2,2,3,3,3;
		setarray .@guardianposx[0],17,39,38,45,21,218,213,73;
		setarray .@guardianposy[0],218,208,196,228,194,24,24,70;
	}
	else if (strnpcinfo(2) == "aldeg_cas02") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],27,88,117,60,51,21,36,210;
		setarray .@guardianposy[0],184,43,46,202,183,177,183,7;
	}
	else if (strnpcinfo(2) == "aldeg_cas03") {
		setarray .@guardiantype[0],3,3,1,1,1,2,2,2;
		setarray .@guardianposx[0],90,116,86,116,64,212,195,110;
		setarray .@guardianposy[0],112,112,120,76,103,160,151,217;
	}
	else if (strnpcinfo(2) == "aldeg_cas04") {
		setarray .@guardiantype[0],2,2,2,1,1,1,3,3;
		setarray .@guardianposx[0],187,192,148,145,169,198,48,55;
		setarray .@guardianposy[0],100,42,88,209,53,77,72,88;
	}
	else if (strnpcinfo(2) == "aldeg_cas05") {
		setarray .@guardiantype[0],2,2,1,1,3,3,3,3;
		setarray .@guardianposx[0],51,188,157,157,27,145,156,41;
		setarray .@guardianposy[0],202,79,192,74,221,78,73,112;
	}
	// Geffen (Britoniah) Castles
	else if (strnpcinfo(2) == "gefg_cas01") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],67,184,62,36,50,50,189,200;
		setarray .@guardianposy[0],179,20,41,186,186,67,41,167;
	}
	else if (strnpcinfo(2) == "gefg_cas02") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],64,56,166,35,20,19,166,159;
		setarray .@guardianposy[0],168,41,25,148,150,41,42,188;
	}
	else if (strnpcinfo(2) == "gefg_cas03") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],48,113,48,157,243,157,234,238;
		setarray .@guardianposy[0],176,214,207,62,41,45,25,160;
	}
	else if (strnpcinfo(2) == "gefg_cas04") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],53,31,49,29,147,57,160,148;
		setarray .@guardianposy[0],191,178,220,46,65,46,50,189;
	}
	else if (strnpcinfo(2) == "gefg_cas05") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],45,71,72,66,177,66,177,193;
		setarray .@guardianposy[0],149,163,142,47,50,17,35,166;
	}
	// Payon (Baulder) Castles
	else if (strnpcinfo(2) == "payg_cas01") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],229,225,222,99,65,36,51,138;
		setarray .@guardianposy[0],92,80,111,45,31,127,144,133;
	}
	else if (strnpcinfo(2) == "payg_cas02") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],237,228,210,57,42,287,264,27;
		setarray .@guardianposy[0],54,72,41,241,241,257,272,20;
	}
	else if (strnpcinfo(2) == "payg_cas03") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],245,269,36,41,39,19,37,268;
		setarray .@guardianposy[0],37,51,39,39,65,276,277,244;
	}
	else if (strnpcinfo(2) == "payg_cas04") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],251,232,231,32,32,35,36,270;
		setarray .@guardianposy[0],212,212,175,287,232,45,17,41;
	}
	else if (strnpcinfo(2) == "payg_cas05") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],19,33,266,266,263,263,250,36;
		setarray .@guardianposy[0],279,260,234,279,37,21,22,36;
	}
	// Prontera (Valkyrie Realms) Castles
	else if (strnpcinfo(2) == "prtg_cas01") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],182,182,153,59,50,184,196,107;
		setarray .@guardianposy[0],62,116,86,28,36,183,189,179;
	}
	else if (strnpcinfo(2) == "prtg_cas02") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],161,153,178,71,49,64,7,75;
		setarray .@guardianposy[0],161,161,44,75,28,186,196,175;
	}
	else if (strnpcinfo(2) == "prtg_cas03") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],191,137,45,50,41,191,179,191;
		setarray .@guardianposy[0],190,190,99,87,87,42,43,72;
	}
	else if (strnpcinfo(2) == "prtg_cas04") {
		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
		setarray .@guardianposx[0],276,274,246,38,29,33,78,36;
		setarray .@guardianposy[0],14,35,246,240,240,258,48,61;
	}
	else if (strnpcinfo(2) == "prtg_cas05") {
		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
		setarray .@guardianposx[0],266,287,245,236,251,278,32,44;
		setarray .@guardianposy[0],262,280,250,63,63,253,253,248;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	// Kill all existing guardians before spawning new ones.
	// This should prevent duplicating Guardians when char Server disconnects.
	killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianDied";

	for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) {
		set .@UseGID,.@i + 10;
		if (.@guardiantype[.@i] == 1) { set .@type,1287; }
		else if (.@guardiantype[.@i] == 2) { set .@type,1285; }
		else { set .@type,1286; }
		if (GetCastleData(strnpcinfo(2),.@UseGID)) {
			guardian strnpcinfo(2),.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@i;
		}
	}
	end;

OnGuardianDied:
	end;
}

// Treasure Room Spawn Template
//============================================================
-	script	Gld_Trea_Spawn::Gld_Trea_Spawn	-1,{
	end;

OnClock0001:
	// Do nothing if this script is the template.
	if (strnpcinfo(1) == "Gld_Trea_Spawn") end;
	
	set .@GID, GetCastleData(strnpcinfo(2),1);
	
	// If there is no owner, do nothing.
	if (!.@GID) end;

	// Is there Economy in this castle?
	set .@Treasure,GetCastleData(strnpcinfo(2),2)/5+4;

	//setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
	// Set information
	if (strnpcinfo(2) == "aldeg_cas01") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],115,122,115,122,116,117,118,119,120,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116;
		setarray .@treasurey[0],226,226,219,219,225,225,225,225,225,225,224,223,222,221,220,220,220,220,220,220,221,222,223,224;
	}
	else if (strnpcinfo(2) == "aldeg_cas02") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],134,135,135,134,132,133,134,135,136,137,137,137,137,137,137,136,135,134,133,132,132,132,132,132;
		setarray .@treasurey[0],231,231,230,230,233,233,233,233,233,233,232,231,230,229,228,228,228,228,228,228,229,230,231,232;
	}
	else if (strnpcinfo(2) == "aldeg_cas03") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],224,225,225,224,222,223,224,225,226,227,227,227,227,227,227,226,225,224,223,222,222,222,222,222;
		setarray .@treasurey[0],269,269,268,268,271,271,271,271,271,271,270,269,268,267,266,266,266,266,266,266,267,268,269,270;
	}
	else if (strnpcinfo(2) == "aldeg_cas04") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],84,85,85,84,82,83,84,85,86,87,87,87,87,87,87,86,85,84,83,82,82,82,82,82;
		setarray .@treasurey[0],13,13,12,12,15,15,15,15,15,15,14,13,12,11,10,10,10,10,10,10,11,12,13,14;
	}
	else if (strnpcinfo(2) == "aldeg_cas05") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],61,62,62,61,59,60,61,62,63,64,64,64,64,64,64,63,62,61,60,59,59,59,59,59;
		setarray .@treasurey[0],12,12,11,11,14,14,14,14,14,14,13,12,11,10,9,9,9,9,9,9,10,11,12,13;
	}
	else if (strnpcinfo(2) == "gefg_cas01") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],153,154,154,153,151,152,153,154,155,156,156,156,156,156,156,155,154,153,152,151,151,151,151,151;
		setarray .@treasurey[0],113,113,112,112,115,115,115,115,115,115,114,113,112,111,110,110,110,110,110,110,111,112,113,114;
	}
	else if (strnpcinfo(2) == "gefg_cas02") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],139,140,140,139,137,138,139,140,141,142,142,142,142,142,142,141,140,139,138,137,137,137,137,137;
		setarray .@treasurey[0],115,115,114,114,117,117,117,117,117,117,116,115,114,113,112,112,112,112,112,112,113,114,115,116;
	}
	else if (strnpcinfo(2) == "gefg_cas03") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267;
		setarray .@treasurey[0],291,291,290,290,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288,288,289,290,291,292;
	}
	else if (strnpcinfo(2) == "gefg_cas04") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],115,116,116,115,113,114,115,116,117,118,118,118,118,118,118,117,116,115,114,113,113,113,113,113;
		setarray .@treasurey[0],119,119,118,118,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116,116,117,118,119,120;
	}
	else if (strnpcinfo(2) == "gefg_cas05") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],143,144,144,143,141,142,143,144,145,146,146,146,146,146,146,145,144,143,142,141,141,141,141,141;
		setarray .@treasurey[0],110,110,109,109,112,112,112,112,112,112,111,110,109,108,107,107,107,107,107,107,108,109,110,111;
	}
	else if (strnpcinfo(2) == "payg_cas01") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],289,292,292,289,288,289,290,291,292,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288;
		setarray .@treasurey[0],10,10,7,7,11,11,11,11,11,11,10,9,8,7,6,6,6,6,6,6,7,8,9,10;
	}
	else if (strnpcinfo(2) == "payg_cas02") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],143,146,146,143,142,143,144,145,146,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142;
		setarray .@treasurey[0],146,146,143,143,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142,142,143,144,145,146;
	}
	else if (strnpcinfo(2) == "payg_cas03") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],158,159,159,158,156,157,158,159,160,161,161,161,161,161,161,160,159,158,157,156,156,156,156,156;
		setarray .@treasurey[0],169,169,168,168,171,171,171,171,171,171,170,169,168,167,166,166,166,166,166,166,167,168,169,170;
	}
	else if (strnpcinfo(2) == "payg_cas04") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],146,147,147,146,144,145,146,147,148,149,149,149,149,149,149,148,147,146,145,144,144,144,144,144;
		setarray .@treasurey[0],48,48,47,47,50,50,50,50,50,50,49,48,47,46,45,45,45,45,45,45,46,47,48,49;
	}
	else if (strnpcinfo(2) == "payg_cas05") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],155,158,158,155,154,155,156,157,158,159,159,159,159,159,159,158,157,156,155,154,154,154,154,154;
		setarray .@treasurey[0],134,134,131,131,135,135,135,135,135,135,134,133,132,131,130,130,130,130,130,130,131,132,133,134;
	}
	else if (strnpcinfo(2) == "prtg_cas01") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],10,11,11,10,8,9,10,11,12,13,13,13,13,13,13,12,11,10,9,8,8,8,8,8;
		setarray .@treasurey[0],209,209,208,208,211,211,211,211,211,211,210,209,208,207,206,206,206,206,206,206,207,208,209,210;
	}
	else if (strnpcinfo(2) == "prtg_cas02") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,202,201,200,199,199,199,199,199;
		setarray .@treasurey[0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,225,225,225,225,226,227,228,229;
	}
	else if (strnpcinfo(2) == "prtg_cas03") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],187,188,188,187,185,186,187,188,189,190,190,190,190,190,190,189,188,187,186,185,185,185,185,185;
		setarray .@treasurey[0],132,132,131,131,134,134,134,134,134,134,133,132,131,130,129,129,129,129,129,129,130,131,132,133;
	}
	else if (strnpcinfo(2) == "prtg_cas04") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267;
		setarray .@treasurey[0],162,162,161,161,164,164,164,164,164,164,163,162,161,160,159,159,159,159,159,159,160,161,162,163;
	}
	else if (strnpcinfo(2) == "prtg_cas05") {
		setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
		set .@treasurebox,.@rand[getarraysize(.@rand)];
		setarray .@treasurex[0],275,276,276,275,273,274,275,276,277,278,278,278,278,278,278,277,276,275,274,273,273,273,273,273;
		setarray .@treasurey[0],178,178,177,177,180,180,180,180,180,180,179,178,177,176,175,175,175,175,175,175,176,177,178,179;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	// Apply investment to Eco. and Def. Only happens if there were investments made.
	// Permanent Development can only happen once per day.
	if (GetCastleData(strnpcinfo(2),4)) {
		set .@Economy,GetCastleData(strnpcinfo(2),2);
		SetCastleData strnpcinfo(2),2,.@Economy + GetCastleData(strnpcinfo(2),4) + (rand(2) && getgdskilllv(.@GID,10014));
		if (GetCastleData(strnpcinfo(2),2) > 100) SetCastleData strnpcinfo(2),2,100;
	}
	if (GetCastleData(strnpcinfo(2),5)) {
		set .@Defence,GetCastleData(strnpcinfo(2),3);
		SetCastleData strnpcinfo(2),3,.@Defence + GetCastleData(strnpcinfo(2),5);
		if (GetCastleData(strnpcinfo(2),3) > 100) SetCastleData strnpcinfo(2),3,100;
	}
	// Reset daily investment limits.
	setcastledata strnpcinfo(2),4,0;
	setcastledata strnpcinfo(2),5,0;

	// Spawn boxes in proper order.
	for (set .@i,0; .@i < .@Treasure ; set .@i,.@i+1) {
		// set treasure box ID
		set .@boxid, .@treasurebox + (.@i+2) % 2;
		set .@box,1 << .@i;
		// Spawn or do not spawn chests if one already exists.
		if ((getd("$@"+strnpcinfo(2)+"_treasure") & .@box) == 0) {
			monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",
				F_Rand(1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362),
				1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i;
			setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box;
		}
	}
	end;

// Individual "You killed a chest" events to ensure proper spawning at the change of day.
OnTreasureDied0:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1;
	end;
OnTreasureDied1:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2;
	end;
OnTreasureDied2:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4;
	end;
OnTreasureDied3:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8;
	end;
OnTreasureDied4:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16;
	end;
OnTreasureDied5:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32;
	end;
OnTreasureDied6:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~64;
	end;
OnTreasureDied7:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~128;
	end;
OnTreasureDied8:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~256;
	end;
OnTreasureDied9:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~512;
	end;
OnTreasureDied10:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1024;
	end;
OnTreasureDied11:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2048;
	end;
OnTreasureDied12:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4096;
	end;
OnTreasureDied13:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8192;
	end;
OnTreasureDied14:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16384;
	end;
OnTreasureDied15:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32768;
	end;
OnTreasureDied16:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~65536;
	end;
OnTreasureDied17:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~131072;
	end;
OnTreasureDied18:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~262144;
	end;
OnTreasureDied19:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~524288;
	end;
OnTreasureDied20:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1048576;
	end;
OnTreasureDied21:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2097152;
	end;
OnTreasureDied22:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4194304;
	end;
OnTreasureDied23:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8388608;
	end;
}

 

Edited by Jade
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just use the original and only change 1 line

 

Euphy suggestion is make different castles having different sets of treasure chest
what you did is all castles spawn the same set of treasure chest

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I wanted to have all the castle drops (eg: snow crystal, ripple, esg, omen , and so on) ...... spawn randomly in every castle ...
im a bit confused ....

if this code will be used .. for example (kriem castle) ... only box 1354 (i checked RMS ... snow crystal is in box 1355? not in 1354?) omy .... sorry im lost ... i don't know what to do ...

else if (strnpcinfo(2) == "prtg_cas01") {
		set .@treasurebox,1354;

http://ratemyserver.net/index.php?page=mob_db&mob_id=1354

http://ratemyserver.net/index.php?page=mob_db&mob_id=1355

 

 

 

here's the one that you've suggested .... 

//===== rAthena Script =======================================
//= War of Emperium Guild Template File
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 2.0
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= [Official Conversion]
//= ----------------------------------------------------------
//= - THIS FILE IS REQUIRED FOR GUILD CASTLES TO FUNCTION.
//= ----------------------------------------------------------
//= - Enables AGIT Manager inside Guild Strongholds.
//=   Visible Name required: Agit
//=   Manages the various functions used in and out of WoE.
//=
//= - Enables Stewards inside Guild Strongholds which let's
//=   the guild master invest in Defense and Economy, and
//=   to summon guardians, a Kafra, and enter master's room.
//=
//= - Guardian Spawning Template
//=   Visible Name required: Guardian
//=   Spawn guardians when guild castle data is recieved.
//=
//= - Enables Kafra Services inside Guild Strongholds.
//=   Visible Name required: Kafra Employee
//=   Storage, Guild Storage, Teleport Service, Cart rental.
//=
//= - Treasure Chest spawning.
//=   Chests will NOT be saved anymore in the event of crashes.
//=   Treasures will NOT spawn on a location that already has
//=   treasure chest spawned.
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Daily investement will now be reset. [L0ne_W0lf]
//=     Template will no longer try to spawn chests.
//= 1.2 Fixed Eco Invest option charging twice. [L0ne_W0lf]
//= 1.3 Fixed a loading flag emblem for Payon 1. [L0ne_W0lf]
//=     Fixed two typos regarding Guild Steward name.
//= 1.4 Fixed a typo in defense investment. [L0ne_W0lf]
//= 1.5 Fixed spawn point of the emperium in Payon 1. [L0ne_W0lf]
//=     Double-investing doubles the price now.
//= 1.6 Corrected Zeny check when summoning guardians. [L0ne_W0lf]
//=     Corrected cost for investing, thanks to Ai4rei.
//=     Second invest is now quadruple the value of the first
//=     Investing now happens at the turn of the day.
//= 1.6a Corrected conditions in the new investing blocks. [L0ne_W0lf]
//= 1.6b Moved where investments are added to eco/def. [L0ne_W0lf]
//= 1.7 Updated Agitbreak announcements, added bc_woe [L0ne_W0lf]
//=     and added extended anouncement format for mapannounce.
//= 1.8 Fixed a possible exploit in guild castle investment. [Brian]
//= 1.9 Partially rewrote Script. [Masao]
//= 1.9a Fixed incorrect setcastledata parameter. [Euphy]
//= 2.0 Fixed an issue where Castle Manager couldn't be fired. [Joseph]
//============================================================

// WoE : Main Functions
//============================================================
-	script	Gld_Agit_Manager::Gld_Agit_Manager	-1,{
	end;

// War of Emperium has started.
OnAgitStart:
	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
	MapRespawnGuildID strnpcinfo(2),GetCastleData(strnpcinfo(2),1),6;
	GvgOn strnpcinfo(2);

// Spawn (fall through), or respawn the Emperium once it has been broken.
OnStartArena:
	// OnAgitStart will fall through and spawn the Emperium.
	if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; }
	else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; }
	else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; }
	else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; }
	else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; }
	else if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; }
	else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; }
	else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }
	else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }
	else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }
	else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; }
	else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }
	else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; }
	else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }
	else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; }
	else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }
	else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }
	else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }
	else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }
	else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }
	// Add custom Guild Castles here.
	else {
		end;
	}
	if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) {
		monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak";
	}
	end;

// The Emperium has been broken.
OnAgitBreak:
	set .@GID,getcharid(2);
	// Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen)
	if (.@GID <= 0) {
		set .@notice$,"Character "+strcharinfo(0)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(2)+" while guildless. No data will be saved and Emperium respawned.";
 		logmes .@notice$; debugmes .@notice$;
		donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
		end;
	}
	// Adjust Economy Invest Level for Castle
	set .@Economy,GetCastleData(strnpcinfo(2),2) - 5;
	if (.@Economy < 0) set .@Economy, 0;
	SetCastleData strnpcinfo(2), 2, .@Economy;
	// Adjust Defense Invest Level for Castle
	set .@Defence,GetCastleData(strnpcinfo(2),3) - 5;
	if (.@Defence < 0) set .@Defence, 0;
	SetCastleData strnpcinfo(2), 3, .@Defence;

	// Set new Castle Occupant
	SetCastleData strnpcinfo(2),1, .@GID;

	// Announce that the Emperium is destroyed, and respawn all but new castle-occupants.
	mapannounce strnpcinfo(2),"The emperium has been destroyed by " + strcharinfo(0),bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12;
	MapRespawnGuildID strnpcinfo(2),.@GID,6;

	// Refresh castle data, disable Kafra and reset Invest information.
	donpcevent strnpcinfo(0)+"::OnRecvCastle";
	disablenpc "Kafra Staff#"+strnpcinfo(2);
	for( set .@i, 4; .@i <= 9; set .@i, .@i+1 ) {
		SetCastleData strnpcinfo(2), .@i, 0;
	}
	// Erase Guardian Database information if the new owners do not have Guardian Research.
	if( getgdskilllv(.@GID,10002) == 0 ) {
		for( set .@i, 10; .@i <= 17; set .@i, .@i+1 ) {
			SetCastleData strnpcinfo(2), .@i, 0;
		}
	}
	// Respawn the Emperium, and display new owners.
	set .@breaker$, strcharinfo(0);
	sleep 500; // Slow down script execution slightly.
	if( agitcheck() )
		donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
	sleep 7000;
	announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by [ "+.@breaker$+" ] of the [" + getguildName(.@GID) + "] guild.",bc_all;
	end;

// War of Emperium has ended.
OnAgitEnd:
	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
	GvgOff strnpcinfo(2);
	// If the castle has no owner at the end of WoE, do not kill Emperium.
	if (GetCastleData(strnpcinfo(2),1)) {
		KillMonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak";
	}
	end;

// Occupying Guild has been disbanded.
OnGuildBreak:
	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
	// Kill guardians, disable the Kafra, and set owner to 0.
	killmonster strnpcinfo(2),"Guardian#"+strnpcinfo(2)+"::OnGuardianDied";
	disablenpc "Kafra Staff#"+strnpcinfo(2);
	SetCastleData strnpcinfo(2),1,0;
	// Wait before refreshing guild information.
	sleep 7000;
	Announce "Guild Base [" + GetCastleName(strnpcinfo(2)) + "] has been abandoned.",0;
	donpcevent strnpcinfo(0)+"::OnRecvCastle";
	end;

OnAgitInit:
OnRecvCastle:
	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
	// Spawn Monsters if the castle is empty.
	set .@GID, GetCastleData(strnpcinfo(2),1);
	if (.@GID == 0) {
		killmonsterall strnpcinfo(2);
		/*if (compare(strnpcinfo(2),"aldeg")) {
			// Normal Spawns
			monster strnpcinfo(2),0,0,"Evil Druid",1117,10;
			monster strnpcinfo(2),0,0,"Khalitzburg",1132,4;
			monster strnpcinfo(2),0,0,"Abysmal Knight",1219,2;
			monster strnpcinfo(2),0,0,"Executioner",1205,1;
			monster strnpcinfo(2),0,0,"Penomena",1216,10;
			monster strnpcinfo(2),0,0,"Alarm",1193,18;
			monster strnpcinfo(2),0,0,"Clock",1269,9;
			monster strnpcinfo(2),0,0,"Raydric Archer",1276,7;
			monster strnpcinfo(2),0,0,"Wanderer",1208,3;
			monster strnpcinfo(2),0,0,"Alice",1275,1;
			monster strnpcinfo(2),0,0,"Bloody Knight",1268,1;
			monster strnpcinfo(2),0,0,"Dark Lord",1272,1;
			// Set Emperium room spawn coordinates and spawn monsters.
			if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; }
			else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; }
			else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; }
			else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; }
			else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; }
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Dark Lord",1272,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Tower Keeper",1270,4;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Bloody Knight",1268,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
		}
		else if (compare(strnpcinfo(2),"gefg")) {
			// Normal Spawns
			monster strnpcinfo(2),0,0,"Evil Druid",1117,10;
			monster strnpcinfo(2),0,0,"Wind Ghost",1263,11;
			monster strnpcinfo(2),0,0,"Bathory",1102,10;
			monster strnpcinfo(2),0,0,"Jakk",1130,10;
			monster strnpcinfo(2),0,0,"Marduk",1140,20;
			monster strnpcinfo(2),0,0,"Raydric",1163,9;
			monster strnpcinfo(2),0,0,"Alice",1275,1;
			monster strnpcinfo(2),0,0,"Abysmal Knight",1219,1;
			monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1;
			monster strnpcinfo(2),0,0,"Phreeoni",1159,1;
			// Set Emperium room spawn coordinates and spawn monsters.
			if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; }
			else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; }
			else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }
			else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }
			else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10;
		}
		else if (compare(strnpcinfo(2),"payg")) {
			// Normal Spawns
			monster strnpcinfo(2),0,0,"Greatest General",1277,9;
			monster strnpcinfo(2),0,0,"Wanderer",1208,10;
			monster strnpcinfo(2),0,0,"Mutant Dragonoid",1262,5;
			monster strnpcinfo(2),0,0,"Bathory",1102,5;
			monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1;
			monster strnpcinfo(2),0,0,"Eddga",1115,1;
			monster strnpcinfo(2),0,0,"Horong",1129,11;
			monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;
			monster strnpcinfo(2),0,0,"Kobold Archer",1282,4;
			monster strnpcinfo(2),0,0,"Gargoyle",1253,5;
			// Set Emperium room spawn coordinates and spawn monsters.
			if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; }
			else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }
			else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; }
			else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }
			else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; }
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Eddga",1115,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Wanderer",1208,6;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
		}
		else if (compare(strnpcinfo(2),"prtg")) {
			// Normal Spawns
			monster strnpcinfo(2),0,0,"Raydric",1163,1;
			monster strnpcinfo(2),0,0,"Khalitzburg",1132,10;
			monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5;
			monster strnpcinfo(2),0,0,"Bloody Knight",1268,5;
			monster strnpcinfo(2),0,0,"Stormy Knight",1251,1;
			monster strnpcinfo(2),0,0,"Hatii",1252,1;
			monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;
			monster strnpcinfo(2),0,0,"Gryphon",1259,2;
			monster strnpcinfo(2),0,0,"Chimera",1283,3;
			monster strnpcinfo(2),0,0,"Alice",1275,1;
			monster strnpcinfo(2),0,0,"Zealotus",1200,1;
			// Set Emperium room spawn coordinates and spawn monsters.
			if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }
			else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }
			else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }
			else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }
			else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
		}
		// Add custom Guild Castles here.
		else {
			end;
		}*/
		donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
		// Disable Kafra Staff...
		disablenpc "Kafra Staff#"+strnpcinfo(2);
		end;
	}
	else {
		// Otherwise place the guild emblem on flags.
		if (strnpcinfo(2) == "aldeg_cas01") { donpcevent "::OnRecvCastleA01"; }
		else if (strnpcinfo(2) == "aldeg_cas02") { donpcevent "::OnRecvCastleA02"; }
		else if (strnpcinfo(2) == "aldeg_cas03") { donpcevent "::OnRecvCastleA03"; }
		else if (strnpcinfo(2) == "aldeg_cas04") { donpcevent "::OnRecvCastleA04"; }
		else if (strnpcinfo(2) == "aldeg_cas05") { donpcevent "::OnRecvCastleA05"; }
		else if (strnpcinfo(2) == "gefg_cas01") { donpcevent "::OnRecvCastleG01"; }
		else if (strnpcinfo(2) == "gefg_cas02") { donpcevent "::OnRecvCastleG02"; }
		else if (strnpcinfo(2) == "gefg_cas03") { donpcevent "::OnRecvCastleG03"; }
		else if (strnpcinfo(2) == "gefg_cas04") { donpcevent "::OnRecvCastleG04"; }
		else if (strnpcinfo(2) == "gefg_cas05") { donpcevent "::OnRecvCastleG05"; }
		else if (strnpcinfo(2) == "payg_cas01") { donpcevent "::OnRecvCastlePy01"; }
		else if (strnpcinfo(2) == "payg_cas02") { donpcevent "::OnRecvCastlePy02"; }
		else if (strnpcinfo(2) == "payg_cas03") { donpcevent "::OnRecvCastlePy03"; }
		else if (strnpcinfo(2) == "payg_cas04") { donpcevent "::OnRecvCastlePy04"; }
		else if (strnpcinfo(2) == "payg_cas05") { donpcevent "::OnRecvCastlePy05"; }
		else if (strnpcinfo(2) == "prtg_cas01") { donpcevent "::OnRecvCastlePt01"; }
		else if (strnpcinfo(2) == "prtg_cas02") { donpcevent "::OnRecvCastlePt02"; }
		else if (strnpcinfo(2) == "prtg_cas03") { donpcevent "::OnRecvCastlePt03"; }
		else if (strnpcinfo(2) == "prtg_cas04") { donpcevent "::OnRecvCastlePt04"; }
		else if (strnpcinfo(2) == "prtg_cas05") { donpcevent "::OnRecvCastlePt05"; }
		// Add custom Guild Castles here.
		else {
			end;
		}
		// And load purchased Guardian in castles.
		donpcevent "Guardian#"+strnpcinfo(2)+"::OnSpawnGuardians";
		// And display Kafra if purchased.
		if (GetCastleData(strnpcinfo(2),9) < 1) disablenpc "Kafra Staff#"+strnpcinfo(2);
	}
	end;
}

// WoE : Guild Kafras
//============================================================
-	script	Kafra Staff#woe::guildkafra	-1,{

	set .@GID,GetCastleData(strnpcinfo(2),1);

	if (compare(strnpcinfo(2),"aldeg")) {
		setarray .@destination$[0],"Al De Baran","aldebaran";
		setarray .@coordinates[0],132,103;
	}
	else if (compare(strnpcinfo(2),"gefg")) {
		setarray .@destination$[0],"Geffen","geffen";
		setarray .@coordinates[0],120,39;
	}
	else if (compare(strnpcinfo(2),"payg")) {
		setarray .@destination$[0],"Payon","payon";
		setarray .@coordinates[0],70,100;
	}
	else if (compare(strnpcinfo(2),"prtg")) {
		setarray .@destination$[0],"Prontera","prontera";
		setarray .@coordinates[0],278,211;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	cutin "kafra_01",2;
	if (getcharid(2) == .@GID) {
		mes "[Kafra Employee]";
		mes "Welcome. ^ff0000" + GetGuildName(.@GID) + "^000000 Member.";
		mes "The Kafra Corporation will stay with you wherever you go.";
		next;
		switch (select("Use Storage:Use Teleport Service:Rent a Pushcart:Cancel")) {
		case 1:
			if(!callfunc("F_CanOpenStorage")){
				mes "[Kafra Employee]";
				mes "I'm sorry, but you";
				mes "need the Novice's";
				mes "Basic Skill Level 6 to";
				mes "use the Storage Service.";
				close2;
				cutin "",255;
				end;
			}
			mes "[Kafra Employee]";
			mes "Here, let me open";
			mes "your Storage for you.";
			mes "Thank you for using";
			mes "the Kafra Service.";
			close2;
			cutin "",255;
			openstorage;
			end;
		case 2:
			mes "[Kafra Employee]";
			mes "Please choose";
			mes "your destination.";
			next;
			switch (select(.@destination$+" -> 200z:Cancel")) {
			case 1:
				if (Zeny < 200) {
					mes "[Kafra Employee]";
					mes "I'm sorry, but you don't have";
					mes "enough zeny for the Teleport";
					mes "Service. The fee to teleport";
					mes "to "+.@destination$+" is 200 zeny.";
					close2;
					cutin "",255;
					end;
				}
				set Zeny, Zeny - 200;
				set RESRVPTS,RESRVPTS+20;
				close2;
				warp .@destination$[1],.@coordinates[0],.@coordinates[1];
				end;
			case 2:
				close2;
				cutin "",255;
				end;
			}
		case 3:
			if (BaseClass != Job_Merchant) {
				mes "[Kafra Employee]";
				mes "I'm sorry, but the";
				mes "Pushcart rental service";
				mes "is only available to Merchants,";
				mes "Blacksmiths, Master Smiths,";
				mes "Alchemists, Biochemists,";
				mes "Mechanics and Geneticists.";
				close2;
				cutin "",255;
				end;
			}
			if (checkcart()) {
				mes "[Kafra Employee]";
				mes "You already have";
				mes "a Pushcart equipped.";
				mes "Unfortunately, we can't";
				mes "rent more than one to";
				mes "each customer at a time.";
				close2;
				cutin "",255;
				end;
			}
			mes "[Kafra Employee]";
			mes "The Pushcart rental";
			mes "fee is 800 zeny. Would";
			mes "you like to rent a Pushcart?";
			next;
			switch (select("Rent a Pushcart.:Cancel")) {
			case 1:
				if (Zeny < 800) {
					mes "[Kafra Employee]";
					mes "I'm sorry, but you";
					mes "don't have enough";
					mes "zeny to pay the Pushcart";
					mes "rental fee of 800 zeny.";
					close2;
					cutin "",255;
					end;
				}
				set RESRVPTS,RESRVPTS+80;
				set Zeny, Zeny - 800;
				setcart;
				close2;
				cutin "",255;
				end;
			case 2:
				close2;
				cutin "",255;
				end;
			}
		case 4:
			mes "[Kafra Employee]";
			mes "We, here at Kafra Corporation,";
			mes "are always endeavoring to provide you with the best services. We hope that we meet your adventuring needs and standards of excellence.";
			close2;
			cutin "",255;
			end;
		}
	}
	mes "[Kafra Employee]";
	mes "I am instructed to only offer my services to the ^ff0000"+GetGuildName(.@GID)+"^000000 Guild. Please try another Kafra Employee around here. Sorry for the inconvenience.";
	close2;
	cutin "",255;
	end;
}

// WoE : Castle Managers
//============================================================
-	script	Castle Manager#cm::cm	-1,{

	set .@GID,GetCastleData(strnpcinfo(2),1);

	// .@guardiantype = Defines the types of guardians per castle basis.
	// 1 - Soldier Guardian, 2 - Archer Guardian, 3 - Knight Guardian
	// .@guardianposx = Define the x spawn point for each uardian.
	// [0] = 1st guardian's x spawn point.
	// .@guardianposy = Define the y spawn point for each guardian.
	// [0] = 1st guardian's y spawn point.
	// .@masterroom = Defines the coordinates of the Treasure Room.
	if (strnpcinfo(2) == "aldeg_cas01") { 
		setarray .@guardiantype[0],1,2,2,2,2,3,3,3;
		setarray .@guardianposx[0],17,39,38,45,21,218,213,73;
		setarray .@guardianposy[0],218,208,196,228,194,24,24,70;
		setarray .@masterroom[0],113,223;
	}
	else if (strnpcinfo(2) == "aldeg_cas02") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],27,88,117,60,51,21,36,210;
		setarray .@guardianposy[0],184,43,46,202,183,177,183,7;
		setarray .@masterroom[0],134,225;
	}
	else if (strnpcinfo(2) == "aldeg_cas03") {
		setarray .@guardiantype[0],3,3,1,1,1,2,2,2;
		setarray .@guardianposx[0],90,116,86,116,64,212,195,110;
		setarray .@guardianposy[0],112,112,120,76,103,160,151,217;
		setarray .@masterroom[0],229,267;
	}
	else if (strnpcinfo(2) == "aldeg_cas04") {
		setarray .@guardiantype[0],2,2,2,1,1,1,3,3;
		setarray .@guardianposx[0],187,192,148,145,169,198,48,55;
		setarray .@guardianposy[0],100,42,88,209,53,77,72,88;
		setarray .@masterroom[0],83,17;
	}
	else if (strnpcinfo(2) == "aldeg_cas05") {
		setarray .@guardiantype[0],2,2,1,1,3,3,3,3;
		setarray .@guardianposx[0],51,188,157,157,27,145,156,41;
		setarray .@guardianposy[0],202,79,192,74,221,78,73,112;
		setarray .@masterroom[0],64,8;
	}
	// Geffen (Britoniah) Castles
	else if (strnpcinfo(2) == "gefg_cas01") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],67,184,62,36,50,50,189,200;
		setarray .@guardianposy[0],179,20,41,186,186,67,41,167;
		setarray .@masterroom[0],152,117;
	}
	else if (strnpcinfo(2) == "gefg_cas02") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],64,56,166,35,20,19,166,159;
		setarray .@guardianposy[0],168,41,25,148,150,41,42,188;
		setarray .@masterroom[0],145,115;
	}
	else if (strnpcinfo(2) == "gefg_cas03") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],48,113,48,157,243,157,234,238;
		setarray .@guardianposy[0],176,214,207,62,41,45,25,160;
		setarray .@masterroom[0],275,289;
	}
	else if (strnpcinfo(2) == "gefg_cas04") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],53,31,49,29,147,57,160,148;
		setarray .@guardianposy[0],191,178,220,46,65,46,50,189;
		setarray .@masterroom[0],116,123;
	}
	else if (strnpcinfo(2) == "gefg_cas05") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],45,71,72,66,177,66,177,193;
		setarray .@guardianposy[0],149,163,142,47,50,17,35,166;
		setarray .@masterroom[0],149,106;
	}
	// Payon (Baulder) Castles
	else if (strnpcinfo(2) == "payg_cas01") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],229,225,222,99,65,36,51,138;
		setarray .@guardianposy[0],92,80,111,45,31,127,144,133;
		setarray .@masterroom[0],295,8;
	}
	else if (strnpcinfo(2) == "payg_cas02") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],237,228,210,57,42,287,264,27;
		setarray .@guardianposy[0],54,72,41,241,241,257,272,20;
		setarray .@masterroom[0],141,149;
	}
	else if (strnpcinfo(2) == "payg_cas03") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],245,269,36,41,39,19,37,268;
		setarray .@guardianposy[0],37,51,39,39,65,276,277,244;
		setarray .@masterroom[0],163,167;
	}
	else if (strnpcinfo(2) == "payg_cas04") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],251,232,231,32,32,35,36,270;
		setarray .@guardianposy[0],212,212,175,287,232,45,17,41;
		setarray .@masterroom[0],151,47;
	}
	else if (strnpcinfo(2) == "payg_cas05") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],19,33,266,266,263,263,250,36;
		setarray .@guardianposy[0],279,260,234,279,37,21,22,36;
		setarray .@masterroom[0],153,137;
	}
	// Prontera (Valkyrie Realms) Castles
	else if (strnpcinfo(2) == "prtg_cas01") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],182,182,153,59,50,184,196,107;
		setarray .@guardianposy[0],62,116,86,28,36,183,189,179;
		setarray .@masterroom[0],15,209;
	}
	else if (strnpcinfo(2) == "prtg_cas02") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],161,153,178,71,49,64,7,75;
		setarray .@guardianposy[0],161,161,44,75,28,186,196,175;
		setarray .@masterroom[0],207,229;
	}
	else if (strnpcinfo(2) == "prtg_cas03") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],191,137,45,50,41,191,179,191;
		setarray .@guardianposy[0],190,190,99,87,87,42,43,72;
		setarray .@masterroom[0],190,130;
	}
	else if (strnpcinfo(2) == "prtg_cas04") {
		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
		setarray .@guardianposx[0],276,274,246,38,29,33,78,36;
		setarray .@guardianposy[0],14,35,246,240,240,258,48,61;
		setarray .@masterroom[0],275,160;
	}
	else if (strnpcinfo(2) == "prtg_cas05") {
		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
		setarray .@guardianposx[0],266,287,245,236,251,278,32,44;
		setarray .@guardianposy[0],262,280,250,63,63,253,253,248;
		setarray .@masterroom[0],281,176;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	if (.@GID == 0) {
		mes "["+strnpcinfo(1)+"]";
		mes "I have been waiting for a master to fulfill my destiny.";
		mes "Brave soul... fate will guide you towards your future...";
		close;
	}
	if (GetGuildMaster(.@GID) != strcharinfo(0)) {
		mes "["+strnpcinfo(1)+"]";
		mes "No matter how much you pester me, I'll still follow my master ^ff0000"+GetGuildMaster(.@GID)+"^000000. Where are the Guardians?! Send these ruffians away right now!";
		close;
	}
	mes "["+strnpcinfo(1)+"]";
	mes "Welcome. My honorable master, ^ff0000"+strcharinfo(0)+"^000000...";
	mes "Your humble servent, "+strnpcinfo(1)+", is here to serve you.";
	next;
	switch (select("Castle briefing:Invest in commercial growth:Invest in Castle Defenses:Summon Guardian:Hire / Fire a Kafra Employee:Go into Master's room")) {
	case 1:
		mes "["+strnpcinfo(1)+"]";
		mes "I will report the Castle briefing, Master.";
		mes " ";
		mes "^0000ffNow, the commercial growth level is "+GetCastleData(strnpcinfo(2),2)+".";
		if (GetCastleData(strnpcinfo(2),4)) {
			mes " You invested "+GetCastleData(strnpcinfo(2),4)+" times in past 1 day.";
		}
		mes " Now, the Castle Defense level is "+GetCastleData(strnpcinfo(2),3)+".^000000";
		if (GetCastleData(strnpcinfo(2),5)) {
			mes " ^0000ff- You invested "+GetCastleData(strnpcinfo(2),5)+" times in past 1 day.^000000";
		}
		mes " ";
		mes "That's all I have to report, Master.";
		close;
	case 2:
		set .@Economy,GetCastleData(strnpcinfo(2),2);
		if (.@Economy < 6) { set .@eco_invest,5000; }
		else if ((.@Economy >= 6) && (.@Economy <= 10)) { set .@eco_invest,10000; }
		else if ((.@Economy >= 11) && (.@Economy <= 15)) { set .@eco_invest,20000; }
		else if ((.@Economy >= 16) && (.@Economy <= 20)) { set .@eco_invest,35000; }
		else if ((.@Economy >= 21) && (.@Economy <= 25)) { set .@eco_invest,55000; }
		else if ((.@Economy >= 26) && (.@Economy <= 30)) { set .@eco_invest,80000; }
		else if ((.@Economy >= 31) && (.@Economy <= 35)) { set .@eco_invest,110000; }
		else if ((.@Economy >= 36) && (.@Economy <= 40)) { set .@eco_invest,145000; }
		else if ((.@Economy >= 41) && (.@Economy <= 45)) { set .@eco_invest,185000; }
		else if ((.@Economy >= 46) && (.@Economy <= 50)) { set .@eco_invest,230000; }
		else if ((.@Economy >= 51) && (.@Economy <= 55)) { set .@eco_invest,280000; }
		else if ((.@Economy >= 56) && (.@Economy <= 60)) { set .@eco_invest,335000; }
		else if ((.@Economy >= 61) && (.@Economy <= 65)) { set .@eco_invest,395000; }
		else if ((.@Economy >= 66) && (.@Economy <= 70)) { set .@eco_invest,460000; }
		else if ((.@Economy >= 71) && (.@Economy <= 75)) { set .@eco_invest,530000; }
		else if ((.@Economy >= 76) && (.@Economy <= 80)) { set .@eco_invest,605000; }
		else if ((.@Economy >= 81) && (.@Economy <= 85)) { set .@eco_invest,685000; }
		else if ((.@Economy >= 86) && (.@Economy <= 90)) { set .@eco_invest,770000; }
		else if ((.@Economy >= 91) && (.@Economy <= 95)) { set .@eco_invest,860000; }
		else if ((.@Economy >= 96) && (.@Economy <= 100)) { set .@eco_invest,955000; }
		//Quadruple the cost of investing if you've already invested once.
		if (GetCastleData(strnpcinfo(2),4)) {
			set .@eco_invest,.@eco_invest*4;
		}
		mes "["+strnpcinfo(1)+"]";
		mes "If you invest in commercial growth, the quantity of goods made by the guild will increase. Therfore, if you consider our future, investments will be a necessity.";
		mes " ";
		mes "Initially, you are able to invest just once but if you pay more money, you will be able to invest twice.";
		if (.@Economy >= 100) {
			mes " ";
			mes "^ff0000The commercial growth level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great economist like you, Master.^000000";
			close;
		}
		if (GetCastleData(strnpcinfo(2),4) >= 2) {
			mes " ";
			mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect riches of the guild to grow at a high rate.";
			close;
		}
		if (GetCastleData(strnpcinfo(2),4) == 0) {
			mes " ";
			mes "The current investment amount required is ^ff0000"+.@eco_invest+"^000000 zeny. Will you invest?";
		}
		else {
			mes " ";
			mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@eco_invest+"^000000 more zeny will be needed.";
		}
		next;
		switch (select("Invest in commercial growth:Cancel")) {
		case 1:
			if (Zeny < .@eco_invest) {
				mes "["+strnpcinfo(1)+"]";
				mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master.";
				close;
			}
			set Zeny, Zeny - .@eco_invest;
			SetCastleData strnpcinfo(2),4,GetCastleData(strnpcinfo(2),4)+1;
			mes "[ "+strnpcinfo(1)+"]";
			mes "We finished the investment safely. I expect that our growth level will be increased by tomorrow.";
			close;
		case 2:
			mes "["+strnpcinfo(1)+"]";
			mes "I'll do as you bid, my master... There is no hurry. We will do our best.";
			close;
		}
	case 3:
		set .@Defence,GetCastleData(strnpcinfo(2),3);
		if (.@Defence < 6) { set .@def_invest,10000; }
		else if ((.@Defence >= 6) && (.@Defence <= 10)) { set .@def_invest,20000; }
		else if ((.@Defence >= 11) && (.@Defence <= 15)) { set .@def_invest,40000; }
		else if ((.@Defence >= 16) && (.@Defence <= 20)) { set .@def_invest,70000; }
		else if ((.@Defence >= 21) && (.@Defence <= 25)) { set .@def_invest,110000; }
		else if ((.@Defence >= 26) && (.@Defence <= 30)) { set .@def_invest,160000; }
		else if ((.@Defence >= 31) && (.@Defence <= 35)) { set .@def_invest,220000; }
		else if ((.@Defence >= 36) && (.@Defence <= 40)) { set .@def_invest,290000; }
		else if ((.@Defence >= 41) && (.@Defence <= 45)) { set .@def_invest,370000; }
		else if ((.@Defence >= 46) && (.@Defence <= 50)) { set .@def_invest,460000; }
		else if ((.@Defence >= 51) && (.@Defence <= 55)) { set .@def_invest,560000; }
		else if ((.@Defence >= 56) && (.@Defence <= 60)) { set .@def_invest,670000; }
		else if ((.@Defence >= 61) && (.@Defence <= 65)) { set .@def_invest,790000; }
		else if ((.@Defence >= 66) && (.@Defence <= 70)) { set .@def_invest,920000; }
		else if ((.@Defence >= 71) && (.@Defence <= 75)) { set .@def_invest,1060000; }
		else if ((.@Defence >= 76) && (.@Defence <= 80)) { set .@def_invest,1210000; }
		else if ((.@Defence >= 81) && (.@Defence <= 85)) { set .@def_invest,1370000; }
		else if ((.@Defence >= 86) && (.@Defence <= 90)) { set .@def_invest,1540000; }
		else if ((.@Defence >= 91) && (.@Defence <= 95)) { set .@def_invest,1720000; }
		else if ((.@Defence >= 96) && (.@Defence <= 100)) { set .@def_invest,1910000; }
		//Quadruple the cost of investing if you've already invested once.
		if (GetCastleData(strnpcinfo(2),5)) {
			set .@def_invest,.@def_invest*4;
		}
		mes "["+strnpcinfo(1)+"]";
		mes "If you raise Castle Defenses, the durability of Guardians and the Emperium will increase. Therefore, if you consider our coming battles, some investment in this area will be required.";
		mes " ";
		mes "Originally you can invest just once but if you pay more money, you can invest twice.";
		if (.@Defence >= 100) {
			mes " ";
			mes "^ff0000But the Castle Defense level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great strategist like you, Master.^000000";
			close;
		}
		if (GetCastleData(strnpcinfo(2),5) >= 2) {
			mes " ";
			mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect the Defenses of the guild to grow at a high rate.";
			close;
		}
		if (GetCastleData(strnpcinfo(2),5) == 0) {
			mes " ";
			mes "The current investment amount required is ^ff0000"+.@def_invest+"^000000 zeny. Will you invest?";
		}
		else {
			mes " ";
			mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@def_invest+"^000000 more zeny will be needed.";
		}
		next;
		switch (select("Invest in Castle Defenses.:Cancel")) {
		case 1:
			if (Zeny < .@def_invest) {
				mes "["+strnpcinfo(1)+"]";
				mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master.";
				close;
			}
			set Zeny, Zeny - .@def_invest;
			SetCastleData strnpcinfo(2),5,GetCastleData(strnpcinfo(2),5)+1;
			mes "[ "+strnpcinfo(1)+"]";
			mes "We finished the investment safely. I expect that our Castle Defense level will be increased by tomorrow.";
			close;
		case 2:
			mes "["+strnpcinfo(1)+"]";
			mes "I'll do as you bid, my master... There is no hurry. We will do our best.";
			close;
		}
	case 4:
		mes "["+strnpcinfo(1)+"]";
		mes "Will you summon a Guardian? It'll be a protector to defend us loyally.";
		mes "Please select a guardian to defend us.";
		next;
		for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) {
			if (.@guardiantype[.@i] == 1) { set .@type$,"Guardian Soldier"; }
			else if (.@guardiantype[.@i] == 2) { set .@type$,"Guardian Archer"; }
			else { set .@type$,"Guardian Knight"; }
			if (guardianinfo(strnpcinfo(2),.@i,0)) {
				setarray .@gname$[.@i], .@type$ + " - Implemented (" + guardianinfo(strnpcinfo(2),.@i,2) + "/" + guardianinfo(strnpcinfo(2),.@i,1) + ")";
			}
			else {
				setarray .@gname$[.@i], .@type$ + " - Not Implemented";
			}
		}
		set .@menu$,.@gname$[0]+":"+.@gname$[1]+":"+.@gname$[2]+":"+.@gname$[3]+":"+.@gname$[4]+":"+.@gname$[5]+":"+.@gname$[6]+":"+.@gname$[7];
		set .@GDnum,select(.@menu$)+9;
		mes "["+strnpcinfo(1)+"]";
		mes "Will you summon the chosen guardian? 10,000 zeny are required to summon a Guardian.";
		next;
		switch (select("Summon:Cancel")) {
		case 1:
			if (getgdskilllv(.@GID,10002) == 0) {
				mes "["+strnpcinfo(1)+"]";
				mes "Master, we have not the resources to Summon the Guardian. If you want to accumulate them, you have to learn the Guild skill. We failed to summon the Guardian.";
				close;
			}
			if (GetCastleData(strnpcinfo(2),.@GDnum) == 1) {
				mes "["+strnpcinfo(1)+"]";
				mes "Master, you already have summoned that Guardian. We cannot summon another.";
				close;
			}
			if (Zeny < 10000) {
				mes "["+strnpcinfo(1)+"]";
				mes "Well... I'm sorry but we don't have funds to summon the Guardian. We failed to summon the Guardian.";
				close;
			}
			set Zeny, Zeny - 10000;
			SetCastleData strnpcinfo(2),.@GDnum,1; // mark as 'installed'
			set .@UseGID,.@GDnum - 10;
			if (.@guardiantype[.@UseGID] == 1) { set .@type,1287; }
			else if (.@guardiantype[.@UseGID] == 2) { set .@type,1285; }
			else { set .@type,1286; }
			guardian strnpcinfo(2),.@guardianposx[.@UseGID],.@guardianposy[.@UseGID],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@UseGID;
			mes "["+strnpcinfo(1)+"]";
			mes "We completed the summoning of the Guardian. Our defenses are now increased with it in place.";
			close;
		case 2:
			mes "["+strnpcinfo(1)+"]";
			mes "I did as you ordered. But please remember if you the have money to spare, it'll be better to set it up.";
			close;
		}
	case 5:
		if (GetCastleData(strnpcinfo(2),9) == 1) {
			mes "["+strnpcinfo(1)+"]";
			mes "We are currently hiring a Kafra Employee... Do you want to fire the Kafra Employee?";
			next;
			switch (select("Fire:Cancel")) {
			case 1:
				cutin "kafra_01",2;
				mes "[ Hired Kafra Employee ]";
				mes "I worked so hard... How can you do that, Master?... Please... Please reconsider... Check it again, Master... Please...";
				next;
				switch (select("Fire:Cancel")) {
				case 1:
					mes "[ Hired Kafra Employee ]";
					mes "Oh, my goodness! This is nonsense!";
					next;
					cutin "",255;
					break;
				case 2:
					mes "[ Hired Kafra Employee ]";
					mes "I'll work hard for you... Thank you!";
					close;
				}
				break;
			case 2:
				mes "["+strnpcinfo(1)+"]";
				mes "She worked hard in my opinion. It was a good decision to keep her.";
				close;
			}
			disablenpc "Kafra Staff#"+strnpcinfo(2);
			SetCastleData strnpcinfo(2),9,0;
			mes "["+strnpcinfo(1)+"]";
			mes "....";
			mes "I have discharged the Kafra Employee... But... are you unsatisfied with something?";
			close;
		}
		mes "["+strnpcinfo(1)+"]";
		mes "Will you contact the kafra Main Office and Hire a Employee for our Castle?";
		mes "^ff0000 10,000 zeny is required for their services. ";
		next;
		switch (select("Hire.:Cancel")) {
		case 1:
			if (getgdskilllv(.@GID,10001) == 0) {
				mes "["+strnpcinfo(1)+"]";
				mes "Master, we can't hire a Kafra Employee because we don't have a contract with the Kafra Main Office. If you want to obtain a contract with the Kafra Main Office, you will need to learn the Guild skill first.";
				close;
			}
			if (Zeny < 10000) {
				mes "["+strnpcinfo(1)+"]";
				mes "Well... I'm sorry but we don't have enough funds to hire a Kafra Employee.";
				close;
			}
			set Zeny, Zeny - 10000;
			enablenpc "Kafra Staff#"+strnpcinfo(2);
			SetCastleData strnpcinfo(2),9,1;
			mes "["+strnpcinfo(1)+"]";
			mes "We obtained a contract with the kafra Main Office, and hired a Kafra Employee.";
			next;
			cutin "kafra_01",2;
			mes "[ Hired Kafra Employee ]";
			mes "How do you do? I was dispatched from the Main Office.";
			mes "I'll do my best to not tarnish the reputation of the Guild.";
			next;
			cutin "",255;
			mes "["+strnpcinfo(1)+"]";
			mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee.";
			mes "It will be useful for our members.";
			close;
		case 2:
			mes "["+strnpcinfo(1)+"]";
			mes "I did as you ordered, but some of our members will be unhappy. It will be better to hire a Kafra Employee quickly.";
			close;
		}
	case 6:
		mes "["+strnpcinfo(1)+"]";
		mes "Do you want to visit the room where our valuables are stored?";
		mes "That room is restricted to you... you are the only one with access to it.";
		next;
		switch (select("Go into Master's room.:Cancel")) {
		case 1:
			mes "["+strnpcinfo(1)+"]";
			mes "I'll show you the secret path. Follow me...please.";
			mes "When you want to return here, please press the secret switch.";
			close2;
			warp strnpcinfo(2),.@masterroom[0],.@masterroom[1];
			end;
		case 2:
			mes "["+strnpcinfo(1)+"]";
			mes "Goods are produced once a day... if you don't remove them in time, they will not be produced anymore.";
			mes "Therefore, it will be better if you check up on them from time to time.";
			close;
		}
	}
}

// WoE : Guild Dungeon Entrances
//============================================================
-	script	Lever#gd::gdlever	-1,{

	set .@GID,GetCastleData(strnpcinfo(2),1);

	if (.@GID == 0) {
		mes "[Ringing Voice]";
		mes "'Those who overcome an ordeal shows a great deal of bravery... and will find their way to another ordeal.'";
		close;
	}

	if (compare(strnpcinfo(2),"aldeg")) {
		set .@destination$,"gld_dun02";
		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],32,122;
		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],79,30;
		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],165,38;
		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],160,148;
		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],103,169;
	}
	else if (compare(strnpcinfo(2),"gefg")) {
		set .@destination$,"gld_dun04";
		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],39,258;
		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],125,270;
		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],268,251;
		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,108;
		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],230,35;
	}
	else if (compare(strnpcinfo(2),"payg")) {
		set .@destination$,"gld_dun01";
		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],186,165;
		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],54,165;
		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],54,39;
		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],186,39;
		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],223,202;
	}
	else if (compare(strnpcinfo(2),"prtg")) {
		set .@destination$,"gld_dun03";
		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],28,251;
		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],164,268;
		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],164,179;
		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,203;
		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],199,28;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	mes "[Ringing Voice]";
	mes "'Only the truly brave can take the test.'";
	next;
	mes " ";
	mes "There's a small lever. Will you pull it?";
	next;
	if(select("Pull.:Don't pull.") == 1) {
		if (getcharid(2) == .@GID) {
			close2;
			warp .@destination$,.@coordinates[0],.@coordinates[1];
			end;
		}
		mes " ";
		mes "Nothing happened.";
		close;
	}
	close;
}

// Guardian Spawner Template
//============================================================
-	script	Gld_Guard_Template::Gld_Guard_Template	-1,{
// Spawn Guardians in castles
// When adding new castles, ensure that the coordinates coincide
// with the coordinates defined in the Guild Steward template.
OnSpawnGuardians:
	// Define the types of guardians on a per castle basis.
	// 1 - Soldier Guardian; 2 - Archer Guardian; 3 - Knight Guardian
	// Define the x spawn point for each uardian.
	// [0] = 1st guardian's x spawn point.
	// Define the y spawn point for each uardian.
	// [0] = 1st guardian's y spawn point.
	// Aldebaran (Luina) Castles
	if (strnpcinfo(2) == "aldeg_cas01") { 
		setarray .@guardiantype[0],1,2,2,2,2,3,3,3;
		setarray .@guardianposx[0],17,39,38,45,21,218,213,73;
		setarray .@guardianposy[0],218,208,196,228,194,24,24,70;
	}
	else if (strnpcinfo(2) == "aldeg_cas02") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],27,88,117,60,51,21,36,210;
		setarray .@guardianposy[0],184,43,46,202,183,177,183,7;
	}
	else if (strnpcinfo(2) == "aldeg_cas03") {
		setarray .@guardiantype[0],3,3,1,1,1,2,2,2;
		setarray .@guardianposx[0],90,116,86,116,64,212,195,110;
		setarray .@guardianposy[0],112,112,120,76,103,160,151,217;
	}
	else if (strnpcinfo(2) == "aldeg_cas04") {
		setarray .@guardiantype[0],2,2,2,1,1,1,3,3;
		setarray .@guardianposx[0],187,192,148,145,169,198,48,55;
		setarray .@guardianposy[0],100,42,88,209,53,77,72,88;
	}
	else if (strnpcinfo(2) == "aldeg_cas05") {
		setarray .@guardiantype[0],2,2,1,1,3,3,3,3;
		setarray .@guardianposx[0],51,188,157,157,27,145,156,41;
		setarray .@guardianposy[0],202,79,192,74,221,78,73,112;
	}
	// Geffen (Britoniah) Castles
	else if (strnpcinfo(2) == "gefg_cas01") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],67,184,62,36,50,50,189,200;
		setarray .@guardianposy[0],179,20,41,186,186,67,41,167;
	}
	else if (strnpcinfo(2) == "gefg_cas02") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],64,56,166,35,20,19,166,159;
		setarray .@guardianposy[0],168,41,25,148,150,41,42,188;
	}
	else if (strnpcinfo(2) == "gefg_cas03") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],48,113,48,157,243,157,234,238;
		setarray .@guardianposy[0],176,214,207,62,41,45,25,160;
	}
	else if (strnpcinfo(2) == "gefg_cas04") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],53,31,49,29,147,57,160,148;
		setarray .@guardianposy[0],191,178,220,46,65,46,50,189;
	}
	else if (strnpcinfo(2) == "gefg_cas05") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],45,71,72,66,177,66,177,193;
		setarray .@guardianposy[0],149,163,142,47,50,17,35,166;
	}
	// Payon (Baulder) Castles
	else if (strnpcinfo(2) == "payg_cas01") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],229,225,222,99,65,36,51,138;
		setarray .@guardianposy[0],92,80,111,45,31,127,144,133;
	}
	else if (strnpcinfo(2) == "payg_cas02") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],237,228,210,57,42,287,264,27;
		setarray .@guardianposy[0],54,72,41,241,241,257,272,20;
	}
	else if (strnpcinfo(2) == "payg_cas03") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],245,269,36,41,39,19,37,268;
		setarray .@guardianposy[0],37,51,39,39,65,276,277,244;
	}
	else if (strnpcinfo(2) == "payg_cas04") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],251,232,231,32,32,35,36,270;
		setarray .@guardianposy[0],212,212,175,287,232,45,17,41;
	}
	else if (strnpcinfo(2) == "payg_cas05") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],19,33,266,266,263,263,250,36;
		setarray .@guardianposy[0],279,260,234,279,37,21,22,36;
	}
	// Prontera (Valkyrie Realms) Castles
	else if (strnpcinfo(2) == "prtg_cas01") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],182,182,153,59,50,184,196,107;
		setarray .@guardianposy[0],62,116,86,28,36,183,189,179;
	}
	else if (strnpcinfo(2) == "prtg_cas02") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],161,153,178,71,49,64,7,75;
		setarray .@guardianposy[0],161,161,44,75,28,186,196,175;
	}
	else if (strnpcinfo(2) == "prtg_cas03") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],191,137,45,50,41,191,179,191;
		setarray .@guardianposy[0],190,190,99,87,87,42,43,72;
	}
	else if (strnpcinfo(2) == "prtg_cas04") {
		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
		setarray .@guardianposx[0],276,274,246,38,29,33,78,36;
		setarray .@guardianposy[0],14,35,246,240,240,258,48,61;
	}
	else if (strnpcinfo(2) == "prtg_cas05") {
		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
		setarray .@guardianposx[0],266,287,245,236,251,278,32,44;
		setarray .@guardianposy[0],262,280,250,63,63,253,253,248;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	// Kill all existing guardians before spawning new ones.
	// This should prevent duplicating Guardians when char Server disconnects.
	killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianDied";

	for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) {
		set .@UseGID,.@i + 10;
		if (.@guardiantype[.@i] == 1) { set .@type,1287; }
		else if (.@guardiantype[.@i] == 2) { set .@type,1285; }
		else { set .@type,1286; }
		if (GetCastleData(strnpcinfo(2),.@UseGID)) {
			guardian strnpcinfo(2),.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@i;
		}
	}
	end;

OnGuardianDied:
	end;
}

// Treasure Room Spawn Template
//============================================================
-	script	Gld_Trea_Spawn::Gld_Trea_Spawn	-1,{
	end;

OnClock0001:
	// Do nothing if this script is the template.
	if (strnpcinfo(1) == "Gld_Trea_Spawn") end;
	
	set .@GID, GetCastleData(strnpcinfo(2),1);
	
	// If there is no owner, do nothing.
	if (!.@GID) end;

	// Is there Economy in this castle?
	set .@Treasure,GetCastleData(strnpcinfo(2),2)/5+4;

	//setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
	// Set information
	if (strnpcinfo(2) == "aldeg_cas01") {
		set .@treasurebox,1324;
		setarray .@treasurex[0],115,122,115,122,116,117,118,119,120,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116;
		setarray .@treasurey[0],226,226,219,219,225,225,225,225,225,225,224,223,222,221,220,220,220,220,220,220,221,222,223,224;
	}
	else if (strnpcinfo(2) == "aldeg_cas02") {
		set .@treasurebox,1326;
		setarray .@treasurex[0],134,135,135,134,132,133,134,135,136,137,137,137,137,137,137,136,135,134,133,132,132,132,132,132;
		setarray .@treasurey[0],231,231,230,230,233,233,233,233,233,233,232,231,230,229,228,228,228,228,228,228,229,230,231,232;
	}
	else if (strnpcinfo(2) == "aldeg_cas03") {
		set .@treasurebox,1328;
		setarray .@treasurex[0],224,225,225,224,222,223,224,225,226,227,227,227,227,227,227,226,225,224,223,222,222,222,222,222;
		setarray .@treasurey[0],269,269,268,268,271,271,271,271,271,271,270,269,268,267,266,266,266,266,266,266,267,268,269,270;
	}
	else if (strnpcinfo(2) == "aldeg_cas04") {
		set .@treasurebox,1330;
		setarray .@treasurex[0],84,85,85,84,82,83,84,85,86,87,87,87,87,87,87,86,85,84,83,82,82,82,82,82;
		setarray .@treasurey[0],13,13,12,12,15,15,15,15,15,15,14,13,12,11,10,10,10,10,10,10,11,12,13,14;
	}
	else if (strnpcinfo(2) == "aldeg_cas05") {
		set .@treasurebox,1332;
		setarray .@treasurex[0],61,62,62,61,59,60,61,62,63,64,64,64,64,64,64,63,62,61,60,59,59,59,59,59;
		setarray .@treasurey[0],12,12,11,11,14,14,14,14,14,14,13,12,11,10,9,9,9,9,9,9,10,11,12,13;
	}
	else if (strnpcinfo(2) == "gefg_cas01") {
		set .@treasurebox,1334;
		setarray .@treasurex[0],153,154,154,153,151,152,153,154,155,156,156,156,156,156,156,155,154,153,152,151,151,151,151,151;
		setarray .@treasurey[0],113,113,112,112,115,115,115,115,115,115,114,113,112,111,110,110,110,110,110,110,111,112,113,114;
	}
	else if (strnpcinfo(2) == "gefg_cas02") {
		set .@treasurebox,1336;
		setarray .@treasurex[0],139,140,140,139,137,138,139,140,141,142,142,142,142,142,142,141,140,139,138,137,137,137,137,137;
		setarray .@treasurey[0],115,115,114,114,117,117,117,117,117,117,116,115,114,113,112,112,112,112,112,112,113,114,115,116;
	}
	else if (strnpcinfo(2) == "gefg_cas03") {
		set .@treasurebox,1338;
		setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267;
		setarray .@treasurey[0],291,291,290,290,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288,288,289,290,291,292;
	}
	else if (strnpcinfo(2) == "gefg_cas04") {
		set .@treasurebox,1340;
		setarray .@treasurex[0],115,116,116,115,113,114,115,116,117,118,118,118,118,118,118,117,116,115,114,113,113,113,113,113;
		setarray .@treasurey[0],119,119,118,118,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116,116,117,118,119,120;
	}
	else if (strnpcinfo(2) == "gefg_cas05") {
		set .@treasurebox,1342;
		setarray .@treasurex[0],143,144,144,143,141,142,143,144,145,146,146,146,146,146,146,145,144,143,142,141,141,141,141,141;
		setarray .@treasurey[0],110,110,109,109,112,112,112,112,112,112,111,110,109,108,107,107,107,107,107,107,108,109,110,111;
	}
	else if (strnpcinfo(2) == "payg_cas01") {
		set .@treasurebox,1344;
		setarray .@treasurex[0],289,292,292,289,288,289,290,291,292,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288;
		setarray .@treasurey[0],10,10,7,7,11,11,11,11,11,11,10,9,8,7,6,6,6,6,6,6,7,8,9,10;
	}
	else if (strnpcinfo(2) == "payg_cas02") {
		set .@treasurebox,1346;
		setarray .@treasurex[0],143,146,146,143,142,143,144,145,146,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142;
		setarray .@treasurey[0],146,146,143,143,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142,142,143,144,145,146;
	}
	else if (strnpcinfo(2) == "payg_cas03") {
		set .@treasurebox,1348;
		setarray .@treasurex[0],158,159,159,158,156,157,158,159,160,161,161,161,161,161,161,160,159,158,157,156,156,156,156,156;
		setarray .@treasurey[0],169,169,168,168,171,171,171,171,171,171,170,169,168,167,166,166,166,166,166,166,167,168,169,170;
	}
	else if (strnpcinfo(2) == "payg_cas04") {
		set .@treasurebox,1350;
		setarray .@treasurex[0],146,147,147,146,144,145,146,147,148,149,149,149,149,149,149,148,147,146,145,144,144,144,144,144;
		setarray .@treasurey[0],48,48,47,47,50,50,50,50,50,50,49,48,47,46,45,45,45,45,45,45,46,47,48,49;
	}
	else if (strnpcinfo(2) == "payg_cas05") {
		set .@treasurebox,1352;
		setarray .@treasurex[0],155,158,158,155,154,155,156,157,158,159,159,159,159,159,159,158,157,156,155,154,154,154,154,154;
		setarray .@treasurey[0],134,134,131,131,135,135,135,135,135,135,134,133,132,131,130,130,130,130,130,130,131,132,133,134;
	}
	else if (strnpcinfo(2) == "prtg_cas01") {
		set .@treasurebox,1354;
		setarray .@treasurex[0],10,11,11,10,8,9,10,11,12,13,13,13,13,13,13,12,11,10,9,8,8,8,8,8;
		setarray .@treasurey[0],209,209,208,208,211,211,211,211,211,211,210,209,208,207,206,206,206,206,206,206,207,208,209,210;
	}
	else if (strnpcinfo(2) == "prtg_cas02") {
		set .@treasurebox,1356;
		setarray .@treasurex[0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,202,201,200,199,199,199,199,199;
		setarray .@treasurey[0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,225,225,225,225,226,227,228,229;
	}
	else if (strnpcinfo(2) == "prtg_cas03") {
		set .@treasurebox,1358;
		setarray .@treasurex[0],187,188,188,187,185,186,187,188,189,190,190,190,190,190,190,189,188,187,186,185,185,185,185,185;
		setarray .@treasurey[0],132,132,131,131,134,134,134,134,134,134,133,132,131,130,129,129,129,129,129,129,130,131,132,133;
	}
	else if (strnpcinfo(2) == "prtg_cas04") {
		set .@treasurebox,1360;
		setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267;
		setarray .@treasurey[0],162,162,161,161,164,164,164,164,164,164,163,162,161,160,159,159,159,159,159,159,160,161,162,163;
	}
	else if (strnpcinfo(2) == "prtg_cas05") {
		set .@treasurebox,1362;
		setarray .@treasurex[0],275,276,276,275,273,274,275,276,277,278,278,278,278,278,278,277,276,275,274,273,273,273,273,273;
		setarray .@treasurey[0],178,178,177,177,180,180,180,180,180,180,179,178,177,176,175,175,175,175,175,175,176,177,178,179;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	// Apply investment to Eco. and Def. Only happens if there were investments made.
	// Permanent Development can only happen once per day.
	if (GetCastleData(strnpcinfo(2),4)) {
		set .@Economy,GetCastleData(strnpcinfo(2),2);
		SetCastleData strnpcinfo(2),2,.@Economy + GetCastleData(strnpcinfo(2),4) + (rand(2) && getgdskilllv(.@GID,10014));
		if (GetCastleData(strnpcinfo(2),2) > 100) SetCastleData strnpcinfo(2),2,100;
	}
	if (GetCastleData(strnpcinfo(2),5)) {
		set .@Defence,GetCastleData(strnpcinfo(2),3);
		SetCastleData strnpcinfo(2),3,.@Defence + GetCastleData(strnpcinfo(2),5);
		if (GetCastleData(strnpcinfo(2),3) > 100) SetCastleData strnpcinfo(2),3,100;
	}
	// Reset daily investment limits.
	setcastledata strnpcinfo(2),4,0;
	setcastledata strnpcinfo(2),5,0;

	// Spawn boxes in proper order.
	for (set .@i,0; .@i < .@Treasure ; set .@i,.@i+1) {
		// set treasure box ID
		set .@boxid, .@treasurebox + (.@i+2) % 2;
		set .@box,1 << .@i;
		// Spawn or do not spawn chests if one already exists.
		if ((getd("$@"+strnpcinfo(2)+"_treasure") & .@box) == 0) {
			monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",
				F_Rand(1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362),
				1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i;
			setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box;
		}
	}
	end;

// Individual "You killed a chest" events to ensure proper spawning at the change of day.
OnTreasureDied0:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1;
	end;
OnTreasureDied1:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2;
	end;
OnTreasureDied2:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4;
	end;
OnTreasureDied3:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8;
	end;
OnTreasureDied4:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16;
	end;
OnTreasureDied5:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32;
	end;
OnTreasureDied6:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~64;
	end;
OnTreasureDied7:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~128;
	end;
OnTreasureDied8:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~256;
	end;
OnTreasureDied9:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~512;
	end;
OnTreasureDied10:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1024;
	end;
OnTreasureDied11:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2048;
	end;
OnTreasureDied12:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4096;
	end;
OnTreasureDied13:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8192;
	end;
OnTreasureDied14:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16384;
	end;
OnTreasureDied15:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32768;
	end;
OnTreasureDied16:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~65536;
	end;
OnTreasureDied17:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~131072;
	end;
OnTreasureDied18:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~262144;
	end;
OnTreasureDied19:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~524288;
	end;
OnTreasureDied20:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1048576;
	end;
OnTreasureDied21:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2097152;
	end;
OnTreasureDied22:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4194304;
	end;
OnTreasureDied23:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8388608;
	end;
}

 

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On 6/6/2018 at 5:31 PM, Jade said:

here's the one that you've suggested .... 


//===== rAthena Script =======================================
//= War of Emperium Guild Template File
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 2.0
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= [Official Conversion]
//= ----------------------------------------------------------
//= - THIS FILE IS REQUIRED FOR GUILD CASTLES TO FUNCTION.
//= ----------------------------------------------------------
//= - Enables AGIT Manager inside Guild Strongholds.
//=   Visible Name required: Agit
//=   Manages the various functions used in and out of WoE.
//=
//= - Enables Stewards inside Guild Strongholds which let's
//=   the guild master invest in Defense and Economy, and
//=   to summon guardians, a Kafra, and enter master's room.
//=
//= - Guardian Spawning Template
//=   Visible Name required: Guardian
//=   Spawn guardians when guild castle data is recieved.
//=
//= - Enables Kafra Services inside Guild Strongholds.
//=   Visible Name required: Kafra Employee
//=   Storage, Guild Storage, Teleport Service, Cart rental.
//=
//= - Treasure Chest spawning.
//=   Chests will NOT be saved anymore in the event of crashes.
//=   Treasures will NOT spawn on a location that already has
//=   treasure chest spawned.
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Daily investement will now be reset. [L0ne_W0lf]
//=     Template will no longer try to spawn chests.
//= 1.2 Fixed Eco Invest option charging twice. [L0ne_W0lf]
//= 1.3 Fixed a loading flag emblem for Payon 1. [L0ne_W0lf]
//=     Fixed two typos regarding Guild Steward name.
//= 1.4 Fixed a typo in defense investment. [L0ne_W0lf]
//= 1.5 Fixed spawn point of the emperium in Payon 1. [L0ne_W0lf]
//=     Double-investing doubles the price now.
//= 1.6 Corrected Zeny check when summoning guardians. [L0ne_W0lf]
//=     Corrected cost for investing, thanks to Ai4rei.
//=     Second invest is now quadruple the value of the first
//=     Investing now happens at the turn of the day.
//= 1.6a Corrected conditions in the new investing blocks. [L0ne_W0lf]
//= 1.6b Moved where investments are added to eco/def. [L0ne_W0lf]
//= 1.7 Updated Agitbreak announcements, added bc_woe [L0ne_W0lf]
//=     and added extended anouncement format for mapannounce.
//= 1.8 Fixed a possible exploit in guild castle investment. [Brian]
//= 1.9 Partially rewrote Script. [Masao]
//= 1.9a Fixed incorrect setcastledata parameter. [Euphy]
//= 2.0 Fixed an issue where Castle Manager couldn't be fired. [Joseph]
//============================================================

// WoE : Main Functions
//============================================================
-	script	Gld_Agit_Manager::Gld_Agit_Manager	-1,{
	end;

// War of Emperium has started.
OnAgitStart:
	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
	MapRespawnGuildID strnpcinfo(2),GetCastleData(strnpcinfo(2),1),6;
	GvgOn strnpcinfo(2);

// Spawn (fall through), or respawn the Emperium once it has been broken.
OnStartArena:
	// OnAgitStart will fall through and spawn the Emperium.
	if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; }
	else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; }
	else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; }
	else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; }
	else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; }
	else if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; }
	else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; }
	else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }
	else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }
	else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }
	else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; }
	else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }
	else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; }
	else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }
	else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; }
	else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }
	else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }
	else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }
	else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }
	else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }
	// Add custom Guild Castles here.
	else {
		end;
	}
	if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) {
		monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak";
	}
	end;

// The Emperium has been broken.
OnAgitBreak:
	set .@GID,getcharid(2);
	// Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen)
	if (.@GID <= 0) {
		set .@notice$,"Character "+strcharinfo(0)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(2)+" while guildless. No data will be saved and Emperium respawned.";
 		logmes .@notice$; debugmes .@notice$;
		donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
		end;
	}
	// Adjust Economy Invest Level for Castle
	set .@Economy,GetCastleData(strnpcinfo(2),2) - 5;
	if (.@Economy < 0) set .@Economy, 0;
	SetCastleData strnpcinfo(2), 2, .@Economy;
	// Adjust Defense Invest Level for Castle
	set .@Defence,GetCastleData(strnpcinfo(2),3) - 5;
	if (.@Defence < 0) set .@Defence, 0;
	SetCastleData strnpcinfo(2), 3, .@Defence;

	// Set new Castle Occupant
	SetCastleData strnpcinfo(2),1, .@GID;

	// Announce that the Emperium is destroyed, and respawn all but new castle-occupants.
	mapannounce strnpcinfo(2),"The emperium has been destroyed by " + strcharinfo(0),bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12;
	MapRespawnGuildID strnpcinfo(2),.@GID,6;

	// Refresh castle data, disable Kafra and reset Invest information.
	donpcevent strnpcinfo(0)+"::OnRecvCastle";
	disablenpc "Kafra Staff#"+strnpcinfo(2);
	for( set .@i, 4; .@i <= 9; set .@i, .@i+1 ) {
		SetCastleData strnpcinfo(2), .@i, 0;
	}
	// Erase Guardian Database information if the new owners do not have Guardian Research.
	if( getgdskilllv(.@GID,10002) == 0 ) {
		for( set .@i, 10; .@i <= 17; set .@i, .@i+1 ) {
			SetCastleData strnpcinfo(2), .@i, 0;
		}
	}
	// Respawn the Emperium, and display new owners.
	set .@breaker$, strcharinfo(0);
	sleep 500; // Slow down script execution slightly.
	if( agitcheck() )
		donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
	sleep 7000;
	announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by [ "+.@breaker$+" ] of the [" + getguildName(.@GID) + "] guild.",bc_all;
	end;

// War of Emperium has ended.
OnAgitEnd:
	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
	GvgOff strnpcinfo(2);
	// If the castle has no owner at the end of WoE, do not kill Emperium.
	if (GetCastleData(strnpcinfo(2),1)) {
		KillMonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak";
	}
	end;

// Occupying Guild has been disbanded.
OnGuildBreak:
	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
	// Kill guardians, disable the Kafra, and set owner to 0.
	killmonster strnpcinfo(2),"Guardian#"+strnpcinfo(2)+"::OnGuardianDied";
	disablenpc "Kafra Staff#"+strnpcinfo(2);
	SetCastleData strnpcinfo(2),1,0;
	// Wait before refreshing guild information.
	sleep 7000;
	Announce "Guild Base [" + GetCastleName(strnpcinfo(2)) + "] has been abandoned.",0;
	donpcevent strnpcinfo(0)+"::OnRecvCastle";
	end;

OnAgitInit:
OnRecvCastle:
	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
	// Spawn Monsters if the castle is empty.
	set .@GID, GetCastleData(strnpcinfo(2),1);
	if (.@GID == 0) {
		killmonsterall strnpcinfo(2);
		/*if (compare(strnpcinfo(2),"aldeg")) {
			// Normal Spawns
			monster strnpcinfo(2),0,0,"Evil Druid",1117,10;
			monster strnpcinfo(2),0,0,"Khalitzburg",1132,4;
			monster strnpcinfo(2),0,0,"Abysmal Knight",1219,2;
			monster strnpcinfo(2),0,0,"Executioner",1205,1;
			monster strnpcinfo(2),0,0,"Penomena",1216,10;
			monster strnpcinfo(2),0,0,"Alarm",1193,18;
			monster strnpcinfo(2),0,0,"Clock",1269,9;
			monster strnpcinfo(2),0,0,"Raydric Archer",1276,7;
			monster strnpcinfo(2),0,0,"Wanderer",1208,3;
			monster strnpcinfo(2),0,0,"Alice",1275,1;
			monster strnpcinfo(2),0,0,"Bloody Knight",1268,1;
			monster strnpcinfo(2),0,0,"Dark Lord",1272,1;
			// Set Emperium room spawn coordinates and spawn monsters.
			if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; }
			else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; }
			else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; }
			else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; }
			else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; }
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Dark Lord",1272,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Tower Keeper",1270,4;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Bloody Knight",1268,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
		}
		else if (compare(strnpcinfo(2),"gefg")) {
			// Normal Spawns
			monster strnpcinfo(2),0,0,"Evil Druid",1117,10;
			monster strnpcinfo(2),0,0,"Wind Ghost",1263,11;
			monster strnpcinfo(2),0,0,"Bathory",1102,10;
			monster strnpcinfo(2),0,0,"Jakk",1130,10;
			monster strnpcinfo(2),0,0,"Marduk",1140,20;
			monster strnpcinfo(2),0,0,"Raydric",1163,9;
			monster strnpcinfo(2),0,0,"Alice",1275,1;
			monster strnpcinfo(2),0,0,"Abysmal Knight",1219,1;
			monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1;
			monster strnpcinfo(2),0,0,"Phreeoni",1159,1;
			// Set Emperium room spawn coordinates and spawn monsters.
			if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; }
			else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; }
			else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }
			else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }
			else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10;
		}
		else if (compare(strnpcinfo(2),"payg")) {
			// Normal Spawns
			monster strnpcinfo(2),0,0,"Greatest General",1277,9;
			monster strnpcinfo(2),0,0,"Wanderer",1208,10;
			monster strnpcinfo(2),0,0,"Mutant Dragonoid",1262,5;
			monster strnpcinfo(2),0,0,"Bathory",1102,5;
			monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1;
			monster strnpcinfo(2),0,0,"Eddga",1115,1;
			monster strnpcinfo(2),0,0,"Horong",1129,11;
			monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;
			monster strnpcinfo(2),0,0,"Kobold Archer",1282,4;
			monster strnpcinfo(2),0,0,"Gargoyle",1253,5;
			// Set Emperium room spawn coordinates and spawn monsters.
			if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; }
			else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }
			else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; }
			else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }
			else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; }
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Eddga",1115,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Wanderer",1208,6;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
		}
		else if (compare(strnpcinfo(2),"prtg")) {
			// Normal Spawns
			monster strnpcinfo(2),0,0,"Raydric",1163,1;
			monster strnpcinfo(2),0,0,"Khalitzburg",1132,10;
			monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5;
			monster strnpcinfo(2),0,0,"Bloody Knight",1268,5;
			monster strnpcinfo(2),0,0,"Stormy Knight",1251,1;
			monster strnpcinfo(2),0,0,"Hatii",1252,1;
			monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;
			monster strnpcinfo(2),0,0,"Gryphon",1259,2;
			monster strnpcinfo(2),0,0,"Chimera",1283,3;
			monster strnpcinfo(2),0,0,"Alice",1275,1;
			monster strnpcinfo(2),0,0,"Zealotus",1200,1;
			// Set Emperium room spawn coordinates and spawn monsters.
			if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }
			else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }
			else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }
			else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }
			else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
		}
		// Add custom Guild Castles here.
		else {
			end;
		}*/
		donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
		// Disable Kafra Staff...
		disablenpc "Kafra Staff#"+strnpcinfo(2);
		end;
	}
	else {
		// Otherwise place the guild emblem on flags.
		if (strnpcinfo(2) == "aldeg_cas01") { donpcevent "::OnRecvCastleA01"; }
		else if (strnpcinfo(2) == "aldeg_cas02") { donpcevent "::OnRecvCastleA02"; }
		else if (strnpcinfo(2) == "aldeg_cas03") { donpcevent "::OnRecvCastleA03"; }
		else if (strnpcinfo(2) == "aldeg_cas04") { donpcevent "::OnRecvCastleA04"; }
		else if (strnpcinfo(2) == "aldeg_cas05") { donpcevent "::OnRecvCastleA05"; }
		else if (strnpcinfo(2) == "gefg_cas01") { donpcevent "::OnRecvCastleG01"; }
		else if (strnpcinfo(2) == "gefg_cas02") { donpcevent "::OnRecvCastleG02"; }
		else if (strnpcinfo(2) == "gefg_cas03") { donpcevent "::OnRecvCastleG03"; }
		else if (strnpcinfo(2) == "gefg_cas04") { donpcevent "::OnRecvCastleG04"; }
		else if (strnpcinfo(2) == "gefg_cas05") { donpcevent "::OnRecvCastleG05"; }
		else if (strnpcinfo(2) == "payg_cas01") { donpcevent "::OnRecvCastlePy01"; }
		else if (strnpcinfo(2) == "payg_cas02") { donpcevent "::OnRecvCastlePy02"; }
		else if (strnpcinfo(2) == "payg_cas03") { donpcevent "::OnRecvCastlePy03"; }
		else if (strnpcinfo(2) == "payg_cas04") { donpcevent "::OnRecvCastlePy04"; }
		else if (strnpcinfo(2) == "payg_cas05") { donpcevent "::OnRecvCastlePy05"; }
		else if (strnpcinfo(2) == "prtg_cas01") { donpcevent "::OnRecvCastlePt01"; }
		else if (strnpcinfo(2) == "prtg_cas02") { donpcevent "::OnRecvCastlePt02"; }
		else if (strnpcinfo(2) == "prtg_cas03") { donpcevent "::OnRecvCastlePt03"; }
		else if (strnpcinfo(2) == "prtg_cas04") { donpcevent "::OnRecvCastlePt04"; }
		else if (strnpcinfo(2) == "prtg_cas05") { donpcevent "::OnRecvCastlePt05"; }
		// Add custom Guild Castles here.
		else {
			end;
		}
		// And load purchased Guardian in castles.
		donpcevent "Guardian#"+strnpcinfo(2)+"::OnSpawnGuardians";
		// And display Kafra if purchased.
		if (GetCastleData(strnpcinfo(2),9) < 1) disablenpc "Kafra Staff#"+strnpcinfo(2);
	}
	end;
}

// WoE : Guild Kafras
//============================================================
-	script	Kafra Staff#woe::guildkafra	-1,{

	set .@GID,GetCastleData(strnpcinfo(2),1);

	if (compare(strnpcinfo(2),"aldeg")) {
		setarray .@destination$[0],"Al De Baran","aldebaran";
		setarray .@coordinates[0],132,103;
	}
	else if (compare(strnpcinfo(2),"gefg")) {
		setarray .@destination$[0],"Geffen","geffen";
		setarray .@coordinates[0],120,39;
	}
	else if (compare(strnpcinfo(2),"payg")) {
		setarray .@destination$[0],"Payon","payon";
		setarray .@coordinates[0],70,100;
	}
	else if (compare(strnpcinfo(2),"prtg")) {
		setarray .@destination$[0],"Prontera","prontera";
		setarray .@coordinates[0],278,211;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	cutin "kafra_01",2;
	if (getcharid(2) == .@GID) {
		mes "[Kafra Employee]";
		mes "Welcome. ^ff0000" + GetGuildName(.@GID) + "^000000 Member.";
		mes "The Kafra Corporation will stay with you wherever you go.";
		next;
		switch (select("Use Storage:Use Teleport Service:Rent a Pushcart:Cancel")) {
		case 1:
			if(!callfunc("F_CanOpenStorage")){
				mes "[Kafra Employee]";
				mes "I'm sorry, but you";
				mes "need the Novice's";
				mes "Basic Skill Level 6 to";
				mes "use the Storage Service.";
				close2;
				cutin "",255;
				end;
			}
			mes "[Kafra Employee]";
			mes "Here, let me open";
			mes "your Storage for you.";
			mes "Thank you for using";
			mes "the Kafra Service.";
			close2;
			cutin "",255;
			openstorage;
			end;
		case 2:
			mes "[Kafra Employee]";
			mes "Please choose";
			mes "your destination.";
			next;
			switch (select(.@destination$+" -> 200z:Cancel")) {
			case 1:
				if (Zeny < 200) {
					mes "[Kafra Employee]";
					mes "I'm sorry, but you don't have";
					mes "enough zeny for the Teleport";
					mes "Service. The fee to teleport";
					mes "to "+.@destination$+" is 200 zeny.";
					close2;
					cutin "",255;
					end;
				}
				set Zeny, Zeny - 200;
				set RESRVPTS,RESRVPTS+20;
				close2;
				warp .@destination$[1],.@coordinates[0],.@coordinates[1];
				end;
			case 2:
				close2;
				cutin "",255;
				end;
			}
		case 3:
			if (BaseClass != Job_Merchant) {
				mes "[Kafra Employee]";
				mes "I'm sorry, but the";
				mes "Pushcart rental service";
				mes "is only available to Merchants,";
				mes "Blacksmiths, Master Smiths,";
				mes "Alchemists, Biochemists,";
				mes "Mechanics and Geneticists.";
				close2;
				cutin "",255;
				end;
			}
			if (checkcart()) {
				mes "[Kafra Employee]";
				mes "You already have";
				mes "a Pushcart equipped.";
				mes "Unfortunately, we can't";
				mes "rent more than one to";
				mes "each customer at a time.";
				close2;
				cutin "",255;
				end;
			}
			mes "[Kafra Employee]";
			mes "The Pushcart rental";
			mes "fee is 800 zeny. Would";
			mes "you like to rent a Pushcart?";
			next;
			switch (select("Rent a Pushcart.:Cancel")) {
			case 1:
				if (Zeny < 800) {
					mes "[Kafra Employee]";
					mes "I'm sorry, but you";
					mes "don't have enough";
					mes "zeny to pay the Pushcart";
					mes "rental fee of 800 zeny.";
					close2;
					cutin "",255;
					end;
				}
				set RESRVPTS,RESRVPTS+80;
				set Zeny, Zeny - 800;
				setcart;
				close2;
				cutin "",255;
				end;
			case 2:
				close2;
				cutin "",255;
				end;
			}
		case 4:
			mes "[Kafra Employee]";
			mes "We, here at Kafra Corporation,";
			mes "are always endeavoring to provide you with the best services. We hope that we meet your adventuring needs and standards of excellence.";
			close2;
			cutin "",255;
			end;
		}
	}
	mes "[Kafra Employee]";
	mes "I am instructed to only offer my services to the ^ff0000"+GetGuildName(.@GID)+"^000000 Guild. Please try another Kafra Employee around here. Sorry for the inconvenience.";
	close2;
	cutin "",255;
	end;
}

// WoE : Castle Managers
//============================================================
-	script	Castle Manager#cm::cm	-1,{

	set .@GID,GetCastleData(strnpcinfo(2),1);

	// .@guardiantype = Defines the types of guardians per castle basis.
	// 1 - Soldier Guardian, 2 - Archer Guardian, 3 - Knight Guardian
	// .@guardianposx = Define the x spawn point for each uardian.
	// [0] = 1st guardian's x spawn point.
	// .@guardianposy = Define the y spawn point for each guardian.
	// [0] = 1st guardian's y spawn point.
	// .@masterroom = Defines the coordinates of the Treasure Room.
	if (strnpcinfo(2) == "aldeg_cas01") { 
		setarray .@guardiantype[0],1,2,2,2,2,3,3,3;
		setarray .@guardianposx[0],17,39,38,45,21,218,213,73;
		setarray .@guardianposy[0],218,208,196,228,194,24,24,70;
		setarray .@masterroom[0],113,223;
	}
	else if (strnpcinfo(2) == "aldeg_cas02") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],27,88,117,60,51,21,36,210;
		setarray .@guardianposy[0],184,43,46,202,183,177,183,7;
		setarray .@masterroom[0],134,225;
	}
	else if (strnpcinfo(2) == "aldeg_cas03") {
		setarray .@guardiantype[0],3,3,1,1,1,2,2,2;
		setarray .@guardianposx[0],90,116,86,116,64,212,195,110;
		setarray .@guardianposy[0],112,112,120,76,103,160,151,217;
		setarray .@masterroom[0],229,267;
	}
	else if (strnpcinfo(2) == "aldeg_cas04") {
		setarray .@guardiantype[0],2,2,2,1,1,1,3,3;
		setarray .@guardianposx[0],187,192,148,145,169,198,48,55;
		setarray .@guardianposy[0],100,42,88,209,53,77,72,88;
		setarray .@masterroom[0],83,17;
	}
	else if (strnpcinfo(2) == "aldeg_cas05") {
		setarray .@guardiantype[0],2,2,1,1,3,3,3,3;
		setarray .@guardianposx[0],51,188,157,157,27,145,156,41;
		setarray .@guardianposy[0],202,79,192,74,221,78,73,112;
		setarray .@masterroom[0],64,8;
	}
	// Geffen (Britoniah) Castles
	else if (strnpcinfo(2) == "gefg_cas01") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],67,184,62,36,50,50,189,200;
		setarray .@guardianposy[0],179,20,41,186,186,67,41,167;
		setarray .@masterroom[0],152,117;
	}
	else if (strnpcinfo(2) == "gefg_cas02") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],64,56,166,35,20,19,166,159;
		setarray .@guardianposy[0],168,41,25,148,150,41,42,188;
		setarray .@masterroom[0],145,115;
	}
	else if (strnpcinfo(2) == "gefg_cas03") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],48,113,48,157,243,157,234,238;
		setarray .@guardianposy[0],176,214,207,62,41,45,25,160;
		setarray .@masterroom[0],275,289;
	}
	else if (strnpcinfo(2) == "gefg_cas04") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],53,31,49,29,147,57,160,148;
		setarray .@guardianposy[0],191,178,220,46,65,46,50,189;
		setarray .@masterroom[0],116,123;
	}
	else if (strnpcinfo(2) == "gefg_cas05") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],45,71,72,66,177,66,177,193;
		setarray .@guardianposy[0],149,163,142,47,50,17,35,166;
		setarray .@masterroom[0],149,106;
	}
	// Payon (Baulder) Castles
	else if (strnpcinfo(2) == "payg_cas01") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],229,225,222,99,65,36,51,138;
		setarray .@guardianposy[0],92,80,111,45,31,127,144,133;
		setarray .@masterroom[0],295,8;
	}
	else if (strnpcinfo(2) == "payg_cas02") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],237,228,210,57,42,287,264,27;
		setarray .@guardianposy[0],54,72,41,241,241,257,272,20;
		setarray .@masterroom[0],141,149;
	}
	else if (strnpcinfo(2) == "payg_cas03") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],245,269,36,41,39,19,37,268;
		setarray .@guardianposy[0],37,51,39,39,65,276,277,244;
		setarray .@masterroom[0],163,167;
	}
	else if (strnpcinfo(2) == "payg_cas04") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],251,232,231,32,32,35,36,270;
		setarray .@guardianposy[0],212,212,175,287,232,45,17,41;
		setarray .@masterroom[0],151,47;
	}
	else if (strnpcinfo(2) == "payg_cas05") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],19,33,266,266,263,263,250,36;
		setarray .@guardianposy[0],279,260,234,279,37,21,22,36;
		setarray .@masterroom[0],153,137;
	}
	// Prontera (Valkyrie Realms) Castles
	else if (strnpcinfo(2) == "prtg_cas01") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],182,182,153,59,50,184,196,107;
		setarray .@guardianposy[0],62,116,86,28,36,183,189,179;
		setarray .@masterroom[0],15,209;
	}
	else if (strnpcinfo(2) == "prtg_cas02") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],161,153,178,71,49,64,7,75;
		setarray .@guardianposy[0],161,161,44,75,28,186,196,175;
		setarray .@masterroom[0],207,229;
	}
	else if (strnpcinfo(2) == "prtg_cas03") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],191,137,45,50,41,191,179,191;
		setarray .@guardianposy[0],190,190,99,87,87,42,43,72;
		setarray .@masterroom[0],190,130;
	}
	else if (strnpcinfo(2) == "prtg_cas04") {
		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
		setarray .@guardianposx[0],276,274,246,38,29,33,78,36;
		setarray .@guardianposy[0],14,35,246,240,240,258,48,61;
		setarray .@masterroom[0],275,160;
	}
	else if (strnpcinfo(2) == "prtg_cas05") {
		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
		setarray .@guardianposx[0],266,287,245,236,251,278,32,44;
		setarray .@guardianposy[0],262,280,250,63,63,253,253,248;
		setarray .@masterroom[0],281,176;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	if (.@GID == 0) {
		mes "["+strnpcinfo(1)+"]";
		mes "I have been waiting for a master to fulfill my destiny.";
		mes "Brave soul... fate will guide you towards your future...";
		close;
	}
	if (GetGuildMaster(.@GID) != strcharinfo(0)) {
		mes "["+strnpcinfo(1)+"]";
		mes "No matter how much you pester me, I'll still follow my master ^ff0000"+GetGuildMaster(.@GID)+"^000000. Where are the Guardians?! Send these ruffians away right now!";
		close;
	}
	mes "["+strnpcinfo(1)+"]";
	mes "Welcome. My honorable master, ^ff0000"+strcharinfo(0)+"^000000...";
	mes "Your humble servent, "+strnpcinfo(1)+", is here to serve you.";
	next;
	switch (select("Castle briefing:Invest in commercial growth:Invest in Castle Defenses:Summon Guardian:Hire / Fire a Kafra Employee:Go into Master's room")) {
	case 1:
		mes "["+strnpcinfo(1)+"]";
		mes "I will report the Castle briefing, Master.";
		mes " ";
		mes "^0000ffNow, the commercial growth level is "+GetCastleData(strnpcinfo(2),2)+".";
		if (GetCastleData(strnpcinfo(2),4)) {
			mes " You invested "+GetCastleData(strnpcinfo(2),4)+" times in past 1 day.";
		}
		mes " Now, the Castle Defense level is "+GetCastleData(strnpcinfo(2),3)+".^000000";
		if (GetCastleData(strnpcinfo(2),5)) {
			mes " ^0000ff- You invested "+GetCastleData(strnpcinfo(2),5)+" times in past 1 day.^000000";
		}
		mes " ";
		mes "That's all I have to report, Master.";
		close;
	case 2:
		set .@Economy,GetCastleData(strnpcinfo(2),2);
		if (.@Economy < 6) { set .@eco_invest,5000; }
		else if ((.@Economy >= 6) && (.@Economy <= 10)) { set .@eco_invest,10000; }
		else if ((.@Economy >= 11) && (.@Economy <= 15)) { set .@eco_invest,20000; }
		else if ((.@Economy >= 16) && (.@Economy <= 20)) { set .@eco_invest,35000; }
		else if ((.@Economy >= 21) && (.@Economy <= 25)) { set .@eco_invest,55000; }
		else if ((.@Economy >= 26) && (.@Economy <= 30)) { set .@eco_invest,80000; }
		else if ((.@Economy >= 31) && (.@Economy <= 35)) { set .@eco_invest,110000; }
		else if ((.@Economy >= 36) && (.@Economy <= 40)) { set .@eco_invest,145000; }
		else if ((.@Economy >= 41) && (.@Economy <= 45)) { set .@eco_invest,185000; }
		else if ((.@Economy >= 46) && (.@Economy <= 50)) { set .@eco_invest,230000; }
		else if ((.@Economy >= 51) && (.@Economy <= 55)) { set .@eco_invest,280000; }
		else if ((.@Economy >= 56) && (.@Economy <= 60)) { set .@eco_invest,335000; }
		else if ((.@Economy >= 61) && (.@Economy <= 65)) { set .@eco_invest,395000; }
		else if ((.@Economy >= 66) && (.@Economy <= 70)) { set .@eco_invest,460000; }
		else if ((.@Economy >= 71) && (.@Economy <= 75)) { set .@eco_invest,530000; }
		else if ((.@Economy >= 76) && (.@Economy <= 80)) { set .@eco_invest,605000; }
		else if ((.@Economy >= 81) && (.@Economy <= 85)) { set .@eco_invest,685000; }
		else if ((.@Economy >= 86) && (.@Economy <= 90)) { set .@eco_invest,770000; }
		else if ((.@Economy >= 91) && (.@Economy <= 95)) { set .@eco_invest,860000; }
		else if ((.@Economy >= 96) && (.@Economy <= 100)) { set .@eco_invest,955000; }
		//Quadruple the cost of investing if you've already invested once.
		if (GetCastleData(strnpcinfo(2),4)) {
			set .@eco_invest,.@eco_invest*4;
		}
		mes "["+strnpcinfo(1)+"]";
		mes "If you invest in commercial growth, the quantity of goods made by the guild will increase. Therfore, if you consider our future, investments will be a necessity.";
		mes " ";
		mes "Initially, you are able to invest just once but if you pay more money, you will be able to invest twice.";
		if (.@Economy >= 100) {
			mes " ";
			mes "^ff0000The commercial growth level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great economist like you, Master.^000000";
			close;
		}
		if (GetCastleData(strnpcinfo(2),4) >= 2) {
			mes " ";
			mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect riches of the guild to grow at a high rate.";
			close;
		}
		if (GetCastleData(strnpcinfo(2),4) == 0) {
			mes " ";
			mes "The current investment amount required is ^ff0000"+.@eco_invest+"^000000 zeny. Will you invest?";
		}
		else {
			mes " ";
			mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@eco_invest+"^000000 more zeny will be needed.";
		}
		next;
		switch (select("Invest in commercial growth:Cancel")) {
		case 1:
			if (Zeny < .@eco_invest) {
				mes "["+strnpcinfo(1)+"]";
				mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master.";
				close;
			}
			set Zeny, Zeny - .@eco_invest;
			SetCastleData strnpcinfo(2),4,GetCastleData(strnpcinfo(2),4)+1;
			mes "[ "+strnpcinfo(1)+"]";
			mes "We finished the investment safely. I expect that our growth level will be increased by tomorrow.";
			close;
		case 2:
			mes "["+strnpcinfo(1)+"]";
			mes "I'll do as you bid, my master... There is no hurry. We will do our best.";
			close;
		}
	case 3:
		set .@Defence,GetCastleData(strnpcinfo(2),3);
		if (.@Defence < 6) { set .@def_invest,10000; }
		else if ((.@Defence >= 6) && (.@Defence <= 10)) { set .@def_invest,20000; }
		else if ((.@Defence >= 11) && (.@Defence <= 15)) { set .@def_invest,40000; }
		else if ((.@Defence >= 16) && (.@Defence <= 20)) { set .@def_invest,70000; }
		else if ((.@Defence >= 21) && (.@Defence <= 25)) { set .@def_invest,110000; }
		else if ((.@Defence >= 26) && (.@Defence <= 30)) { set .@def_invest,160000; }
		else if ((.@Defence >= 31) && (.@Defence <= 35)) { set .@def_invest,220000; }
		else if ((.@Defence >= 36) && (.@Defence <= 40)) { set .@def_invest,290000; }
		else if ((.@Defence >= 41) && (.@Defence <= 45)) { set .@def_invest,370000; }
		else if ((.@Defence >= 46) && (.@Defence <= 50)) { set .@def_invest,460000; }
		else if ((.@Defence >= 51) && (.@Defence <= 55)) { set .@def_invest,560000; }
		else if ((.@Defence >= 56) && (.@Defence <= 60)) { set .@def_invest,670000; }
		else if ((.@Defence >= 61) && (.@Defence <= 65)) { set .@def_invest,790000; }
		else if ((.@Defence >= 66) && (.@Defence <= 70)) { set .@def_invest,920000; }
		else if ((.@Defence >= 71) && (.@Defence <= 75)) { set .@def_invest,1060000; }
		else if ((.@Defence >= 76) && (.@Defence <= 80)) { set .@def_invest,1210000; }
		else if ((.@Defence >= 81) && (.@Defence <= 85)) { set .@def_invest,1370000; }
		else if ((.@Defence >= 86) && (.@Defence <= 90)) { set .@def_invest,1540000; }
		else if ((.@Defence >= 91) && (.@Defence <= 95)) { set .@def_invest,1720000; }
		else if ((.@Defence >= 96) && (.@Defence <= 100)) { set .@def_invest,1910000; }
		//Quadruple the cost of investing if you've already invested once.
		if (GetCastleData(strnpcinfo(2),5)) {
			set .@def_invest,.@def_invest*4;
		}
		mes "["+strnpcinfo(1)+"]";
		mes "If you raise Castle Defenses, the durability of Guardians and the Emperium will increase. Therefore, if you consider our coming battles, some investment in this area will be required.";
		mes " ";
		mes "Originally you can invest just once but if you pay more money, you can invest twice.";
		if (.@Defence >= 100) {
			mes " ";
			mes "^ff0000But the Castle Defense level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great strategist like you, Master.^000000";
			close;
		}
		if (GetCastleData(strnpcinfo(2),5) >= 2) {
			mes " ";
			mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect the Defenses of the guild to grow at a high rate.";
			close;
		}
		if (GetCastleData(strnpcinfo(2),5) == 0) {
			mes " ";
			mes "The current investment amount required is ^ff0000"+.@def_invest+"^000000 zeny. Will you invest?";
		}
		else {
			mes " ";
			mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@def_invest+"^000000 more zeny will be needed.";
		}
		next;
		switch (select("Invest in Castle Defenses.:Cancel")) {
		case 1:
			if (Zeny < .@def_invest) {
				mes "["+strnpcinfo(1)+"]";
				mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master.";
				close;
			}
			set Zeny, Zeny - .@def_invest;
			SetCastleData strnpcinfo(2),5,GetCastleData(strnpcinfo(2),5)+1;
			mes "[ "+strnpcinfo(1)+"]";
			mes "We finished the investment safely. I expect that our Castle Defense level will be increased by tomorrow.";
			close;
		case 2:
			mes "["+strnpcinfo(1)+"]";
			mes "I'll do as you bid, my master... There is no hurry. We will do our best.";
			close;
		}
	case 4:
		mes "["+strnpcinfo(1)+"]";
		mes "Will you summon a Guardian? It'll be a protector to defend us loyally.";
		mes "Please select a guardian to defend us.";
		next;
		for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) {
			if (.@guardiantype[.@i] == 1) { set .@type$,"Guardian Soldier"; }
			else if (.@guardiantype[.@i] == 2) { set .@type$,"Guardian Archer"; }
			else { set .@type$,"Guardian Knight"; }
			if (guardianinfo(strnpcinfo(2),.@i,0)) {
				setarray .@gname$[.@i], .@type$ + " - Implemented (" + guardianinfo(strnpcinfo(2),.@i,2) + "/" + guardianinfo(strnpcinfo(2),.@i,1) + ")";
			}
			else {
				setarray .@gname$[.@i], .@type$ + " - Not Implemented";
			}
		}
		set .@menu$,.@gname$[0]+":"+.@gname$[1]+":"+.@gname$[2]+":"+.@gname$[3]+":"+.@gname$[4]+":"+.@gname$[5]+":"+.@gname$[6]+":"+.@gname$[7];
		set .@GDnum,select(.@menu$)+9;
		mes "["+strnpcinfo(1)+"]";
		mes "Will you summon the chosen guardian? 10,000 zeny are required to summon a Guardian.";
		next;
		switch (select("Summon:Cancel")) {
		case 1:
			if (getgdskilllv(.@GID,10002) == 0) {
				mes "["+strnpcinfo(1)+"]";
				mes "Master, we have not the resources to Summon the Guardian. If you want to accumulate them, you have to learn the Guild skill. We failed to summon the Guardian.";
				close;
			}
			if (GetCastleData(strnpcinfo(2),.@GDnum) == 1) {
				mes "["+strnpcinfo(1)+"]";
				mes "Master, you already have summoned that Guardian. We cannot summon another.";
				close;
			}
			if (Zeny < 10000) {
				mes "["+strnpcinfo(1)+"]";
				mes "Well... I'm sorry but we don't have funds to summon the Guardian. We failed to summon the Guardian.";
				close;
			}
			set Zeny, Zeny - 10000;
			SetCastleData strnpcinfo(2),.@GDnum,1; // mark as 'installed'
			set .@UseGID,.@GDnum - 10;
			if (.@guardiantype[.@UseGID] == 1) { set .@type,1287; }
			else if (.@guardiantype[.@UseGID] == 2) { set .@type,1285; }
			else { set .@type,1286; }
			guardian strnpcinfo(2),.@guardianposx[.@UseGID],.@guardianposy[.@UseGID],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@UseGID;
			mes "["+strnpcinfo(1)+"]";
			mes "We completed the summoning of the Guardian. Our defenses are now increased with it in place.";
			close;
		case 2:
			mes "["+strnpcinfo(1)+"]";
			mes "I did as you ordered. But please remember if you the have money to spare, it'll be better to set it up.";
			close;
		}
	case 5:
		if (GetCastleData(strnpcinfo(2),9) == 1) {
			mes "["+strnpcinfo(1)+"]";
			mes "We are currently hiring a Kafra Employee... Do you want to fire the Kafra Employee?";
			next;
			switch (select("Fire:Cancel")) {
			case 1:
				cutin "kafra_01",2;
				mes "[ Hired Kafra Employee ]";
				mes "I worked so hard... How can you do that, Master?... Please... Please reconsider... Check it again, Master... Please...";
				next;
				switch (select("Fire:Cancel")) {
				case 1:
					mes "[ Hired Kafra Employee ]";
					mes "Oh, my goodness! This is nonsense!";
					next;
					cutin "",255;
					break;
				case 2:
					mes "[ Hired Kafra Employee ]";
					mes "I'll work hard for you... Thank you!";
					close;
				}
				break;
			case 2:
				mes "["+strnpcinfo(1)+"]";
				mes "She worked hard in my opinion. It was a good decision to keep her.";
				close;
			}
			disablenpc "Kafra Staff#"+strnpcinfo(2);
			SetCastleData strnpcinfo(2),9,0;
			mes "["+strnpcinfo(1)+"]";
			mes "....";
			mes "I have discharged the Kafra Employee... But... are you unsatisfied with something?";
			close;
		}
		mes "["+strnpcinfo(1)+"]";
		mes "Will you contact the kafra Main Office and Hire a Employee for our Castle?";
		mes "^ff0000 10,000 zeny is required for their services. ";
		next;
		switch (select("Hire.:Cancel")) {
		case 1:
			if (getgdskilllv(.@GID,10001) == 0) {
				mes "["+strnpcinfo(1)+"]";
				mes "Master, we can't hire a Kafra Employee because we don't have a contract with the Kafra Main Office. If you want to obtain a contract with the Kafra Main Office, you will need to learn the Guild skill first.";
				close;
			}
			if (Zeny < 10000) {
				mes "["+strnpcinfo(1)+"]";
				mes "Well... I'm sorry but we don't have enough funds to hire a Kafra Employee.";
				close;
			}
			set Zeny, Zeny - 10000;
			enablenpc "Kafra Staff#"+strnpcinfo(2);
			SetCastleData strnpcinfo(2),9,1;
			mes "["+strnpcinfo(1)+"]";
			mes "We obtained a contract with the kafra Main Office, and hired a Kafra Employee.";
			next;
			cutin "kafra_01",2;
			mes "[ Hired Kafra Employee ]";
			mes "How do you do? I was dispatched from the Main Office.";
			mes "I'll do my best to not tarnish the reputation of the Guild.";
			next;
			cutin "",255;
			mes "["+strnpcinfo(1)+"]";
			mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee.";
			mes "It will be useful for our members.";
			close;
		case 2:
			mes "["+strnpcinfo(1)+"]";
			mes "I did as you ordered, but some of our members will be unhappy. It will be better to hire a Kafra Employee quickly.";
			close;
		}
	case 6:
		mes "["+strnpcinfo(1)+"]";
		mes "Do you want to visit the room where our valuables are stored?";
		mes "That room is restricted to you... you are the only one with access to it.";
		next;
		switch (select("Go into Master's room.:Cancel")) {
		case 1:
			mes "["+strnpcinfo(1)+"]";
			mes "I'll show you the secret path. Follow me...please.";
			mes "When you want to return here, please press the secret switch.";
			close2;
			warp strnpcinfo(2),.@masterroom[0],.@masterroom[1];
			end;
		case 2:
			mes "["+strnpcinfo(1)+"]";
			mes "Goods are produced once a day... if you don't remove them in time, they will not be produced anymore.";
			mes "Therefore, it will be better if you check up on them from time to time.";
			close;
		}
	}
}

// WoE : Guild Dungeon Entrances
//============================================================
-	script	Lever#gd::gdlever	-1,{

	set .@GID,GetCastleData(strnpcinfo(2),1);

	if (.@GID == 0) {
		mes "[Ringing Voice]";
		mes "'Those who overcome an ordeal shows a great deal of bravery... and will find their way to another ordeal.'";
		close;
	}

	if (compare(strnpcinfo(2),"aldeg")) {
		set .@destination$,"gld_dun02";
		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],32,122;
		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],79,30;
		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],165,38;
		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],160,148;
		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],103,169;
	}
	else if (compare(strnpcinfo(2),"gefg")) {
		set .@destination$,"gld_dun04";
		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],39,258;
		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],125,270;
		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],268,251;
		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,108;
		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],230,35;
	}
	else if (compare(strnpcinfo(2),"payg")) {
		set .@destination$,"gld_dun01";
		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],186,165;
		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],54,165;
		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],54,39;
		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],186,39;
		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],223,202;
	}
	else if (compare(strnpcinfo(2),"prtg")) {
		set .@destination$,"gld_dun03";
		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],28,251;
		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],164,268;
		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],164,179;
		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,203;
		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],199,28;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	mes "[Ringing Voice]";
	mes "'Only the truly brave can take the test.'";
	next;
	mes " ";
	mes "There's a small lever. Will you pull it?";
	next;
	if(select("Pull.:Don't pull.") == 1) {
		if (getcharid(2) == .@GID) {
			close2;
			warp .@destination$,.@coordinates[0],.@coordinates[1];
			end;
		}
		mes " ";
		mes "Nothing happened.";
		close;
	}
	close;
}

// Guardian Spawner Template
//============================================================
-	script	Gld_Guard_Template::Gld_Guard_Template	-1,{
// Spawn Guardians in castles
// When adding new castles, ensure that the coordinates coincide
// with the coordinates defined in the Guild Steward template.
OnSpawnGuardians:
	// Define the types of guardians on a per castle basis.
	// 1 - Soldier Guardian; 2 - Archer Guardian; 3 - Knight Guardian
	// Define the x spawn point for each uardian.
	// [0] = 1st guardian's x spawn point.
	// Define the y spawn point for each uardian.
	// [0] = 1st guardian's y spawn point.
	// Aldebaran (Luina) Castles
	if (strnpcinfo(2) == "aldeg_cas01") { 
		setarray .@guardiantype[0],1,2,2,2,2,3,3,3;
		setarray .@guardianposx[0],17,39,38,45,21,218,213,73;
		setarray .@guardianposy[0],218,208,196,228,194,24,24,70;
	}
	else if (strnpcinfo(2) == "aldeg_cas02") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],27,88,117,60,51,21,36,210;
		setarray .@guardianposy[0],184,43,46,202,183,177,183,7;
	}
	else if (strnpcinfo(2) == "aldeg_cas03") {
		setarray .@guardiantype[0],3,3,1,1,1,2,2,2;
		setarray .@guardianposx[0],90,116,86,116,64,212,195,110;
		setarray .@guardianposy[0],112,112,120,76,103,160,151,217;
	}
	else if (strnpcinfo(2) == "aldeg_cas04") {
		setarray .@guardiantype[0],2,2,2,1,1,1,3,3;
		setarray .@guardianposx[0],187,192,148,145,169,198,48,55;
		setarray .@guardianposy[0],100,42,88,209,53,77,72,88;
	}
	else if (strnpcinfo(2) == "aldeg_cas05") {
		setarray .@guardiantype[0],2,2,1,1,3,3,3,3;
		setarray .@guardianposx[0],51,188,157,157,27,145,156,41;
		setarray .@guardianposy[0],202,79,192,74,221,78,73,112;
	}
	// Geffen (Britoniah) Castles
	else if (strnpcinfo(2) == "gefg_cas01") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],67,184,62,36,50,50,189,200;
		setarray .@guardianposy[0],179,20,41,186,186,67,41,167;
	}
	else if (strnpcinfo(2) == "gefg_cas02") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],64,56,166,35,20,19,166,159;
		setarray .@guardianposy[0],168,41,25,148,150,41,42,188;
	}
	else if (strnpcinfo(2) == "gefg_cas03") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],48,113,48,157,243,157,234,238;
		setarray .@guardianposy[0],176,214,207,62,41,45,25,160;
	}
	else if (strnpcinfo(2) == "gefg_cas04") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],53,31,49,29,147,57,160,148;
		setarray .@guardianposy[0],191,178,220,46,65,46,50,189;
	}
	else if (strnpcinfo(2) == "gefg_cas05") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],45,71,72,66,177,66,177,193;
		setarray .@guardianposy[0],149,163,142,47,50,17,35,166;
	}
	// Payon (Baulder) Castles
	else if (strnpcinfo(2) == "payg_cas01") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],229,225,222,99,65,36,51,138;
		setarray .@guardianposy[0],92,80,111,45,31,127,144,133;
	}
	else if (strnpcinfo(2) == "payg_cas02") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],237,228,210,57,42,287,264,27;
		setarray .@guardianposy[0],54,72,41,241,241,257,272,20;
	}
	else if (strnpcinfo(2) == "payg_cas03") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],245,269,36,41,39,19,37,268;
		setarray .@guardianposy[0],37,51,39,39,65,276,277,244;
	}
	else if (strnpcinfo(2) == "payg_cas04") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],251,232,231,32,32,35,36,270;
		setarray .@guardianposy[0],212,212,175,287,232,45,17,41;
	}
	else if (strnpcinfo(2) == "payg_cas05") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],19,33,266,266,263,263,250,36;
		setarray .@guardianposy[0],279,260,234,279,37,21,22,36;
	}
	// Prontera (Valkyrie Realms) Castles
	else if (strnpcinfo(2) == "prtg_cas01") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],182,182,153,59,50,184,196,107;
		setarray .@guardianposy[0],62,116,86,28,36,183,189,179;
	}
	else if (strnpcinfo(2) == "prtg_cas02") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],161,153,178,71,49,64,7,75;
		setarray .@guardianposy[0],161,161,44,75,28,186,196,175;
	}
	else if (strnpcinfo(2) == "prtg_cas03") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],191,137,45,50,41,191,179,191;
		setarray .@guardianposy[0],190,190,99,87,87,42,43,72;
	}
	else if (strnpcinfo(2) == "prtg_cas04") {
		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
		setarray .@guardianposx[0],276,274,246,38,29,33,78,36;
		setarray .@guardianposy[0],14,35,246,240,240,258,48,61;
	}
	else if (strnpcinfo(2) == "prtg_cas05") {
		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
		setarray .@guardianposx[0],266,287,245,236,251,278,32,44;
		setarray .@guardianposy[0],262,280,250,63,63,253,253,248;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	// Kill all existing guardians before spawning new ones.
	// This should prevent duplicating Guardians when char Server disconnects.
	killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianDied";

	for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) {
		set .@UseGID,.@i + 10;
		if (.@guardiantype[.@i] == 1) { set .@type,1287; }
		else if (.@guardiantype[.@i] == 2) { set .@type,1285; }
		else { set .@type,1286; }
		if (GetCastleData(strnpcinfo(2),.@UseGID)) {
			guardian strnpcinfo(2),.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@i;
		}
	}
	end;

OnGuardianDied:
	end;
}

// Treasure Room Spawn Template
//============================================================
-	script	Gld_Trea_Spawn::Gld_Trea_Spawn	-1,{
	end;

OnClock0001:
	// Do nothing if this script is the template.
	if (strnpcinfo(1) == "Gld_Trea_Spawn") end;
	
	set .@GID, GetCastleData(strnpcinfo(2),1);
	
	// If there is no owner, do nothing.
	if (!.@GID) end;

	// Is there Economy in this castle?
	set .@Treasure,GetCastleData(strnpcinfo(2),2)/5+4;

	//setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
	// Set information
	if (strnpcinfo(2) == "aldeg_cas01") {
		set .@treasurebox,1324;
		setarray .@treasurex[0],115,122,115,122,116,117,118,119,120,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116;
		setarray .@treasurey[0],226,226,219,219,225,225,225,225,225,225,224,223,222,221,220,220,220,220,220,220,221,222,223,224;
	}
	else if (strnpcinfo(2) == "aldeg_cas02") {
		set .@treasurebox,1326;
		setarray .@treasurex[0],134,135,135,134,132,133,134,135,136,137,137,137,137,137,137,136,135,134,133,132,132,132,132,132;
		setarray .@treasurey[0],231,231,230,230,233,233,233,233,233,233,232,231,230,229,228,228,228,228,228,228,229,230,231,232;
	}
	else if (strnpcinfo(2) == "aldeg_cas03") {
		set .@treasurebox,1328;
		setarray .@treasurex[0],224,225,225,224,222,223,224,225,226,227,227,227,227,227,227,226,225,224,223,222,222,222,222,222;
		setarray .@treasurey[0],269,269,268,268,271,271,271,271,271,271,270,269,268,267,266,266,266,266,266,266,267,268,269,270;
	}
	else if (strnpcinfo(2) == "aldeg_cas04") {
		set .@treasurebox,1330;
		setarray .@treasurex[0],84,85,85,84,82,83,84,85,86,87,87,87,87,87,87,86,85,84,83,82,82,82,82,82;
		setarray .@treasurey[0],13,13,12,12,15,15,15,15,15,15,14,13,12,11,10,10,10,10,10,10,11,12,13,14;
	}
	else if (strnpcinfo(2) == "aldeg_cas05") {
		set .@treasurebox,1332;
		setarray .@treasurex[0],61,62,62,61,59,60,61,62,63,64,64,64,64,64,64,63,62,61,60,59,59,59,59,59;
		setarray .@treasurey[0],12,12,11,11,14,14,14,14,14,14,13,12,11,10,9,9,9,9,9,9,10,11,12,13;
	}
	else if (strnpcinfo(2) == "gefg_cas01") {
		set .@treasurebox,1334;
		setarray .@treasurex[0],153,154,154,153,151,152,153,154,155,156,156,156,156,156,156,155,154,153,152,151,151,151,151,151;
		setarray .@treasurey[0],113,113,112,112,115,115,115,115,115,115,114,113,112,111,110,110,110,110,110,110,111,112,113,114;
	}
	else if (strnpcinfo(2) == "gefg_cas02") {
		set .@treasurebox,1336;
		setarray .@treasurex[0],139,140,140,139,137,138,139,140,141,142,142,142,142,142,142,141,140,139,138,137,137,137,137,137;
		setarray .@treasurey[0],115,115,114,114,117,117,117,117,117,117,116,115,114,113,112,112,112,112,112,112,113,114,115,116;
	}
	else if (strnpcinfo(2) == "gefg_cas03") {
		set .@treasurebox,1338;
		setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267;
		setarray .@treasurey[0],291,291,290,290,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288,288,289,290,291,292;
	}
	else if (strnpcinfo(2) == "gefg_cas04") {
		set .@treasurebox,1340;
		setarray .@treasurex[0],115,116,116,115,113,114,115,116,117,118,118,118,118,118,118,117,116,115,114,113,113,113,113,113;
		setarray .@treasurey[0],119,119,118,118,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116,116,117,118,119,120;
	}
	else if (strnpcinfo(2) == "gefg_cas05") {
		set .@treasurebox,1342;
		setarray .@treasurex[0],143,144,144,143,141,142,143,144,145,146,146,146,146,146,146,145,144,143,142,141,141,141,141,141;
		setarray .@treasurey[0],110,110,109,109,112,112,112,112,112,112,111,110,109,108,107,107,107,107,107,107,108,109,110,111;
	}
	else if (strnpcinfo(2) == "payg_cas01") {
		set .@treasurebox,1344;
		setarray .@treasurex[0],289,292,292,289,288,289,290,291,292,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288;
		setarray .@treasurey[0],10,10,7,7,11,11,11,11,11,11,10,9,8,7,6,6,6,6,6,6,7,8,9,10;
	}
	else if (strnpcinfo(2) == "payg_cas02") {
		set .@treasurebox,1346;
		setarray .@treasurex[0],143,146,146,143,142,143,144,145,146,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142;
		setarray .@treasurey[0],146,146,143,143,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142,142,143,144,145,146;
	}
	else if (strnpcinfo(2) == "payg_cas03") {
		set .@treasurebox,1348;
		setarray .@treasurex[0],158,159,159,158,156,157,158,159,160,161,161,161,161,161,161,160,159,158,157,156,156,156,156,156;
		setarray .@treasurey[0],169,169,168,168,171,171,171,171,171,171,170,169,168,167,166,166,166,166,166,166,167,168,169,170;
	}
	else if (strnpcinfo(2) == "payg_cas04") {
		set .@treasurebox,1350;
		setarray .@treasurex[0],146,147,147,146,144,145,146,147,148,149,149,149,149,149,149,148,147,146,145,144,144,144,144,144;
		setarray .@treasurey[0],48,48,47,47,50,50,50,50,50,50,49,48,47,46,45,45,45,45,45,45,46,47,48,49;
	}
	else if (strnpcinfo(2) == "payg_cas05") {
		set .@treasurebox,1352;
		setarray .@treasurex[0],155,158,158,155,154,155,156,157,158,159,159,159,159,159,159,158,157,156,155,154,154,154,154,154;
		setarray .@treasurey[0],134,134,131,131,135,135,135,135,135,135,134,133,132,131,130,130,130,130,130,130,131,132,133,134;
	}
	else if (strnpcinfo(2) == "prtg_cas01") {
		set .@treasurebox,1354;
		setarray .@treasurex[0],10,11,11,10,8,9,10,11,12,13,13,13,13,13,13,12,11,10,9,8,8,8,8,8;
		setarray .@treasurey[0],209,209,208,208,211,211,211,211,211,211,210,209,208,207,206,206,206,206,206,206,207,208,209,210;
	}
	else if (strnpcinfo(2) == "prtg_cas02") {
		set .@treasurebox,1356;
		setarray .@treasurex[0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,202,201,200,199,199,199,199,199;
		setarray .@treasurey[0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,225,225,225,225,226,227,228,229;
	}
	else if (strnpcinfo(2) == "prtg_cas03") {
		set .@treasurebox,1358;
		setarray .@treasurex[0],187,188,188,187,185,186,187,188,189,190,190,190,190,190,190,189,188,187,186,185,185,185,185,185;
		setarray .@treasurey[0],132,132,131,131,134,134,134,134,134,134,133,132,131,130,129,129,129,129,129,129,130,131,132,133;
	}
	else if (strnpcinfo(2) == "prtg_cas04") {
		set .@treasurebox,1360;
		setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267;
		setarray .@treasurey[0],162,162,161,161,164,164,164,164,164,164,163,162,161,160,159,159,159,159,159,159,160,161,162,163;
	}
	else if (strnpcinfo(2) == "prtg_cas05") {
		set .@treasurebox,1362;
		setarray .@treasurex[0],275,276,276,275,273,274,275,276,277,278,278,278,278,278,278,277,276,275,274,273,273,273,273,273;
		setarray .@treasurey[0],178,178,177,177,180,180,180,180,180,180,179,178,177,176,175,175,175,175,175,175,176,177,178,179;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	// Apply investment to Eco. and Def. Only happens if there were investments made.
	// Permanent Development can only happen once per day.
	if (GetCastleData(strnpcinfo(2),4)) {
		set .@Economy,GetCastleData(strnpcinfo(2),2);
		SetCastleData strnpcinfo(2),2,.@Economy + GetCastleData(strnpcinfo(2),4) + (rand(2) && getgdskilllv(.@GID,10014));
		if (GetCastleData(strnpcinfo(2),2) > 100) SetCastleData strnpcinfo(2),2,100;
	}
	if (GetCastleData(strnpcinfo(2),5)) {
		set .@Defence,GetCastleData(strnpcinfo(2),3);
		SetCastleData strnpcinfo(2),3,.@Defence + GetCastleData(strnpcinfo(2),5);
		if (GetCastleData(strnpcinfo(2),3) > 100) SetCastleData strnpcinfo(2),3,100;
	}
	// Reset daily investment limits.
	setcastledata strnpcinfo(2),4,0;
	setcastledata strnpcinfo(2),5,0;

	// Spawn boxes in proper order.
	for (set .@i,0; .@i < .@Treasure ; set .@i,.@i+1) {
		// set treasure box ID
		set .@boxid, .@treasurebox + (.@i+2) % 2;
		set .@box,1 << .@i;
		// Spawn or do not spawn chests if one already exists.
		if ((getd("$@"+strnpcinfo(2)+"_treasure") & .@box) == 0) {
			monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",
				F_Rand(1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362),
				1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i;
			setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box;
		}
	}
	end;

// Individual "You killed a chest" events to ensure proper spawning at the change of day.
OnTreasureDied0:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1;
	end;
OnTreasureDied1:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2;
	end;
OnTreasureDied2:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4;
	end;
OnTreasureDied3:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8;
	end;
OnTreasureDied4:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16;
	end;
OnTreasureDied5:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32;
	end;
OnTreasureDied6:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~64;
	end;
OnTreasureDied7:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~128;
	end;
OnTreasureDied8:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~256;
	end;
OnTreasureDied9:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~512;
	end;
OnTreasureDied10:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1024;
	end;
OnTreasureDied11:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2048;
	end;
OnTreasureDied12:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4096;
	end;
OnTreasureDied13:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8192;
	end;
OnTreasureDied14:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16384;
	end;
OnTreasureDied15:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32768;
	end;
OnTreasureDied16:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~65536;
	end;
OnTreasureDied17:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~131072;
	end;
OnTreasureDied18:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~262144;
	end;
OnTreasureDied19:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~524288;
	end;
OnTreasureDied20:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1048576;
	end;
OnTreasureDied21:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2097152;
	end;
OnTreasureDied22:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4194304;
	end;
OnTreasureDied23:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8388608;
	end;
}

 

yup this is correct

if you think the official woe script spawn wrong treasure chest,
I think you should file report to get a developer for clarify the official information
... hmm ...  although ratemyserver is normally not use by developers for official information ...

 

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i'll give an update regarding this ...

tried reloading the script / restarting the server ....
i don't know what seems to be the problem still no treasure when i go to the masters room ..

(do i have to break the castle into another owner) and starts its economy again? ?

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you can increase the castle economy by adding a debug script that use setcastledata

-	script	kdsjfskf	1_F_MARIA,{
	end;
OnInit:
	bindatcmd "asdf", strnpcinfo(0)+"::Onaaa";
	end;
Onaaa:
	setcastledata "aldeg_cas01", 1, getcharid(2); // set this castle ID to yours
	setcastledata "aldeg_cas01", 2, 100; // set economy value to 100
	donpcevent "Treasure#aldeg_cas01::OnClock0001"; // spawn the treasure immediately
	end;
}

well you can play with it

btw I'm thinking about going back to hercules forum and concentrate there
if you ... or anyone still wants my support just post a topic over there

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