This is something that I've wanted to see for a number of years. Those of us who have created hundreds of custom monsters eventually run into the same issue once we run out of available IDs: We're limited to using IDs under 3999 for custom monsters, otherwise they will display as a Poring, or overwrite an official monster.
Outside of Xray or Aesir, has anyone developed a working method to extend the monster view IDs beyond the default 1001-3999?
I know that several years ago NEMO had a patch for this, however, it didn't work and thus was removed from the repository, and to my knowledge, no one ever picked it up and got it working, or, created a viable alternative.
If anyone could point me toward a working means to get this feature working with the game client, I'd be most appreciative, or know someone who could be commissioned to perform this task.
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jTynne
Howdy,
This is something that I've wanted to see for a number of years. Those of us who have created hundreds of custom monsters eventually run into the same issue once we run out of available IDs: We're limited to using IDs under 3999 for custom monsters, otherwise they will display as a Poring, or overwrite an official monster.
Outside of Xray or Aesir, has anyone developed a working method to extend the monster view IDs beyond the default 1001-3999?
I know that several years ago NEMO had a patch for this, however, it didn't work and thus was removed from the repository, and to my knowledge, no one ever picked it up and got it working, or, created a viable alternative.
If anyone could point me toward a working means to get this feature working with the game client, I'd be most appreciative, or know someone who could be commissioned to perform this task.
Many thanks in advance.
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