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galera vocês tem como me arruma um npc tipo que fica andando por prontera falando as novidades no servidor?

 

tipo um poring andando falando sobre as atulizações etc...

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Seu desejo é uma ordem!

///////////////////////////////////////////////////////
//  ___________               _____.__                
//  \__    ___/__.__.________/ ____\__| ____    ____  
//    |    | <   |  |\_  __ \   __\|  |/    \  / ___\ 
//    |    |  \___  | |  | \/|  |  |  |   |  \/ /_/  >
//    |____|  / ____| |__|   |__|  |__|___|  /\___  / 
//            \/       Scripts             \//_____/  
//
//=====================================================
// Name: Poring Reporter
//
// Description:
// A poring reporter will spread the news about your
// server walking randomly throughout Prontera.
//
// Instructions:
// Toggle walking by whispering to NPC!
// (To whisper the NPC, simply send a private message
// in Ragnarok to "npc:Poring Reporter")
// Say "walk" and it'll start walking.
// Anything else and it'll stop as soon as possible.
//=====================================================
///////////////////////////////////////////////////////
prontera,147,190,5	script	Poring Reporter	909,{
	set .@gm_level, 99; // Necessary GM Level
	set .@npc_name$, "Poring Reporter";
	
	function NewsList;
	
	Begin:
	if (getgmlevel() < .@gm_level)
		end;

	npcstop;
	if (.walking != 0)
		npctalk "Stopped walking. Tell me to \"walk\".", "", bc_self;
	set .walking, 0;
	clear;
	mes "[ ^f442a7"+ .@npc_name$ +"^000000 ]";
	mes "Hello, master! What are the news today?";
	menu "Show news",ShowNews, "Remove news",RemoveNews, "Register news",RegisterNews;
	
	ShowNews:
		clear;
		mes "[ ^f442a7"+ .@npc_name$ +"^000000 ]";
		if (getarraysize(.news$) > 0) {
			mes "These are the news:";
			NewsList;
		} else {
			mes "There are no news.";
		}
		next;
		goto Begin;

	RemoveNews:
		clear;
		
		NewsList;
		mes "Enter the number of the new you want to remove:";
		input .@remove;
		clear;
		mes "[ ^f442a7"+ .@npc_name$ +"^000000 ]";
		mes "Do you want to remove \"" + .news$[.@remove-1] + "\"?";
		if (select("Yes:No") == 1) {
			.@arrsize = getarraysize(.news$);
			for (.@i = .@remove-1; .@i < .@arrsize; .@i++) {
				set .news$[.@i], .news$[.@i+1];
			}
			set .news$[.@arrsize], "";
		}
		goto Begin;
		
	RegisterNews:
		clear;
		
		mes "[ ^f442a7"+ .@npc_name$ +"^000000 ]";
		mes "What should I spread throughout Prontera?";
		input .@new$;
		
		clear;
		mes "[ ^f442a7"+ .@npc_name$ +"^000000 ]";
		mes "\"" + .@new$ + "\"";
		mes "Is that right?";
		if (select("Yes:No") == 2)
			goto RegisterNews;

		set .news$[getarraysize(.news$)], .@new$;
		clear;
		mes "[ ^f442a7"+ .@npc_name$ +"^000000 ]";
		mes "Okay!~";
		next;
		goto Begin;
	
	function NewsList {
		for (.@i = 0; .@i < getarraysize(.news$); .@i++) {
			if (.news$[.@i] != "")
				mes (.@i+1) + ". \""+ .news$[.@i] +"\"";
		}
	}
	
	OnWhisperGlobal:
		if (getgmlevel() < .@gm_level)
			end;
		
		if (@whispervar0$ == "walk") {
			set .walking, 1;
		} else {
			set .walking, 0;
		}
		
		while (.walking == 1) {
			set .@posxmin, 142;
			set .@posxmax, 192;
			set .@posymin, 189;
			set .@posymax, 217;
			npcwalkto rand(.@posxmin, .@posxmax), rand(.@posymin, .@posymax);
			npctalk .news$[rand(getarraysize(.news$))];
			sleep 5000;
		}
		end;
}

Para que o poring ande pelo mapa, é necessário ativá-lo enviando uma mensagem para o npc. Para fazer isso, no lugar onde você coloca o nome dos jogadores com quem deseja ter uma conversa privada, coloque o seguinte: "npc:Poring Reporter". Se você mandar a mensagem "walk", ele vai começar a andar ao redor da parte central de Prontera. Você pode alterar as coordenadas mínimas e máximas.

Edited by Tyrfing
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Quando você clica em mostrar as noticias o npc não mostra a opção next nem close. Alguem poderia ajudar a arrrumar esse bug?

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