• 0
Sign in to follow this  
klesler

No platinum skills for summoner job ?

Question

Posted (edited)

Hi Rathena,

I was looking into F_GetPlatinumSkills function in other/Global_Functions.txt and I could not find any case for Job_Summoner

//////////////////////////////////////////////////////////////////////////////////
// Gives attached player their Platinum Skill based on their class.
//////////////////////////////////////////////////////////////////////////////////
function	script	F_GetPlatinumSkills	{
	skill "NV_FIRSTAID",1,SKILL_PERM;
	switch (BaseClass) {
	case Job_Novice:
		if (Class != Job_Super_Novice)
			skill "NV_TRICKDEAD",1,SKILL_PERM;
		break;
	case Job_Swordman:
		skill "SM_MOVINGRECOVERY",1,SKILL_PERM;
		skill "SM_FATALBLOW",1,SKILL_PERM;
		skill "SM_AUTOBERSERK",1,SKILL_PERM;
		break;
	case Job_Mage:
		skill "MG_ENERGYCOAT",1,SKILL_PERM;
		break;
	case Job_Archer:
		skill "AC_MAKINGARROW",1,SKILL_PERM;
		skill "AC_CHARGEARROW",1,SKILL_PERM;
		break;
	case Job_Acolyte:
		skill "AL_HOLYLIGHT",1,SKILL_PERM;
		break;
	case Job_Merchant:
		skill "MC_CARTREVOLUTION",1,SKILL_PERM;
		skill "MC_CHANGECART",1,SKILL_PERM;
		skill "MC_LOUD",1,SKILL_PERM;
		if(PACKETVER >= 20150826)
			skill "MC_CARTDECORATE",1,SKILL_PERM;
		break;
	case Job_Thief:
		skill "TF_SPRINKLESAND",1,SKILL_PERM;
		skill "TF_BACKSLIDING",1,SKILL_PERM;
		skill "TF_PICKSTONE",1,SKILL_PERM;
		skill "TF_THROWSTONE",1,SKILL_PERM;
		break;
	default:
		break;
	}
	switch (BaseJob) {
	case Job_Knight:
		skill "KN_CHARGEATK",1,SKILL_PERM;
		break;
	case Job_Priest:
		skill "PR_REDEMPTIO",1,SKILL_PERM;
		break;
	case Job_Wizard:
		skill "WZ_SIGHTBLASTER",1,SKILL_PERM;
		break;
	case Job_Blacksmith:
		skill "BS_UNFAIRLYTRICK",1,SKILL_PERM;
		skill "BS_GREED",1,SKILL_PERM;
		break;
	case Job_Hunter:
		skill "HT_PHANTASMIC",1,SKILL_PERM;
		break;
	case Job_Assassin:
		skill "AS_SONICACCEL",1,SKILL_PERM;
		skill "AS_VENOMKNIFE",1,SKILL_PERM;
		break;
	case Job_Crusader:
		skill "CR_SHRINK",1,SKILL_PERM;
		break;
	case Job_Monk:
		skill "MO_KITRANSLATION",1,SKILL_PERM;
		skill "MO_BALKYOUNG",1,SKILL_PERM;
		break;
	case Job_Sage:
		skill "SA_CREATECON",1,SKILL_PERM;
		skill "SA_ELEMENTWATER",1,SKILL_PERM;
		skill "SA_ELEMENTGROUND",1,SKILL_PERM;
		skill "SA_ELEMENTFIRE",1,SKILL_PERM;
		skill "SA_ELEMENTWIND",1,SKILL_PERM;
		break;
	case Job_Rogue:
		skill "RG_CLOSECONFINE",1,SKILL_PERM;
		break;
	case Job_Alchemist:
		skill "AM_BIOETHICS",1,SKILL_PERM;
		break;
	case Job_Bard:
		skill "BA_PANGVOICE",1,SKILL_PERM;
		break;
	case Job_Dancer:
		skill "DC_WINKCHARM",1,SKILL_PERM;
		break;
	default:
		break;
	}
	return;
}

Does anybody knows if there is already a solution to overcome that ?

OBS: If not it is ok, I'll make the changes myself and post it back here, but I would adore to not spend time on reinventing the wheel hahah :) 

Best,
Gabriel.

Edited by klesler

Share this post


Link to post
Share on other sites

1 answer to this question

Recommended Posts

  • 0

I'm calling it "platinum skills" but actually it is just normal skills which Doram players from my server are not able to get.

I fixed it by adding this on Switch (BaseClass) {

	case Job_Summoner:
		skill "SU_HISS",1,SKILL_PERM;
		skill "SU_POWEROFFLOCK",1,SKILL_PERM;
		skill "SU_SVG_SPIRIT",1,SKILL_PERM;
		skill "SU_SPIRITOFLIFE",1,SKILL_PERM;
		skill "SU_CHATTERING",1,SKILL_PERM;
		skill "SU_MEOWMEOW",1,SKILL_PERM;
		skill "SU_NYANGGRASS",1,SKILL_PERM;
		skill "SU_SPIRITOFLAND",1,SKILL_PERM;
		skill "SU_SPIRITOFSEA",1,SKILL_PERM;
		skill "SU_SHRIMPARTY",1,SKILL_PERM;
		skill "SU_PURRING",1,SKILL_PERM;
		skill "SU_GROOMING",1,SKILL_PERM;
		break;

But some skills still not saving

Best,
Gabriel

 

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this