Short summary for the following suggestion/request.
I recently tried myself at the Random Option for the Vicious Mind Weapons of the Sky Fortress Instance.
The problem which I had to realize after a while is that you get around 10k lines at least just for one Group depending on properities.
My first tests was adding the effects itself first on the 1st option slot, so I get a hang of it, which worked well.
After that I tried to put the properities into the correct position by using 0 for the other groups, which didn't work, but thought that it won't tho anyway, which looked like this:
So I came to the conclusion either do it or handle it with an custom enchanter.
This was also mentioned in this post, you could say the result will the same what I'm trying to do.
As for the Suggestion/Request itself:
I would like to propose 2 changes to the Random Option System:
1. Defining an Option Slot
What I mean by that is that instead of
Question
llchrisll
Hello guys and Dev Team especially.
Short summary for the following suggestion/request.
I recently tried myself at the Random Option for the Vicious Mind Weapons of the Sky Fortress Instance.
The problem which I had to realize after a while is that you get around 10k lines at least just for one Group depending on properities.
My first tests was adding the effects itself first on the 1st option slot, so I get a hang of it, which worked well.
After that I tried to put the properities into the correct position by using 0 for the other groups, which didn't work, but thought that it won't tho anyway, which looked like this:
RDMOPTG_ViciousMind_Weapon,1,0,0,0,0,0,0,RDMOPT_VAR_STRAMOUNT,1,0
So I came to the conclusion either do it or handle it with an custom enchanter.
This was also mentioned in this post, you could say the result will the same what I'm trying to do.
As for the Suggestion/Request itself:
I would like to propose 2 changes to the Random Option System:
1. Defining an Option Slot
What I mean by that is that instead of
Let's define the option slot directly like this:
2. Allow the usage of rand() in randopt_value
This would shorten the file by a lot already, like this:
// Physical Weapons - ATK +4~47 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,4,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,5,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,6,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,7,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,8,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,9,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,10,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,11,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,12,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,13,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,14,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,15,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,16,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,17,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,18,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,19,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,20,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,21,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,22,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,23,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,24,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,25,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,26,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,27,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,28,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,29,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,30,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,31,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,32,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,33,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,34,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,35,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,36,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,37,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,38,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,39,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,40,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,41,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,42,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,43,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,44,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,45,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,46,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,47,0 // With the usage of rand() the above lines would become this: RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,rand(4,47),0
I hope you get what I mean with my suggestion/request or however someone would call it!
Best regards,
Chris
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