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player Consumeable item with buff icon.. Is it possible?

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Hello guys,

I want to confirm.. Do we can do this thing on rAthena?

1. Player eat apple (example item)
2. Player will get 10% EXP for 10 mins and shows the remaining time at buff/status on right screen.

I think I saw something like this before..

After searching doc script_commands.. Found something like this : 

Status_icon: See "Status Icon" section in 'src/map/script_constants.h'. Default is SI_BLANK (-1).

Example:
	// Apple gives you +5 Str bonus for 1 minute when it's consumed.
	512,Apple,Apple,0,15,,20,,,,,0xFFFFFFFF,63,2,,,,,,{ bonus_script "{ bonus bStr,5; }",60; },{},{}

How can I use like example Vitata 500 status icon?

12436,Vitata500,Vitata 500,0,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start2 SC_VITATA_500,500000,20,5; itemheal 0,200; },{},{}

on scripts_constants.hpp : 

	export_constant(SC_VITATA_500);



Thank you in advance..

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