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[Showcase] PVP MMR System


pajodex

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PVP MMR System

This is my original work which is inspired by 'DOTA MMR System' and 'DRAGON NEST PVP System'.

 

This system includes the following features:

Match making rank system 
Spoiler
  • Inspired by DOTA's (HON, LOL, etc..) MMR system which players will be match with the same rank brackets.
  • Uses Glicko-2 Rating System (an improved ELO rating algorithm )

Rank title system
Spoiler
  • Inspired by DN Ranking Title System
  • When you reach a certain MMR Points, your rank title will be change.
  • Trimmed down to 5 titles and a PVP Headgear with auto change looks as rank changes.
Game modes
Spoiler
  • Solo mode : A 3 round 1v1 match. Winning Player gets MMR points while losing player loses MMR points
  • Party mode: A 3 vs 3 match. First party to win 2 rounds out of 3.
    • Listed below are OPTIONAL modes to add in this system :
      • Captain Mode: A 5v5 Party Pvp in which players has to defend the Captain (Party leader). Each kill to Captain = 1 point to team.
      • Capture the Flag: A 5v5 Party Pvp in which players has to capture enemy's flags and put it in your goal area. First team to clear all the flags from the other team wins the event.
      • Ancient Defense: A 5v5(configurable) Battleground mode in which players has to destroy the opponent's Ancient. But you still need to kill 2 pillars protecting the Ancient Crystals in order to make it vulnerable. Ancient is also defended by Guardian Defenders but you still need to activate them by breaking the seal located near the enemy's base.

PVP Ladder Points and PVP Ladder Shop (Needs rework)
Spoiler
  • Pvp ladder points will be gain for every x - times of wins
  • The higher your rank, the higher points you will get
  • These points will be used to buy items at PVP Ladder Shop
  • Upon buying items, you need to be on a certain rank to purchase them.
  • Ex: Menu : <Rank1 Shop>, <Rank2 Shop>, etc..
  • If you are currently at Rank1, you can only purchase on <Rank1 Shop>
  • if you reach Rank2, you can now purchase <Rank2 Shop> and <Rank1 Shop> ... and so on...

PVP Ladder Board
Spoiler
  • Like other PVP Systems, player ranks are listed here. (TOP 10)
  • Here, you can view your current ranking (if your not in TOP 10), MMR Points, Rank Title, Kills, and Deaths.
  • This NPC also contains the PVP Ladder Shop

Other Features:
Spoiler
  • IP check to prevent using dual clients therefore feeding the main character. 
  • Penalty system - penalizes player leaving the in the middle of ladder match. 
  • [NEW] All PVP Ladder matches uses INSTANCED BATTLEGROUND 
  • WTF??WHY??
  • - Personally, I think BG mode / mapflag is more balanced in terms of PVP especially the damage output. Since this is a serious PVP system, mind as well use BG to balance all the damage output of the participants.

 

[VIDEO] Solo MMR with Glicko-2 Rating System

Spoiler

 

[VIDEO] Party MMR with Glicko-2 Rating System

Spoiler

 

[VIDEO] Ancient Defense

Spoiler

 

 

 

Special Mention ~

I'd personally like to thank @AnnieRuru for your help by teaching me the ways on how to make a proper battleground, instance, advance sql and optimized script.. Although I had to re-write everything AGAIN from scratch, it was all worth-it when I compared it from the first version I made. Truly the BEST and BEAST scripter / mentor I've ever known/heh 

PS: Thanks to @Secrets for releasing Glicko-2 Rating System! This greatly helps at least trim down some problems and possible abuse to the system.

 

 
Note: Hi guys, I just want to show you my current work in-progress. I'm kinda happy with it, so I decided to showcase it. No hate please! Just love  
Edited by Mael
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Nice work! This is a good idea to have in server, makes people be more seriously in the server, since they will have to get nice equipments to go up in ranking

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9 hours ago, Feilor said:

Nice work! This is a good idea to have in server, makes people be more seriously in the server, since they will have to get nice equipments to go up in ranking

Thanks! Exactly why I made this script. A lot of players just abuse of feed their main character for kills to get to the top of the rankings. But with this, he'd be doubling his effort to cheat this system.

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3 hours ago, pajodex said:

Thanks! Exactly why I made this script. A lot of players just abuse of feed their main character for kills to get to the top of the rankings. But with this, he'd be doubling his effort to cheat this system.

do you plan to release it? If yes, will be free or paid? xD

Edited by Feilor
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8 minutes ago, Feilor said:

do you plan to release it? If yes, will be free or paid? xD

I do have a plan to release this, someday, but definitely not for free :D 

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11 hours ago, pajodex said:

I do have a plan to release this, someday, but definitely not for free :D 

let me know when it happen :)

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Update (03-17-2018):

  • Party Match is already done.
  • Added modes: Captain Mode, Capture the flag, Ancient Defense
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This can be a good feature for a server! keep it up... /go/go/go

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5 hours ago, Radian said:

This can be a good feature for a server! keep it up... /go/go/go

Thanks for your patronage! 

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11 hours ago, pajodex said:

Apparently under development. Any further updates I will make would be posted here. Thanks.

thank you ^_^

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Update (03/24/2018):

  • Captain Mode is done.
  • FFA is on the way.
Edited by pajodex
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Update (03/29/18):

  • Capture the Flag: A 5v5 Party Pvp in which players has to capture enemy's flags and put it in your goal area. First team to clear all the flags from the other team wins the event.
  • Ancient Defense: A 5v5(configurable) Battleground mode in which players has to destroy the opponent's Ancient. But you still need to kill 2 pillars protecting the Ancient Crystals in order to make it vulnerable. Ancient is also defended by Guardian Defenders but you still need to activate them by breaking the seal located near the enemy's base.
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I love the idea/concept. Really nice! /no1

LOOKING FORWARD ON THIS:

- An enhance pvp match making feature wherein (this x level can only be match with the same level)

This will surely kill the main char feeding. /gg 

Edited by philfix.sai
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What would you do in the situation where a fully-geared player transfer his items to another char with lower MMR? Assuming he has equal skill to other high MMR player, use the "smurf" char and defeat other high MMR players to greatly reduce their MMR due to how MMR or ELO rating is calculated.

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4 hours ago, Secrets said:

What would you do in the situation where a fully-geared player transfer his items to another char with lower MMR? Assuming he has equal skill to other high MMR player, use the "smurf" char and defeat other high MMR players to greatly reduce their MMR due to how MMR or ELO rating is calculated.

This impossible to happen. Low mmr will only face against mmr with same bracket and so on. Prior to entering the ranked match, players will have to undergo a calibration matches which will assess them on what will be their starting mmr points. So, this what happens. Players with mmr  less than 100 points will be fighting against each other. 101-200 mmr players  will be on same bracket. 201-300 mmr players and so on.. But these mmr bracket can be configured by the likings of the server admin. 

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4 hours ago, philfix.sai said:

I love the idea/concept. Really nice! /no1

LOOKING FORWARD ON THIS:

- An enhance pvp match making feature wherein (this x level can only be match with the same level)

This will surely kill the main char feeding. /gg 

Exactly my thoughts. I had the idea because I don't want pvp ladders be abused by feeding your main character with dummy accounts. 

That method doesn't even really count if you are really skillful. Only determine if you are hardworking on feeding your main char with kills. Or you fight against less skilled players and just raping them with your skills 

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9 hours ago, pajodex said:

This impossible to happen. Low mmr will only face against mmr with same bracket and so on. Prior to entering the ranked match, players will have to undergo a calibration matches which will assess them on what will be their starting mmr points. So, this what happens. Players with mmr  less than 100 points will be fighting against each other. 101-200 mmr players  will be on same bracket. 201-300 mmr players and so on.. But these mmr bracket can be configured by the likings of the server admin. 

At some point, the character in question will reach the MMR required to face other high MMR player though

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4 minutes ago, Secrets said:

At some point, the character in question will reach the MMR required to face other high MMR player though

True, but it will take enormous amount of hardwork to do that. Well, its also a challenge of other players to defend their MMR Points and make sure not to lose to anyone.

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1. What if the highest mmr player does not do pvp anymore? MMR points will be hoarded by the highest ranked player.

2. What if you lose all your mmr to zero, Does it make your mmr negative?

3. Will there be enough players to match on each bracket?

4. What if a player have two or more high ranking mmr characters and feeds all the mmr to his main character?

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On 4/5/2018 at 7:24 PM, akosivinmark said:

1. What if the highest mmr player does not do pvp anymore? MMR points will be hoarded by the highest ranked player.

2. What if you lose all your mmr to zero, Does it make your mmr negative?

3. Will there be enough players to match on each bracket?

4. What if a player have two or more high ranking mmr characters and feeds all the mmr to his main character?

1. I can always put a ranker npc which can reset all mmr data every month/week as desired. 

2. Mmr is set to 1. You can never get any value less than 1. Unless desired. 

3. All brackets can be modified. If there is less population in the server. You can set only 3 brackets or less. And the bracket values are also modifiable as desired. 

4. It will take tons of effort to do that. There will be calibration matches to check what would be thr starting mmr. Also, there is an anti abuse system in calibration match. Which includes IP check if both players in map are in same IP. No arguments with players playing in shop / cafe. It also includes data record to check the matches in calibration. I can also add that in Solo rank mode.

If you have any more questions or suggestions. Please feel free to let me know for the betterment of this project. ?

 

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2 hours ago, Skyzone said:

Wow This is good for my New Battleground NPC :) 

Useful for my PUBG Intense Event :) I will release soon on rathena ^_^ Base my Work on PUBG. 

is this Release Already? or it is work in progress?

It's currently in progress... I was almost done but I I don't think it is ready for release since it is not optimized and really non-user friendly. I'm doing a overhaul so it would be worth.  

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A little update on what's going on with this project. Please check my first post above!

 

Updated my first post.. Please check it out! Thanks!

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On 6/6/2018 at 12:15 PM, blazerza said:

Nice Job dude I hope u will release it very soon please let's us know when you want to sell it ?

Hi, it could be available any time soon.. as of now, my finger is badly hurt and needs time to recover.. i'll get back on this soon.. 

Updated! Uploaded some videos! 

UPDATE STATUS : COMPLETE

PS : This system is 100% compatible with extended battleground

 

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how to get this script ?

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On 06/03/2018 at 22:42, pajodex said:

Sistema PVR MMR

Este é o meu trabalho original inspirado no ' Sistema DOTA MMR ' e ' Sistema DRAGON NEST PVP '.

 

Este sistema inclui os seguintes recursos:

Sistema de classificação de correspondência 
  Revelar conteúdos ocultos
  • Inspired by DOTA's (HON, LOL, etc..) MMR system which players will be match with the same rank brackets.
  • Uses Glicko-2 Rating System (an improved ELO rating algorithm )

Sistema de título de classificação
  Revelar conteúdos ocultos
  • Inspired by DN Ranking Title System
  • When you reach a certain MMR Points, your rank title will be change.
  • Trimmed down to 5 titles and a PVP Headgear with auto change looks as rank changes.
Modos de jogo
  Revelar conteúdos ocultos
  • Solo mode : A 3 round 1v1 match. Winning Player gets MMR points while losing player loses MMR points
  • Party mode: A 3 vs 3 match. First party to win 2 rounds out of 3.
    • Listed below are OPTIONAL modes to add in this system :
      • Captain Mode: A 5v5 Party Pvp in which players has to defend the Captain (Party leader). Each kill to Captain = 1 point to team.
      • Capture the Flag: A 5v5 Party Pvp in which players has to capture enemy's flags and put it in your goal area. First team to clear all the flags from the other team wins the event.
      • Ancient Defense: A 5v5(configurable) Battleground mode in which players has to destroy the opponent's Ancient. But you still need to kill 2 pillars protecting the Ancient Crystals in order to make it vulnerable. Ancient is also defended by Guardian Defenders but you still need to activate them by breaking the seal located near the enemy's base.

Pontos Ladder PVP e PVP Ladder Shop (Precisa de retrabalho)
  Revelar conteúdos ocultos
  • Pvp ladder points will be gain for every x - times of wins
  • The higher your rank, the higher points you will get
  • These points will be used to buy items at PVP Ladder Shop
  • Upon buying items, you need to be on a certain rank to purchase them.
  • Ex: Menu : <Rank1 Shop>, <Rank2 Shop>, etc..
  • If you are currently at Rank1, you can only purchase on <Rank1 Shop>
  • if you reach Rank2, you can now purchase <Rank2 Shop> and <Rank1 Shop> ... and so on...

Placa de Escada PVP
  Revelar conteúdos ocultos
  • Like other PVP Systems, player ranks are listed here. (TOP 10)
  • Here, you can view your current ranking (if your not in TOP 10), MMR Points, Rank Title, Kills, and Deaths.
  • This NPC also contains the PVP Ladder Shop

Outras características:
  Revelar conteúdos ocultos
  • Verificação de IP para impedir o uso de clientes duais, portanto, alimentando o personagem principal. 
  • Sistema de penalidade - penaliza o jogador que sai no meio da partida ladder. 
  • [NEW] Todos os jogos de PVP Ladder usam BATTLEGROUND INCORPORADO 
  • WTF ?? PORQUE ??
  • Pessoalmente, acho que o BG mode / mapflag é mais balanceado em termos de PVP, especialmente a saída de dano. Como esse é um sistema PVP sério, também use o BG para equilibrar toda a produção de danos dos participantes.

 

[VIDEO] Solo MMR com sistema de classificação Glicko-2

  Revelar conteúdos ocultos

 

[VIDEO] Party MMR com sistema de classificação Glicko-2

  Revelar conteúdos ocultos

 

[VIDEO] Ancient Defense

  Revelar conteúdos ocultos

 

 

 

Menção Especial ~

Eu pessoalmente gostaria de agradecer a @AnnieRuru por sua ajuda, ensinando-me as maneiras de como fazer um campo de batalha apropriado, instância, avanço sql e script otimizado .. Embora eu tivesse que reescrever tudo novamente do zero, valeu a pena -é quando eu comparei a partir da primeira versão que fiz. Verdadeiramente o scripter / mentor BEST and BEAST que eu já conheci/ heh 

PS: Obrigado ao @Secrets por lançar o Glicko-2 Rating System! Isso ajuda muito, pelo menos, a reduzir alguns problemas e possíveis abusos para o sistema.

 

 
Nota: Oi pessoal, eu só quero mostrar o meu trabalho atual em andamento. Estou meio feliz com isso, então decidi mostrar isso. Não odeie por favor! Apenas ame  

 

Hi, how do I get this scritp?

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