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How can i restrict autotrade players from getting reward?


Nero

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How can i restrict them from getting reward in this script:

-	script	guild_vs1s2	-1,{

	OnAgitEnd:
		callsub( L_reward,0, "guild_vs1" );
		end;
		
	OnAgitEnd2:
		callsub( L_reward,1, "guild_vs1" );
		end;
	
	L_reward:
		.@type = getarg( 0,0 );
		.@map$ = getarg( 1,"" );
		
		if ( .@type == 0) {	// woe fe
			setarray .@item_master,
				30206,2;
			setarray .@item_member,
				30206,1;
		}
		else {	// woe se
			setarray .@item_master,
				30206,2;
			setarray .@item_member,
				30206,1;
		}
		.@item_master_size = getarraysize( .@item_master ) - 1;
		.@item_member_size = getarraysize( .@item_member ) - 1;
		
		if ( .@map$ != "" ) {
			.@gid = getcastledata( .@map$,1 );
			if ( .@gid > 0 ) {
				getguildmember .@gid,1;
				getguildmember .@gid,2;
				.@master_id = getcharid( 3, getguildmaster( .@gid ) );
				while ( .@i < $@guildmembercount ) {
					.@x = 0;
					if ( isloggedin( $@guildmemberaid[.@i],$@guildmembercid[.@i] ) ) {
						if ( $@guildmemberaid[.@i] == .@master_id ) {
							while ( .@x < .@item_master_size ) {
								getitem .@item_master[.@x],.@item_master[.@x+1],$@guildmemberaid[.@i];
								.@x += 2;
							}
						}
						else {
							while ( .@x < .@item_member_size ) {
								getitem .@item_member[.@x],.@item_member[.@x+1],$@guildmemberaid[.@i];
								.@x += 2;
							}
						}
					}
					.@i++;
				}
			}
		}
		return;
}

Where to put this one  if(    ( checkvending() == 2 && !.autotrade ) ?

 

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while ( .@x < .@item_master_size ) {

if ( CheckVending() ) end;

	getitem .@item_master[.@x],.@item_master[.@x+1],$@guildmemberaid[.@i];
			.@x += 2;
}

 

Edited by Keitenai
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Wow thanks!!! Fast answer!

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1 minute ago, Nero said:

Wow thanks!!! Fast answer!

you need to do thesame with members

if ( CheckVending() ) end;

getitem .@item_member[.@x],.@item_member[.@x+1],$@guildmemberaid[.@i];

 

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Hmm i got some problem. No error on script but members doesnt receive the reward. even if the player is not in vend/autotrade

Edited by Nero
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3 hours ago, Nero said:

Hmm i got some problem. No error on script but members doesnt receive the reward. even if the player is not in vend/autotrade

try like this

while ( .@x < .@item_master_size ) {
if ( CheckVending() ){
    end;
    }
	getitem .@item_master[.@x],.@item_master[.@x+1],$@guildmemberaid[.@i];
			.@x += 2;
}

 

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1 hour ago, hendra814 said:

try like this


while ( .@x < .@item_master_size ) {
if ( CheckVending() ){
    end;
    }
	getitem .@item_master[.@x],.@item_master[.@x+1],$@guildmemberaid[.@i];
			.@x += 2;
}

 

-	script	guild_vs1s2	-1,{

	OnAgitEnd:
		callsub( L_reward,0, "guild_vs1" );
		end;
		
	OnAgitEnd2:
		callsub( L_reward,1, "guild_vs1" );
		end;
	
	L_reward:
		.@type = getarg( 0,0 );
		.@map$ = getarg( 1,"" );
		
		if ( .@type == 0) {	// woe fe
			setarray .@item_master,
				30206,2;
			setarray .@item_member,
				30206,1;
		}
		else {	// woe se
			setarray .@item_master,
				30206,2;
			setarray .@item_member,
				30206,1;
		}
		.@item_master_size = getarraysize( .@item_master ) - 1;
		.@item_member_size = getarraysize( .@item_member ) - 1;
		
		if ( .@map$ != "" ) {
			.@gid = getcastledata( .@map$,1 );
			if ( .@gid > 0 ) {
				getguildmember .@gid,1;
				getguildmember .@gid,2;
				.@master_id = getcharid( 3, getguildmaster( .@gid ) );
				while ( .@i < $@guildmembercount ) {
					.@x = 0;
					if ( isloggedin( $@guildmemberaid[.@i],$@guildmembercid[.@i] ) ) {
						if ( $@guildmemberaid[.@i] == .@master_id ) {
							while ( .@x < .@item_master_size ) {
								getitem .@item_master[.@x],.@item_master[.@x+1],$@guildmemberaid[.@i];
								.@x += 2;
							}
						}
						else {
							while ( .@x < .@item_member_size ) {
								if ( CheckVending() ){
									end;
									}
								getitem .@item_member[.@x],.@item_member[.@x+1],$@guildmemberaid[.@i];
								.@x += 2;
								
							}
						}
					}
					.@i++;
				}
			}
		}
		return;
}

Still not getting anything. 

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try this @Nero:

-	script	guild_vs1s2	-1,{

	OnAgitEnd:
		callsub( L_reward,0, "guild_vs1" );
		end;
		
	OnAgitEnd2:
		callsub( L_reward,1, "guild_vs1" );
		end;
	
	L_reward:
		.@type = getarg( 0,0 );
		.@map$ = getarg( 1,"" );
		
		if ( .@type == 0) {	// woe fe
			setarray .@item_master,
				30206,2;
			setarray .@item_member,
				30206,1;
		}
		else {	// woe se
			setarray .@item_master,
				30206,2;
			setarray .@item_member,
				30206,1;
		}
		.@item_master_size = getarraysize( .@item_master ) - 1;
		.@item_member_size = getarraysize( .@item_member ) - 1;
		
		if ( .@map$ != "" ) {
			.@gid = getcastledata( .@map$,1 );
			if ( .@gid > 0 ) {
				getguildmember .@gid,1;
				getguildmember .@gid,2;
				.@master_id = getcharid( 3, getguildmaster( .@gid ) );
				while ( .@i < $@guildmembercount ) {
					.@x = 0;
					if ( isloggedin( $@guildmemberaid[.@i],$@guildmembercid[.@i] ) ) {
						if ( $@guildmemberaid[.@i] == .@master_id ) {
							while ( .@x < .@item_master_size ) {
								if(!checkvending(strcharinfo(0,$@guildmembercid[.@i])))
									getitem .@item_master[.@x],.@item_master[.@x+1],$@guildmemberaid[.@i];
								.@x += 2;
							}
						}
						else {
							while ( .@x < .@item_member_size ) {
								if(!checkvending(strcharinfo(0,$@guildmembercid[.@i])))
									getitem .@item_member[.@x],.@item_member[.@x+1],$@guildmemberaid[.@i];
								.@x += 2;
							}
						}
					}
					.@i++;
				}
			}
		}
		return;
}

 

 

Edited by Keitenai
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On 3/2/2018 at 7:44 PM, Keitenai said:

try this @Nero:


-	script	guild_vs1s2	-1,{

	OnAgitEnd:
		callsub( L_reward,0, "guild_vs1" );
		end;
		
	OnAgitEnd2:
		callsub( L_reward,1, "guild_vs1" );
		end;
	
	L_reward:
		.@type = getarg( 0,0 );
		.@map$ = getarg( 1,"" );
		
		if ( .@type == 0) {	// woe fe
			setarray .@item_master,
				30206,2;
			setarray .@item_member,
				30206,1;
		}
		else {	// woe se
			setarray .@item_master,
				30206,2;
			setarray .@item_member,
				30206,1;
		}
		.@item_master_size = getarraysize( .@item_master ) - 1;
		.@item_member_size = getarraysize( .@item_member ) - 1;
		
		if ( .@map$ != "" ) {
			.@gid = getcastledata( .@map$,1 );
			if ( .@gid > 0 ) {
				getguildmember .@gid,1;
				getguildmember .@gid,2;
				.@master_id = getcharid( 3, getguildmaster( .@gid ) );
				while ( .@i < $@guildmembercount ) {
					.@x = 0;
					if ( isloggedin( $@guildmemberaid[.@i],$@guildmembercid[.@i] ) ) {
						if ( $@guildmemberaid[.@i] == .@master_id ) {
							while ( .@x < .@item_master_size ) {
								if(!checkvending(strcharinfo(0,$@guildmembercid[.@i])))
									getitem .@item_master[.@x],.@item_master[.@x+1],$@guildmemberaid[.@i];
								.@x += 2;
							}
						}
						else {
							while ( .@x < .@item_member_size ) {
								if(!checkvending(strcharinfo(0,$@guildmembercid[.@i])))
									getitem .@item_member[.@x],.@item_member[.@x+1],$@guildmemberaid[.@i];
								.@x += 2;
							}
						}
					}
					.@i++;
				}
			}
		}
		return;
}

 

 

Im having error in this one 

[Error]: script error in file 'npc/rage/koe.txt' line 158 column 39
    parse_callfunc: expected ')' to close argument list
   155:                                         if ( isloggedin( $@guildmemberaid[.@i],$@guildmembercid[.@i] ) ) {
   156:                                                 if ( $@guildmemberaid[.@i] == .@master_id ) {
   157:                                                         while ( .@x < .@item_master_size ) {
*  158:                                                                 if(!checkvending(strcharinfo(0,$@guildmembercid[.@i])))
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
   159:                                                                         getitem .@item_master[.@x],.@item_master[.@x+1],$@guildmemberaid[.@i];
   160:                                                                 .@x += 2;
   161:                                                         }

 if(!checkvending(strcharinfo(0,$@guildmembercid

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up please help

 

Nid help everyone :(

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1 hour ago, Nero said:

Nid help everyone :(

Check your whole script.

i'm not getting your error upon testing.

 

Try making a separate txt file for the "guild_vs1s2" script so that you can trace where exactly is your missing ")"

Edited by Keitenai
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in Herc it use 3 parameters

https://github.com/HerculesWS/Hercules/blob/stable/doc/script_commands.txt#L2376-L2384

*strcharinfo(<type>{, <default value>{, <GID>}})

This function will return either the name, party name or guild name for
the invoking character. Whatever it returns is determined by type.
(0) PC_NAME		- Character's name.
(1) PC_PARTY	- The name of the party they're in if any.
(2) PC_GUILD	- The name of the guild they're in if any.
(3) PC_MAP		- The name of the map the character is in.
(4) PC_CLAN   - The name of the clan they're in if any.

 

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