Can i ask for a modification on this wonderful script?
1. A Treasure Chest will spawn right after the World Boss dies and all players can hit it and once it dies (The Treasure Chest) it will give RANDOM Item to all the players on that fild?
2. The World Boss spawn only twice a week?
3. If possible, it will have like 3 kinds of MVPs and spawn 1 only in Random.
4. Instead of Towns, it spawns in Fields to avoid some afk players or vendors receiving Reward.
5. And if no one kills the World Boss, it will disappear. With lets say maybe like, 1 Hour duration before it disappears?
6. For example, no one killed it and that is Saturday which is the 1st of Twice a week spawn, it will disappear and reSpawn on Sunday which is the 2nd day of Twice a week spawn?
I would really appreciate this so much!
Hope someone would bother.
- script WorldBoss -1,{
OnClock2021:
.@map$ = .townMap$[rand ( getarraysize ( .townMap$ ) - 1 )];
.@mins = .sleep / 60000;
announce "[World Boss] A World Boss will appear in " + .@mins + " minutes", bc_all, 0xFF0000;
sleep .sleep;
monster .@map$, 153, 175, "--ja--", .wBossId, 1, strnpcinfo(3) + "::OnWBossDied";
announce "[World Boss] A World Boss has appeared in " + .@map$ + " to wreck havoc!!", bc_all, 0xFF0000;
end;
OnWBossDied:
announce "[World Boss] " + strcharinfo(0) + " killed the World Boss! Congratulations!", bc_all, 0xFF0000;
getitem .rewardId, .rewardCount;
end;
OnInit:
setarray .townMap$[0],"prontera","geffen";
.wBossId = 1001; // monsterID
.rewardId = 512; // reward ID
.rewardCount = 50; // how many rewards
.sleep = 60000; // 60000ms = 1min
end;
}
Question
Musika6988
Hello rAthenians!
Can i ask for a modification on this wonderful script?
1. A Treasure Chest will spawn right after the World Boss dies and all players can hit it and once it dies (The Treasure Chest) it will give RANDOM Item to all the players on that fild?
2. The World Boss spawn only twice a week?
3. If possible, it will have like 3 kinds of MVPs and spawn 1 only in Random.
4. Instead of Towns, it spawns in Fields to avoid some afk players or vendors receiving Reward.
5. And if no one kills the World Boss, it will disappear. With lets say maybe like, 1 Hour duration before it disappears?
6. For example, no one killed it and that is Saturday which is the 1st of Twice a week spawn, it will disappear and reSpawn on Sunday which is the 2nd day of Twice a week spawn?
I would really appreciate this so much!
Hope someone would bother.
- script WorldBoss -1,{ OnClock2021: .@map$ = .townMap$[rand ( getarraysize ( .townMap$ ) - 1 )]; .@mins = .sleep / 60000; announce "[World Boss] A World Boss will appear in " + .@mins + " minutes", bc_all, 0xFF0000; sleep .sleep; monster .@map$, 153, 175, "--ja--", .wBossId, 1, strnpcinfo(3) + "::OnWBossDied"; announce "[World Boss] A World Boss has appeared in " + .@map$ + " to wreck havoc!!", bc_all, 0xFF0000; end; OnWBossDied: announce "[World Boss] " + strcharinfo(0) + " killed the World Boss! Congratulations!", bc_all, 0xFF0000; getitem .rewardId, .rewardCount; end; OnInit: setarray .townMap$[0],"prontera","geffen"; .wBossId = 1001; // monsterID .rewardId = 512; // reward ID .rewardCount = 50; // how many rewards .sleep = 60000; // 60000ms = 1min end; }
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