Bringer Posted January 16, 2018 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 742 Reputation: 47 Joined: 03/12/14 Last Seen: 6 hours ago Share Posted January 16, 2018 Hello i already made a custom skill and is Working Fine if(--(sce->val4) >= 0) { status_kill(bl); clif_specialeffect(bl, 450, AREA); break; sc_timer_next(45000+tick,status_change_timer,bl->id, data); return 0; } anyone help how to write condition for my New Soul Linker? Effect giving twice more time for duration and preventing you from dying Quote Link to comment Share on other sites More sharing options...
0 pajodex Posted January 16, 2018 Group: Members Topic Count: 78 Topics Per Day: 0.03 Content Count: 436 Reputation: 167 Joined: 12/12/17 Last Seen: Yesterday at 08:06 AM Share Posted January 16, 2018 1 hour ago, Bringer said: giving twice more time for duration and preventing you from dying Hi, I'm not really sure but try adding 2 in this part sc_timer_next2(45000+tick,status_change_timer,bl->id, data); Quote Link to comment Share on other sites More sharing options...
Question
Bringer
Hello i already made a custom skill and is Working Fine
if(--(sce->val4) >= 0) { status_kill(bl); clif_specialeffect(bl, 450, AREA); break; sc_timer_next(45000+tick,status_change_timer,bl->id, data); return 0; }
anyone help how to write condition for my New Soul Linker?
Effect
giving twice more time for duration and preventing you from dying
Link to comment
Share on other sites
1 answer to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.