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how to remove mvps maps in warper?


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PT-BR: Galera qual a melhor forma de restringir o acesso aos mapas que tenham mvps? 
Eu uso o NPC Warper padrão do emulador e  tentei só deletar os itens dos menus, mas os menus chamam os mapa de x até y. Não entendi uma forma de tirar o teleporte de algum mapa dentro desse intervalo.

English:  What is the best way to restrict access to maps that have mvps?
I use the NPC Warper's default emulator and tried to just delete the items from the menus, but the menus call the maps from x to y. I did not understand a way to get the teleportation of any map within that range.

Thank you for the opportunity.

//===== rAthena Script ======================================= 
//= Warper
//===== By: ================================================== 
//= Euphy
//===== Current Version: =====================================
//= 1.4b
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: ========================================= 
//= A complete - but very condensed - warper script.
//= Some coordinates written by Tekno-Kanix and ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.1 Added missing duplicates and fixed coordinates.
//= 1.2 Added new episodes and simplified functions.
//= 1.3 Added Renewal checks and Instances menu.
//=     Aligned coordinates with @go.
//= 1.4 Added new Guild Dungeons.
//= 1.4a Slight edits.
//= 1.4b Added Wolfchev's Laboratory warp.
//============================================================

-	script	Warper	-1,{
function Go; function Disp; function Pick; function Restrict;

// --------------------------------------------------
//	Main Menu:
// --------------------------------------------------

menu	"Last Warp ^777777["+lastwarp$+"]^000000",-,
    	" ~ Towns",Towns,
    	" ~ Fields",Fields,
    	" ~ Dungeons",Dungeons,
    	" ~ Guild Castles",Castles,
    	" ~ Guild Dungeons",Guild_Dungeons,
    	" ~ Instances",Instances,
    	" ~ Special Areas",Special;

	if (lastwarp$ == "")
		message strcharinfo(0),"You haven't warped anywhere yet.";
	else
		warp lastwarp$,lastwarpx,lastwarpy;
	end;

// ------------------- Functions -------------------
// * Go("<map>",<x>,<y>);
//	~ Warps directly to a map.
//
// * Disp("<Menu Option>",<first option>,<last option>);
// * Pick("<map_prefix>"{,<index offset>});
//	~ Dynamic menu and map selection (auto-numbered).
//
// * Disp("<Option 1>:<Option 2>:<etc.>");
// * Pick("","<map1>","<map2>","<etc.>");
//	~ Manual menu and map selection (listed).
//
// * Restrict("<RE | Pre-RE>"{,<menu option numbers>});
//	~ Only allows map for Renewal or Pre-Renewal modes.
//     If menu option numbers are given, only those maps
//     will be restricted (i.e. not for "Go").
//
// Other notes:
//   ~ Array @c[] holds all (x,y) coordinates.
//   ~ Use @c[2] EXCEPT when maps begin dynamically
//	  at 0: use @c[0] and Pick() offset 1.
// --------------------------------------------------

function Go {
	set lastwarp$, getarg(0);
	set lastwarpx, getarg(1,0);
	set lastwarpy, getarg(2,0);
	warp getarg(0),getarg(1,0),getarg(2,0);
	end;
}
function Disp {
	if (getargcount() < 3)
		set @menu$, getarg(0);
	else {
		set @menu$,"";
		for (set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1)
			set @menu$, @menu$+getarg(0)+" "+.@i+":";
	}
	return;
}
function Pick {
	set .@warp_block,@warp_block;
	set @warp_block,0;
	set .@select, select(@menu$);
	if (getarg(0) == "") {
		set .@i, .@select;
		set .@map$, getarg(.@i);
	} else {
		set .@i, .@select-getarg(1,0);
		set .@map$, getarg(0)+((.@i<10)?"0":"")+.@i;
	}
	if (.@warp_block & (1<<.@select)) {
		message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";
		end;
	}
	set .@x, @c[.@i*2];
	set .@y, @c[.@i*2+1];
	deletearray @c[0],getarraysize(@c);
	Go(.@map$,.@x,.@y);
}
function Restrict {
	if ((getarg(0) == "RE" && !checkre(0)) || (getarg(0) == "Pre-RE" && checkre(0))) {
		if (getarg(1,0)) {
			set @warp_block,0;
			for (set .@i,1; .@i<getargcount(); set .@i,.@i+1)
				set @warp_block, @warp_block | (1<<getarg(.@i));
		} else {
			message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";
			end;
		}
	}
	return;
}

// --------------------------------------------------
	Towns:
// --------------------------------------------------
menu	"Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5,
    	"Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10, 
    	"Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Gonryun",T14, "Hugel",T15,
    	"Izlude",T16, "Jawaii",T17, "Lighthalzen",T18, "Louyang",T19, "Lutie",T20,
    	"Malangdo",T21, "Malaya",T22, "Manuk",T23, "Midgarts Expedition Camp",T24,
    	"Mora",T25, "Morroc",T26, "Moscovia",T27, "Nameless Island",T28,
    	"Niflheim",T29, "Payon",T30, "Rachel",T31, "Splendide",T32, "Thor Camp",T33,
    	"Umbala",T34, "Veins",T35, "Yuno",T36;

T1: Go("prontera",155,183);
T2: Go("alberta",28,234);
T3: Go("aldebaran",140,131);
T4: Go("amatsu",198,84);
T5: Go("ayothaya",208,166);
T6: Restrict("RE");
	Go("brasilis",196,217);
T7: Go("comodo",209,143);
T8: Restrict("RE");
	Go("dewata",200,180);
T9: Restrict("RE");
	Go("ecl_in01",48,53);
T10: Go("einbech",63,35);
T11: Go("einbroch",64,200);
T12: Restrict("RE");
	 Go("dicastes01",198,187);
T13: Go("geffen",119,59);
T14: Go("gonryun",160,120);
T15: Go("hugel",96,145);
T16: Go("izlude",128,(checkre(3)?146:114));
T17: Go("jawaii",251,132);
T18: Go("lighthalzen",158,92);
T19: Go("louyang",217,100);
T20: Go("xmas",147,134);
T21: Restrict("RE");
	 Go("malangdo",140,114);
T22: Restrict("RE");
	 Go("malaya",231,200);
T23: Go("manuk",282,138);
T24: Go("mid_camp",210,288);
T25: Restrict("RE");
	 Go("mora",55,146);
T26: Go("morocc",156,93);
T27: Go("moscovia",223,184);
T28: Go("nameless_n",256,215);
T29: Go("niflheim",202,174);
T30: Go("payon",179,100);
T31: Go("rachel",130,110);
T32: Go("splendide",201,147);
T33: Go("thor_camp",246,68);
T34: Go("umbala",97,153);
T35: Go("veins",216,123);
T36: Go("yuno",157,51);

// --------------------------------------------------
	Fields:
// --------------------------------------------------
menu	"Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3,
    	"Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6,
    	"Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9,
    	"Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12,
    	"Lighthalzen Fields",F13, "Louyang Field",F14, "Lutie Field",F15,
    	"Malaya Fields",F16, "Manuk Fields",F17, "Mjolnir Fields",F18,
    	"Moscovia Fields",F19, "Niflheim Fields",F20, "Payon Forests",F21,
    	"Prontera Fields",F22, "Rachel Fields",F23, "Sograt Deserts",F24,
    	"Splendide Fields",F25, "Umbala Fields",F26, "Veins Fields",F27,
    	"Yuno Fields",F28;

F1: setarray @c[2],190,197;
	Disp("Amatsu Field",1,1); Pick("ama_fild");
F2: setarray @c[2],173,134,212,150;
	Disp("Ayothaya Field",1,2); Pick("ayo_fild");
F3: Restrict("RE");
	setarray @c[2],193,220,220,187;
	Disp("Bifrost Field",1,2); Pick("bif_fild");
F4: Restrict("RE");
	setarray @c[2],74,32;
	Disp("Brasilis Field",1,1); Pick("bra_fild");
F5: Restrict("Pre-RE",5);
	setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172;
	Disp("Comodo Field",1,9); Pick("cmd_fild");
F6: Restrict("RE");
	setarray @c[2],371,212;
	Disp("Dewata Field",1,1); Pick("dew_fild");
F7: Restrict("RE");
	setarray @c[2],97,314;
	Disp("Eclage Field",1,1); Pick("ecl_fild");
F8: Restrict("Pre-RE",2,10);
	setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200;
	Disp("Einbroch Field",1,10); Pick("ein_fild");
F9: Restrict("RE");
	setarray @c[2],143,132,143,217;
	Disp("El Dicastes Field",1,2); Pick("dic_fild");
F10: Restrict("Pre-RE",13,15);
	 setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185;
	 Disp("Geffen Field",0,14); Pick("gef_fild",1);
F11: setarray @c[2],220,227;
	 Disp("Gonryun Field",1,1); Pick("gon_fild");
F12: Restrict("Pre-RE",3,7);
	 setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;
	 Disp("Hugel Field",1,7); Pick("hu_fild");
F13: setarray @c[2],240,179,185,235,240,226;
	 Disp("Lighthalzen Field",1,3); Pick("lhz_fild");
F14: setarray @c[2],229,187;
	 Disp("Louyang Field",1,1); Pick("lou_fild");
F15: setarray @c[2],115,145;
	 Disp("Lutie Field",1,1); Pick("xmas_fild");
F16: Restrict("RE");
	 setarray @c[2],40,272,207,180;
	 Disp("Malaya Field",1,2); Pick("ma_fild");
F17: setarray @c[2],35,236,35,262,84,365;
	 Disp("Manuk Field",1,3); Pick("man_fild");
F18: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;
	 Disp("Mjolnir Field",1,12); Pick("mjolnir_");
F19: setarray @c[2],82,104,131,147;
	 Disp("Moscovia Field",1,2); Pick("mosk_fild");
F20: setarray @c[2],215,229,167,234;
	 Disp("Niflheim Field",1,2); Pick("nif_fild");
F21: Restrict("Pre-RE",5,11);
	 setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150;
	 Disp("Payon Forest",1,11); Pick("pay_fild");
F22: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
	 Disp("Prontera Field",0,11); Pick("prt_fild",1);
F23: Restrict("Pre-RE",2,7,9,10,11,13);
	 setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197;
	 Disp("Rachel Field",1,13); Pick("ra_fild");
F24: setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195;
	 Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22");
	 Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22");
F25: setarray @c[2],175,186,236,184,188,204;
	 Disp("Splendide Field",1,3); Pick("spl_fild");
F26: setarray @c[2],217,206,223,221,237,215,202,197;
	 Disp("Umbala Field",1,4); Pick("um_fild");
F27: Restrict("Pre-RE",5);
	 setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307;
	 Disp("Veins Field",1,7); Pick("ve_fild");
F28: Restrict("Pre-RE",5,10);
	 setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
	 Disp("Yuno Field",1,12); Pick("yuno_fild");

// --------------------------------------------------
	Dungeons:
// --------------------------------------------------
menu	"Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3,
    	"Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bifrost Tower",D41,
    	"Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9,
    	"Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13,
    	"Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16,
    	"Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19,
    	"Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23,
    	"Magma Dungeon",D24, "Malangdo Dungeon",D25, "Moscovia Dungeon",D26,
    	"Nidhogg's Dungeon",D27, "Odin Temple",D28, "Orc Dungeon",D29,
    	"Payon Dungeon",D30, "Pyramids",D31, "Rachel Sanctuary",D32,
    	"Scaraba Hole",D33, "Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36,
    	"Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39, "Umbala Dungeon",D40;

D1: setarray @c[2],261,272,275,270,116,27;
	Disp("Abyss Lakes",1,3); Pick("abyss_");
D2: setarray @c[2],228,11,34,41,119,14;
	Disp("Amatsu Dungeon",1,3); Pick("ama_dun");
D3: setarray @c[2],35,262,168,170;
	Disp("Anthell",1,2); Pick("anthell");
D4: setarray @c[2],275,19,24,26;
	Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun");
D5: setarray @c[2],266,67,255,244,23,260;
	Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3");
D6: Restrict("RE",4);
	setarray @c[2],150,288,150,18,140,134,244,52;
	Disp("Bio Lab",1,4); Pick("lhz_dun");
D7: Restrict("RE");
	setarray @c[2],87,47,262,262;
	Disp("Brasilis Dungeon",1,2); Pick("bra_dun");
D8: Restrict("RE",6);
	setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187;
	Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);
D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74;
	Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");
	Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");
D10: setarray @c[2],52,17,381,343,302,262;
	 Disp("Coal Mines",1,3); Pick("mjo_dun");
D11: setarray @c[2],131,247,19,19,180,169,100,92;
	 Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4");
D12: setarray @c[2],51,14,150,11,120,10;
	 Disp("Cursed Abbey",1,3); Pick("abbey");
D13: Restrict("RE");
	 setarray @c[2],285,160,299,29;
	 Disp("Dewata Dungeon",1,2); Pick("dew_dun");
D14: setarray @c[2],22,14,292,290;
	 Disp("Einbroch Dungeon",1,2); Pick("ein_dun");
D15: setarray @c[2],40,103,203,34,266,168,130,272;
	 Disp("Gefenia",1,4); Pick("gefenia",0);
D16: setarray @c[0],104,99,115,236,106,132,203,200;
	 Disp("Geffen Dungeon",1,4); Pick("gef_dun",1);
D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14;
	 Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2");
	 Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1");
D18: setarray @c[2],153,53,28,113,68,16;
	 Disp("Gonryun Dungeon",1,3); Pick("gon_dun");
D19: setarray @c[2],176,7,93,20,23,8;
	 Disp("Hidden Dungeon",1,3); Pick("prt_maze");
D20: setarray @c[2],157,14,151,155,149,22,33,158;
	 Disp("Ice Dungeon",1,4); Pick("ice_dun");
D21: setarray @c[2],140,51,53,247,37,63,150,285;
	 Disp("Entrance:Juperos 1:Juperos 2:Core");
	 Pick("","jupe_cave","juperos_01","juperos_02","jupe_core");
D22: setarray @c[2],28,226,41,198;
	 Disp("Kiel Dungeon",1,2); Pick("kh_dun");
D23: setarray @c[2],218,196,282,20,165,38;
	 Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun");
D24: setarray @c[2],126,68,47,30;
	 Disp("Magma Dungeon",1,2); Pick("mag_dun");
D25: Restrict("RE");
	 setarray @c[2],33,230;
	 Disp("Malangdo Dungeon",1,1); Pick("mal_dun");
D26: setarray @c[2],189,48,165,30,32,135;
	 Disp("Moscovia Dungeon",1,3); Pick("mosk_dun");
D27: setarray @c[2],61,239,60,271;
	 Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun");
D28: setarray @c[2],298,167,224,149,266,280;
	 Disp("Odin Temple",1,3); Pick("odin_tem");
D29: setarray @c[2],32,170,21,185;
	 Disp("Orc Dungeon",1,2); Pick("orcsdun");
D30: setarray @c[0],21,183,19,33,19,63,155,159,201,204;
	 Disp("Payon Dungeon",1,5); Pick("pay_dun",1);
D31: Restrict("RE",7,8);
	 setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8,94,96,192,8;
	 Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2:Basement 1 - Nightmare Mode:Basement 2 - Nightmare Mode");
	 Pick("","moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd04","moc_pryd05","moc_pryd06","moc_prydn1","moc_prydn2");
D32: setarray @c[2],140,11,32,21,8,149,204,218,150,9;
	 Disp("Rachel Sanctuary",1,5); Pick("ra_san");
D33: Restrict("RE");
	 setarray @c[2],364,44,101,141;
	 Disp("Scaraba Hole",1,2); Pick("dic_dun");
D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99;
	 Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5");
D35: setarray @c[2],69,24,102,27;
	 Disp("Sunken Ship",1,2); Pick("treasure");
D36: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52;
	 Disp("Thanatos Tower",1,12); Pick("tha_t");
D37: setarray @c[2],21,228,75,205,34,272;
	 Disp("Thor Volcano",1,3); Pick("thor_v");
D38: setarray @c[2],205,15,129,133;
	 Disp("Toy Factory",1,2); Pick("xmas_dun");
D39: setarray @c[2],154,49,148,261,132,189,100,192;
	 Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun");
D40: Restrict("Pre-RE",1,2);
	 setarray @c[2],42,31,48,30,204,78;
	 Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain");
	 Pick("","um_dun01","um_dun02","yggdrasil01");
D41: Restrict("RE");
	 setarray @c[2],57,13,64,88,45,14,26,23;
	 Disp("Bifrost Tower",1,4); Pick("ecl_tdun");

// --------------------------------------------------
	Castles:
// --------------------------------------------------
menu	"Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3,
    	"Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6;

C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90;
	Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg");
	Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld");
C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87;
	Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz");
	Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13");
C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266;
	Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill");
	Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld");
C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240;
	Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul");
	Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld");
C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107;
	Disp("Mardol:Cyr:Horn:Gefn:Banadis");
	Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld");
C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315;
	Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir");
	Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld");

// --------------------------------------------------
	Guild_Dungeons:
// --------------------------------------------------
menu	"Baldur",G1, "Luina",G2, "Valkyrie",G3, "Britoniah",G4,
    	"Arunafeltz",G5, "Schwaltzvalt",G6;

G1: Restrict("RE",2,3);
	setarray @c[2],119,93,119,93,120,130;
	Disp("Baldur F1:Baldur F2:Hall of Abyss");
	Pick("","gld_dun01","gld_dun01_2","gld2_pay");
G2: Restrict("RE",2,3);
	setarray @c[2],39,161,39,161,147,155;
	Disp("Luina F1:Luina F2:Hall of Abyss");
	Pick("","gld_dun02","gld_dun02_2","gld2_ald");
G3: Restrict("RE",2,3);
	setarray @c[2],50,44,50,44,140,132;
	Disp("Valkyrie F1:Valkyrie F2:Hall of Abyss");
	Pick("","gld_dun03","gld_dun03_2","gld2_prt");
G4: Restrict("RE",2,3);
	setarray @c[2],116,45,116,45,152,118;
	Disp("Britoniah F1:Britoniah F2:Hall of Abyss");
	Pick("","gld_dun04","gld_dun04_2","gld2_gef");
G5: Go("arug_dun01",199,195);
G6: Go("schg_dun01",200,124);

// --------------------------------------------------
	Instances:
// --------------------------------------------------
menu	"Bakonawa Lake",I1, "Bangungot Hospital 2F",I2, "Buwaya Cave",I3,
    	"Endless Tower",I4, "Hazy Forest",I5, "Malangdo Culvert",I6, "Nidhoggur's Nest",I7,
    	"Octopus Cave",I8, "Old Glast Heim",I9, "Orc's Memory",I10, "Sealed Shrine",I11,
    	"Wolfchev's Laboratory",I12;

I1: Restrict("RE");
	Go("ma_scene01",172,175);
I2: Restrict("RE");
	Go("ma_dun01",151,8);
I3: Restrict("RE");
	Go("ma_fild02",316,317);
I4: Go("e_tower",72,112);
I5: Restrict("RE");
	Go("bif_fild01",161,334);
I6: Restrict("RE");
	Go("mal_in01",164,21);
I7: Go("nyd_dun02",95,193);
I8: Restrict("RE");
	Go("mal_dun01",152,230);
I9: Restrict("RE");
	Go("glast_01",204,268);
I10: Go("gef_fild10",240,198);
I11: Go("monk_test",306,143);
I12: Restrict("RE");
	Go("lhz_dun04",148,269);

// --------------------------------------------------
	Special:
// --------------------------------------------------
menu	"Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Eden Group Headquarters",S4,
    	"Gonryun Arena",S5, "Izlude Arena",S6, "Monster Race Arena",S7, "Turbo Track",S8;

S1: Go("auction_01",22,68);
S2: Go("bat_room",154,150);
S3: Go("cmd_in02",179,129);
S4: Restrict("RE");
	Go("moc_para01",31,14);
S5: Go("gon_test",48,10);
S6: Go("arena_room",100,88);
S7: Go("p_track01",62,41);
S8: Go("turbo_room",99,114);
}

// --------------------------------------------------
//	Duplicates:
// --------------------------------------------------
// --------------------------------------------------
//	HonorBR:
new_zone02,32,176,4	duplicate(Warper)	Warper#new_zone	811
// --------------------------------------------------
alb2trea,57,70,6	duplicate(Warper)	Warper#tre	811
alberta,28,240,4	duplicate(Warper)	Warper#alb	811
aldebaran,145,118,4	duplicate(Warper)	Warper#alde	811
amatsu,203,87,4	duplicate(Warper)	Warper#ama	811
ayothaya,209,169,6	duplicate(Warper)	Warper#ayo	811
comodo,194,158,4	duplicate(Warper)	Warper#com	811
einbech,59,38,6	duplicate(Warper)	Warper#einbe	811
einbroch,69,202,4	duplicate(Warper)	Warper#einbr	811
gef_fild10,71,339,4	duplicate(Warper)	Warper#orc	811
geffen,124,72,4	duplicate(Warper)	Warper#gef	811
glast_01,372,308,4	duplicate(Warper)	Warper#glh	811
gonryun,162,122,4	duplicate(Warper)	Warper#gon	811
hugel,101,151,4	duplicate(Warper)	Warper#hug	811
izlu2dun,110,92,4	duplicate(Warper)	Warper#izd	811
izlude,134,150,4	duplicate(Warper)	Warper#izl	811	//Pre-RE: (132,120)
jawaii,253,138,4	duplicate(Warper)	Warper#jaw	811
lighthalzen,162,102,4	duplicate(Warper)	Warper#lhz	811
louyang,208,103,6	duplicate(Warper)	Warper#lou	811
manuk,274,146,6	duplicate(Warper)	Warper#man	811
mid_camp,216,288,4	duplicate(Warper)	Warper#mid	811
mjolnir_02,85,364,4	duplicate(Warper)	Warper#mjo	811
moc_ruins,64,164,4	duplicate(Warper)	Warper#moc	811
morocc,159,97,4	duplicate(Warper)	Warper#mor	811
moscovia,229,191,4	duplicate(Warper)	Warper#mos	811
nameless_n,259,213,4	duplicate(Warper)	Warper#nam	811
niflheim,205,179,4	duplicate(Warper)	Warper#nif	811
pay_arche,42,134,4	duplicate(Warper)	Warper#arc	811
payon,182,108,4	duplicate(Warper)	Warper#pay	811
prontera,159,192,4	duplicate(Warper)	Warper#prt	811
prt_fild05,279,223,6	duplicate(Warper)	Warper#cul	811
rachel,135,116,4	duplicate(Warper)	Warper#rac	811
splendide,205,153,4	duplicate(Warper)	Warper#spl	811
thor_camp,249,76,4	duplicate(Warper)	Warper#thor	811
umbala,106,150,3	duplicate(Warper)	Warper#umb	811
veins,214,123,4	duplicate(Warper)	Warper#ve	811
xmas,150,136,6	duplicate(Warper)	Warper#xmas	811
yuno,162,47,4	duplicate(Warper)	Warper#yuno	811

// --------------------------------------------------
//	Duplicates (Renewal):
// --------------------------------------------------
brasilis,201,222,4	duplicate(Warper)	Warper#bra	811
dewata,204,186,6	duplicate(Warper)	Warper#dew	811
dicastes01,194,194,6	duplicate(Warper)	Warper#dic	811
ecl_in01,51,60,4	duplicate(Warper)	Warper#ecl	811
malangdo,134,117,6	duplicate(Warper)	Warper#mal	811
malaya,231,204,4	duplicate(Warper)	Warper#ma	811
mora,57,152,4	duplicate(Warper)	Warper#mora	811
Abelha Rainha(1059) mjolnir_04
Atroce(1785) ra_fild02 ra_fild03 ra_fild04 ra_fild05 ve_fild01 e ve_fild02
Angeling(1852)Pay_fild04 e Yuno_fild03 
xmas_dun01
Amon Ra(1511) moc_pryd06
Arc Angeling(1388) yuno_fild05
Belzebu (1873) abbey03
Beelzebub(1874) abbey03
Bacsojin(1630) lou_dun03
Bafomé(1039) prt_maze03
Besouro Ladrão Dourado(1086) prt_sewb4
Bispo Decadente(1871) abbey02
Cavaleiro da Tempestade(1251) xmas_dun02 
Deviling(1582) pay_fild04 yuno_fild03
Detale(1719) abyss_03
Doppelganger (1046) gld_dun02 gef_dun02
Drácula(1389) gef_dun01
Drake(1112) treasure02 
Eddga(1115)pay_fild11
Faraó (1157) in_sphinx5
Flor do Luar(1150) pay_dun04
General Tartaruga(1312) tur_dun04
Gemini-S58(1681) lhz_dun01 lhz_dun02 
Ghostring(1120) gld_dun04 pay_fild04 
Gorynych(1885) mosk_dun03
prt_maze03 treasure02
Hatii(1252) xmas_fild01
Hydrolancer(1720) abyss_03
Ktullanux (1779) ice_dun03
Kiel D-01(1734) kh_dun02
Lady Tane(1688) ayo_dun02
Maya(1147) anthell02
Maya macho(1289) gld_dun03 ou anthell01
Orc Heroi(1087) gef_fild14 e gef_fild02 
Orc Lord(1190) gef_fild10
Osíris(1038) moc_pryd04
Phreeoni(1159) moc_fild17
Quimera(1283) gl_cas02 gef_dun03
RSX-0806(1623) ein_dun02
Pesar Noturno (1768) ra_san05
Samurai Encarnado(1492) ama_dun03
Satan Morroc [1916) moc_fild21
Satan Morroc(1917) moc_fild22
Senhor dos Mortos(1373) niflheim
Senhor das Trevas(1272) gef_dun03 gl_chyard
Serpente Suprema(1418) gon_dun03
Tao Gunka(1583) beach_dun
Valkyrie Randgris(1751) odin_tem03
Valkyrie Clone(1765) odin_tem02
Vesper(1685) jupe_core
Zmey Gorynych(1885) mosk_dun03
- MvP'S de lhz_dun03
Assassin Cross Eremes(1647)
Whitesmith Howard(1648)
High Priest Margaretha(1649)
High Wizard Kathryne(1651)
Sniper Cecil(1650)
Lord Knight Seyren(1646)

 

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this is not effective way

but you can do this

put this under the npc

function	script	mvp_maps	{
	.@map$ = getarg(0);
	setarray .@mpv_maps$,"mjolnir_04","ra_fild03";//etc
	for.@i=0;.@i<getarraysize(.@mvp_maps$);.@i++)
		if(.@map$ == .@mpv_maps$[.@i])
			return 0;
	return 1;
}

and in the npc 

warp lastwarp$,lastwarpx,lastwarpy;

to

.@r = callfunc "mvp_maps",lastwarp$;
if(.@r == 1)
	warp lastwarp$,lastwarpx,lastwarpy;
else
	message strcharinfo(0),"You can't warp to MVP maps.";

and go function

from this

function Go {
set lastwarp$, getarg(0);
set lastwarpx, getarg(1,0);
set lastwarpy, getarg(2,0);
warp getarg(0),getarg(1,0),getarg(2,0);
end;
}

to this

function Go {
	set lastwarp$, getarg(0);
	set lastwarpx, getarg(1,0);
	set lastwarpy, getarg(2,0);
	.@r = callfunc "mvp_maps",lastwarp$;
	if(.@r == 1)
		warp getarg(0),getarg(1,0),getarg(2,0);
	else
		message strcharinfo(0),"You can't warp to MVP maps.";
	end;
}

 

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Hey Sader Thanks for your help. I could not understand what you meant here: 

Quote

put this under the npc

Is to put this where? At the beginning or at the end?

You could put a version with the replacements made. I know it sounds like a lot of slack, but I did three substitutions and I can not get it right.

Thank you.

 

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under the last }

or even you could put it inside a new file it's a stand alone function

scroll down then new line then paste it there

 

 

under

mora,57,152,4	duplicate(Warper)	Warper#mora	811

 

Edited by sader1992
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[Error]:  Loading NPC file: npc/custom/honor/Warper2.txt
script error on npc/custom/honor/Warper2.txt line 38
    need '('
    33 :        " ~ Inst▒ncias",Instances, " ~ ^FF0000▒reas Especiais^000000",Special;
    34 :
    35 :        if (lastwarp$ == "")
    36 :                message strcharinfo(0),"Voc▒ ainda n▒o foi para nenhum mapa.";
    37 :        else
*   38 :                .@r = callfunc '"'mvp_maps",lastwarp$;
    39 : if(.@r == 1)
    40 :        warp lastwarp$,lastwarpx,lastwarpy;
    41 : else
    42 :        message strcharinfo(0),"You can't warp to MVP maps.";
    43 :        end;
[Error]:
script error on npc/custom/honor/Warper2.txt line 525
    parse_syntax: expected '('
   522 : {
   523 :        .@map$ = getarg(0);
   524 :        setarray .@mpv_maps$,"mjolnir_04","ra_fild03";//etc
*  525 :        for'.'@i=0;.@i<getarraysize(.@mvp_maps$);.@i++)
   526 :                if(.@map$ == .@mpv_maps$[.@i])
   527 :                        return 0;
   528 :        return 1;
   529 : }

some errors.

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On 9.1.2018 at 8:39 PM, Tassadar said:

[Error]: script error on npc/custom/honor/Warper2.txt line 525

Just add ( after the for statement.

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On 1/9/2018 at 8:39 PM, Tassadar said:

[Error]:  Loading NPC file: npc/custom/honor/Warper2.txt
script error on npc/custom/honor/Warper2.txt line 38
    need '('
    33 :        " ~ Inst▒ncias",Instances, " ~ ^FF0000▒reas Especiais^000000",Special;
    34 :
    35 :        if (lastwarp$ == "")
    36 :                message strcharinfo(0),"Voc▒ ainda n▒o foi para nenhum mapa.";
    37 :        else
*   38 :                .@r = callfunc '"'mvp_maps",lastwarp$;
    39 : if(.@r == 1)
    40 :        warp lastwarp$,lastwarpx,lastwarpy;
    41 : else
    42 :        message strcharinfo(0),"You can't warp to MVP maps.";
    43 :        end;
[Error]:
script error on npc/custom/honor/Warper2.txt line 525
    parse_syntax: expected '('
   522 : {
   523 :        .@map$ = getarg(0);
   524 :        setarray .@mpv_maps$,"mjolnir_04","ra_fild03";//etc
*  525 :        for'.'@i=0;.@i<getarraysize(.@mvp_maps$);.@i++)
   526 :                if(.@map$ == .@mpv_maps$[.@i])
   527 :                        return 0;
   528 :        return 1;
   529 : }

some errors.

 

also edit this 

.@r = callfunc "mvp_maps",lastwarp$;

to

set .@r,callfunc("mvp_maps",lastwarp$);

 

if you still get errors post the script edited here and i will fix it for you (just @mention me next time to so i notice)

Edited by sader1992
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Hi,  @sader1992  

I tried your code and modify it a little but I think its not working. I can still warp to map prt_maze01 and prt_maze02.

Here is how I did it:

	if (lastwarp$ == "")
		message strcharinfo(0),"You haven't warped anywhere yet.";
			else
				set .@r,callfunc("no_warp_maps",lastwarp$);
		if(.@r == 1)
			warp lastwarp$,lastwarpx,lastwarpy;
		else
			message strcharinfo(0),"A special power is blocking my ability to warp you in this map.";
	end;

Then

function Go {
	set lastwarp$, getarg(0);
	set lastwarpx, getarg(1,0);
	set lastwarpy, getarg(2,0);
	set .@r,callfunc("no_warp_maps",lastwarp$);
	if(.@r == 1)
		warp getarg(0),getarg(1,0),getarg(2,0);
	else
		message strcharinfo(0),"A special power is blocking my ability to warp you in this map.";
	end;
}

Also

function	script	no_warp_maps	{
	.@map$ = getarg(0);
	setarray .@mpv_maps$,"prt_maze02","prt_maze01";//etc
	for(.@i=0;.@i<getarraysize(.@mvp_maps$);.@i++)
		if(.@map$ == .@mpv_maps$[.@i])
			return 0;
	return 1;
}

 

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@pajodex post the full script edited here

Edited by sader1992
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7 minutes ago, sader1992 said:

@pajodex post the full script edited here

//===== rAthena Script ======================================= 
//= Warper
//===== Description: ========================================= 
//= A complete - but very condensed - warper script.
//===== Additional Comments: =================================
//= 1.0 Initial script By [Euphy].
//= 1.1 Added missing duplicates and fixed coordinates.
//=     Some coordinates written by [Tekno-Kanix] and [ToastOfDoom].
//= 1.2 Added new episodes and simplified functions.
//= 1.3 Added Renewal checks and Instances menu.
//=     Aligned coordinates with @go.
//= 1.4 Added new Guild Dungeons.
//= 1.4a Slight edits.
//= 1.4b Added Wolfchev's Laboratory warp.
//= 1.5 Added Lasagna ,Para Market ,WOE TE ,Instances and settings [sader1992].
//= 1.5a Fix Bifrost Tower
//============================================================

-	script	Warper	-1,{
function Go; function Disp; function Pick; function Restrict;

// --------------------------------------------------
//	Main Menu:
// --------------------------------------------------

menu	"Last Warp ^777777["+lastwarp$+"]^000000",-,
    	" ~ Towns",Towns,
    	" ~ Fields",Fields,
    	" ~ Dungeons",Dungeons,
    	" ~ Guild Castles",Castles,
    	" ~ Guild Dungeons",Guild_Dungeons,
    	" ~ Instances",Instances,
    	" ~ Special Areas",Special;

	if (lastwarp$ == "")
		message strcharinfo(0),"You haven't warped anywhere yet.";
			else
				set .@r,callfunc("no_warp_maps",lastwarp$);
		if(.@r == 1)
			warp lastwarp$,lastwarpx,lastwarpy;
		else
			message strcharinfo(0),"A special power is blocking my ability to warp you in this map.";
	end;

// ------------------- Functions -------------------
// * Go("<map>",<x>,<y>);
//	~ Warps directly to a map.
//
// * Disp("<Menu Option>",<first option>,<last option>);
// * Pick("<map_prefix>"{,<index offset>});
//	~ Dynamic menu and map selection (auto-numbered).
//	~ Fields and Dungeons must use Disp and Pick Functions.
//
// * Disp("<Option 1>:<Option 2>:<etc.>");
// * Pick("","<map1>","<map2>","<etc.>");
//	~ Manual menu and map selection (listed).
//
// * Restrict("<RE | Pre-RE>"{,<menu option numbers>});
//	~ Only allows map for Renewal or Pre-Renewal modes.
//     If menu option numbers are given, only those maps
//     will be restricted (i.e. not for "Go").
//
// Other notes:
//   ~ Array @c[] holds all (x,y) coordinates.
//   ~ Use @c[2] EXCEPT when maps begin dynamically
//	  at 0: use @c[0] and Pick() offset 1.
// --------------------------------------------------

function Go {
	set lastwarp$, getarg(0);
	set lastwarpx, getarg(1,0);
	set lastwarpy, getarg(2,0);
	set .@r,callfunc("no_warp_maps",lastwarp$);
	if(.@r == 1)
		warp getarg(0),getarg(1,0),getarg(2,0);
	else
		message strcharinfo(0),"A special power is blocking my ability to warp you in this map.";
	end;
}
function Disp {
	if (getargcount() < 3)
		set @menu$, getarg(0);
	else {
		set @menu$,"";
		for (set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1)
			set @menu$, @menu$+getarg(0)+" "+.@i+":";
	}
	return;
}
function Pick {
	set .@warp_block,@warp_block;
	set @warp_block,0;
	if((@f && .OnlyFirstFld) || (@d && .OnlyFirstDun)){
		set .@select,1;
		if(.@warp_block){
			while(.@warp_block & (1<<.@select)){
				.@select += 1;
			}
		}
	}else{
		set .@select, select(@menu$);
	}
	if (getarg(0) == "") {
		set .@i, .@select;
		set .@map$, getarg(.@i);
	} else {
		set .@i, .@select-getarg(1,0);
		set .@map$, getarg(0)+((.@i<10)?"0":"")+.@i;
	}
	if (.@warp_block & (1<<.@select)) {
		message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";
		end;
	}
	set .@x, @c[.@i*2];
	set .@y, @c[.@i*2+1];
	deletearray @c[0],getarraysize(@c);
	@f = false; @d = false;
	Go(.@map$,.@x,.@y);
}
function Restrict {
	if ((getarg(0) == "RE" && !checkre(0)) || (getarg(0) == "Pre-RE" && checkre(0))) {
		if (getarg(1,0)) {
			set @warp_block,0;
			for (set .@i,1; .@i<getargcount(); set .@i,.@i+1)
				set @warp_block, @warp_block | (1<<getarg(.@i));
		} else {
			message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";
			end;
		}
	}
	return;
}

// --------------------------------------------------
	Towns:
// --------------------------------------------------
menu	"Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5,
    	"Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10, 
    	"Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Gonryun",T14, "Hugel",T15,
    	"Izlude",T16, "Jawaii",T17, "Lasagna",T18, "Lighthalzen",T19, "Louyang",T20,
		"Lutie",T21, "Malangdo",T22, "Malaya",T23, "Manuk",T24,
		"Midgarts Expedition Camp",T25, "Mora",T26, "Morroc",T27, "Moscovia",T28,
		"Nameless Island",T29, "Niflheim",T30, "Payon",T31, "Rachel",T32, "Splendide",T33,
		"Thor Camp",T34, "Umbala",T35, "Veins",T36, "Yuno",T37;

T1: Go("prontera",155,183);
T2: Go("alberta",28,234);
T3: Go("aldebaran",140,131);
T4: Go("amatsu",198,84);
T5: Go("ayothaya",208,166);
T6: Restrict("RE");
	Go("brasilis",196,217);
T7: Go("comodo",209,143);
T8: Restrict("RE");
	Go("dewata",200,180);
T9: Restrict("RE");
	Go("ecl_in01",48,53);
T10: Go("einbech",63,35);
T11: Go("einbroch",64,200);
T12: Restrict("RE");
	 Go("dicastes01",198,187);
T13: Go("geffen",119,59);
T14: Go("gonryun",160,120);
T15: Go("hugel",96,145);
T16: Go("izlude",128,(checkre(3)?146:114));
T17: Go("jawaii",251,132);
T18: Restrict("RE");
	 Go("lasagna",193,182);
T19: Go("lighthalzen",158,92);
T20: Go("louyang",217,100);
T21: Go("xmas",147,134);
T22: Restrict("RE");
	 Go("malangdo",140,114);
T23: Restrict("RE");
	 Go("malaya",231,200);
T24: Go("manuk",282,138);
T25: Go("mid_camp",210,288);
T26: Restrict("RE");
	 Go("mora",55,146);
T27: Go("morocc",156,93);
T28: Go("moscovia",223,184);
T29: Go("nameless_n",256,215);
T30: Go("niflheim",202,174);
T31: Go("payon",179,100);
T32: Go("rachel",130,110);
T33: Go("splendide",201,147);
T34: Go("thor_camp",246,68);
T35: Go("umbala",97,153);
T36: Go("veins",216,123);
T37: Go("yuno",157,51);

// --------------------------------------------------
	Fields:
// --------------------------------------------------
@f = true;
menu	"Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3,
    	"Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6,
    	"Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9,
    	"Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12,
		"Lasagna Fields",F13, "Lighthalzen Fields",F14, "Louyang Field",F15, 
		"Lutie Field",F16, "Malaya Fields",F17, "Manuk Fields",F18, 
		"Mjolnir Fields",F19, "Moscovia Fields",F20, "Niflheim Fields",F21, 
		"Payon Forests",F22, "Prontera Fields",F23, "Rachel Fields",F24, 
		"Sograt Deserts",F25, "Splendide Fields",F26, "Umbala Fields",F27, 
		"Veins Fields",F28, "Yuno Fields",F29;

F1: setarray @c[2],190,197;
	Disp("Amatsu Field",1,1); Pick("ama_fild");
F2: setarray @c[2],173,134,212,150;
	Disp("Ayothaya Field",1,2); Pick("ayo_fild");
F3: Restrict("RE");
	setarray @c[2],193,220,220,187;
	Disp("Bifrost Field",1,2); Pick("bif_fild");
F4: Restrict("RE");
	setarray @c[2],74,32;
	Disp("Brasilis Field",1,1); Pick("bra_fild");
F5: Restrict("Pre-RE",5);
	setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172;
	Disp("Comodo Field",1,9); Pick("cmd_fild");
F6: Restrict("RE");
	setarray @c[2],371,212;
	Disp("Dewata Field",1,1); Pick("dew_fild");
F7: Restrict("RE");
	setarray @c[2],97,314;
	Disp("Eclage Field",1,1); Pick("ecl_fild");
F8: Restrict("Pre-RE",2,10);
	setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200;
	Disp("Einbroch Field",1,10); Pick("ein_fild");
F9: Restrict("RE");
	setarray @c[2],143,132,143,217;
	Disp("El Dicastes Field",1,2); Pick("dic_fild");
F10: Restrict("Pre-RE",13,15);
	 setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185;
	 Disp("Geffen Field",0,14); Pick("gef_fild",1);
F11: setarray @c[2],220,227;
	 Disp("Gonryun Field",1,1); Pick("gon_fild");
F12: Restrict("Pre-RE",3,7);
	 setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;
	 Disp("Hugel Field",1,7); Pick("hu_fild");
F13: Restrict("RE");
	 setarray @c[2],344,371,20,98;
	 Disp("Lasagna Field",1,2); Pick("lasa_fild");	 
F14: setarray @c[2],240,179,185,235,240,226;
	 Disp("Lighthalzen Field",1,3); Pick("lhz_fild");
F15: setarray @c[2],229,187;
	 Disp("Louyang Field",1,1); Pick("lou_fild");
F16: setarray @c[2],115,145;
	 Disp("Lutie Field",1,1); Pick("xmas_fild");
F17: Restrict("RE");
	 setarray @c[2],40,272,207,180;
	 Disp("Malaya Field",1,2); Pick("ma_fild");
F18: setarray @c[2],35,236,35,262,84,365;
	 Disp("Manuk Field",1,3); Pick("man_fild");
F19: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;
	 Disp("Mjolnir Field",1,12); Pick("mjolnir_");
F20: setarray @c[2],82,104,131,147;
	 Disp("Moscovia Field",1,2); Pick("mosk_fild");
F21: setarray @c[2],215,229,167,234;
	 Disp("Niflheim Field",1,2); Pick("nif_fild");
F22: Restrict("Pre-RE",5,11);
	 setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150;
	 Disp("Payon Forest",1,11); Pick("pay_fild");
F23: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
	 Disp("Prontera Field",0,11); Pick("prt_fild",1);
F24: Restrict("Pre-RE",2,7,9,10,11,13);
	 setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197;
	 Disp("Rachel Field",1,13); Pick("ra_fild");
F25: if(.Satan_Morroc){
	 setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195;
	 Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22");
	 Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22");
	 }else{
	 setarray @c[2],219,205,177,206,194,182,146,297,204,197,275,302,224,170,139,123,101,110,341,39,198,216,156,187,185,263,223,222,170,257,206,228,208,238,209,223,85,97;
	 Disp("Sograt Desert",1,19); Pick("moc_fild");
	 }
F26: setarray @c[2],175,186,236,184,188,204;
	 Disp("Splendide Field",1,3); Pick("spl_fild");
F27: setarray @c[2],217,206,223,221,237,215,202,197;
	 Disp("Umbala Field",1,4); Pick("um_fild");
F28: Restrict("Pre-RE",5);
	 setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307;
	 Disp("Veins Field",1,7); Pick("ve_fild");
F29: Restrict("Pre-RE",5,10);
	 setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
	 Disp("Yuno Field",1,12); Pick("yuno_fild");

// --------------------------------------------------
	Dungeons:
// --------------------------------------------------
@d = true;
menu	"Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3,
    	"Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bifrost Tower",D42,
    	"Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9,
    	"Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13,
    	"Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16,
    	"Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19,
    	"Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Lasagna Dungeon",D23,
		"Louyang Dungeon",D24, "Magma Dungeon",D25, "Malangdo Dungeon",D26,
		"Moscovia Dungeon",D27, "Nidhogg's Dungeon",D28, "Odin Temple",D29,
		"Orc Dungeon",D30, "Payon Dungeon",D31, "Pyramids",D32, "Rachel Sanctuary",D33,
    	"Scaraba Hole",D34, "Sphinx",D35, "Sunken Ship",D36, "Thanatos Tower",D37,
    	"Thor Volcano",D38, "Toy Factory",D39, "Turtle Dungeon",D40, "Umbala Dungeon",D41;

D1: setarray @c[2],261,272,275,270,116,27;
	Disp("Abyss Lakes",1,3); Pick("abyss_");
D2: setarray @c[2],228,11,34,41,119,14;
	Disp("Amatsu Dungeon",1,3); Pick("ama_dun");
D3: setarray @c[2],35,262,168,170;
	Disp("Anthell",1,2); Pick("anthell");
D4: setarray @c[2],275,19,24,26;
	Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun");
D5: setarray @c[2],266,67,255,244,23,260;
	Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3");
D6: Restrict("RE",4);
	setarray @c[2],150,288,150,18,140,134,244,52;
	Disp("Bio Lab",1,4); Pick("lhz_dun");
D7: Restrict("RE");
	setarray @c[2],87,47,262,262;
	Disp("Brasilis Dungeon",1,2); Pick("bra_dun");
D8: Restrict("RE",6);
	setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187;
	Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);
D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74;
	Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");
	Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");
D10: setarray @c[2],52,17,381,343,302,262;
	 Disp("Coal Mines",1,3); Pick("mjo_dun");
D11: setarray @c[2],131,247,19,19,180,169,100,92;
	 Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4");
D12: setarray @c[2],51,14,150,11,120,10;
	 Disp("Cursed Abbey",1,3); Pick("abbey");
D13: Restrict("RE");
	 setarray @c[2],285,160,299,29;
	 Disp("Dewata Dungeon",1,2); Pick("dew_dun");
D14: setarray @c[2],22,14,292,290;
	 Disp("Einbroch Dungeon",1,2); Pick("ein_dun");
D15: setarray @c[2],40,103,203,34,266,168,130,272;
	 Disp("Gefenia",1,4); Pick("gefenia",0);
D16: setarray @c[0],104,99,115,236,106,132,203,200;
	 Disp("Geffen Dungeon",1,4); Pick("gef_dun",1);
D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14;
	 Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2");
	 Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1");
D18: setarray @c[2],153,53,28,113,68,16;
	 Disp("Gonryun Dungeon",1,3); Pick("gon_dun");
D19: setarray @c[2],176,7,93,20,23,8;
	 Disp("Hidden Dungeon",1,3); Pick("prt_maze");
D20: setarray @c[2],157,14,151,155,149,22,33,158;
	 Disp("Ice Dungeon",1,4); Pick("ice_dun");
D21: setarray @c[2],140,51,53,247,37,63,150,285;
	 Disp("Entrance:Juperos 1:Juperos 2:Core");
	 Pick("","jupe_cave","juperos_01","juperos_02","jupe_core");
D22: setarray @c[2],28,226,41,198;
	 Disp("Kiel Dungeon",1,2); Pick("kh_dun");
D23: Restrict("RE");
	 setarray @c[2],24,143,22,171,190,18;
	 Disp("Lasagna Dungeon",1,3); Pick("lasa_dun");
D24: setarray @c[2],218,196,282,20,165,38;
	 Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun");
D25: setarray @c[2],126,68,47,30;
	 Disp("Magma Dungeon",1,2); Pick("mag_dun");
D26: Restrict("RE");
	 setarray @c[2],33,230;
	 Disp("Malangdo Dungeon",1,1); Pick("mal_dun");
D27: setarray @c[2],189,48,165,30,32,135;
	 Disp("Moscovia Dungeon",1,3); Pick("mosk_dun");
D28: setarray @c[2],61,239,60,271;
	 Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun");
D29: setarray @c[2],298,167,224,149,266,280;
	 Disp("Odin Temple",1,3); Pick("odin_tem");
D30: setarray @c[2],32,170,21,185;
	 Disp("Orc Dungeon",1,2); Pick("orcsdun");
D31: setarray @c[0],21,183,19,33,19,63,155,159,201,204;
	 Disp("Payon Dungeon",1,5); Pick("pay_dun",1);
D32: Restrict("RE",7,8);
	 setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8,94,96,192,8;
	 Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2:Basement 1 - Nightmare Mode:Basement 2 - Nightmare Mode");
	 Pick("","moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd04","moc_pryd05","moc_pryd06","moc_prydn1","moc_prydn2");
D33: setarray @c[2],140,11,32,21,8,149,204,218,150,9;
	 Disp("Rachel Sanctuary",1,5); Pick("ra_san");
D34: Restrict("RE");
	 setarray @c[2],364,44,101,141;
	 Disp("Scaraba Hole",1,2); Pick("dic_dun");
D35: setarray @c[2],288,9,149,81,210,54,10,222,100,99;
	 Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5");
D36: setarray @c[2],69,24,102,27;
	 Disp("Sunken Ship",1,2); Pick("treasure");
D37: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52;
	 Disp("Thanatos Tower",1,12); Pick("tha_t");
D38: setarray @c[2],21,228,75,205,34,272;
	 Disp("Thor Volcano",1,3); Pick("thor_v");
D39: setarray @c[2],205,15,129,133;
	 Disp("Toy Factory",1,2); Pick("xmas_dun");
D40: setarray @c[2],154,49,148,261,132,189,100,192;
	 Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun");
D41: Restrict("Pre-RE",1,2);
	 setarray @c[2],42,31,48,30,204,78;
	 Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain");
	 Pick("","um_dun01","um_dun02","yggdrasil01");
D42: Restrict("RE");
	 setarray @c[2],57,13,64,88,45,14,26,23;
	 Disp("Bifrost Tower",1,4); Pick("ecl_tdun");

// --------------------------------------------------
	Castles:
// --------------------------------------------------
menu	"[FE] Aldebaran Castles",C1, "[FE] Geffen Castles",C2, "[FE] Payon Castles",C3,
    	"[FE] Prontera Castles",C4, "[SE] Arunafeltz Castles",C5, "[SE] Schwaltzvalt Castles",C6,
		"[TE] Aldebaran Castles",C7, "[TE] Prontera Castles",C8;

C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90;
	Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg");
	Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld");
C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87;
	Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz");
	Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13");
C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266;
	Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill");
	Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld");
C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240;
	Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul");
	Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld");
C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107;
	Disp("Mardol:Cyr:Horn:Gefn:Banadis");
	Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld");
C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315;
	Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir");
	Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld");
C7: Restrict("RE");
	setarray @c[2],48,83,95,249,142,85,239,242,264,90;
	Disp("Kafragarten 1:Kafragarten 2:Kafragarten 3:Kafragarten 4:Kafragarten 5");
	Pick("","te_alde_gld","te_alde_gld","te_alde_gld","te_alde_gld","te_alde_gld");
C8: Restrict("RE");
	setarray @c[2],134,65,240,128,153,137,111,240,208,240;
	Disp("Gloria 1:Gloria 2:Gloria 3:Gloria 4:Gloria 5");
	Pick("","te_prt_gld","te_prt_gld","te_prt_gld","te_prt_gld","te_prt_gld");
	
// --------------------------------------------------
	Guild_Dungeons:
// --------------------------------------------------
menu	"Baldur",G1, "Luina",G2, "Valkyrie",G3, "Britoniah",G4,
    	"Arunafeltz",G5, "Schwaltzvalt",G6, "Kafragarten",G7,
		"Gloria",G8;

G1: Restrict("RE",2,3);
	setarray @c[2],119,93,119,93,120,130;
	Disp("Baldur F1:Baldur F2:Hall of Abyss");
	Pick("","gld_dun01","gld_dun01_2","gld2_pay");
G2: Restrict("RE",2,3);
	setarray @c[2],39,161,39,161,147,155;
	Disp("Luina F1:Luina F2:Hall of Abyss");
	Pick("","gld_dun02","gld_dun02_2","gld2_ald");
G3: Restrict("RE",2,3);
	setarray @c[2],50,44,50,44,140,132;
	Disp("Valkyrie F1:Valkyrie F2:Hall of Abyss");
	Pick("","gld_dun03","gld_dun03_2","gld2_prt");
G4: Restrict("RE",2,3);
	setarray @c[2],116,45,116,45,152,118;
	Disp("Britoniah F1:Britoniah F2:Hall of Abyss");
	Pick("","gld_dun04","gld_dun04_2","gld2_gef");
G5: Go("arug_dun01",199,195);
G6: Go("schg_dun01",200,124);
G7: Restrict("RE");
	Go("teg_dun01",42,36);
G8: Restrict("RE");
	Go("teg_dun02",26,160);

// --------------------------------------------------
	Instances:
// --------------------------------------------------
menu	"Bakonawa Lake",I1, "Bangungot Hospital 2F",I2, "Buwaya Cave",I3,
		"Devil Tower",I4, "Eclage Interior",I5, "Endless Tower",I6,
		"Faceworms Nest",I7, "Geffen Magic Tournament",I8, "Ghost Palace",I9,
		"Hazy Forest",I10, "Horror Toy Factory",I11, "Malangdo Culvert",I12,
		"Nidhoggur's Nest",I13, "Octopus Cave",I14, "Old Glast Heim",I15,
		"Orc's Memory",I16, "Sarah and Fenrir",I17, "Sara Memory",I18,
		"Sealed Shrine",I19, "Wolfchev's Laboratory",I20;

I1: Restrict("RE");
	Go("ma_scene01",172,175);
I2: Restrict("RE");
	Go("ma_dun01",151,8);
I3: Restrict("RE");
	Go("ma_fild02",316,317);
I4: Restrict("RE");
	Go("dali02",137,115);
I5: Restrict("RE");
	Go("ecl_hub01",129,12);
I6: Go("e_tower",72,112);
I7: Restrict("RE");
	Go("dali",85,64);
I8: Restrict("RE");
	Go("dali",94,141);
I9: Restrict("RE");
	Go("dali02",46,128);
I10: Restrict("RE");
	Go("bif_fild01",161,334);
I11: Restrict("RE");
	Go("xmas",234,298);
I12: Restrict("RE");
	Go("mal_in01",164,21);
I13: Go("nyd_dun02",95,193);
I14: Restrict("RE");
	Go("mal_dun01",152,230);
I15: Restrict("RE");
	Go("glast_01",204,268);
I16: Go("gef_fild10",240,198);
I17: Restrict("RE");
	Go("dali02",92,141);
I18: Restrict("RE");
	Go("dali",133,108);
I19: Go("monk_test",306,143);
I20: Restrict("RE");
	Go("lhz_dun04",148,269);

// --------------------------------------------------
	Special:
// --------------------------------------------------
menu	"Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Dimensional Rift",S4,
		"Eden Group Headquarters",S5, "Gonryun Arena",S6, "Izlude Arena",S7, 
		"Monster Race Arena",S8, "Para Market",S9, "Turbo Track",S10;

S1: Go("auction_01",22,68);
S2: Go("bat_room",154,150);
S3: Go("cmd_in02",179,129);
S4: Restrict("RE");
	Go("dali",113,82);	
S5: Restrict("RE");
	Go("moc_para01",31,14);
S6: Go("gon_test",48,10);
S7: Go("arena_room",100,88);
S8: Go("p_track01",62,41);
S9: Restrict("RE");
	Go("paramk",97,17);
S10: Go("turbo_room",99,114);

OnInit:
	.Satan_Morroc = true;	//	false will enable moc_fild 4,5,6,8,9,10,14,15 while disable moc_fild 20,21,22 Default is true.
	.OnlyFirstFld = false;	//	true will teleport to the first level of the Fields  Default is false.
	.OnlyFirstDun = false;	//	true will teleport to the first level of the Dungeons  Default is false.
	waitingroom "Warper NPC",0;
}

// --------------------------------------------------
//	Duplicates:
// --------------------------------------------------
alb2trea,57,70,6	duplicate(Warper)	Warper#tre	811
alberta,28,240,4	duplicate(Warper)	Warper#alb	811
aldebaran,145,118,4	duplicate(Warper)	Warper#alde	811
amatsu,203,87,4	duplicate(Warper)	Warper#ama	811
ayothaya,209,169,6	duplicate(Warper)	Warper#ayo	811
comodo,194,158,4	duplicate(Warper)	Warper#com	811
einbech,59,38,6	duplicate(Warper)	Warper#einbe	811
einbroch,69,202,4	duplicate(Warper)	Warper#einbr	811
gef_fild10,71,339,4	duplicate(Warper)	Warper#orc	811
geffen,124,72,4	duplicate(Warper)	Warper#gef	811
glast_01,372,308,4	duplicate(Warper)	Warper#glh	811
gonryun,162,122,4	duplicate(Warper)	Warper#gon	811
hugel,101,151,4	duplicate(Warper)	Warper#hug	811
izlu2dun,110,92,4	duplicate(Warper)	Warper#izd	811
izlude,134,150,4	duplicate(Warper)	Warper#izl	811	//Pre-RE: (132,120)
jawaii,253,138,4	duplicate(Warper)	Warper#jaw	811
lighthalzen,162,102,4	duplicate(Warper)	Warper#lhz	811
louyang,208,103,6	duplicate(Warper)	Warper#lou	811
manuk,274,146,6	duplicate(Warper)	Warper#man	811
mid_camp,216,288,4	duplicate(Warper)	Warper#mid	811
mjolnir_02,85,364,4	duplicate(Warper)	Warper#mjo	811
moc_ruins,64,164,4	duplicate(Warper)	Warper#moc	811
morocc,159,97,4	duplicate(Warper)	Warper#mor	811
moscovia,229,191,4	duplicate(Warper)	Warper#mos	811
nameless_n,259,213,4	duplicate(Warper)	Warper#nam	811
niflheim,205,179,4	duplicate(Warper)	Warper#nif	811
pay_arche,42,134,4	duplicate(Warper)	Warper#arc	811
payon,182,108,4	duplicate(Warper)	Warper#pay	811
prontera,159,192,4	duplicate(Warper)	Warper#prt	811
prt_fild05,279,223,6	duplicate(Warper)	Warper#cul	811
rachel,135,116,4	duplicate(Warper)	Warper#rac	811
splendide,205,153,4	duplicate(Warper)	Warper#spl	811
thor_camp,249,76,4	duplicate(Warper)	Warper#thor	811
umbala,106,150,3	duplicate(Warper)	Warper#umb	811
veins,214,123,4	duplicate(Warper)	Warper#ve	811
xmas,150,136,6	duplicate(Warper)	Warper#xmas	811
yuno,162,47,4	duplicate(Warper)	Warper#yuno	811

// --------------------------------------------------
//	Duplicates (Renewal):
// --------------------------------------------------
brasilis,201,222,4	duplicate(Warper)	Warper#bra	811
dewata,204,186,6	duplicate(Warper)	Warper#dew	811
dicastes01,194,194,6	duplicate(Warper)	Warper#dic	811
ecl_in01,51,60,4	duplicate(Warper)	Warper#ecl	811
lasagna,196,187,4	duplicate(Warper)	Warper#las	811
malangdo,134,117,6	duplicate(Warper)	Warper#mal	811
malaya,231,204,4	duplicate(Warper)	Warper#ma	811
mora,57,152,4	duplicate(Warper)	Warper#mora	811

// Custom 

function	script	no_warp_maps	{
	.@map$ = getarg(0);
	setarray .@mpv_maps$,"prt_maze02","prt_maze01";//etc
	for(.@i=0;.@i<getarraysize(.@mvp_maps$);.@i++)
		if(.@map$ == .@mpv_maps$[.@i])
			return 0;
	return 1;
}

Here, I'm trying to prevent players from warping at some maps cuz I modified and added some events with it. 

 

PS: Haven't modified the warper aside from the one you advised above. Everything else is pretty much the default

Edited by pajodex
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Guys thies errors:

 


script error on npc/custom/honor/Warper1.txt line 92
    parse_callfunc: not enough arguments, expected ','
    87 :        }
    88 :        return;
    89 : }
    90 : function Pick {
    91 :        set .@warp
*   92 :        's'et @warp_block,0;
    93 :        if((@f && .OnlyFirstFld) || (@d && .OnlyFirstDun)){
    94 :                set .@select,1;
    95 :                if(.@warp_block){
    96 :                        while(.@warp_block & (1<<.@select)){
    97 :                                .@select += 1;
[Error]: npc_parsesrcfile: Unknown syntax in file 'npc/custom/honor/Warper1.txt', line '120'. Stopping...
 * w1=function Restrict {
 * w2=
 * w3=
 * w4=

 

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1 hour ago, Tassadar said:

Guys thies errors:

 



script error on npc/custom/honor/Warper1.txt line 92
    parse_callfunc: not enough arguments, expected ','
    87 :        }
    88 :        return;
    89 : }
    90 : function Pick {
    91 :        set .@warp
*   92 :        's'et @warp_block,0;
    93 :        if((@f && .OnlyFirstFld) || (@d && .OnlyFirstDun)){
    94 :                set .@select,1;
    95 :                if(.@warp_block){
    96 :                        while(.@warp_block & (1<<.@select)){
    97 :                                .@select += 1;
[Error]: npc_parsesrcfile: Unknown syntax in file 'npc/custom/honor/Warper1.txt', line '120'. Stopping...
 * w1=function Restrict {
 * w2=
 * w3=
 * w4=

 

Check line 91. Set. @warp then Add ; at the end

Edited by pajodex
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This error:
 

script error on npc/custom/honor/Warper1.txt line 91
    parse_callfunc: not enough arguments, expected ','
    86 :                        set @menu$, @menu$+getarg(0)+" "+.@i+":";
    87 :        }
    88 :        return;
    89 : }
    90 : function Pick {
*   91 :        set .@warp';'
    92 :        set @warp_block,0;
    93 :        if((@f && .OnlyFirstFld) || (@d && .OnlyFirstDun)){
    94 :                set .@select,1;
    95 :                if(.@warp_block){
    96 :                        while(.@warp_block & (1<<.@select)){
[Error]: npc_parsesrcfile: Unknown syntax in file 'npc/custom/honor/Warper1.txt', line '120'. Stopping...
 * w1=function Restrict {
 * w2=
 * w3=
 * w4=

 

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26 minutes ago, Tassadar said:

set .@warp';'

My bad.. change that part to this:

set .@warp_block,@warp_block;

 

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TKS.  and this:
 

[Error]: npc_parsesrcfile: Unknown syntax in file 'npc/custom/honor/Warper1.txt', line '120'. Stopping...
 * w1=function Restrict {
 * w2=
 * w3=
 * w4=

 

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16 hours ago, pajodex said:

PS: Haven't modified the warper aside from the one you advised above. Everything else is pretty much the default

than i did make it with the last warper

//===== rAthena Script ======================================= 
//= Warper
//===== Description: ========================================= 
//= A complete - but very condensed - warper script.
//===== Additional Comments: =================================
//= 1.0 Initial script By [Euphy].
//= 1.1 Added missing duplicates and fixed coordinates.
//=     Some coordinates written by [Tekno-Kanix] and [ToastOfDoom].
//= 1.2 Added new episodes and simplified functions.
//= 1.3 Added Renewal checks and Instances menu.
//=     Aligned coordinates with @go.
//= 1.4 Added new Guild Dungeons.
//= 1.4a Slight edits.
//= 1.4b Added Wolfchev's Laboratory warp.
//= 1.5 Added Lasagna ,Para Market ,WOE TE ,Instances and settings [sader1992].
//= 1.5a Fix Bifrost Tower
//============================================================

-	script	Warper	-1,{
function Go; function Disp; function Pick; function Restrict;

// --------------------------------------------------
//	Main Menu:
// --------------------------------------------------

menu	"Last Warp ^777777["+lastwarp$+"]^000000",-,
    	" ~ Towns",Towns,
    	" ~ Fields",Fields,
    	" ~ Dungeons",Dungeons,
    	" ~ Guild Castles",Castles,
    	" ~ Guild Dungeons",Guild_Dungeons,
    	" ~ Instances",Instances,
    	" ~ Special Areas",Special;

	if (lastwarp$ == "")
		message strcharinfo(0),"You haven't warped anywhere yet.";
	else
		Go(lastwarp$,lastwarpx,lastwarpy);
	end;

// ------------------- Functions -------------------
// * Go("<map>",<x>,<y>);
//	~ Warps directly to a map.
//
// * Disp("<Menu Option>",<first option>,<last option>);
// * Pick("<map_prefix>"{,<index offset>});
//	~ Dynamic menu and map selection (auto-numbered).
//	~ Fields and Dungeons must use Disp and Pick Functions.
//
// * Disp("<Option 1>:<Option 2>:<etc.>");
// * Pick("","<map1>","<map2>","<etc.>");
//	~ Manual menu and map selection (listed).
//
// * Restrict("<RE | Pre-RE>"{,<menu option numbers>});
//	~ Only allows map for Renewal or Pre-Renewal modes.
//     If menu option numbers are given, only those maps
//     will be restricted (i.e. not for "Go").
//
// Other notes:
//   ~ Array @c[] holds all (x,y) coordinates.
//   ~ Use @c[2] EXCEPT when maps begin dynamically
//	  at 0: use @c[0] and Pick() offset 1.
// --------------------------------------------------

function Go {
	set lastwarp$, getarg(0);
	set lastwarpx, getarg(1,0);
	set lastwarpy, getarg(2,0);
	for(.@i=0;.@i<getarraysize(.blocked_maps$);.@i++){
		if(lastwarp$ == .blocked_maps$[.@i]){
			message strcharinfo(0), .block_message$;
			end;
		}
	}
	warp getarg(0),getarg(1,0),getarg(2,0);
	end;
}
function Disp {
	if (getargcount() < 3)
		set @menu$, getarg(0);
	else {
		set @menu$,"";
		for (set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1)
			set @menu$, @menu$+getarg(0)+" "+.@i+":";
	}
	return;
}
function Pick {
	set .@warp_block,@warp_block;
	set @warp_block,0;
	if((@f && .OnlyFirstFld) || (@d && .OnlyFirstDun)){
		set .@select,1;
		if(.@warp_block){
			while(.@warp_block & (1<<.@select)){
				.@select += 1;
			}
		}
	}else{
		set .@select, select(@menu$);
	}
	if (getarg(0) == "") {
		set .@i, .@select;
		set .@map$, getarg(.@i);
	} else {
		set .@i, .@select-getarg(1,0);
		set .@map$, getarg(0)+((.@i<10)?"0":"")+.@i;
	}
	if (.@warp_block & (1<<.@select)) {
		message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";
		end;
	}
	set .@x, @c[.@i*2];
	set .@y, @c[.@i*2+1];
	deletearray @c[0],getarraysize(@c);
	@f = false; @d = false;
	Go(.@map$,.@x,.@y);
}
function Restrict {
	if ((getarg(0) == "RE" && !checkre(0)) || (getarg(0) == "Pre-RE" && checkre(0))) {
		if (getarg(1,0)) {
			set @warp_block,0;
			for (set .@i,1; .@i<getargcount(); set .@i,.@i+1)
				set @warp_block, @warp_block | (1<<getarg(.@i));
		} else {
			message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";
			end;
		}
	}
	return;
}

// --------------------------------------------------
	Towns:
// --------------------------------------------------
menu	"Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5,
    	"Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10, 
    	"Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Gonryun",T14, "Hugel",T15,
    	"Izlude",T16, "Jawaii",T17, "Lasagna",T18, "Lighthalzen",T19, "Louyang",T20,
		"Lutie",T21, "Malangdo",T22, "Malaya",T23, "Manuk",T24,
		"Midgarts Expedition Camp",T25, "Mora",T26, "Morroc",T27, "Moscovia",T28,
		"Nameless Island",T29, "Niflheim",T30, "Payon",T31, "Rachel",T32, "Splendide",T33,
		"Thor Camp",T34, "Umbala",T35, "Veins",T36, "Yuno",T37;

T1: Go("prontera",155,183);
T2: Go("alberta",28,234);
T3: Go("aldebaran",140,131);
T4: Go("amatsu",198,84);
T5: Go("ayothaya",208,166);
T6: Restrict("RE");
	Go("brasilis",196,217);
T7: Go("comodo",209,143);
T8: Restrict("RE");
	Go("dewata",200,180);
T9: Restrict("RE");
	Go("ecl_in01",48,53);
T10: Go("einbech",63,35);
T11: Go("einbroch",64,200);
T12: Restrict("RE");
	 Go("dicastes01",198,187);
T13: Go("geffen",119,59);
T14: Go("gonryun",160,120);
T15: Go("hugel",96,145);
T16: Go("izlude",128,(checkre(3)?146:114));
T17: Go("jawaii",251,132);
T18: Restrict("RE");
	 Go("lasagna",193,182);
T19: Go("lighthalzen",158,92);
T20: Go("louyang",217,100);
T21: Go("xmas",147,134);
T22: Restrict("RE");
	 Go("malangdo",140,114);
T23: Restrict("RE");
	 Go("malaya",231,200);
T24: Go("manuk",282,138);
T25: Go("mid_camp",210,288);
T26: Restrict("RE");
	 Go("mora",55,146);
T27: Go("morocc",156,93);
T28: Go("moscovia",223,184);
T29: Go("nameless_n",256,215);
T30: Go("niflheim",202,174);
T31: Go("payon",179,100);
T32: Go("rachel",130,110);
T33: Go("splendide",201,147);
T34: Go("thor_camp",246,68);
T35: Go("umbala",97,153);
T36: Go("veins",216,123);
T37: Go("yuno",157,51);

// --------------------------------------------------
	Fields:
// --------------------------------------------------
@f = true;
menu	"Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3,
    	"Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6,
    	"Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9,
    	"Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12,
		"Lasagna Fields",F13, "Lighthalzen Fields",F14, "Louyang Field",F15, 
		"Lutie Field",F16, "Malaya Fields",F17, "Manuk Fields",F18, 
		"Mjolnir Fields",F19, "Moscovia Fields",F20, "Niflheim Fields",F21, 
		"Payon Forests",F22, "Prontera Fields",F23, "Rachel Fields",F24, 
		"Sograt Deserts",F25, "Splendide Fields",F26, "Umbala Fields",F27, 
		"Veins Fields",F28, "Yuno Fields",F29;

F1: setarray @c[2],190,197;
	Disp("Amatsu Field",1,1); Pick("ama_fild");
F2: setarray @c[2],173,134,212,150;
	Disp("Ayothaya Field",1,2); Pick("ayo_fild");
F3: Restrict("RE");
	setarray @c[2],193,220,220,187;
	Disp("Bifrost Field",1,2); Pick("bif_fild");
F4: Restrict("RE");
	setarray @c[2],74,32;
	Disp("Brasilis Field",1,1); Pick("bra_fild");
F5: Restrict("Pre-RE",5);
	setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172;
	Disp("Comodo Field",1,9); Pick("cmd_fild");
F6: Restrict("RE");
	setarray @c[2],371,212;
	Disp("Dewata Field",1,1); Pick("dew_fild");
F7: Restrict("RE");
	setarray @c[2],97,314;
	Disp("Eclage Field",1,1); Pick("ecl_fild");
F8: Restrict("Pre-RE",2,10);
	setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200;
	Disp("Einbroch Field",1,10); Pick("ein_fild");
F9: Restrict("RE");
	setarray @c[2],143,132,143,217;
	Disp("El Dicastes Field",1,2); Pick("dic_fild");
F10: Restrict("Pre-RE",13,15);
	 setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185;
	 Disp("Geffen Field",0,14); Pick("gef_fild",1);
F11: setarray @c[2],220,227;
	 Disp("Gonryun Field",1,1); Pick("gon_fild");
F12: Restrict("Pre-RE",3,7);
	 setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;
	 Disp("Hugel Field",1,7); Pick("hu_fild");
F13: Restrict("RE");
	 setarray @c[2],344,371,20,98;
	 Disp("Lasagna Field",1,2); Pick("lasa_fild");	 
F14: setarray @c[2],240,179,185,235,240,226;
	 Disp("Lighthalzen Field",1,3); Pick("lhz_fild");
F15: setarray @c[2],229,187;
	 Disp("Louyang Field",1,1); Pick("lou_fild");
F16: setarray @c[2],115,145;
	 Disp("Lutie Field",1,1); Pick("xmas_fild");
F17: Restrict("RE");
	 setarray @c[2],40,272,207,180;
	 Disp("Malaya Field",1,2); Pick("ma_fild");
F18: setarray @c[2],35,236,35,262,84,365;
	 Disp("Manuk Field",1,3); Pick("man_fild");
F19: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;
	 Disp("Mjolnir Field",1,12); Pick("mjolnir_");
F20: setarray @c[2],82,104,131,147;
	 Disp("Moscovia Field",1,2); Pick("mosk_fild");
F21: setarray @c[2],215,229,167,234;
	 Disp("Niflheim Field",1,2); Pick("nif_fild");
F22: Restrict("Pre-RE",5,11);
	 setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150;
	 Disp("Payon Forest",1,11); Pick("pay_fild");
F23: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
	 Disp("Prontera Field",0,11); Pick("prt_fild",1);
F24: Restrict("Pre-RE",2,7,9,10,11,13);
	 setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197;
	 Disp("Rachel Field",1,13); Pick("ra_fild");
F25: if(.Satan_Morroc){
	 setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195;
	 Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22");
	 Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22");
	 }else{
	 setarray @c[2],219,205,177,206,194,182,146,297,204,197,275,302,224,170,139,123,101,110,341,39,198,216,156,187,185,263,223,222,170,257,206,228,208,238,209,223,85,97;
	 Disp("Sograt Desert",1,19); Pick("moc_fild");
	 }
F26: setarray @c[2],175,186,236,184,188,204;
	 Disp("Splendide Field",1,3); Pick("spl_fild");
F27: setarray @c[2],217,206,223,221,237,215,202,197;
	 Disp("Umbala Field",1,4); Pick("um_fild");
F28: Restrict("Pre-RE",5);
	 setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307;
	 Disp("Veins Field",1,7); Pick("ve_fild");
F29: Restrict("Pre-RE",5,10);
	 setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
	 Disp("Yuno Field",1,12); Pick("yuno_fild");

// --------------------------------------------------
	Dungeons:
// --------------------------------------------------
@d = true;
menu	"Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3,
    	"Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bifrost Tower",D42,
    	"Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9,
    	"Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13,
    	"Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16,
    	"Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19,
    	"Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Lasagna Dungeon",D23,
		"Louyang Dungeon",D24, "Magma Dungeon",D25, "Malangdo Dungeon",D26,
		"Moscovia Dungeon",D27, "Nidhogg's Dungeon",D28, "Odin Temple",D29,
		"Orc Dungeon",D30, "Payon Dungeon",D31, "Pyramids",D32, "Rachel Sanctuary",D33,
    	"Scaraba Hole",D34, "Sphinx",D35, "Sunken Ship",D36, "Thanatos Tower",D37,
    	"Thor Volcano",D38, "Toy Factory",D39, "Turtle Dungeon",D40, "Umbala Dungeon",D41;

D1: setarray @c[2],261,272,275,270,116,27;
	Disp("Abyss Lakes",1,3); Pick("abyss_");
D2: setarray @c[2],228,11,34,41,119,14;
	Disp("Amatsu Dungeon",1,3); Pick("ama_dun");
D3: setarray @c[2],35,262,168,170;
	Disp("Anthell",1,2); Pick("anthell");
D4: setarray @c[2],275,19,24,26;
	Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun");
D5: setarray @c[2],266,67,255,244,23,260;
	Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3");
D6: Restrict("RE",4);
	setarray @c[2],150,288,150,18,140,134,244,52;
	Disp("Bio Lab",1,4); Pick("lhz_dun");
D7: Restrict("RE");
	setarray @c[2],87,47,262,262;
	Disp("Brasilis Dungeon",1,2); Pick("bra_dun");
D8: Restrict("RE",6);
	setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187;
	Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);
D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74;
	Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");
	Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");
D10: setarray @c[2],52,17,381,343,302,262;
	 Disp("Coal Mines",1,3); Pick("mjo_dun");
D11: setarray @c[2],131,247,19,19,180,169,100,92;
	 Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4");
D12: setarray @c[2],51,14,150,11,120,10;
	 Disp("Cursed Abbey",1,3); Pick("abbey");
D13: Restrict("RE");
	 setarray @c[2],285,160,299,29;
	 Disp("Dewata Dungeon",1,2); Pick("dew_dun");
D14: setarray @c[2],22,14,292,290;
	 Disp("Einbroch Dungeon",1,2); Pick("ein_dun");
D15: setarray @c[2],40,103,203,34,266,168,130,272;
	 Disp("Gefenia",1,4); Pick("gefenia",0);
D16: setarray @c[0],104,99,115,236,106,132,203,200;
	 Disp("Geffen Dungeon",1,4); Pick("gef_dun",1);
D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14;
	 Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2");
	 Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1");
D18: setarray @c[2],153,53,28,113,68,16;
	 Disp("Gonryun Dungeon",1,3); Pick("gon_dun");
D19: setarray @c[2],176,7,93,20,23,8;
	 Disp("Hidden Dungeon",1,3); Pick("prt_maze");
D20: setarray @c[2],157,14,151,155,149,22,33,158;
	 Disp("Ice Dungeon",1,4); Pick("ice_dun");
D21: setarray @c[2],140,51,53,247,37,63,150,285;
	 Disp("Entrance:Juperos 1:Juperos 2:Core");
	 Pick("","jupe_cave","juperos_01","juperos_02","jupe_core");
D22: setarray @c[2],28,226,41,198;
	 Disp("Kiel Dungeon",1,2); Pick("kh_dun");
D23: Restrict("RE");
	 setarray @c[2],24,143,22,171,190,18;
	 Disp("Lasagna Dungeon",1,3); Pick("lasa_dun");
D24: setarray @c[2],218,196,282,20,165,38;
	 Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun");
D25: setarray @c[2],126,68,47,30;
	 Disp("Magma Dungeon",1,2); Pick("mag_dun");
D26: Restrict("RE");
	 setarray @c[2],33,230;
	 Disp("Malangdo Dungeon",1,1); Pick("mal_dun");
D27: setarray @c[2],189,48,165,30,32,135;
	 Disp("Moscovia Dungeon",1,3); Pick("mosk_dun");
D28: setarray @c[2],61,239,60,271;
	 Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun");
D29: setarray @c[2],298,167,224,149,266,280;
	 Disp("Odin Temple",1,3); Pick("odin_tem");
D30: setarray @c[2],32,170,21,185;
	 Disp("Orc Dungeon",1,2); Pick("orcsdun");
D31: setarray @c[0],21,183,19,33,19,63,155,159,201,204;
	 Disp("Payon Dungeon",1,5); Pick("pay_dun",1);
D32: Restrict("RE",7,8);
	 setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8,94,96,192,8;
	 Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2:Basement 1 - Nightmare Mode:Basement 2 - Nightmare Mode");
	 Pick("","moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd04","moc_pryd05","moc_pryd06","moc_prydn1","moc_prydn2");
D33: setarray @c[2],140,11,32,21,8,149,204,218,150,9;
	 Disp("Rachel Sanctuary",1,5); Pick("ra_san");
D34: Restrict("RE");
	 setarray @c[2],364,44,101,141;
	 Disp("Scaraba Hole",1,2); Pick("dic_dun");
D35: setarray @c[2],288,9,149,81,210,54,10,222,100,99;
	 Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5");
D36: setarray @c[2],69,24,102,27;
	 Disp("Sunken Ship",1,2); Pick("treasure");
D37: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52;
	 Disp("Thanatos Tower",1,12); Pick("tha_t");
D38: setarray @c[2],21,228,75,205,34,272;
	 Disp("Thor Volcano",1,3); Pick("thor_v");
D39: setarray @c[2],205,15,129,133;
	 Disp("Toy Factory",1,2); Pick("xmas_dun");
D40: setarray @c[2],154,49,148,261,132,189,100,192;
	 Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun");
D41: Restrict("Pre-RE",1,2);
	 setarray @c[2],42,31,48,30,204,78;
	 Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain");
	 Pick("","um_dun01","um_dun02","yggdrasil01");
D42: Restrict("RE");
	 setarray @c[2],57,13,64,88,45,14,26,23;
	 Disp("Bifrost Tower",1,4); Pick("ecl_tdun");

// --------------------------------------------------
	Castles:
// --------------------------------------------------
menu	"[FE] Aldebaran Castles",C1, "[FE] Geffen Castles",C2, "[FE] Payon Castles",C3,
    	"[FE] Prontera Castles",C4, "[SE] Arunafeltz Castles",C5, "[SE] Schwaltzvalt Castles",C6,
		"[TE] Aldebaran Castles",C7, "[TE] Prontera Castles",C8;

C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90;
	Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg");
	Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld");
C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87;
	Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz");
	Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13");
C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266;
	Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill");
	Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld");
C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240;
	Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul");
	Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld");
C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107;
	Disp("Mardol:Cyr:Horn:Gefn:Banadis");
	Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld");
C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315;
	Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir");
	Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld");
C7: Restrict("RE");
	setarray @c[2],48,83,95,249,142,85,239,242,264,90;
	Disp("Kafragarten 1:Kafragarten 2:Kafragarten 3:Kafragarten 4:Kafragarten 5");
	Pick("","te_alde_gld","te_alde_gld","te_alde_gld","te_alde_gld","te_alde_gld");
C8: Restrict("RE");
	setarray @c[2],134,65,240,128,153,137,111,240,208,240;
	Disp("Gloria 1:Gloria 2:Gloria 3:Gloria 4:Gloria 5");
	Pick("","te_prt_gld","te_prt_gld","te_prt_gld","te_prt_gld","te_prt_gld");
	
// --------------------------------------------------
	Guild_Dungeons:
// --------------------------------------------------
menu	"Baldur",G1, "Luina",G2, "Valkyrie",G3, "Britoniah",G4,
    	"Arunafeltz",G5, "Schwaltzvalt",G6, "Kafragarten",G7,
		"Gloria",G8;

G1: Restrict("RE",2,3);
	setarray @c[2],119,93,119,93,120,130;
	Disp("Baldur F1:Baldur F2:Hall of Abyss");
	Pick("","gld_dun01","gld_dun01_2","gld2_pay");
G2: Restrict("RE",2,3);
	setarray @c[2],39,161,39,161,147,155;
	Disp("Luina F1:Luina F2:Hall of Abyss");
	Pick("","gld_dun02","gld_dun02_2","gld2_ald");
G3: Restrict("RE",2,3);
	setarray @c[2],50,44,50,44,140,132;
	Disp("Valkyrie F1:Valkyrie F2:Hall of Abyss");
	Pick("","gld_dun03","gld_dun03_2","gld2_prt");
G4: Restrict("RE",2,3);
	setarray @c[2],116,45,116,45,152,118;
	Disp("Britoniah F1:Britoniah F2:Hall of Abyss");
	Pick("","gld_dun04","gld_dun04_2","gld2_gef");
G5: Go("arug_dun01",199,195);
G6: Go("schg_dun01",200,124);
G7: Restrict("RE");
	Go("teg_dun01",42,36);
G8: Restrict("RE");
	Go("teg_dun02",26,160);

// --------------------------------------------------
	Instances:
// --------------------------------------------------
menu	"Bakonawa Lake",I1, "Bangungot Hospital 2F",I2, "Buwaya Cave",I3,
		"Devil Tower",I4, "Eclage Interior",I5, "Endless Tower",I6,
		"Faceworms Nest",I7, "Geffen Magic Tournament",I8, "Ghost Palace",I9,
		"Hazy Forest",I10, "Horror Toy Factory",I11, "Malangdo Culvert",I12,
		"Nidhoggur's Nest",I13, "Octopus Cave",I14, "Old Glast Heim",I15,
		"Orc's Memory",I16, "Sarah and Fenrir",I17, "Sara Memory",I18,
		"Sealed Shrine",I19, "Wolfchev's Laboratory",I20;

I1: Restrict("RE");
	Go("ma_scene01",172,175);
I2: Restrict("RE");
	Go("ma_dun01",151,8);
I3: Restrict("RE");
	Go("ma_fild02",316,317);
I4: Restrict("RE");
	Go("dali02",137,115);
I5: Restrict("RE");
	Go("ecl_hub01",129,12);
I6: Go("e_tower",72,112);
I7: Restrict("RE");
	Go("dali",85,64);
I8: Restrict("RE");
	Go("dali",94,141);
I9: Restrict("RE");
	Go("dali02",46,128);
I10: Restrict("RE");
	Go("bif_fild01",161,334);
I11: Restrict("RE");
	Go("xmas",234,298);
I12: Restrict("RE");
	Go("mal_in01",164,21);
I13: Go("nyd_dun02",95,193);
I14: Restrict("RE");
	Go("mal_dun01",152,230);
I15: Restrict("RE");
	Go("glast_01",204,268);
I16: Go("gef_fild10",240,198);
I17: Restrict("RE");
	Go("dali02",92,141);
I18: Restrict("RE");
	Go("dali",133,108);
I19: Go("monk_test",306,143);
I20: Restrict("RE");
	Go("lhz_dun04",148,269);

// --------------------------------------------------
	Special:
// --------------------------------------------------
menu	"Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Dimensional Rift",S4,
		"Eden Group Headquarters",S5, "Gonryun Arena",S6, "Izlude Arena",S7, 
		"Monster Race Arena",S8, "Para Market",S9, "Turbo Track",S10;

S1: Go("auction_01",22,68);
S2: Go("bat_room",154,150);
S3: Go("cmd_in02",179,129);
S4: Restrict("RE");
	Go("dali",113,82);	
S5: Restrict("RE");
	Go("moc_para01",31,14);
S6: Go("gon_test",48,10);
S7: Go("arena_room",100,88);
S8: Go("p_track01",62,41);
S9: Restrict("RE");
	Go("paramk",97,17);
S10: Go("turbo_room",99,114);

OnInit:
	.Satan_Morroc = true;	//	false will enable moc_fild 4,5,6,8,9,10,14,15 while disable moc_fild 20,21,22 Default is true.
	.OnlyFirstFld = false;	//	true will teleport to the first level of the Fields  Default is false.
	.OnlyFirstDun = false;	//	true will teleport to the first level of the Dungeons  Default is false.
	
	//Block map from the warper .
	setarray .blocked_maps$,"prontera";	//	Example: setarray .blocked_maps$,"prontera","Alberta",Aldebaran";
	.block_message$ = "This map is not enabled in the server .";
}

// --------------------------------------------------
//	Duplicates:
// --------------------------------------------------
alb2trea,57,70,6	duplicate(Warper)	Warper#tre	811
alberta,28,240,4	duplicate(Warper)	Warper#alb	811
aldebaran,145,118,4	duplicate(Warper)	Warper#alde	811
amatsu,203,87,4	duplicate(Warper)	Warper#ama	811
ayothaya,209,169,6	duplicate(Warper)	Warper#ayo	811
comodo,194,158,4	duplicate(Warper)	Warper#com	811
einbech,59,38,6	duplicate(Warper)	Warper#einbe	811
einbroch,69,202,4	duplicate(Warper)	Warper#einbr	811
gef_fild10,71,339,4	duplicate(Warper)	Warper#orc	811
geffen,124,72,4	duplicate(Warper)	Warper#gef	811
glast_01,372,308,4	duplicate(Warper)	Warper#glh	811
gonryun,162,122,4	duplicate(Warper)	Warper#gon	811
hugel,101,151,4	duplicate(Warper)	Warper#hug	811
izlu2dun,110,92,4	duplicate(Warper)	Warper#izd	811
izlude,134,150,4	duplicate(Warper)	Warper#izl	811	//Pre-RE: (132,120)
jawaii,253,138,4	duplicate(Warper)	Warper#jaw	811
lighthalzen,162,102,4	duplicate(Warper)	Warper#lhz	811
louyang,208,103,6	duplicate(Warper)	Warper#lou	811
manuk,274,146,6	duplicate(Warper)	Warper#man	811
mid_camp,216,288,4	duplicate(Warper)	Warper#mid	811
mjolnir_02,85,364,4	duplicate(Warper)	Warper#mjo	811
moc_ruins,64,164,4	duplicate(Warper)	Warper#moc	811
morocc,159,97,4	duplicate(Warper)	Warper#mor	811
moscovia,229,191,4	duplicate(Warper)	Warper#mos	811
nameless_n,259,213,4	duplicate(Warper)	Warper#nam	811
niflheim,205,179,4	duplicate(Warper)	Warper#nif	811
pay_arche,42,134,4	duplicate(Warper)	Warper#arc	811
payon,182,108,4	duplicate(Warper)	Warper#pay	811
prontera,159,192,4	duplicate(Warper)	Warper#prt	811
prt_fild05,279,223,6	duplicate(Warper)	Warper#cul	811
rachel,135,116,4	duplicate(Warper)	Warper#rac	811
splendide,205,153,4	duplicate(Warper)	Warper#spl	811
thor_camp,249,76,4	duplicate(Warper)	Warper#thor	811
umbala,106,150,3	duplicate(Warper)	Warper#umb	811
veins,214,123,4	duplicate(Warper)	Warper#ve	811
xmas,150,136,6	duplicate(Warper)	Warper#xmas	811
yuno,162,47,4	duplicate(Warper)	Warper#yuno	811

// --------------------------------------------------
//	Duplicates (Renewal):
// --------------------------------------------------
brasilis,201,222,4	duplicate(Warper)	Warper#bra	811
dewata,204,186,6	duplicate(Warper)	Warper#dew	811
dicastes01,194,194,6	duplicate(Warper)	Warper#dic	811
ecl_in01,51,60,4	duplicate(Warper)	Warper#ecl	811
lasagna,196,187,4	duplicate(Warper)	Warper#las	811
malangdo,134,117,6	duplicate(Warper)	Warper#mal	811
malaya,231,204,4	duplicate(Warper)	Warper#ma	811
mora,57,152,4	duplicate(Warper)	Warper#mora	811

the setting on line 541,542

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5 minutes ago, Tassadar said:

TKS.  and this:
 


[Error]: npc_parsesrcfile: Unknown syntax in file 'npc/custom/honor/Warper1.txt', line '120'. Stopping...
 * w1=function Restrict {
 * w2=
 * w3=
 * w4=

 

you are missing <tab> replace <spaces> with <tabs> in this line

 

Edited by sader1992
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7 minutes ago, sader1992 said:

than i did make it with the last warper

Sweet! Thanks working now! 

@sader1992 maybe you can post this on script release or something, so ppl who wants this modification can see this. Better yet, apply this at current trunk rev /heh 

Edited by pajodex
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1 hour ago, pajodex said:

 

@sader1992 maybe you can post this on script release or something, so ppl who wants this modification can see this. Better yet, apply this at current trunk rev /heh 

it was PR in rAthena git when the warper was on update progress but it got rejected

and the reason is it will be slower 

think about it>>

every time you talk to the warper , the warper must check for all the maps in the array to confirm that your map not blocked! (and in large project like rAthena it matter)

to be honest i just copied my old code to the last warper XD >> https://github.com/rathena/rathena/pull/2542/commits/d68aa53968744336fb1516d5945f553a8c091cc4

however i will add it in my git so if someone want it later

there is a possible plan for new warper latter 

Edited by sader1992
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[Português-BR]
Obrigado a todos.
Estou usando a versão do @sader1992
Pode fechar o tópico. Resolvido.

[Inglês]

 

Thank you all.
I'm using the  @sader1992version.
You can close this topic. Sorted out.

 

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