it does the job yeah but the main problem is the finer points where
intended behavior:
when a player is webbed/trapped and prof/sage places another web beside, the web will forcefully move character/mob. (this works already)
when there is no one trapped and prof casts spiderweb beyond 4, 1st web cast should be deleted
the previous web now gets deleted as the character was removed by another web, allowing to infinitely move the character/mob out of his/her will.
what is happening:
when a player is webbed/trapped and prof/sage places another web beside, the web will forcefully move character/mob.
the previous web persists but doesn't trap anyone anymore, and after reaching the limit of 4 webs(defined in skill_db.txt) the skill will fail until the 1st web vanishes releasing the trapped character/mob
if you'll notice the code is closely similar to ankle snare,
i built this trying to get reference from already existing skills.
Edited by chowking added bulletin in intended behavior
Question
chowking
so i did this waay back, this code modifies spiderweb to be placed on the ground and trap anyone who walks overit.
it does the job yeah but the main problem is the finer points where
intended behavior:
what is happening:
if you'll notice the code is closely similar to ankle snare,
Edited by chowkingi built this trying to get reference from already existing skills.
added bulletin in intended behavior
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