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Moving 3rd Class Skills to 2nd Job


OscarScorp

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Hello everyone,

I'm looking to move some of the 3rd job skills to the 2nd job skill tree.
For now, I want to move Axe Tornado and Axe Boomerang (from Mechanic) to Blacksmith's skill tree, but even if I edited a few files server and client side, I am able to use and level up these skills but these show up in the 3rd job tab in my skill tree window.
(Img 1) Blacksmith's Skill tree window: https://imgur.com/rKex4Ny
(Img 2) Blacksmith's 3rd job tab: https://imgur.com/WxoxqTd
Also, Mechanic remains with the same skill tree (including supposedly removed abilities), overlapping skills: https://imgur.com/Xxe32cT
(As you can see, I've modified the positioning of a few skills, pay no attention to this)

What I need help with is to move these skills to the 2nd job tab and make them no longer show up in the 3rd job tab. Is there a way to do this?

Edited files within a Data folder (opened) and not Grf, but have Client.exe to read Data folder first.
Client side:
skilltreeview.lub:

Spoiler

 


	[JOBID.JT_BLACKSMITH] = {
		[0] = SKID.BS_IRON,
		[1] = SKID.BS_STEEL,
		[2] = SKID.BS_SKINTEMPER,
		[3] = SKID.BS_HAMMERFALL,
		[4] = SKID.BS_HILTBINDING,
		[5] = SKID.BS_SWORD,
		[6] = SKID.NC_AXETORNADO,
		[7] = SKID.BS_FINDINGORE,
		[8] = SKID.BS_ENCHANTEDSTONE,
		[9] = SKID.BS_WEAPONRESEARCH,
		[10] = SKID.BS_ADRENALINE,
		[13] = SKID.NC_AXEBOOMERANG,
		[15] = SKID.BS_ORIDEOCON,
		[16] = SKID.BS_REPAIRWEAPON,
		[17] = SKID.BS_WEAPONPERFECT,
		[18] = SKID.BS_OVERTHRUST,
		[24] = SKID.BS_MAXIMIZE,
		[31] = SKID.BS_ADRENALINE2,
		[36] = SKID.NC_SILVERSNIPER,
		[40] = SKID.BS_GREED,
		[41] = SKID.BS_UNFAIRLYTRICK
	},
...
  	[JOBID.JT_MECHANIC] = {
		[2] = SKID.NC_MADOLICENCE,
		[6] = SKID.NC_RESEARCHFE,
		[7] = SKID.NC_REPAIR,
		[8] = SKID.NC_BOOSTKNUCKLE,
		[9] = SKID.NC_ACCELERATION,
		[10] = SKID.NC_MAINFRAME,
		[12] = SKID.NC_POWERSWING,
		[14] = SKID.NC_PILEBUNKER,
		[15] = SKID.NC_VULCANARM,
		[16] = SKID.NC_HOVERING,
		[17] = SKID.NC_SHAPESHIFT,
		[18] = SKID.NC_SELFDESTRUCTION,
		[21] = SKID.NC_FLAMELAUNCHER,
		[22] = SKID.NC_COLDSLOWER,
		[23] = SKID.NC_F_SIDESLIDE,
		[24] = SKID.NC_INFRAREDSCAN,
		[25] = SKID.NC_EMERGENCYCOOL,
		[27] = SKID.NC_MAGMA_ERUPTION,
		[29] = SKID.NC_ARMSCANNON,
		[30] = SKID.NC_B_SIDESLIDE,
		[31] = SKID.NC_ANALYZE,
		[32] = SKID.NC_MAGNETICFIELD,
		[39] = SKID.NC_NEUTRALBARRIER,
		[40] = SKID.NC_STEALTHFIELD,
		[41] = SKID.ALL_FULL_THROTTLE
	},

 

 

Also modified skillinfolist.lub to remove skill prequisites.

Server side:
db/re/skill_tree.txt:

Spoiler

10,2280,5,0,0,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado# //Blacksmith
10,2278,5,2280,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang# //Blacksmith
10,2281,5,0,0,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper# //Blacksmith

 

Any help will be appreciated!

Edited by OscarScorp
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3 answers to this question

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No 3rd skill IDs are hardcoded client side to be in 3rd tab, it's quite annoying I ran into this myself and ended up cloning the skill in question to another ID.

 

Could probably be fixed with good hex edits but not my forte

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Bumping up this thread, can anyone help with this?

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owh **** got warned for bumping this, i think instead of making new post like this case and cause a bunch search result that is have no answer is better to bump this one, hope this thread can be locked and those old topic as well, as the answer have been found too

14 hours ago, Stolao said:

No 3rd skill IDs are hardcoded client side to be in 3rd tab, it's quite annoying I ran into this myself and ended up cloning the skill in question to another ID.

 

Could probably be fixed with good hex edits but not my forte

 

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