Jump to content
  • 0

item_db


lordfelll

Question


  • Group:  Members
  • Topic Count:  9
  • Topics Per Day:  0.00
  • Content Count:  21
  • Reputation:   1
  • Joined:  06/23/16
  • Last Seen:  

Link to comment
Share on other sites

3 answers to this question

Recommended Posts

  • 0

  • Group:  Members
  • Topic Count:  8
  • Topics Per Day:  0.00
  • Content Count:  1137
  • Reputation:   290
  • Joined:  04/29/13
  • Last Seen:  

Topic moved to proper section, 

Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  7
  • Topics Per Day:  0.00
  • Content Count:  118
  • Reputation:   17
  • Joined:  01/29/15
  • Last Seen:  

Are we even able to give a flat (physical & magical) n% damage bonus these days? Or do we need to combine the magical & physical attacks to get such an item bonus?

For the Anel do Capiroto [1] or Devil's Ring [1] I made a start, but it doesn't do what I think it should. The item should give the bonus if you have the str + 1 / str + 2 / str +3 essence compounded on _any_ item and then give the bonus effect, next to giving the default effect of +5% damage increase. This is what I have, perhaps others are able to assist to expand our item_db with these new items.

28505,Devils_Ring,Devil's Ring,4,,,50,,0,,1,0xFFFFFFFF,63,2,136,,100,0,0,{if (isequippedcnt(4908) >= 1 || isequippedcnt(4909) >= 1 || isequippedcnt(4910) >= 1) {bonus2 bAddRace,RC_All,5; bonus2 bMagicAddRace,RC_All,5;} bonus2 bAddRace,RC_All,5; bonus2 bMagicAddRace,RC_All,5;},{},{}

 

Edited by Tranquility
Adding some info.
Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  9
  • Topics Per Day:  0.00
  • Content Count:  21
  • Reputation:   1
  • Joined:  06/23/16
  • Last Seen:  

On 27/11/2017 at 4:25 PM, Tranquility said:

Are we even able to give a flat (physical & magical) n% damage bonus these days? Or do we need to combine the magical & physical attacks to get such an item bonus?

For the Anel do Capiroto [1] or Devil's Ring [1] I made a start, but it doesn't do what I think it should. The item should give the bonus if you have the str + 1 / str + 2 / str +3 essence compounded on _any_ item and then give the bonus effect, next to giving the default effect of +5% damage increase. This is what I have, perhaps others are able to assist to expand our item_db with these new items.


28505,Devils_Ring,Devil's Ring,4,,,50,,0,,1,0xFFFFFFFF,63,2,136,,100,0,0,{if (isequippedcnt(4908) >= 1 || isequippedcnt(4909) >= 1 || isequippedcnt(4910) >= 1) {bonus2 bAddRace,RC_All,5; bonus2 bMagicAddRace,RC_All,5;} bonus2 bAddRace,RC_All,5; bonus2 bMagicAddRace,RC_All,5;},{},{}

 

Thx Men

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...