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Q> Refine additional every upgrades


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good day i would like to ask on latest rathena folder

 

where can i see the information does how many attack or def. will be added on every refine of weapons or armors

 

if there is not information on database who can explain it clearly 

 

thank you for answering ^_^

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refine_db.txt the values are already there just compute it.

 

// Refine Database [Pre-Renewal]
//
// Structure of Database:
// Type,Stats per level,Random bonus start level,Random bonus value,Chance+1:Bonus+1,Chance+2:Bonus+2,Chance+3:Bonus+3,...
//
// For armors, values of 100 add 1 armor defense.
// For weapons, values of 100 add 1 ATK.
//
// Type:
//	0 - Armors
//	1 - Level 1 weapons
//	2 - Level 2 weapons
//	3 - Level 3 weapons
//	4 - Level 4 weapons
//
// Stats per level:
// This value is applied for every upgrade level.
//
// Random bonus start level:
// This value specifies the start point for those levels that give a random bonus value.
//
// Random bonus value:
// A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past
// Random bonus start level (usually the first unsafe upgrade). This is only applied for weapons, and not displayed client-side.
//
// Chance:
// 100 = 100%
//
// Notes:
// Changing the number of upgrade levels requires modifying MAX_REFINE in src/map/status.h.

// Armors
0,70,0,0,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0
// Level 1 weapons
1,200,8,300,100:0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0
// Level 2 weapons
2,300,7,500,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,20:0
// Level 3 weapons
3,500,6,800,100:0,100:0,100:0,100:0,100:0,60:0,50:0,20:0,20:0,20:0
// Level 4 weapons
4,700,5,1300,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0

 

Edited by Riotblade
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15 hours ago, Riotblade said:

refine_db.txt the values are already there just compute it.

 


// Refine Database [Pre-Renewal]
//
// Structure of Database:
// Type,Stats per level,Random bonus start level,Random bonus value,Chance+1:Bonus+1,Chance+2:Bonus+2,Chance+3:Bonus+3,...
//
// For armors, values of 100 add 1 armor defense.
// For weapons, values of 100 add 1 ATK.
//
// Type:
//	0 - Armors
//	1 - Level 1 weapons
//	2 - Level 2 weapons
//	3 - Level 3 weapons
//	4 - Level 4 weapons
//
// Stats per level:
// This value is applied for every upgrade level.
//
// Random bonus start level:
// This value specifies the start point for those levels that give a random bonus value.
//
// Random bonus value:
// A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past
// Random bonus start level (usually the first unsafe upgrade). This is only applied for weapons, and not displayed client-side.
//
// Chance:
// 100 = 100%
//
// Notes:
// Changing the number of upgrade levels requires modifying MAX_REFINE in src/map/status.h.

// Armors
0,70,0,0,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0
// Level 1 weapons
1,200,8,300,100:0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0
// Level 2 weapons
2,300,7,500,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,20:0
// Level 3 weapons
3,500,6,800,100:0,100:0,100:0,100:0,100:0,60:0,50:0,20:0,20:0,20:0
// Level 4 weapons
4,700,5,1300,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0

 

rathena already change refine_db.yml

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You have to change the values from statsperlevel if your using the new one. Its still basically the same as the old one.

Edited by Riotblade
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