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Ragnarok Re:start


celeron0134

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Hello .. good day Rathena Community.. Ragnarok Re:start have different setting from renewal and pre:re ,can you help me.. i want to know whats the settings of Ragnarok Re;Start .. 

and how to change it?

Like for example

Aspd Formula

DEF/MDef formula

atk/matk formula

weapon formula

Asura with 10sec fixed delay and cant use pots for that time

venom splasher with reduced tick time before exploding .. maybe 3 secs or so idunno

Traps damage

i dont know the other stuffs please help thanks

if i posted this on the wrong section pls let me know thanks

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Ragnarok restart is actually a heavily adjusted renewal server. :)

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12 minutes ago, Secrets said:

Ragnarok restart is actually a heavily adjusted renewal server. :)

yup i saw this while searching

STR

  • Increases Melee ATTACK by 1.
  • Increase Weapon ATTACK by 0.5%.
  • Increases Weight Capacity by 30.
  • Bonus Damage every 10 str.

AGI

  • Increases Attack Speed by 1%, more than 1%, calculation is hard to explain.
  • Increases Flee by 1.
  • Affects Skill Delays but does not affect skill fixed cooldowns.
  • Increases DEF by 1 for every 5 agi.

The ASPD written on the stats is not your percentage of attack speed.

DEX

  • Increases HIT by 1.
  • Increases Ranged Damage by 1.
  • Increases Ranged Weapon Damage by 0.5%.
  • Increases Minimum Damage by 1 (AKA Damage mortality)
  • Increases MATK and MDEF by 0.2.
  • Increases Forging and Steal Success Rate by 1% for every 10 DEX.
  • Increases ASPD a little bit. 4Dex = 1 Agi.  52 DEX = 1 AGI.
  • Increases Casting Speed. No Cast at 150 Dex.  265 DEX (Which is impossible as of now)
  • Bonus Damage every 10 DEX.

VIT

  • Increases MAX HP by 1%.
  • Boosts HP Healing Potions by 2%.
  • Increases HP recovery by 1 for every 5 vit.
  • Decreases Enemy Physical Damage by 1 0.5
  • Secretly Decreases Enemy Magical Damage by 0.5 0.2.
  • Reduces chance of Getting Stunned or Poisoned. 100%  Resistance at 100 Vit.
  • Reduces Freezing time by 1 second for every 10 vit.

Every 200 of Max HP provides 1 more HP regenerated during natural HP Recovery.

INT

  • Increases MAX SP by 1%.
  • Boosts SP Healing Potions by 2% 1%.
  • Increases SP Recovery by 1 for every 6 int. Thrice faster at 120 int.
  • Increases Magical Damage by 1 1.5.
  • Increases Magical Defense by 1 0.5
  • Increases Blind and Chaos Resistance by 0.67%.
  • Increases Sleep Resistance by 1%.
  • Decreases Enemy Magical Damage by 1.
  • Decreases Cast Time. No Cast at 530 Int (Which is impossible as of now)
  • Bonus Magical Damage for every 5 int.

Every 100 of Max SP provides 1 more SP regenerated during natural SP Recovery.

LUK

  • Increases ATK, MATK, and Hit Rate by 1 for every 3 LUK.
  • Increases Critical Hit rate by 3% for every 10 LUK.
  • Increases Perfect Dodge by 1% for every 10 LUK.
  • Increases FLEE RATE and Critical Hit Shield by 1 for every 5 LUK.
  • Increases Resistance to ALL ABNORMAL EFFECTS. 100% Resist to all at 300 LUK.
  • Auto Blitz Rate by 1% for Every 3 LUK

 

ATK

Pre-renewal (BEFORE): (Stat ATK &  Weapon ATK) + Refinement ATK
Revo-Classic (NOW): STAT ATK + WEAPON ATK

Example: Hydra Cards and Elements only affect WEAPON ATK. They are no longer affected by STR/DEX.

DEF

Pre-renewal (BEFORE): Percentage DEF + Soft DEF
Revo-Classic (NOW): Soft Def + Percentage Def/10 (Not Accurate formula, simplified but precise)

Example: My Blacksmith has 52 Soft Def +4.9% damage reduction. So if a monster with 54.1 ATK attacks me, it will deal the minimum amount of damage which is 1.

MDEF

Pre-renewal (BEFORE): Percentage MDEF + Soft MDEF
Revo-Classic (NOW): Soft MDef + Percentage MDEF/10

Example: I have 29 Soft Mdef and 1 armor mdef. So if a mob with 29 magic damage attacks me, it will deal 1 damage each instead.

CRIT

Pre-renewal (BEFORE): IGNORES DEFENSE
Revo-Classic (NOW): 1.4x ATK ONLY

Example: A somehow shitty update, but +40% total damage is now a good thing already since Hydra cards are not affected by STR anymore. GG Solider Skeleton users xD They still are great in WOE though.

ASPD

Pre-renewal (BEFORE): 1% per 1 Agi, 1% per 4 Dex, Shields doesn’t slow ASPD
Revo-Classic (NOW): More than 1% per Agi, Almost No Increase per Dex, Shields Slow ASPD now

Example: Long ago AGI type BB with Thara Frog Shield are a trend, today, better use 2-handed weapons for 2-hand quicken.

Show 102550100 entries
Search:
ASPD Hits Per Second If ATK = 200 DPS is
193 7.14 1,428.57
192 6.25 1,250.00
191 5.56 1,111.11
190 5.00 1,000.00
189 4.55 909.09
188 4.17 833.33
187 3.85 769.23
186 3.57 714.29
185 3.33 666.67
184 3.13

625.00

 

 

 

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ASPD exponentially increases, therefore, the difference between 192 and 193 ASPD is HUGE! Max ASPD is 193. But since we are still 2nd Jobs. The limit for 2nd Jobs is 190. So MAX ASPD is 190.

CAST TIME

Pre-renewal (BEFORE): Variable Cast Speed = Dex/150
Revo-Classic (NOW): Variable Cast Speed = (2*DEX + INT) / 530

My Comment: WTF? WHY NERF WIZARD TOO MUCH? OK SO INT INCREASES CAST SPEED TOO BUT 530??? WTF??? Sorry to every one who bought drops card for more than 50k zeny. *Dies with a super novice bash before even casting jupitel thunder*.

BONUS INFO

1. Ice Pick/Occult Impact

Pre-renewal (BEFORE): (Def equip + Vit) / 100
Revo-Classic (NOW): Def equip / 2.

My Comment: I think it is now more IMBA. But it would make more sense anyway.

2. Ghostring Card

Pre-renewal (BEFORE): Reduce 75% from Neutral Attacks.
Revo-Classic (NOW): Reduce only 30% from Neutral Attacks.

My Comment: I don’t really think that GR is imba in PVP or WOE, but in MVP yes, it is, so… I think it’s fine.

3. MOBS STATS

Pre-renewal (BEFORE): Normal.
Revo-Classic (NOW): Using Pre-renewal HP, but RENEWAL stats (HARDER)

Example: Swordfish Flee and Hit in RMS is wrong, the correct one is iRO wiki, but it has the wrong HP. Confusing right? I will create the CORRECT List soon.

 

An Experiment to Prove Card Modifer Damage

I conducted my own experiment even before I met someone who actually knows almost every thing. Here is the proof that Modifier Cards only affect Weapon Damage. I used a blacksmith so the DAMAGE IS CONSTANT and it’s easier to experiment. Thanks to IGN: Ziro for helping me get a SCORPION CARD and making this happen.

Weapon Perfection so my damage to mobs is 100% no matter what size; Maximize power to make damage constant;

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I don't really understand what you are asking as you seem to already have the info you're looking for..

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2 minutes ago, Akkarin said:

I don't really understand what you are asking as you seem to already have the info you're looking for..

Maybe he is asking on how to configure the server same as RO: RESTART settings.

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Changing options in conf/battle/ and in the /db/ folder would be a good start. There's not many of the above changes that are src edits so it wouldn't take that long.

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On 10/2/2017 at 9:22 PM, celeron0134 said:

ASPD exponentially increases, therefore, the difference between 192 and 193 ASPD is HUGE! Max ASPD is 193. But since we are still 2nd Jobs. The limit for 2nd Jobs is 190. So MAX ASPD is 190.

CAST TIME

Pre-renewal (BEFORE): Variable Cast Speed = Dex/150
Revo-Classic (NOW): Variable Cast Speed = (2*DEX + INT) / 530

My Comment: WTF? WHY NERF WIZARD TOO MUCH? OK SO INT INCREASES CAST SPEED TOO BUT 530??? WTF??? Sorry to every one who bought drops card for more than 50k zeny. *Dies with a super novice bash before even casting jupitel thunder*.

BONUS INFO

1. Ice Pick/Occult Impact

Pre-renewal (BEFORE): (Def equip + Vit) / 100
Revo-Classic (NOW): Def equip / 2.

My Comment: I think it is now more IMBA. But it would make more sense anyway.

2. Ghostring Card

Pre-renewal (BEFORE): Reduce 75% from Neutral Attacks.
Revo-Classic (NOW): Reduce only 30% from Neutral Attacks.

My Comment: I don’t really think that GR is imba in PVP or WOE, but in MVP yes, it is, so… I think it’s fine.

3. MOBS STATS

Pre-renewal (BEFORE): Normal.
Revo-Classic (NOW): Using Pre-renewal HP, but RENEWAL stats (HARDER)

Example: Swordfish Flee and Hit in RMS is wrong, the correct one is iRO wiki, but it has the wrong HP. Confusing right? I will create the CORRECT List soon.

 

An Experiment to Prove Card Modifer Damage

I conducted my own experiment even before I met someone who actually knows almost every thing. Here is the proof that Modifier Cards only affect Weapon Damage. I used a blacksmith so the DAMAGE IS CONSTANT and it’s easier to experiment. Thanks to IGN: Ziro for helping me get a SCORPION CARD and making this happen.

Weapon Perfection so my damage to mobs is 100% no matter what size; Maximize power to make damage constant;

I'm looking forward for future info. Thank you.

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