I would like to request an possible modification of the script command mobcount.
If it's possible to add the option to get the output saved in variables like in getmobdrops.
Maybe an extra param like
mobcount("map","event label"{,1});
1 = save the output in variables
Or anything, doesn't matter.
My goal with this request would be, that it would allow menu creation for an dynamic mob quest as example:
mobcount("lhz_dun02","",1);
Mob ID Array: .@MobID
Mob Quantity array: .@MobAmount
These arrays obviously would have the respective content and via menu I could select the mob I need.
It could be combined with an item collection quest too, via getmobdrops.
I would also not mind be if it would be an extra command and maybe, but only maybe, officially implemented, because I'm scripting only for hobby not for an server do everybody could use it.
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llchrisll
Hello rAthena!
I would like to request an possible modification of the script command mobcount.
If it's possible to add the option to get the output saved in variables like in getmobdrops.
Maybe an extra param like
1 = save the output in variables
Or anything, doesn't matter.
My goal with this request would be, that it would allow menu creation for an dynamic mob quest as example:
mobcount("lhz_dun02","",1);
Mob ID Array: .@MobID
Mob Quantity array: .@MobAmount
These arrays obviously would have the respective content and via menu I could select the mob I need.
It could be combined with an item collection quest too, via getmobdrops.
I would also not mind be if it would be an extra command and maybe, but only maybe, officially implemented, because I'm scripting only for hobby not for an server do everybody could use it.
Best regards,
Chris
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