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Did custom 3D mob work in RagRE 2016-02-03(pached by NEMO)


peterl

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I followed the tutorial here: 

After I imported my custom 3D mob, it keeps showing me poring's looking for some reason. (I didn't use poring's mob id, I used 3999 as my custom 3D monster's id)

But when I renamed my custom 3D model into Sword Guardian's gr2 file name, it worked 100%. (sword guardian's looking changed into my custom model)

So...Did the option "Use custom 3D bones" in NEMO support RagRE 2016-02-03? 

 

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@peterl

The diff only allows you to load stand animation on the model. The custom mob should appear visually and regardless if the diff is present on the client or not.

if you see a poring as your mob, means the client is not reading the resource. Of course is going to work if you set the mob id of a guardian, as you are using an official ID for that;

Is worth to mention that I think the option work on that client.

 

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@Olrox

Thank you so much for the information.

I think the option did work.

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