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GRF Edit: Hunter Trap Sprites


Lidatum

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I want to change the sprites of Blast Mine, Land Mine, Claymore Trap, Ankle Snare. But I can only find the explosion sprites. I can't seem to find the trap sprites anywhere. Anyone know the exact name/location for those sprites? I'm using GRF Editor.

Also, does anyone have a guide for editing skill effect such as Storm Gust, Meteor Storm, Lord of Vermillion? 

Any help will be appreciated. Thank you.

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/data/texture/effect

example   Claymore Trap

/data/texture/effect/claymore.str

in  claymore.str  run script 5 files .bmp :)

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On 9/12/2017 at 10:37 AM, onlineteam said:

/data/texture/effect

example   Claymore Trap

/data/texture/effect/claymore.str

in  claymore.str  run script 5 files .bmp :)

Thanks.

 

1. I can only change the .bmp files now. I don't know yet how to open/edit .str and .rsm files. Will anyone kindly share their knowledge please?

2. Also, does anyone know how to disable monster animation? I've seen it in a custom.grf. The monster doesn't move at all, they just stay in one pose and quickly disappear when they die.

3. What do .bmp, .str, .rsm stand for?

 

In case someone's curious...

Trap model location: data\model\¿ÜºÎ¼ÒÇ°\ file name starts with Æ®·¦0 (.rsw)

Trap explosion effect location: data\texture\effect\ trapname (.srt)

 

Sorry for the noob questions. It's my first grf edit. And thanks again.

Edited by Lidatum
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