Hi, rAthena Community i've a new Requestion/Question is there a way to put on the Euphy's Quest Shop these 2 things:
1.- Add option reward i mean... something like 20% Success creation and give you the item also a Miscellaneous Item and about... 80% to Fail and give you other Miscellaneous Item for Ex: 20% to Create a Main Gauche [4] +1 Gold bonus<--- that if Success and 80% to give you "Coal".... <--- that if Fail
2.- uhm.... i forgot about the second... trying to remember for now... this ^^
//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6
//===== Compatible With: =====================================
//= rAthena SVN r16862+
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//============================================================
// Shop NPCs -- supplying no argument displays entire menu.
// callfunc "qshop"{,<shopID>{,<shopID>{,...}}};
//============================================================
prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; }
// Script Core
//============================================================
- script quest_shop -1,{
function Add; function Chk; function Slot; function A_An;
OnInit:
freeloop(1);
// -----------------------------------------------------------
// Basic shop settings.
// -----------------------------------------------------------
set .Announce,1; // Announce quest completion? (1: yes / 0: no)
set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
set .ShowID,0; // Show item IDs? (1: yes / 0: no)
set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
set .MaxStack,100; // Max number of quest items purchased at one time.
// -----------------------------------------------------------
// Points variable -- optional quest requirement.
// setarray .Points$[0],"<variablename>","<displayname>";
// -----------------------------------------------------------
setarray .Points$[0],"#CASHPOINTS","Cash Points";
// -----------------------------------------------------------
// Shop IDs -- to add shops, copy dummy data at bottom of file.
// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------
setarray .Shops$[1],"Headgears","Weapons","Other";
// -----------------------------------------------------------
// Quest items -- do NOT use a reward item more than once!
// Add(<shopID>,<rewardID>,<rewardamount>,
// <Zenycost>,<pointcost>,
// <requireditemID>,<requireditemamount>{,...});
// -----------------------------------------------------------
Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
Add(1,5045,1,0,0,2252,1,1054,450,943,1200);
Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);
Add(3,531,1,3,0,512,1,713,1);
Add(3,532,1,3,0,513,1,713,1);
Add(3,533,1,3,0,514,1,713,1);
Add(3,534,1,3,0,515,1,713,1);
// -----------------------------------------------------------
freeloop(0);
set .menu$,"";
for(set [email protected],1; [email protected]<=getarraysize(.Shops$); set [email protected],[email protected]+1) {
set .menu$, .menu$+.Shops$[[email protected]]+":";
npcshopdelitem "qshop"[email protected],909;
}
end;
OnMenu:
set [email protected], getarraysize(@i);
if ([email protected]) set [email protected], select(.menu$);
else if ([email protected] == 1) set [email protected], @i[0];
else {
for(set [email protected],0; [email protected]<[email protected]; set [email protected],[email protected]+1)
set [email protected]$, [email protected]$+.Shops$[@i[[email protected]]]+":";
set [email protected], @i[select([email protected]$)-1];
}
deletearray @i[0],getarraysize(@i);
if (.Shops$[[email protected]] == "") {
message strcharinfo(0),"An error has occurred.";
end;
}
dispbottom "Select one item at a time.";
callshop "qshop"[email protected],1;
npcshopattach "qshop"[email protected];
end;
OnBuyItem:
// [email protected][] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
setarray [email protected][0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
copyarray [email protected][3],getd(".q_"[email protected][0]+"[0]"),getarraysize(getd(".q_"[email protected][0]));
set [email protected][2],[email protected][1]*[email protected][3];
if ([email protected][2] || [email protected][2] > 30000) {
message strcharinfo(0),"You can't purchase that many "+getitemname([email protected][0])+".";
end;
}
mes "[Quest Shop]";
mes "Reward: ^0055FF"+(([email protected][2] > 1)[email protected][2]+"x ":"")+Slot([email protected][0])+"^000000";
mes "Requirements:";
if ([email protected][4]) mes " > "+Chk(Zeny,[email protected][4]*[email protected][1])+([email protected][4]*[email protected][1])+" Zeny^000000";
if ([email protected][5]) mes " > "+Chk(getd(.Points$[0]),[email protected][5]*[email protected][1])+([email protected][5]*[email protected][1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+([email protected][5]*[email protected][1])+")^000000";
if ([email protected][6]) for(set [email protected],6; [email protected]<getarraysize([email protected]q); set[email protected]i,[email protected]i+2)
mes" > "+Chk(countitem([email protected][[email protected]]),[email protected][[email protected]+1]*[email protected][1])+((.ShowID)?"{"[email protected][[email protected]]+"} ":"")+Slot([email protected][[email protected]])+" ("+countitem([email protected][[email protected]])+"/"+([email protected][[email protected]+1]*[email protected][1])+")^000000";
next;
setarray @qe[1], getiteminfo([email protected][0],5), getiteminfo([email protected][0],11);
if (((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512)) && @qe[2] > 0)
set [email protected],1;
addtimer 1000, strnpcinfo(0)+"::OnEnd";
while(1) {
switch(select(" ~ Purchase ^0055FF"+getitemname([email protected][0])+"^000000:"+(([email protected] && [email protected][6])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
case 1:
if (@qe[0]) {
mes "[Quest Shop]";
mes "You're missing one or more quest requirements.";
close;
}
if (!checkweight([email protected][0],[email protected][2])) {
mes "[Quest Shop]";
mes "^FF0000You need "+((([email protected][2]*getiteminfo([email protected][0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
close;
}
if ([email protected][4]) set Zeny, Zeny-([email protected][4]*[email protected][1]);
if ([email protected][5]) setd .Points$[0], getd(.Points$[0])-([email protected][5]*[email protected][1]);
if ([email protected][6]) for(set [email protected],6; [email protected]<getarraysize([email protected]q); set[email protected]i,[email protected]i+2)
delitem[email protected]q[[email protected]i],[email protected]q[[email protected]i+1]*[email protected]q[1];
getitem[email protected]q[0],[email protected]q[2];
if (.Announce) announcestrcharinfo(0)+" has created "+(([email protected]q[2] > 1)[email protected][2]+"x "+getitemname([email protected][0]):A_An(getitemname([email protected][0])))+"!",0;
specialeffect2 699;
close;
case 2:
setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), 1;
if (@qe[1] & 1) changelook LOOK_HEAD_BOTTOM, @qe[2];
if (@qe[1] & 256) changelook LOOK_HEAD_TOP, @qe[2];
if (@qe[1] & 512) changelook LOOK_HEAD_MID, @qe[2];
break;
case 3:
close;
}
}
OnEnd:
if (@qe[6]) {
changelook LOOK_HEAD_BOTTOM, @qe[3];
changelook LOOK_HEAD_TOP, @qe[4];
changelook LOOK_HEAD_MID, @qe[5];
}
deletearray @qe[0],7;
end;
function Add {
if (getitemname(getarg(1)) == "null") {
debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
return;
}
setarray [email protected][0],getarg(2),getarg(3),getarg(4);
for(set [email protected],5; [email protected]<getargcount(); set [email protected],[email protected]+2) {
if (getitemname(getarg([email protected])) == "null") {
debugmes "Quest requirement #"+getarg([email protected])+" invalid (skipped).";
return;
} else
setarray [email protected][[email protected]],getarg([email protected]),getarg([email protected]+1);
}
copyarray getd(".q_"+getarg(1)+"[0]"),[email protected][0],getarraysize([email protected]);
npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
return;
}
function Chk {
if (getarg(0) < getarg(1)) {
set @qe[0],1;
return "^FF0000";
} else
return "^00FF00";
}
function Slot {
set [email protected]$,getitemname(getarg(0));
switch(.ShowSlot) {
case 1: if (!getitemslots(getarg(0))) return [email protected]$;
case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return [email protected]$+" ["+getitemslots(getarg(0))+"]";
default: return [email protected]$;
}
}
function A_An {
setarray [email protected]$[0],"a","e","i","o","u";
set [email protected]$, "_"+getarg(0);
for(set [email protected],0; [email protected]<5; set [email protected],[email protected]+1)
if (compare([email protected]$,"_"[email protected]$[[email protected]])) return "an "+getarg(0);
return "a "+getarg(0);
}
}
function script qshop {
deletearray @i[0],getarraysize(@i);
for(set [email protected],0; [email protected]<getargcount(); set [email protected],[email protected]+1)
set @i[[email protected]],getarg([email protected]);
doevent "quest_shop::OnMenu";
end;
}
// Dummy shop data -- copy as needed.
//============================================================
- shop qshop1 -1,909:-1
- shop qshop2 -1,909:-1
- shop qshop3 -1,909:-1
- shop qshop4 -1,909:-1
- shop qshop5 -1,909:-1
PD: If thinks there's other npc that can work with this feel free to add it c: i said "euphy's quest shop" because usually is the one used as base to edit...
Hi, rAthena Community i've a new Requestion/Question is there a way to put on the Euphy's Quest Shop these 2 things:
1.- Add option reward i mean... something like 20% Success creation and give you the item also a Miscellaneous Item and about... 80% to Fail and give you other Miscellaneous Item for Ex: 20% to Create a Main Gauche [4] +1 Gold bonus<--- that if Success and 80% to give you "Coal".... <--- that if Fail
2.- uhm.... i forgot about the second... trying to remember for now... this ^^
PD: If thinks there's other npc that can work with this feel free to add it c: i said "euphy's quest shop" because usually is the one used as base to edit...
Edited by ItsFreeLink to comment
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