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JohnShepard

[FIXED] seach helps for have gold room plz

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add this to your mob_db.txt

3000,DOKEBI,Dokebi,Dokebi,68,2820,1,675,759,1,317,347,85,20,52,56,35,20,60,25,10,12,0,6,27,0x191,250,1156,456,384,0,0,0,0,0,0,0,969,9000,969,9000,969,9000,969,9000,969,9000,969,9000,969,9000,969,9000,969,9000,4098,1

 

then add this script 

prontera,167,178,3 script Gold Room Manager 965,{
mes "[ Gold Room Manager ]";
mes "I can warp you to the gold room.";
next;
if (select("Okay.:Not now.") == 2) {
 mes "[Gold Room Manager]";
 mes "Come back to me if you've changed your mind.";
 close;
}
mes "[Gold Room Manager]";
mes "You'll be there quickly. c;";
next;
mes "[ Gold Room Manager ]";
mes "Enjoy.";
close2;
warp "guild_vs1",50,50;
end;
}
// Mob Spawn
guild_vs1,0,0,0,0 monster Golden Dokebi 3000,300,0,0,0
// Exit
guild_vs1,49,49,5 script Exit#1 790,{
warp "prontera",155,181;
end;
OnInit:
waitingroom "Gold Gold Gold",0,0;
end;
}

then reload script/npc , mobdb

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I found the problem in the gold room that does not have a monster and that drop no gold)

 

 

 

-> link 

 work monster no drop lol?

Edited by JohnShepard
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you need to add the mobs you want on the map then you edit the mob drops in the mob_db (do not edit mobs that used in another map lik poring etc the mob edit will be on a monster not a map)

or you would need a script to make the items to the char after killing a monster on a map

ether ways you would need to add mob spawn to the map

like so

prontera,0,0,0,0	monster	Poring	1002,70,0,0,0


this will spawn 70 poring in prontera

this added out side a npc script not inside

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prontera,167,178,3	script	Gold Room Manager	965,{
mes "[ Gold Room Manager ]";
mes "I can warp you to the gold room.";
next;
if (select("Okay.:Not now.") == 2) {
 mes "[Gold Room Manager]";
 mes "Come back to me if you've changed your mind.";
 close;
}
mes "[Gold Room Manager]";
mes "You'll be there quickly. c;";
next;
mes "[ Gold Room Manager ]";
mes "Enjoy.";
close2;
warp "guild_vs1",50,50;
end;
}
// Mob Spawn
guild_vs1,0,0,0,0 monster Golden Dokebi 3000,300,0,0,0
// Exit
guild_vs1,49,49,5 script Exit#1 790,{
warp "prontera",155,181;
end;
OnInit:
waitingroom "Gold Gold Gold",0,0;
end;
}

always check tabs in header

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prontera,167,178,3	script	Gold Room Manager	965,{
mes "[ Gold Room Manager ]";
mes "I can warp you to the gold room.";
next;
if (select("Okay.:Not now.") == 2) {
 mes "[Gold Room Manager]";
 mes "Come back to me if you've changed your mind.";
 close;
}
mes "[Gold Room Manager]";
mes "You'll be there quickly. c;";
next;
mes "[ Gold Room Manager ]";
mes "Enjoy.";
close2;
warp "guild_vs1",50,50;
end;
}
// Mob Spawn
guild_vs1,0,0,0,0	monster	Golden Dokebi	3000,300,0,0,0
// Exit
guild_vs1,49,49,5	script	Exit#1	790,{
warp "prontera",155,181;
end;
OnInit:
waitingroom "Gold Gold Gold",0,0;
end;
}

tabs again :/

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