Jump to content
  • 0

[bindatcmd] how to implement?


HD Scripts

Question


  • Group:  Members
  • Topic Count:  23
  • Topics Per Day:  0.01
  • Content Count:  183
  • Reputation:   15
  • Joined:  06/10/12
  • Last Seen:  

Hi guys, i try to find the commit refeers "bindatcmd", where i found it?

because, my emulator, is very old and don't have this function...

thaks 

 

PS: sorry for bad english

Link to comment
Share on other sites

6 answers to this question

Recommended Posts

  • 0

  • Group:  Members
  • Topic Count:  8
  • Topics Per Day:  0.00
  • Content Count:  1137
  • Reputation:   290
  • Joined:  04/29/13
  • Last Seen:  

try this

 

bindatcmd.patch

Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  2
  • Topics Per Day:  0.00
  • Content Count:  142
  • Reputation:   8
  • Joined:  02/11/13
  • Last Seen:  

  • -1

  • Group:  Members
  • Topic Count:  22
  • Topics Per Day:  0.00
  • Content Count:  235
  • Reputation:   55
  • Joined:  12/02/11
  • Last Seen:  

18 minutes ago, HD Scripts said:

Hi guys, i try to find the commit refeers "bindatcmd", where i found it?

because, my emulator, is very old and don't have this function...

thaks 

 

PS: sorry for bad english

 

doc/script_commands.txt

Quote


*bindatcmd "<command>","<NPC object name>::<event label>"{,<atcommand level>,<charcommand level>};

This command will bind a NPC event label to an atcommand. Upon execution of the
atcommand, the user will invoke the NPC event label. Each atcommand is only allowed
one binding. If you rebind, it will override the original binding.

The following variables are set upon execution:
    .@atcmd_command$       =  The name of the @command used.
    .@atcmd_parameters$[]  =  Array containing the given parameters, starting from an index of 0.
    .@atcmd_numparameters  =  The number of parameters defined.

Example:

When a user types the command "@test", an angel effect will be shown.

-    script    atcmd_example    -1,{
OnInit:
    bindatcmd "test",strnpcinfo(3)+"::OnAtcommand";
    end;
OnAtcommand:
    specialeffect2 338;
    end;
}

 
6

 

 

Edited by Kaze
Link to comment
Share on other sites

  • -1

  • Group:  Members
  • Topic Count:  23
  • Topics Per Day:  0.01
  • Content Count:  183
  • Reputation:   15
  • Joined:  06/10/12
  • Last Seen:  

Yeah man, i sad, my emulador don't have this function... i want to implement this function on my "src".

 

Link to comment
Share on other sites

  • -1

  • Group:  Members
  • Topic Count:  22
  • Topics Per Day:  0.00
  • Content Count:  235
  • Reputation:   55
  • Joined:  12/02/11
  • Last Seen:  

19 minutes ago, HD Scripts said:

Yeah man, i sad, my emulador don't have this function... i want to implement this function on my "src".

 

I would suggest better get a new copy of rAthena.

Start from fresh copy since rAthena support good features such as Achievements and RODEX.

Link to comment
Share on other sites

  • -1

  • Group:  Members
  • Topic Count:  23
  • Topics Per Day:  0.01
  • Content Count:  183
  • Reputation:   15
  • Joined:  06/10/12
  • Last Seen:  

Yep, but this emulador is almost complete configuration...

I want to implement this command '-'

I need help :D

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...