Boa tarde galera! Baixei uma script aqui do forum, só que estou tendo um problema. Qualquer player ta podendo cancelar a batalha em andamento. queria saber como eu resolvo esse problema. Esse comando teria que ser apenas de gm, mas esta funcionando pra todos. Se alguem souber me informar como arrumo. Agradeço desde Já
geffen,138,148,5 script Sample 757,{
mes "I am Party Match Manager.";
mes "Party Leader may create a PVP Match here.";
next;
switch( select( ( .Created )?"Join Game[ ^FF0000"+.No+"vs"+.No+"^000000 ]":"Create Game",
( ( getgmlevel() >= .GMLevel || getcharid(0) == getpartyleader( getcharid(1),2 ) ) && .Created )?"^FF0000Remove Game^000000":"" )){
Case 1:
switch( .Created ){
Case 0:
getpartymember getcharid(1),1;
if( getcharid(0) != getpartyleader( getcharid(1),2 ) || !getcharid(1) ){
mes "Sorry, but only a ^FF0000Party Leader^000000 can register a game here.";
}else{
mes "How many Players for each Party Team ?";
mes "Min = 1 Max = "+$@partymembercount;
mes "Because you only have "+$@partymembercount+" member right now.";
next;
input .No,1,$@partymembercount;
announce "[ "+.No+"vs"+.No+" Party Match ] created by "+strcharinfo(0)+", you may register to join.",0;
set .Team[0],getcharid(1);
set .Created,1;
}
close;
Case 1:
if( !.Team[1] && getcharid(1) == .Team[0] ){
mes "Please wait for ^FF0000Team 2^000000 to Register.";
}else{
if( getcharid(0) != getpartyleader( getcharid(1),2 ) || !getcharid(1) ){
mes "Sorry, but only a ^FF0000Party Leader^000000 can register a game here.";
close;
}
getpartymember getcharid(1),1;
if( $@partymembercount < .No ){
mes "You didnt have enough of "+.No+" Member for the Game.";
mes "You only have "+$@partymembercount+" Member.";
}else{
mes "Confirm Registration ?";
if( select("Yes:No") == 1 ){
set .Team[1],getcharid(1);
set .Created,2;
setarray .Members[0],.No,.No;
for( set .@party,0; .@party < 2; set .@party,.@party + 1 ){
getpartymember .Team[.@party],1;
for( set .@i,0; .@i < .No; set .@i,.@i + 1 )
warpchar .Map$,0,0,$@partymembercid[.@i];
}
end;
}
}
}
close;
Case 2:
mes "^FF0000The Game is in Progress.^000000";
mes "[ A "+.No+" vs "+.No+" Game ]";
mes "Team ^FF0000"+getpartyname( .Team[0] )+"^000000 vs Team ^FF0000"+getpartyname( .Team[1] )+"^000000 .";
close;
}
close;
Case 2:
mes "Done, Match will be terminated right away.";
mapannounce .Map$,"Match has been Cancelled by a GM.",0;
close2;
OnReset:
deletearray .Team[0],getarraysize( .Team );
deletearray .Members[0],getarraysize( .Members );
if( .Winner ){
getpartymember .Winner,2;
for( set .@i,0; .@i < .No; set .@i,.@i + 1 ){
getitem 512,100,$@partymemberaid[.@i];
getitem 607,1,$@partymemberaid[.@i];
}
set .Winner,0;
}
sleep2 2000;
set .Created,0;
mapwarp .Map$,"prontera",155,181;
end;
}
close;
OnPCDieEvent:
OnPCLogoutEvent:
if( strcharinfo(3) == .Map$ && .Created ){
for( set .@i,0; .@i < 2; set .@i,.@i + 1 )
if( getcharid(1) == .Team[.@i] )
set .Members[.@i],.Members[.@i] - 1;
if( .Members[0] < 1 ) set .Winner,.Team[1];
else if( .Members[1] < 1 ) set .Winner,.Team[0];
Question
Yukaiii
Boa tarde galera! Baixei uma script aqui do forum, só que estou tendo um problema. Qualquer player ta podendo cancelar a batalha em andamento. queria saber como eu resolvo esse problema. Esse comando teria que ser apenas de gm, mas esta funcionando pra todos. Se alguem souber me informar como arrumo. Agradeço desde Já
geffen,138,148,5 script Sample 757,{
mes "I am Party Match Manager.";
mes "Party Leader may create a PVP Match here.";
next;
switch( select( ( .Created )?"Join Game[ ^FF0000"+.No+"vs"+.No+"^000000 ]":"Create Game",
( ( getgmlevel() >= .GMLevel || getcharid(0) == getpartyleader( getcharid(1),2 ) ) && .Created )?"^FF0000Remove Game^000000":"" )){
Case 1:
switch( .Created ){
Case 0:
getpartymember getcharid(1),1;
if( getcharid(0) != getpartyleader( getcharid(1),2 ) || !getcharid(1) ){
mes "Sorry, but only a ^FF0000Party Leader^000000 can register a game here.";
}else{
mes "How many Players for each Party Team ?";
mes "Min = 1 Max = "+$@partymembercount;
mes "Because you only have "+$@partymembercount+" member right now.";
next;
input .No,1,$@partymembercount;
announce "[ "+.No+"vs"+.No+" Party Match ] created by "+strcharinfo(0)+", you may register to join.",0;
set .Team[0],getcharid(1);
set .Created,1;
}
close;
Case 1:
if( !.Team[1] && getcharid(1) == .Team[0] ){
mes "Please wait for ^FF0000Team 2^000000 to Register.";
}else{
if( getcharid(0) != getpartyleader( getcharid(1),2 ) || !getcharid(1) ){
mes "Sorry, but only a ^FF0000Party Leader^000000 can register a game here.";
close;
}
getpartymember getcharid(1),1;
if( $@partymembercount < .No ){
mes "You didnt have enough of "+.No+" Member for the Game.";
mes "You only have "+$@partymembercount+" Member.";
}else{
mes "Confirm Registration ?";
if( select("Yes:No") == 1 ){
set .Team[1],getcharid(1);
set .Created,2;
setarray .Members[0],.No,.No;
for( set .@party,0; .@party < 2; set .@party,.@party + 1 ){
getpartymember .Team[.@party],1;
for( set .@i,0; .@i < .No; set .@i,.@i + 1 )
warpchar .Map$,0,0,$@partymembercid[.@i];
}
end;
}
}
}
close;
Case 2:
mes "^FF0000The Game is in Progress.^000000";
mes "[ A "+.No+" vs "+.No+" Game ]";
mes "Team ^FF0000"+getpartyname( .Team[0] )+"^000000 vs Team ^FF0000"+getpartyname( .Team[1] )+"^000000 .";
close;
}
close;
Case 2:
mes "Done, Match will be terminated right away.";
mapannounce .Map$,"Match has been Cancelled by a GM.",0;
close2;
OnReset:
deletearray .Team[0],getarraysize( .Team );
deletearray .Members[0],getarraysize( .Members );
if( .Winner ){
getpartymember .Winner,2;
for( set .@i,0; .@i < .No; set .@i,.@i + 1 ){
getitem 512,100,$@partymemberaid[.@i];
getitem 607,1,$@partymemberaid[.@i];
}
set .Winner,0;
}
sleep2 2000;
set .Created,0;
mapwarp .Map$,"prontera",155,181;
end;
}
close;
OnPCDieEvent:
OnPCLogoutEvent:
if( strcharinfo(3) == .Map$ && .Created ){
for( set .@i,0; .@i < 2; set .@i,.@i + 1 )
if( getcharid(1) == .Team[.@i] )
set .Members[.@i],.Members[.@i] - 1;
if( .Members[0] < 1 ) set .Winner,.Team[1];
else if( .Members[1] < 1 ) set .Winner,.Team[0];
if( .Winner ){
mapannounce .Map$,"Team "+getpartyname( .Winner )+" Win the "+.No+"vs"+.No+" Game.",0;
donpcevent strnpcinfo(0)+"::OnReset";
}else{
warp "prontera",155,181;
}
}
end;
OnInit:
set .GMLevel,80;
set .Map$,"pvp_y_1-1";
end;
}
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