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emistry's dynamic shop adding item


Sunset

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Hello dear community!

I've just taken emistrys dymanic shop, and tried to add my own items after his items, (seems to be simple huh?), but my items are not appearing.

Here's the script:

Spoiler

//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6
//===== Compatible With: =====================================
//= rAthena SVN r16862+
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//============================================================

// Shop NPCs -- supplying no argument displays entire menu.
//    callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//============================================================
geffenia_in,365,241,6    script    Celine#1    646,{ callfunc "qshop"; }


// Script Core
//============================================================
-    script    quest_shop    -1,{ 
function Add; function Chk; function Slot; function A_An;
OnInit:
    freeloop(1);

// -----------------------------------------------------------
//  Basic shop settings.
// -----------------------------------------------------------

    set .Announce,1;    // Announce quest completion? (1: yes / 0: no)
    set .ShowSlot,1;    // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
    set .ShowID,0;      // Show item IDs? (1: yes / 0: no)
    set .ShowZeny,0;    // Show Zeny cost, if any? (1: yes / 0: no)
    set .MaxStack,100;    // Max number of quest items purchased at one time.

// -----------------------------------------------------------
//  Points variable -- optional quest requirement.
//    setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------

    setarray .Points$[0],"#CASHPOINTS","Cash Points";

// -----------------------------------------------------------
//  Shop IDs -- to add shops, copy dummy data at bottom of file.
//    setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------

    setarray .Shops$[1],"Headgears","Weapons","Other";

// -----------------------------------------------------------
//  Quest items -- do NOT use a reward item more than once!
//    Add(<shop ID>,<reward ID>,<reward amount>,
//        <Zeny cost>,<point cost>,
//        <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------

    Add(1,5208,1,500000,0,7015,50,1006,1,7441,25);
    Add(1,18754,1,5000000,0,702,50,6252,100,6470,2,7563,100);
    Add(1,18600,1,10000000,0,7206,500,7263,100,2213,1,4035,1,4058,1);//<- emistry's items until here, followings are mine//
    Add(1,5288,1,0,734,100,2276,1,2296,1);
    Add(1,5594,1,0,938,200,7004,50);    
    Add(1,5403,1,0,624,2,1023,200);
    Add(1,5361,1,0,2265,1,975,10,719,5);    
    Add(1,5469,1,0,2221,1,6394,50,7063,100,975,10);
    Add(1,5628,1,0,4031,1,7101,200);
    Add(1,5182,1,0,5118,1,1060,300);    
    Add(1,5395,1,0,7161,200,7219,100);    
    Add(1,5360,1,0,7206,100,7345,200,1223,2);    

    Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
    Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);

    Add(3,531,1,3,0,512,1,713,1);
    Add(3,532,1,3,0,513,1,713,1);
    Add(3,533,1,3,0,514,1,713,1);
    Add(3,534,1,3,0,515,1,713,1);

// -----------------------------------------------------------

    freeloop(0);
    set .menu$,"";
    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
        set .menu$, .menu$+.Shops$[.@i]+":";
        npcshopdelitem "qshop"+.@i,909;
    }
    end;

OnMenu:
    set .@size, getarraysize(@i);
    if (!.@size) set .@i, select(.menu$);
    else if (.@size == 1) set .@i, @i[0];
    else {
        for(set .@j,0; .@j<.@size; set .@j,.@j+1)
            set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
        set .@i, @i[select(.@menu$)-1];
    }
    deletearray @i[0],getarraysize(@i);
    if (.Shops$[.@i] == "") {
        message strcharinfo(0),"An error has occurred.";
        end;
    }
    dispbottom "Select one item at a time.";
    callshop "qshop"+.@i,1;
    npcshopattach "qshop"+.@i;
    end;

OnBuyItem:
    // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
    setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
    copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));
    set .@q[2],.@q[1]*.@q[3];
    if (!.@q[2] || .@q[2] > 30000) {
        message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
        end;
    }
    mes "[Quest Shop]";
    mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
    mes "Requirements:";
    if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
    if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
    if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
        mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
    next;
    setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
    if (((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512)) && @qe[2] > 0)
        set .@preview,1;
    addtimer 1000, strnpcinfo(0)+"::OnEnd";
    while(1) {
        switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[6])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
        case 1:
            if (@qe[0]) { 
                mes "[Quest Shop]";
                mes "You're missing one or more quest requirements.";
                close;
            }
            if (!checkweight(.@q[0],.@q[2])) {
                mes "[Quest Shop]";
                mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
                close;
            }
            if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
            if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
            if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
                delitem .@q[.@i],.@q[.@i+1]*.@q[1];
            getitem .@q[0],.@q[2];
            if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;
            specialeffect2 699;
            close;
        case 2:
            setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), 1;
            if (@qe[1] & 1) changelook LOOK_HEAD_BOTTOM, @qe[2];
            if (@qe[1] & 256) changelook LOOK_HEAD_TOP, @qe[2];
            if (@qe[1] & 512) changelook LOOK_HEAD_MID, @qe[2];
            break;
        case 3:
            close;
        }
    }

OnEnd:
    if (@qe[6]) {
        changelook LOOK_HEAD_BOTTOM, @qe[3];
        changelook LOOK_HEAD_TOP, @qe[4];
        changelook LOOK_HEAD_MID, @qe[5];
    }
    deletearray @qe[0],7;
    end;

function Add {
    if (getitemname(getarg(1)) == "null") {
        debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
        return;
    }
    setarray .@j[0],getarg(2),getarg(3),getarg(4);
    for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
        if (getitemname(getarg(.@i)) == "null") {
            debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
            return;
        } else
            setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
    }
    copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
    npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
    return;
}

function Chk {
    if (getarg(0) < getarg(1)) {
        set @qe[0],1;
        return "^FF0000";
    } else
        return "^00FF00";
}

function Slot {
    set .@s$,getitemname(getarg(0));
    switch(.ShowSlot) {
        case 1: if (!getitemslots(getarg(0))) return .@s$;
        case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
        default: return .@s$;
    }
}

function A_An {
    setarray .@A$[0],"a","e","i","o","u";
    set .@B$, "_"+getarg(0);
    for(set .@i,0; .@i<5; set .@i,.@i+1)
        if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
    return "a "+getarg(0);
}
}

function    script    qshop    {
    deletearray @i[0],getarraysize(@i);
    for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
        set @i[.@i],getarg(.@i);
    doevent "quest_shop::OnMenu";
    end;
}


// Dummy shop data -- copy as needed.
//============================================================
-    shop    qshop1    -1,909:-1
-    shop    qshop2    -1,909:-1
-    shop    qshop3    -1,909:-1
-    shop    qshop4    -1,909:-1
-    shop    qshop5    -1,909:-1

Thanks in advice!

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On 25/06/2017 at 9:05 AM, Sunset said:

 Add(1,18754,1,5000000,0,702,50,6252,100,6470,2,7563,100);
    Add(1,18600,1,10000000,0,7206,500,7263,100,2213,1,4035,1,4058,1);//<- emistry's items until here, followings are mine//

Hello how are you ?
Next, the problem should be in your custom item, go to the system folder and confirm that the sprite that you have placed for these id's are correct!

See you !
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Hello! Thanks for the answer ☺

the issue was in my script, but i have solved it already ☺

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