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CARD REMOVER PROBLEM


Archduke

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I have a problem of my card remover npc when i remove the card all cards are gone when a use @refresh for my account, and when i also remove the card, Cards will disappear it wont go directly to may alt + e which my inventory please help

This is my script


 

//===== rAthena Script =======================================
//= Card Removal NPC
//===== By: ==================================================
//= TyrNemesis^
//===== Current Version: =====================================
//= 1.2a
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= Removes cards from equipped items.
//===== Additional Comments: =================================
//= 1.0 First version. [TyrNemesis^]
//= 1.2 Optimized and fixed getequipname menu. [Kisuka]
//= 1.2a Added 'disable_items' command. [Euphy]
//============================================================

welgaia,204,144,3    script    Wise Old Woman#eAcustom    78,{

    set .zenycost,200000;    // base cost of the card remover services (in Zeny)
    set .percardcost,25000;  // cost per card of the card remover services (in Zeny)
    set .faildestroy,0;      // should the card remover have a chance of failure that destroys items? (1=yes, 0=no)

    disable_items;
    mes "[Wise Old Woman]";
    mes "Good day, young one. I have the power to remove cards that you have compounded onto your equipment. Does this idea please you?";
    next;
    switch(select("Yes, it does.:What do you charge?:No thanks.")) {
    case 1:
        mes "[Wise Old Woman]";
        mes "Very well. Which item shall I examine for you?";
        next;

        setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
        for( set .@i,1; .@i <= 10; set .@i,.@i+1 ) {
            if( getequipisequiped(.@indices[.@i]) )
                set .@menu$, .@menu$ + F_getpositionname(.@indices[.@i]) + "-[" + getequipname(.@indices[.@i]) + "]";
            set .@menu$, .@menu$ + ":";
        }
        set .@part, .@indices[ select(.@menu$) ];
        if(!getequipisequiped(.@part)) {
            mes "[Wise Old Woman]";
            mes "Young one... Your not wearing anything there that I can remove cards from.";
            close;
        }
        if(getequipcardcnt(.@part) == 0) {
            mes "[Wise Old Woman]";
            mes "Young one... There are no cards compounded on this item. I can do nothing with it, I'm afraid.";
            close;
        }
        set .@cardcount,getequipcardcnt(.@part);
        
        if (!checkweight(1202,(.@cardcount+1))) { 
            mes "^3355FFJust a minute!";
            mes "I can't offer any of my";
            mes "services to you because";
            mes "you're carrying too much";
            mes "stuff. Put your extra items in";
            mes "Kafra Storage and come again~";
            close;
        }
        mes "[Wise Old Woman]";
        mes "This item has " + .@cardcount + " cards compounded on it. To perform my magic, I will need " + (.zenycost+(.@cardcount * .percardcost)) + " zeny, a ^0000FFStar Crumb^000000, and a ^0000FFYellow Gemstone^000000.";
        next;
        if(select("Very well. Do it.:Nevermind.") == 2) {
            mes "[Wise Old Woman]";
            mes "Very well. Return at once if you seek my services.";
            close;
        }
        if((zeny < (.zenycost+(.@cardcount * .percardcost))) || (countitem(1000) < 1) || (countitem(715) < 1)) {
            mes "[Wise Old Woman]";
            mes "You do not have all the items I require to work my magic, child. Come again when you do.";
            close;
        }
        mes "[Wise Old Woman]";
        mes "Before I begin, I must warn you--I may fail. If I do, I may destroy the cards, the item, or both. I do not give refunds. That being said, which is more important to you: The cards, or the item?";
        next;
        switch(select("I changed my mind about this.:The item.:The cards.")) {
        case 1:
            mes "[Wise Old Woman]";
            mes "Very well. Return at once if you seek my services.";
            close;
        case 2:
            set .@failtype,1;
            break;
        case 3:
            set .@failtype,2;
        }
        mes "[Wise Old Woman]";
        mes "Very well. I shall begin.";
        set Zeny, Zeny - (.zenycost+(.@cardcount * .percardcost));
        delitem 1000,1; //Star_Crumb
        delitem 715,1; //Yellow_Gemstone
        
        // Replace the constants in the next 3 lines with failure chance values defined in refine_db.txt
        // First value = Total failure chance (item and cards destroyed)
        // Second value = Partial failure chance (one or the other is destroyed, player decides which one is safe)
        // Third value = Harmless failure chance (all that's lost is your investment)

        set .@failchance,rand(100);
        if (.faildestroy==1) {
            if(.@failchance < 2) {
                next;
                failedremovecards .@part,0;
                mes "[Wise Old Woman]";
                mes "The process was a total failure. I am afraid the item and the cards were destroyed.";
                close;
            }

            if(.@failchance < 8) {
                if (.@failtype == 1) {
                    next;
                    failedremovecards .@part,1;
                    mes "[Wise Old Woman]";
                    mes "While I have managed to remove the cards from the item, they were destroyed in the process. The item, however, is okay.";
                    close;
                }

                if (.@failtype == 2) {
                    next;
                    failedremovecards .@part,2;
                    mes "[Wise Old Woman]";
                    mes "Most unfortunate. I succeeded at removing the cards, but the item itself was destroyed in the process.";
                    close;
                }
            }
        }

        if(.@failchance < 10) {
            next;
            failedremovecards .@part,3;
            mes "[Wise Old Woman]";
            mes "I have failed to remove the cards. Luckily, however, both the item and the cards are still okay.";
            close;
        }
        next;
        successremovecards .@part;
        mes "[Wise Old Woman]";
        mes "The process was a success. Here are your cards and your item. Farewell.";
        close;
    case 2:
        mes "[Wise Old Woman]";
        mes "I charge a flat fee of "+callfunc("F_InsertComma",.zenycost)+" zeny, plus "+callfunc("F_InsertComma",.percardcost)+" zeny for each card I remove from the item. In addition, I need a star crumb and a yellow gemstone to work my magic.";
        close;
    case 3:
        mes "[Wise Old Woman]";
        mes "Very well. Return at once if you seek my services.";
        close;
    }
}

 

Edited by Cyro
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