I created a custom status but its not being recognized. I am not sure what I am doing wrong.
The general idea is that I want to create a custom status that is permanent Like OW50, OW90, Pushcart, Riding, etc. Simple.
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Defined SC in status.h
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Added to permanent effects in sc_start.
And recompiled.
Created an NPC to check if status is active.
Tried to display ID but says 0. It comes after SC_ARMOR_ELEMENT_WIND so I assumed its 672. Seems like its not. And yeah, I did tried to index it manually and set it to 1001 earlier in status.h. Still doesn't work.
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I am using a consumable item as trigger and script is pretty basic,
21005,StatusScroll,Scroll of Status Update,2,100,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start 672,1,0; },{},{}
Pretty much did what I can. What could I be doing wrong?
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Jhedzkie
I created a custom status but its not being recognized. I am not sure what I am doing wrong.
The general idea is that I want to create a custom status that is permanent Like OW50, OW90, Pushcart, Riding, etc. Simple.
Defined SC in status.h
Added to permanent effects in sc_start.
And recompiled.
Created an NPC to check if status is active.
Tried to display ID but says 0. It comes after SC_ARMOR_ELEMENT_WIND so I assumed its 672. Seems like its not. And yeah, I did tried to index it manually and set it to 1001 earlier in status.h. Still doesn't work.
I am using a consumable item as trigger and script is pretty basic,
21005,StatusScroll,Scroll of Status Update,2,100,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start 672,1,0; },{},{}
Pretty much did what I can. What could I be doing wrong?
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