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Skill Cast


skymia

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How can i put delay in this skills if no kiel card yet...but if you have kiel card it would reduce now the skill casting delay of the skill

max kiel can use is 5 kiels

 

//-- MG_COLDBOLT
14,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
//-- MG_FIREBOLT
19,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
//-- MG_LIGHTNINGBOLT
20,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0

my skill.conf

// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
casting_rate: 100

// Delay time after casting (Note 2)
delay_rate: 75

// Does the delay time depend on the caster's DEX and/or AGI? (Note 1)
// Note: On Official servers, neither Dex nor Agi affect delay time
delay_dependon_dex: yes
delay_dependon_agi: yes

// Minimum allowed delay for ANY skills after castbegin (in milliseconds) (Note 1)
// Note: Setting this to anything above 0 can stop speedhacks.
min_skill_delay_limit: 80

// This delay is the min 'can't walk delay' of all skills.
// NOTE: Do not set this too low, if a character starts moving too soon after 
// doing a skill, the client will not update this, and the player/mob will 
// appear to "teleport" afterwards.
default_walk_delay: 300

// Completely disable skill delay of the following types (Note 3)
// NOTE: By default mobs don't have the skill delay as specified in the skill
//  database, but follow their own 'reuse' skill delay which is specified on
//  the mob skill db. When set, the delay for all skills become
//  min_skill_delay_limit.
no_skill_delay: 31

// At what dex does the cast time become zero (instacast)?
castrate_dex_scale: 150

// How much (dex*2+int) does variable cast turns zero?
vcast_stat_scale: 530

// On official servers, amotion delay is applied at castbegin. There is no amotion delay applied
// at castend. Set this to anything above 0 to also apply amotion delay at castend. (Note 2)
// NOTE: Setting this will break chaining of skills with cast time but no aftercast delay.
// The client-sided delays are different from skill to skill and usually range from 140 to 180.
// If you want to be secure, a value between 90 and 140 is recommended.
skill_amotion_leniency: 90

// Will normal attacks be able to ignore the delay after skills? (Note 1)
skill_delay_attack_enable: yes

// Range added to skills after their cast time finishes.
// Decides how far away the target can walk away after the skill began casting before the skill fails.
// 0 disables this range checking (default)
skill_add_range: 0

 

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// Skill Times Database

//

// Structure of Database:

// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down

//

// CastingTime: time to cast this skill, in milliseconds

// AfterCastActDelay: "normal" delay, character cannot use skills, in milliseconds

// AfterCastWalkDelay: amount of time before character can move again, in milliseconds

// Duration1/Duration2: usually the durations used by the skill, at special cases it is used to hold special data

// Cool Down: amount of time until character can re-use this skill, in milliseconds

//

// On all fields you can use ':' as a delimiter for level-specific values.

// For example:

// - Original: 6,0,0,0,30000,0,1000

// - Modified: 6,0,0,0,30000,0,1000:2500:3000:...

// Gives Level 1 1000ms cool down, Level 2 2500ms, Level 3 3000ms, and so on.

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like this sir?

//-- MG_FIREBOLT
19,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,1000:1500:2000:2500:3000:3500:4000:4500:5000:5500

but when i use 4-5kiels does the delay reduces?

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