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Costume items

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Hello!

First of all, sorry if its not the right topic for this, i didnt find any better.

I'm looking for a people, who could teach me on how to add costume items into my server. (screen share or similiar way) ( costume wings, changing auras, adding new items)

Of course not for free, if you are intrested, PM me please.

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this client use itemInfo.lub / iteminfo.lua.

1st. on nemo patcher. find this patch. Load Custom lua file instead of iteminfo*.lub. change to -> System/itemInfo.lub

2nd. if u want to use ItemConverter tool, u need to change to above to System/itemInfo.lua & use below tool.

 

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Loc: Equipment location of armor and arrow-type items. Values below can be combined, i. e. 136 would indicate both accessory slots (typical value for accessories).
(2^0)        
1 = Lower headgear (2^1)				2 = Right hand (2^2)					4 = Garment/Robe (2^3)        
8 = Accessory 1 (2^4)					16 = Armor (2^5)						32 = Left hand (2^6)       
64 = Shoes (2^7)						128 = Accessory 2 (2^8)					256 = Upper headgear (2^9)      
512 = Middle headgear (2^10)			1024 = Costume Upper headgear (2^11)    2048 = Costume Middle headgear (2^12)    
4096 = Costume Lower headgear (2^13)    8192 = Costume Garment/Robe (2^15)   	32768 = Arrow (arrow-type items only) (2^16)   
65536 = Shadow Armor (2^17)  			131072 = Shadow Weapon (2^18)  			262144 = Shadow Shield (2^18)  
524288 = Shadow Shoes (2^20) 			1048576 = Shadow Accessory 2 (2^21) 	2097152 = Shadow Accessory 1

 

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You must add an item as a normal custom item, adding it to the server and into your GRF file, then in the item script on item_db, you must change the item type. Something like this:

Quote

 

5658,Imp_Hat,Imp Hat,4,20,,400,,1,,1,0xFFFFFFFF,63,2,256,,1,1,589,{ bonus3 bAutoSpell,"SA_FLAMELAUNCHER",1,5; },{},{}

 

Here you have the Imp Hat as a normal hat, with the normal item script. if you want to convert it as a costume hat, you only must change the item type 256 -> 1024

 

You have to change the Loc column to the Costume Loc ID:

Quote

// Structure of Database: // ID,AegisName,Name,Type,Buy,Sell,Weight,ATK[:MATK],DEF,Range,Slots,Job,Class,Gender,Loc,wLV,eLV[:maxLevel],Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }

Upper HeadGears (Normal -> Costume):  256 -> 1024

Middle HeadGears (Normal -> Costume):  512 -> 2048

Lower HeadGears (Normal -> Costume):  1 -> 4096

 

Thats how you change a normal item to costume item, to create a new one, you need to create a normal custom item with the correspondent Loc ID on the item_db

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First of all.. what client date u r using? Coz got 2 method of adding custom items depending on the client date itself. Either using idnum2table.txt or itemInfo.lub

 

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