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Quests, Games: Malangdo Cat Paw Merchants - A Comerce System


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Malangdo Cat Paw Merchants - A Comerce System


Not only merchants can do some zenys by doing comerce, you can make so the players can make zeny by carrying products from one town to another.

This system were inspired on Mabinogi's comerce system, cat paw representants can be spotted inside the towns (or on the lower field in prontera) and you can buy products on it, and then walk all the way to the other town to sell them for more zenys.

  • It is easy to learn how to make profit on the system, you have to prompt to buy the items that have green text, check out their values though, and the discount they receive, will be shown a list of towns and the prices that the item is going to be bought for there, check out the green text towns because are the towns that you will get more profit, walk to the town and sell the product there.
  • Bandits have the chance of appearing based on the summed value of the items you're carrying with you.
  • The Cat Paw Merchants only cover the area of the 5 main towns, that are from Prontera to Aldebaran, Lutie also have a vendor, If you checked the script, you will notice that npcs from Comodo to Hugel are deactivated, that is because they doesn't have products for sale currently. If you study how the npc works, you will be able to add more products for sale, though.
  • There is a special leveling system for this npc, the Merchant level, you gain exp on it at every sucessful trade you do, the Merchant level increases the weight of items you can carry at once, so buying hundreds of a item when first using the system is impossible.
  • At every 2 hours in server time, the products prices will shuffle, It is recommended to avoid doing trade if you know that you will not reach the other town before the time passes.
  • There is a Daily quest includded, where the npc will ask you to do 5000 Zenys of profit.

You can install the npc normally like any other npc, just pay attention, there are two files named item_db.txt and item_avail.txt, you have to go to the db folder of your server, open the files that have the same names, paste the content from the respective file that comes with the npc inside the file in the db folder, then save, do not replace everything right away, It is gonna break your server database and you'll be in a creek.

Why I used the Merchant Test box as model for the items? Easy, who will want to prospect something that they are going to sell for zenys?


 

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how to change time reset ?

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change this part

	OnClock0000:
	OnClock0200:
	OnClock0400:
	OnClock0600:
	OnClock0800:
	OnClock1000:
	OnClock1200:
	OnClock1400:
	OnClock1600:
	OnClock1800:
	OnClock2000:
	OnClock2200:
	OnClock2400:

its currently set to every 2h

 

ps-  not really necessary to ask some question in multiple threads 

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warning please help

image.png.f4145fa9d8d502a6dca622a394c4960b.png

image.png.30747c1d54c500d5ffd28670009f72c1.png

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For some reason, the forum didn't allowed me to auto follow this thread, so only now I noticed the posts.

Cyro answered a problem.

Now about the other problem, did you tried to rename the npcs? And/or any extra info about

what were you doing when it happened?

Beside I guess I'm kinda late for the bug fixing.

 

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