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Tolong Ubah SCRIPT Enchant Ini


snnelwan

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Buat para master skript tolong

1. ubah skrip dibawah ini supaya bisa enchant temporal str,vit,dex,int,agi,luk boots (item ID 22006, 22007, 22008, 22009, 22010, 22011)

2. hilangkan  "60% low, 30% mid, 10% high for 1st & 2nd enchant slot && 40% low, 30% mid, 20% high, 10% special for 3rd enchant slot" yang ada di skrip

-----

Regards,

//===== rAthena Script =======================================
//= Unofficial Fallen Angel Wing (FAW) Enchants
//===== By: ==================================================
//= Nerfwood
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= Enchants FAW as per iROWiki's information
//= Dialogue are unofficial
//===== Additional Comments: =================================
//= 1.0 First Version
//============================================================

//Decreasing Chance of Enchantment
//max bonus
//max stats
function	script	EnchantStat_1	{

	.chance = rand(1,10);
	
	if(@card2 && @card3) { //For 4th Slot aka 3rd Enchant Slot
		
		if(.chance<5) .x=0; 
		else if(.chance<7) .x=1; 
		else if(.chance<9) .x=2; 
		else .x=3;
		
	}
	else {	//For 2nd and 3rd card slot aka 1st and 2nd Enchant Slot

		if(.chance<7) .x=0; 
		else if(.chance<10) .x=1; 
		else .x=2; 
	}
	return getelementofarray(getvariableofnpc( getd(".enc" + getarg(0) )  , "Valkyrie#faw"), .x );
	
}



	
//Equal Chance of Enchanting	
function	script	EnchantStat_0	{
	if(@card2 && @card3)
		return  getelementofarray(getvariableofnpc( getd(".enc" + getarg(0) )  , "Valkyrie#faw"), rand(0,3) );
	else
		return  getelementofarray(getvariableofnpc( getd(".enc" + getarg(0) )  , "Valkyrie#faw"), rand(0,2) );
		
}


//=======MAIN NPC

moc_para01,180,24,3	script	Valkyrie#faw	403,{
	mes .npc$;
	mes "I am capable of blessing the",
		"magnificent ^000099Fallen Angel Wing^000000",
		"with maximal attributes.",
		"Would you like to enchant yours?";
	if(countitem(2589)) {
		set .@menu$, "Enchant Fallen Angel Wing";
	}
	else .@menu$="";
	next;
	switch(select("Information:" + .@menu$ + ":Reset Enchantment"))
	{
		case 1: goto OnInformation;
		case 2: goto OnEnchantNow;
		case 3: goto OnResetEnchant;
		default: close;
	}

OnInformation:
	mes .npc$,
		"I can enchant your",
		"^000099Fallen Angel Wing^000000 for",
		(.cost?callfunc("F_InsertComma",.cost)+"z":"free")+" to give it various", 
		"attributes. In fact, I can do it",
		"twice if its refinement level is",
		"+7 ~ +8, and thrice if its",
		"+9 and above.";
	next;
	mes .npc$,
		"The 3rd enchantment has a",
		"the same stats",
		"with the first two.";
	next;
	mes .npc$,
		"There is no chance to",
		"fail, so enchant away",
		"as much as you like.";
	next;	
	mes .npc$,
		"But if you're not happy",
		"with the results, you can",
		"reset the enchantments",
		"for ^009900"+ callfunc("F_InsertComma",.cost2) + "z^000000.";
	next;
	mes .npc$,
		"That's about everything.";
		close;
		
OnEnchantNow:	
	mes .npc$;
	if( (getequipid(EQI_GARMENT)!=2589) ) {
		mes "Please equip your",
			"^000099Fallen Angel Wing^000000 if",
			"you want to have it enchanted.";
		if(!.autoequip) close;	
		next;
		if(select("Equip:Don't Equip")==2) close;
		equip 2589;
		mes .npc$;
	}
	.@refeq = getequiprefinerycnt(EQI_GARMENT);
	if(.@refeq<7) .@refeq2 = 1;
	else if(.@refeq>8) .@refeq2 = 3;
	else .@refeq2 = 2;
	
	mes "You have a ^000099+" +.@refeq + " Fallen Angel Wing^000000.",
		"It can have a total of " + .@refeq2 + " enchantment"  +( .@refeq2>1?"s.":".")+" Please";
	mes "select your preferred","enchantment.";
	next;
	setd ".@enc$", select("Fighting Enchant:Magic Enchant:Archer Enchant:Critical/Fatal Enchant:Max HP Enchant:Max SP Enchant:ASPD Enchant:STR Enchant:AGI Enchant:DEX Enchant:VIT Enchant:INT Enchant:LUK Enchant:Atk 7%:Matk 7%");
	if(.cost) callsub OnCostlyEnchant;
	
	@card1 = getequipcardid(EQI_GARMENT,0);
	@card2 = getequipcardid(EQI_GARMENT,1);
	@card3 = getequipcardid(EQI_GARMENT,2);
	@card4 = getequipcardid(EQI_GARMENT,3);
	
	if( @card2 && @card3 && @card4) {
		mes .npc$,
		"Hmm.. it seems that all", 
		"slots have already been enchanted.";
		close;
	}
	
	.@EnStat =   callfunc( (.chancetype?"EnchantStat_1":"EnchantStat_0"), .@enc$) ;
	
	if(!@card2) callsub OnFawEnchant , .@EnStat , @card3 , @card4 , .@refeq;	
	else if(!@card3 && .@refeq>6) callsub OnFawEnchant , @card2 , .@EnStat , @card4 , .@refeq;
	else if(!@card4 && .@refeq>8) callsub OnFawEnchant , @card2 , @card3 , .@EnStat , .@refeq;
	else {
		mes .npc$,
		"Sorry, but your",
		"^000099Fallen Angel Wing^000000's",
		"refinement level is too", 
		"low to continue";
		close;
	}
	
	mes .npc$,
		"Your ^000099Fallen Angel Wing^000000 has",
		"been enchanted with ^000099"+getitemname(.@EnStat)+"^000000.";
	close;

OnFawEnChant:
	delitem2 2589, 1, 1, getarg(3), 0, @card1, @card2, @card3, @card4;
	getitem2 2589, 1, 1, getarg(3), 0, @card1, getarg(0), getarg(1), getarg(2);
	specialeffect2 1019;
	specialeffect2 98;
	return;

	
OnResetEnchant:
	mes .npc$,
		"This will cost " + callfunc("F_InsertComma",.cost2) + "z.",
		"Are you sure?";
	next;
	if(select("Yes:No")==2) close;
	mes .npc$;
	if(Zeny<10000) {
		mes "You don't have enough zeny.";
		close;
	}
	Zeny -= 10000;
	mes "Your ^000099Fallen Angel Wing^000000's",
		"enchantments have been reset.";
	.@refeq = getequiprefinerycnt(EQI_GARMENT);
	@card1 = getequipcardid(EQI_GARMENT,0);
	@card2 = getequipcardid(EQI_GARMENT,1);
	@card3 = getequipcardid(EQI_GARMENT,2);
	@card4 = getequipcardid(EQI_GARMENT,3);
	delitem2 2589, 1, 1, .@refeq, 0, @card1, @card2, @card3, @card4;
	getitem2 2589, 1, 1, .@refeq, 0, @card1, 0, 0, 0;
	specialeffect2 261;
	specialeffect2 119;
	close;
	
//Only called when .cost is defined	
OnCostlyEnchant:	
	if(Zeny<.cost) {
		
		mes .npc$,
			"You don't have enough zeny.";
		close;
	}
	Zeny -= .cost;
	return;
	
	
	
	
OnInit:
	.npc$ = "[^AA0000Valkyrie^000000]";
	setarray .enc1[0], 4825,4825,4825, 4825;	//Fighting max.				-->bonus bBaseAtk,50; bonus bHit,15;
	setarray .enc2[0], 4831,4831,4831, 4831;	//Magic max.				-->bMatk,50; bonus bVariableCastrate,-20
	setarray .enc3[0], 4841,4841,4841, 4841;	//Expert Arc max.			-->bLongAtkRate,20; bonus bAspd,1;
	setarray .enc4[0], 4866,4866,4866, 4866;	//Fatal max.				-->bCritAtkRate,10; bonus bCritical,4;
	setarray .enc5[0], 4900,4900,4900, 4900;	//MHPP max.					-->bMaxHPrate,5;
	setarray .enc6[0], 4802,4802,4802, 4802;	//MaxSP max.				-->bonus bMaxSP,150;
	setarray .enc7[0], 4881,4881,4881, 4881;	//ASPD max.					-->bAspdRate,10;
	setarray .enc8[0], 4853,4853,4853, 4853;	//STR Special Str
	setarray .enc9[0], 4853,4854,4854, 4854;	//AGI Special Agi
	setarray .enc10[0], 4857,4857,4857, 4857;	//DEX Special DEX
	setarray .enc11[0], 4855,4855,4855, 4855;	//VIT Special Vit
	setarray .enc12[0], 4856,4856,4856, 4856;	//INT Special Int
	setarray .enc13[0], 4858,4858,4858, 4858;	//LUK Special Luk
	setarray .enc14[0], 4905,4905,4905, 4905;	//ATK 7%
	setarray .enc15[0], 4907,4907,4907, 4907;	//MaTK 7%
	
	// 1 = 60% low, 30% mid, 10% high for 1st & 2nd enchant slot && 40% low, 30% mid, 20% high, 10% special for 3rd enchant slot
	// 0 = Equal Chance
	.chancetype = 1;
	//Turn on Equip Selection if garment is unequipped? 1 = Yes
	.autoequip =0;
	//Cost for Enchanting. It's free in iRO
	//.cost=0;
	//Cost to reset | Costs 1Mz in iRO
	.cost2 = 10000;
}

 

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6 hours ago, Valor said:

ga lebi mudah pake ini aja? https://pastebin.com/cB0WKhA2

kalau skrip itu aku uda ada. (hasil skrip itu slot 3 hasil enchantnya random , slot 4 hasilnya dipilih)

kalau yang aku inginkan hasil slot 2 sampai slot 4 bisa dipilih.

 

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