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Req>Sure +10 on Weap +7 on armors with 5 pods


jmsngls

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Can someone please give me a script like Refiner that you have to pay for 5 PODs to make one of your Armor/Weap sure upgrade

5PODs

sure +10 on Weapons

sure +7 on Armors (no midgear, lower gear, accessory)

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Bump, still looking for it :D

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edit this.

prontera,144,164,4	script	TCG Refiner 1~7	707,{

mes "What item do you want to be refined?";
next;
set @refine,.equip_part[select(getequipname(.equip_part[0]),
				getequipname(.equip_part[1]),
				getequipname(.equip_part[2]),
				getequipname(.equip_part[3]),
				getequipname(.equip_part[4]),
				getequipname(.equip_part[5]),
//				getequipname(.equip_part[6]),
//				getequipname(.equip_part[7]),
//				getequipname(.equip_part[8]),
				getequipname(.equip_part[9]))-1];

if(countitem(7227) < 2) {
mes "You are missing:";
mes ""+((countitem(7227) < 2)?"2 TCG Cards":"")+"";
close;
}
if(getequiprefinerycnt(@refine) >= 7) {
mes "+7 Item cannot be refined anymore.";
close;
}
else {
delitem 7227,2;
successrefitem @refine;
mes "Clang Clang! Success!";
close;
}

OnInit:
	setarray .equip_part[0],1,2,3,4,5;
}

 

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1 hour ago, HappyMan said:

edit this.


prontera,144,164,4	script	TCG Refiner 1~7	707,{

mes "What item do you want to be refined?";
next;
set @refine,.equip_part[select(getequipname(.equip_part[0]),
				getequipname(.equip_part[1]),
				getequipname(.equip_part[2]),
				getequipname(.equip_part[3]),
				getequipname(.equip_part[4]),
				getequipname(.equip_part[5]),
//				getequipname(.equip_part[6]),
//				getequipname(.equip_part[7]),
//				getequipname(.equip_part[8]),
				getequipname(.equip_part[9]))-1];

if(countitem(7227) < 2) {
mes "You are missing:";
mes ""+((countitem(7227) < 2)?"2 TCG Cards":"")+"";
close;
}
if(getequiprefinerycnt(@refine) >= 7) {
mes "+7 Item cannot be refined anymore.";
close;
}
else {
delitem 7227,2;
successrefitem @refine;
mes "Clang Clang! Success!";
close;
}

OnInit:
	setarray .equip_part[0],1,2,3,4,5;
}

 

It's upgrading even mid gear and lower gear, accessories.

and was looking for instant upgrade to +7 for armor and +10 for weapons in one payment

Edited by jmsngls
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On 2/20/2017 at 9:25 PM, jmsngls said:

It's upgrading even mid gear and lower gear, accessories.

and was looking for instant upgrade to +7 for armor and +10 for weapons in one payment

here

//===== rAthena Script ======================================= 
//= Ticket Refiner
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= [Official Conversion]
//= Refiner that uses +5~9/+11 refine tickets to refine
//= equipment with no chance of failure.
//= NOTE: This NPC is currently disabled on official servers.
//===== Additional Comments: =================================
//= 1.0 First version. [Euphy]
//= 1.1 Do not refine above ticket level. [Euphy]
//============================================================

// Main NPC :: safety_Ref_NPC
//============================================================
Flaris,127,110,4	script	Refine Master	851,{
	disable_items;
	if (countitem(6238) || countitem(6228) || countitem(6229) || countitem(6230) || countitem(6231) || countitem(6456))
		set .@bWeaponUp,1;
	if (countitem(6239) || countitem(6232) || countitem(6233) || countitem(6234) || countitem(6235) || countitem(6457))
		set .@bArmorUp,1;
	if (!.@bWeaponUp && !.@bArmorUp) {
		mes "[Refine Master]";
		mes "Hello!";
		mes "What's up?";
		mes "I'm a specialist";
		mes "for refining items,";
		mes "but I don't work anymore.";
		next;
		switch(select("I'll go on my way.:Hmm... this makes me curious.")) {
		case 1:
			mes "[Refine Master]";
			mes "Take care, adventurer.";
			close;
		case 2:
			mes "[Refine Master]";
			mes "Actully, I sometimes provide refine services for adventurers with a ^006400Refine Ticket^000000...";
			mes "Bye bye~!";
			close;
		}
	}
	emotion e_gasp;
	mes "[Refine Master]";
	mes "Greetings!";
	mes "I can refine an item up to the ^006400same level as your ticket^000000.";
	mes "You don't have to worry! There's no chance of breaking your item.";
	next;
	if(select("I'll come back later.:Refine item with ticket.") == 1) {
		mes "[Refine Master]";
		mes "Okay.";
		mes "You can come again later.";
		close;
	}
	mes "[Refine Master]";
	mes "Which equipment would you like to refine?";
	next;
	setarray .@position$[1],"Head upper","Armor","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head middle","Head lower";
	setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
	for(set .@i,1; .@i<=10; set .@i,.@i+1)
		set .@menu$, .@menu$+((getequipisequiped(.@indices[.@i]))?getequipname(.@indices[.@i]):.@position$[.@i]+"- [Empty]")+":";
	set .@part, .@indices[ select(.@menu$) ];
	if (!getequipisequiped(.@part)) {
		mes "[Refine Master]";
		mes "You have to equip the item you want to refine.";
		close;
	}
	if (!getequipisenableref(.@part)) {
		emotion e_otl;
		mes "[Refine Master]";
		mes "Oh, I'm sorry.";
		mes "This item is impossible to refine.";
		close;
	}
	switch(getequipweaponlv(.@part)) {
	default:
	case 0:
		setarray .@tickets[0],6457,6235,6234,6233,6232,6239;
		setarray .@levels[0],5,6,7,8,9,11;
		set .@type$,"Armor";
		set .@check,.@bArmorUp;
		break;
	case 1:
	case 2:
	case 3:
	case 4:
		setarray .@tickets[0],6456,6231,6230,6229,6228,6238;
		setarray .@levels[0],5,6,7,8,9,11;
		set .@type$,"Weapon";
		set .@check,.@bWeaponUp;
		break;
	}
	if (!.@check) {
		emotion e_dots;
		mes "[Refine Master]";
		mes "If you want to refine this ^006400"+.@type$+"^000000, please come along with ^006400"+.@type$+" Refine Ticket^000000.";
		mes "See you later!";
		close;
	}
	mes "[Refine Master]";
	mes "Please choose which ^006400"+.@type$+" Refine Ticket^000000 you want to use.";
	next;
	set .@menu$,"";
	for(set .@i,0; .@i<getarraysize(.@tickets); set .@i,.@i+1)
		set .@menu$, .@menu$+getitemname(.@tickets[.@i])+":";
	set .@select, select(.@menu$)-1;
	set .@ticket_lv, .@levels[.@select];
	set .@ticket_id, .@tickets[.@select];
	if (countitem(.@ticket_id) == 0) {
		emotion e_what;
		mes "[Refine Master]";
		mes getitemname(.@ticket_id)+" is not in your inventory. Did you put it in your storage?";
		mes "Please check again.";
		mes "See you later!";
		close;
	}
	if (getequiprefinerycnt(.@part) >= .@ticket_lv) {
		emotion e_swt2;
		mes "[Refine Master]";
		mes "^8B4513This item is already refined as much as your deed.^000000";
		mes "Please come along with an item refined less than your ticket.";
		close;
	}
	mes "[Refine Master]";
	mes "I'm going to refine ^006400"+getequipname(.@part)+"^8B4513 up to the +"+.@ticket_lv+" level^000000 with ^006400"+getitemname(.@ticket_id)+"^000000.";
	mes "May I proceed?";
	next;
	if(select("No.:Yes.") == 1) {
		emotion e_dots;
		mes "[Refine Master]";
		mes "Oh, you changed your mind.";
		mes "Ok.";
		mes "You can come back later.";
		close;
	}
	mes "[Refine Master]";
	mes "Great.";
	mes "As you wish!";
	mes "I have my own special way to refine...";
	mes ".......ka boom!";
	specialeffect EF_SUI_EXPLOSION;
	if (countitem(.@ticket_id))
		delitem .@ticket_id,1;
	else {
		next;
		mes "Error!";
		mes "Please report this.";
		close;
	}
	successrefitem .@part, .@ticket_lv - getequiprefinerycnt(.@part);
	next;
	emotion e_ho;
	mes "[Refine Master]";
	mes "Alright, here it is~";
	mes "Well, ^0000FF"+strcharinfo(0)+"^000000!";
	mes "Congratulations on your shining "+.@type$+".";
	mes "You look GREAT!";
	mes "Farewell~!";
	close;
OnInit:
  waitingroom "REFINE MASTER!",0;
  end;
}

edit it.

Edited by HappyMan
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