Jump to content
maraskan_user

Party Buff No Twitch (on non-casters) [Custom]

Recommended Posts

This will prevent the twitch animation that all characters in a party show, when the group buffs AL_ANGELUS, PR_MAGNIFICAT, PR_GLORIA or SN_WINDWALK are cast. I always thought it to be very weird that all members would stop walking and show a cast animation when these skills complete, instead of just the caster himself. Uses clif_specialeffect() instead of clif_skill_nodamage() since the latter is hard wired to show the twitch for those skill ids.

File: skill.c
Function: skill_castend_nodamage_id()

Find and change:

    case AL_ANGELUS:
    case PR_MAGNIFICAT:
    case PR_GLORIA:
    case SN_WINDWALK:
    case CASH_BLESSING:
    case CASH_INCAGI:
    case CASH_ASSUMPTIO:
    case WM_FRIGG_SONG:
        if( sd == NULL || sd->status.party_id == 0 || (flag & 1) )
/*new*/     {
/*new*/        if (src->id != bl->id)
/*new*/            {
/*new*/            if (sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv)))
/*new*/                {
/*new*/                if (skill_id == AL_ANGELUS)
/*new*/                    clif_specialeffect(bl, 41, AREA);
/*new*/                else if (skill_id == PR_MAGNIFICAT)
/*new*/                    clif_specialeffect(bl, 76, AREA);
/*new*/                else if (skill_id == PR_GLORIA)
/*new*/                    clif_specialeffect(bl, 75, AREA);
/*new*/                else if (skill_id == SN_WINDWALK)
/*new*/                    clif_specialeffect(bl, 389, AREA);
/*new*/                }
/*new*/            }
/*new*/        else
                       clif_skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv)));
/*new*/     }
        else if( sd )
            party_foreachsamemap(skill_area_sub, sd, skill_get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill_castend_nodamage_id);
        break;

 

Edited by Sotto
  • Upvote 1
Link to comment
Share on other sites

The twitch for non-casting party members, though sucky, is official behaviour. This mod diverges from official in that it doesn't stop the party member movement while a priest (or ranger) is applying non-targeted buffs.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.