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Help me About Pick // Thana //


razermantis

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i just wanna know why everytime i used ghostring the damage get so low.. all i know if you wear ghostring and they hit you. you will get a high damage with them.. kindly please help me.. what should i do

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maybe your element is neutral? try to enchant your weapon first before test damage, also make sure to enchant them whenever you switch coz enchants got removed whenever you switch..:mellow:

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i tried to use elemental Converter look at this 
When i try to use Ghostring Card Damage is so Low  = all i know if you use Ghost ice pick user will gain a lot of damage
When i try to use High Risk Card Damage is so High = all i know if you use High risk.. ice pick user will receive a low damage

Ice pick says : 

An ice pick that's usually used for piercing solid ice or wood.
Deals more damage depending on the target's Defense.

screenrAthena006.jpg

screenrAthena008.jpg

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Isn't Cart Termination forced neutral? Try it with normal attacks.

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ive already try in all characters using icepick or thana  same when wearing ghosting low damage // wearing High risk got a high damage //
 

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like ghostring is a highrisk
and High risk is like a ghostring.. im so confuse with this im using [ 2015-09-16aRagexe ] sorry for being noob 

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i used Converters // and no converters same damage

 

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How much vit def does "Arche" have??

If I remember correctly, Thana/Ice Pick amplifies dmg based on def+vit def.

Also, you should post screenies of your damage with different elements to see if it's just an element issue or maybe you changed the code a bit?

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If it was a problem with the vit, then the damage should also be low without ghostring armor.

I tested myself right now and it works fine.

Normal damage - 200
Vs. Ghostring - 50
Vs. Ghostring with Fire Elemental Converter - 200

(In pre-renewal.)

Are you testing in renewal or pre-renewal?

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im using pre-renewal much better.. in renewal it takes a lot of time for me to test all damage skills

and i tried all converters without converter.. i just want that if i used ghostring.. and enemy used converter or without converters wearing ice pick. i will get a lot of damage

and if i used High risk.. the ice pick user will get a low damage cuz im using -50def - 50mdef.. so im still confuse that the ice pick give a lot of damage in high risk .. but in ghostring you will recive a low damage

Thank for for replying sir Playtester

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im using 255/120 and All Stats 300..

Like im using an ice pick without effect 

GR vs Icepick = Low Damage
HR vs Icepick = High Damage ( Sounds unfair to Tao Gunka Card )

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Same all that Characters Have 300Vit because i set it in 300 all stats :mellow::mellow:

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How much DEF does the status window show for the target with both armors? -50 DEF wouldn't have much of an effect if your DEF is already 0 anyway and you have 300 VIT.

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15 hours ago, Playtester said:

If it was a problem with the vit, then thd e damage should also be low without ghostring armor.

I tested myself right now and it works fine.

Normal damage - 200
Vs. Ghostring - 50
Vs. Ghostring with Fire Elemental Converter - 200

(In pre-renewal.)

Are you testing in renewal or pre-renewal?

You said it worked for you. But i tested in renewall right?

Teste using thana and ice pick in re and later in pre-re... i'll see that re is not working...  pre-re higi vit = high damage from thana, and in re high vit = same damage from thana... so, jus teste that, re and pre-re u'll se re has bug..

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* Is the attack piercing? (Investigate/Ice Pick in pre-re)
 *----------------------------------------------------------
 * Credits:
 *    Original coder Skotlex
 *    Initial refactoring by Baalberith
 *    Refined and optimized by helvetica
 */
static int is_attack_piercing(struct Damage wd, struct block_list *src, struct block_list *target, int skill_id, int skill_lv, short weapon_position)
{
    if (skill_id == MO_INVESTIGATE || skill_id == RL_MASS_SPIRAL)
        return 2;

    if(src != NULL) {
        struct map_session_data *sd = BL_CAST(BL_PC, src);
        struct status_data *tstatus = status_get_status_data(target);
#ifdef RENEWAL
        if( skill_id != PA_SACRIFICE && skill_id != CR_GRANDCROSS && skill_id != NPC_GRANDDARKNESS
            && skill_id != PA_SHIELDCHAIN && skill_id != KO_HAPPOKUNAI && skill_id != ASC_BREAKER ) // Renewal: Soul Breaker no longer gains ice pick effect and ice pick effect gets crit benefit [helvetica]
#else
        if( skill_id != PA_SACRIFICE && skill_id != CR_GRANDCROSS && skill_id != NPC_GRANDDARKNESS
            && skill_id != PA_SHIELDCHAIN && skill_id != KO_HAPPOKUNAI && !is_attack_critical(wd, src, target, skill_id, skill_lv, false) )
#endif
        { //Elemental/Racial adjustments
            if( sd && (sd->right_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) || sd->right_weapon.def_ratio_atk_ele & (1<<ELE_ALL) ||
                sd->right_weapon.def_ratio_atk_race & (1<<tstatus->race) || sd->right_weapon.def_ratio_atk_race & (1<<RC_ALL) ||
                sd->right_weapon.def_ratio_atk_class & (1<<tstatus->class_) || sd->right_weapon.def_ratio_atk_class & (1<<CLASS_ALL))
            )
                if (weapon_position == EQI_HAND_R)
                    return 1;

            if(sd && (sd->left_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) || sd->left_weapon.def_ratio_atk_ele & (1<<ELE_ALL) ||
                sd->left_weapon.def_ratio_atk_race & (1<<tstatus->race) || sd->left_weapon.def_ratio_atk_race & (1<<RC_ALL) ||
                sd->left_weapon.def_ratio_atk_class & (1<<tstatus->class_) || sd->left_weapon.def_ratio_atk_class & (1<<CLASS_ALL))
            )
            { //Pass effect onto right hand if configured so. [Skotlex]
                if (battle_config.left_cardfix_to_right && is_attack_right_handed(src, skill_id)){
                    if (weapon_position == EQI_HAND_R)
                        return 1;
                }
                else if (weapon_position == EQI_HAND_L)
                    return 1;
            }
        }
    }
    return 0;

 

Edited by Emistry
Please use CODEBOX.
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7 hours ago, danielps said:

You said it worked for you. But i tested in renewall right?

Teste using thana and ice pick in re and later in pre-re... i'll see that re is not working...  pre-re higi vit = high damage from thana, and in re high vit = same damage from thana... so, jus teste that, re and pre-re u'll se re has bug..

That's because in renewal VIT has no effect on piercing damage. In re piercing damage is basically just ignoring DEF. Not a bug.

Edited by Playtester
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and im using Pre-Renewal.. same also in Renewal O_o

 

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If I remember in Pre-Renewal, Thana used used on any player with vit def over 90+, the damage really starts to amplify quiet alot.
How much vit does your target opponent have? Or in this case, "Arche?"

Is his Vit Maxed out?
Because if it is, that would explain the high damage on the Tao Gunka Armor.

As for the Ghostring Armor, I would have to see a screen shot of an elemental converter Ice Pick, vs Ghostring to see if damaged is amplified as well.
Other wise, a Neutral Ice Pick, vs Ghostring will have it's total damage cut by 75%, only outputting 25% damage, due to the elemental resist.

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as you see in here 300 allstats same characters

on ghostring user i tried all elemental converters using ice pick .. the damage is so low

on High risk user i tried all elemental converters using ice pick.. the daamage is so high. << how this happen. i think if i wear Tao gunka it reduce damage cuz of its -50def - 50mdef if i am right..and if u wear ghostring you will receive a lot of damage cuz ghosting dont have -50def and -50mdef on it.. and you would be easy to kill cuz you will get a low HP unlike Tao gunka High HP but it less ur armor and mdef..and tao gunka dont add Vit..just only a HP like sleipnir

screenrAthena018.jpg.0ec4c1efcac5c87e082e10a253647b9f.jpg

screenrAthena023.jpg.ad10b08202d5fae32fb541d3032c8cec.jpg

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as you see in here 300 allstats same characters

on ghostring user i tried all elemental converters using ice pick .. the damage is so low

on High risk user i tried all elemental converters using ice pick.. the daamage is so high. << how this happen. i think if i wear Tao gunka it reduce damage cuz of its -50def - 50mdef if i am right..and if u wear ghostring you will receive a lot of damage cuz ghosting dont have -50def and -50mdef on it.. and you would be easy to kill cuz you will get a low HP unlike Tao gunka High HP but it less ur armor and mdef..and tao gunka dont add Vit..just only a HP like sleipnir

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Vit DEF is too high, and Tao Gunka only reduces Armor Def, not VIT DEF.

If you wanna lower Thana damage, you'll have to lower your VIT, this forces players to not just max out vit for PVP, because it makes TANK classes like Paladin/Sacrifice too good with no weaknesses.
Thana is a little hard to balance on higher rate server since stats easily go pass 150, but the beautiful thing about Thanatos is because it is literally a Tank Shredder.

Try again with about 100 VIT and you'll see the difference in damage.

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