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abount lightmap on official map


QQfoolsorellina

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Hello here,the problem I encounter is to get Lightmaps info of official map, It seems Lightmaps of official map can't be readed by boweditor,are they encrypted?
I was wondering is there any method/tool can get the Lightmap info of official map?

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You can export the lightmaps and manually edit them and re-add them to the map. Its a bit complicated but I've done it successfully once. Its not quite the same as getting the lights to edit but its the best we can do.

So you open the map, go to tools>lightmaps>export - Hit ok until it's done, then clear lightmaps+lights from the map. Add a sun of your choosing. Open the folder with the lightmaps1 and lightmaps2.png files and delete lightmaps2.png. Gogo back into Browedit and import lightmaps (it should already be set to the destination and file you exported) It will read the shadows but keep your new sun If you would play with this until you can make something similar to the way payon looks with @night activated. You can change your sun to add color to the textures on the map or manually edit the shadows as per Syouji's guide.

 


8AV7EAj.png

EDIT: This also allows you to keep the very high quality shadows that Gravity maps have (Notice in Payon how you can identify individual leaves in the shadows)


Hope this helps,
~Azura Skyy

Edited by Azura Skyy
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The official lightmaps are generated by other softwares, the way Browedit does it is saved on that .extra file he generates upon saving.
There's no known way to get the original information, of course, because it was not generated by the same tool.

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