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help Map Problem


Limestone

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Hello. Does someone experience this problem? and how can I fix this?

Everytime I zoom in and rotate the client, I got this weird texture problem.

The error occurs not only in Alberta map but in other maps such as prontera, izlude. aldebaran etc

screenMain006.jpg

screenMain007.jpg

screenMain008.jpg

screenMain009.jpg

screenMain010.jpg

 

Edited by Limestone
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The error is about how your graphic card renders that model and so others.

Try maybe to change to a generic video driver render in your computer instead of your card, and try again. (control panel -> uninstall driver -> add legacy hardware -> generic video driver)

^ or just update the drivers. this as just a test

Edited by Olrox
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Please elaborate on the problem you are currently facing. Provide us with the following, or more details if possible (if any):

  • Git Hash
  • Client Date
  • PacketVer
  • Server/Console Errors
  • Client Side Errors
  • Any custom modifications
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19 minutes ago, Akkarin said:

Please elaborate on the problem you are currently facing. Provide us with the following, or more details if possible (if any):

  • Git Hash
  • Client Date
  • PacketVer
  • Server/Console Errors
  • Client Side Errors
  • Any custom modifications

@Akkarin i think this issues i on client side.

Client: 2013-12-30aRagexe

Customized: Added new objects in Alberta map like Crates, Boxes.

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I realised that, it's a pre-filled reply using saved text in an effort to get you to give us some helpful information

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Well that's the only information i can give, since i didn't touch any files aside from map_cache.dat and edit client ver in mmo.h

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could it be your mapcache rebuild tool doesn't read the cell type ??  

using WeeMapcache ?? if yes, then try use the original mapcache tool, the WeeMapcache have problem reading certain map cells.

Edited by Emistry
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