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Status Change Resistance Bonus: bonus2 bResSC and bonus2 bResSC


Cydh

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Related with topic Is it possible to be immune to Decrease Agility?

New Bonuses

bonus2 bResSC,sc,n;         		Adds a n/100% relative tolerance to status change specified by SC constants.
bonus2 bResSC2,sc,n;         		Adds a n/100% absolute tolerance to status change specified by SC constants.

bonus2 bResSC,sc,n;

This rate adds the 'relative' rate, only reduce from current player's resistance, not as total resistance rate. Example player's total resistance is 5000 (50%), so if it's added by 5000 (50%) from this bonus, now the total resistance is 2500 (25%).

As note, bonus bResEff works with same behavior, as relative resistance rate. This thing that makes you think the bonus bResEff is buggy.

bonus2 bResSC2,sc,n;

This is maybe the mostly bonus you wanted. Unlike the 'relative' rate, this 'absolute' rate adds total resistance. For same example, player has 5000 (50%) resistance then added by 5000 (50%) from the bonus, player now has 10000 (100%) resistance in total.

 

How to use as item bonus

2115,Valkyrja's_Shield,Valkyrja's Shield,4,30000,,500,,80,,1,0xFFFFFFFE,63,2,32,,65,1,4,{ bonus2 bResSC2,SC_DECREASEAGI,5000; bonus2 bResSC,SC_DECREASEAGI,2500; bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Undead,20; bonus bMdef,5; },{},{}
2357,Valkyrie_Armor,Valkyrian Armor,4,0,,2800,,55,,1,0xFFFFFFFE,18,2,16,,1,1,0,{ bonus2 bResSC2,SC_AETERNA,5000; bonus2 bResSC,SC_AETERNA,2500; bonus bAllStats,1; bonus bUnbreakableArmor,1; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stun,5000; },{},{}
2421,Valkyrie_Shoes,Valkyrian Shoes,4,0,,500,,13,,1,0xFFFFFFFE,18,2,64,,1,1,0,{ bonus2 bResSC2,SC_QUAGMIRE,10000; bonus2 bResSC,SC_QUAGMIRE,2500; bonus bUnbreakableShoes,1; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMaxHP,(BaseLevel*5); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,(JobLevel*2); },{},{}

 

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Edited by Cydh
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Thank you!

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thanks cydh such a nice release

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Hey, thanks! I wasn't expecting someone to actually go out of their way and code this for me. I appreciate it. Very cool! There's a lot I can do with this.

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On 11/20/2016 at 0:39 PM, Azeroth said:

Thank you!

On 11/20/2016 at 4:49 PM, Yonko said:

thanks cydh such a nice release

u're welcome

 

1 hour ago, Crysillion said:

Hey, thanks! I wasn't expecting someone to actually go out of their way and code this for me. I appreciate it. Very cool! There's a lot I can do with this.

hmmm... I really wanted this SC lookup, been years. /heh

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  • 2 weeks later...

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thank you so much for this..

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good job

the official items need this bonus to do 

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git hash https://github.com/rathena/rathena/commit/3ab39c4cb368b962c97f14cb916b0f8a406cde66

compiler error

error LNK2005: _pc_resSC2_ers already in clif.obj define
error LNK2005: _pc_resSC_ers already clif.obj define

IDE visual studio 2017
 

Edited by a91323
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6 hours ago, a91323 said:

git hash https://github.com/rathena/rathena/commit/3ab39c4cb368b962c97f14cb916b0f8a406cde66

compiler error


error LNK2005: _pc_resSC2_ers already in clif.obj define
error LNK2005: _pc_resSC_ers already clif.obj define

IDE visual studio 2017
 

Branch updated, rebased for that rA's HEAD. https://github.com/cydh/rathena/pull/7.diff

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