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Rental NPC + Platium Skills


Syon

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Hi everyone!

I'd like to know if you could help me with that script.

I'd like to mix up the platium skills npc with the rental npc

If it's possible to add a menu for the player too.

Regards,
 

//= Universal Rental NPC
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= One-click automatic mount rentals.
//= Replaced 'close' with 'end' [Streusel]
//= Fixed 'close' issues. [Joseph]
//============================================================

prontera,124,201,1	script	Universal Rental NPC	4_F_JOB_BLACKSMITH,{
	/* TODO: This can be optimized with just setmount(), as it can
		 auto-detect the proper mount for the class/skills. */
	if (hascashmount()) {
		message strcharinfo(0),"You must first remove your mount.";
		end;
	} else if ((eaclass()&EAJ_THIRDMASK) == EAJ_RANGER && !countitem(Wolf's_Flute)) {
		if (!checkfalcon() && getskilllv(HT_FALCON) && !checkwug()) {
			if (select(" ~ Falcon: ~ Warg") == 1)
				setfalcon;
			else
				getitem Wolf's_Flute, 1;
			specialeffect2 EF_TEIHIT3;
			close;
		} else {
			getitem Wolf's_Flute,1;
		}
	} else if ((eaclass()&EAJ_THIRDMASK) == EAJ_MECHANIC && !checkcart() && getskilllv(MC_PUSHCART)) {
		if (!checkmount() != MOUNT_MADO && getskilllv(NC_MADOLICENCE)) {
			if (select(" ~ Cart: ~ Mado") == 1) {
				setcart;
			} else {
				setmount(MOUNT_MADO);
			}
			specialeffect2 EF_TEIHIT3;
			close;
		} else {
			setcart;
		}
	} else if (!checkcart() && getskilllv(MC_PUSHCART)) {
		setcart;
	} else if (!checkfalcon() && getskilllv(HT_FALCON) && !checkwug()) {
		setfalcon;
	} else if (checkmount() != MOUNT_PECO && getskilllv(KN_RIDING)) {
		setmount; // Peco or Dragon
	} else if (checkmount() != MOUNT_MADO && getskilllv(NC_MADOLICENCE)) {
		setmount(MOUNT_MADO);
	} else {
		message strcharinfo(0),"You do not meet requirements to rent.";
		end;
	}
	specialeffect2 EF_TEIHIT3;
	end;
}

//============================================================
// Old changelog
//============================================================
//= A Free PecoPeco and Falcon Breeder
//= 1.1 FIXED checkriding/cart/falcon funcs [Lupus]
//= 1.2 Added Rebirth/Advanced Class support [Mass Zero]
//= 1.3 Simplified the checks of job [Silentdragon]
//= 1.3a Fixed a Typo Error. [Samuray22]
//=      Thanks to ~AnnieRuru~.
//= 1.4 Optimized Script. No need for 50 million Labels. [Spre]
//============================================================

prontera,150,160,5	script	inunhi	56,{
	skill 142,1,0;
	switch(BaseClass) {
		case 0: if (Class !=23) skill 143,1,0; break;
		case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;
		case 2: skill 157,1,0; break;
		case 3: skill 147,1,0; skill 148,1,0; break;
		case 4: skill 156,1,0; break;
		case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
		case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
		default: break;
	}
	switch(BaseJob) {
		case 7: skill 1001,1,0; break;
		case 8: skill 1014,1,0; break;
		case 9: skill 1006,1,0; break;
		case 10: skill 1012,1,0; skill 1013,1,0; break;
		case 11: skill 1009,1,0; break;
		case 12: skill 1003,1,0; skill 1004,1,0; break;
		case 14: skill 1002,1,0; break;
		case 15: skill 1015,1,0; skill 1016,1,0; break;
		case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;
		case 17: skill 1005,1,0; break;
		case 18: skill 238,1,0; break;
		case 19: skill 1010,1,0; break;
		case 20: skill 1011,1,0; break;
		default: break;
	}
	end;
}
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you can try this.



prontera,155,181,5	script	Sample	4_F_KAFRA1,{
	
	switch ( select( "Rental NPC","Platinum Skill" ) ) {
		case 1:
			if (hascashmount()) {
				message strcharinfo(0),"You must first remove your mount.";
				end;
			} 
			else if ((eaclass()&EAJ_THIRDMASK) == EAJ_RANGER && !countitem(Wolf's_Flute)) {
				if (!checkfalcon() && getskilllv(HT_FALCON) && !checkwug()) {
					if (select(" ~ Falcon: ~ Warg") == 1)
						setfalcon;
					else
						getitem Wolf's_Flute, 1;
					specialeffect2 EF_TEIHIT3;
					close;
				} else {
					getitem Wolf's_Flute,1;
				}
			} 
			else if ((eaclass()&EAJ_THIRDMASK) == EAJ_MECHANIC && !checkcart() && getskilllv(MC_PUSHCART)) {
				if (!checkmount() != MOUNT_MADO && getskilllv(NC_MADOLICENCE)) {
					if (select(" ~ Cart: ~ Mado") == 1) {
						setcart;
					} else {
						setmount(MOUNT_MADO);
					}
					specialeffect2 EF_TEIHIT3;
					close;
				} else {
					setcart;
				}
			} 
			else if (!checkcart() && getskilllv(MC_PUSHCART)) {
				setcart;
			} 
			else if (!checkfalcon() && getskilllv(HT_FALCON) && !checkwug()) {
				setfalcon;
			} 
			else if (checkmount() != MOUNT_PECO && getskilllv(KN_RIDING)) {
				setmount; // Peco or Dragon
			} 
			else if (checkmount() != MOUNT_MADO && getskilllv(NC_MADOLICENCE)) {
				setmount(MOUNT_MADO);
			} 
			else {
				message strcharinfo(0),"You do not meet requirements to rent.";
				end;
			}
			specialeffect2 EF_TEIHIT3;
			break;
		case 2:
			skill 142,1,0;
			switch(BaseClass) {
				case 0: if (Class !=23) skill 143,1,0; break;
				case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;
				case 2: skill 157,1,0; break;
				case 3: skill 147,1,0; skill 148,1,0; break;
				case 4: skill 156,1,0; break;
				case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
				case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
				default: break;
			}
			switch(BaseJob) {
				case 7: skill 1001,1,0; break;
				case 8: skill 1014,1,0; break;
				case 9: skill 1006,1,0; break;
				case 10: skill 1012,1,0; skill 1013,1,0; break;
				case 11: skill 1009,1,0; break;
				case 12: skill 1003,1,0; skill 1004,1,0; break;
				case 14: skill 1002,1,0; break;
				case 15: skill 1015,1,0; skill 1016,1,0; break;
				case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;
				case 17: skill 1005,1,0; break;
				case 18: skill 238,1,0; break;
				case 19: skill 1010,1,0; break;
				case 20: skill 1011,1,0; break;
				default: break;
			}
			break;
		default: break;
	}
	mes "Done";
	close;
	
}

 

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just use all in one npc..

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