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woe timer countdown


HappyMan

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//For 1 hour WoE Only

- script WoECountdown -1,{
OnAgitStart:
initnpctimer;
OnTimer1800000:
announce "[WoE]: Last 30 minutes",0;
end;
OnTimer2400000:
announce "[WoE]: Last 20 minutes",0;
end;
OnTimer3000000:
announce "[WoE]: Last 10 minutes",0;
end;
OnTimer3300000:
announce "[WoE]: Last 5 minutes",0;
end;
OnTimer3360000:
announce "[WoE]: Last 4 minutes",0;
end;
OnTimer3420000:
announce "[WoE]: Last 3 minutes",0;
end;
OnTimer3480000:
announce "[WoE]: Last 2 minutes",0;
end;
OnTimer3540000:
announce "[WoE]: Last 1 minute",0;
end;
OnTimer3570000:
announce "[WoE]: Last 30 Seconds",0;
end;
OnTimer3571000:
announce "[WoE]: Last 29 Seconds",0;
end;
OnTimer3572000:
announce "[WoE]: Last 28 Seconds",0;
end;
OnTimer3573000:
announce "[WoE]: Last 27 Seconds",0;
end;
OnTimer3574000:
announce "[WoE]: Last 26 Seconds",0;
end;
OnTimer3575000:
announce "[WoE]: Last 25 Seconds",0;
end;
OnTimer3576000:
announce "[WoE]: Last 24 Seconds",0;
end;
OnTimer3577000:
announce "[WoE]: Last 23 Seconds",0;
end;
OnTimer3578000:
announce "[WoE]: Last 22 Seconds",0;
end;
OnTimer3579000:
announce "[WoE]: Last 21 Seconds",0;
end;
OnTimer3580000:
announce "[WoE]: Last 20 Seconds",0;
end;
OnTimer3581000:
announce "[WoE]: Last 19 Seconds",0;
end;
OnTimer3582000:
announce "[WoE]: Last 18 Seconds",0;
end;
OnTimer3583000:
announce "[WoE]: Last 17 Seconds",0;
end;
OnTimer3584000:
announce "[WoE]: Last 16 Seconds",0;
end;
OnTimer3585000:
announce "[WoE]: Last 15 Seconds",0;
end;
OnTimer3586000:
announce "[WoE]: Last 14 Seconds",0;
end;
OnTimer3587000:
announce "[WoE]: Last 13 Seconds",0;
end;
OnTimer3588000:
announce "[WoE]: Last 12 Seconds",0;
end;
OnTimer3589000:
announce "[WoE]: Last 11 Seconds",0;
end;
OnTimer3590000:
announce "[WoE]: Last 10 Seconds",0;
end;
OnTimer3591000:
announce "[WoE]: Last 9 Seconds",0;
end;
OnTimer3592000:
announce "[WoE]: Last 8 Seconds",0;
end;
OnTimer3593000:
announce "[WoE]: Last 7 Seconds",0;
end;
OnTimer3594000:
announce "[WoE]: Last 6 Seconds",0;
end;
OnTimer3595000:
announce "[WoE]: Last 5 Seconds",0;
end;
OnTimer3596000:
announce "[WoE]: Last 4 Seconds",0;
end;
OnTimer3597000:
announce "[WoE]: Last 3 Seconds",0;
end;
OnTimer3598000:
announce "[WoE]: Last 2 Seconds",0;
end;
OnTimer3599000:
announce "[WoE]: Last 1 Second",0;
stopnpctimer;
end;
}

 

anyone can give me 2 hours countdown?

thanks in advance

Edited by HappyMan
Please use CODEBOX.
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try 

-	script	woe_countdown_main	-1,{
	
	OnAgitStart:
		.woe_countdown = 120;
		initnpctimer;
		end;
	
	OnTimer60000:
		.woe_countdown--;
		if ( .woe_countdown < 10 || ( .woe_countdown % 10 ) == 0 ) {
			announce "[WOE] Left "+.woe_countdown+" minute(s)",bc_all;
		}
		if ( .woe_countdown == 1 ) {
			stopnpctimer;
			sleep 30000;
			for ( .@i = 30; .@i > 0; .@i-- ) {
				announce "[WOE] Left "+.woe_countdown+" second(s)",bc_all;
			}
		}
		else setnpctimer 0;
		end;
}
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can you make waiting room for that sir emistry? inside the waiting room show's that woe countdown instead announcing globaly the countdown.. thank you

Edited by Brahms
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can you make waiting room for that sir emistry? inside the waiting room show's that woe countdown instead announcing globaly the countdown.. thank you

//======================================================================================================
//= Toasty's WoE Controller (formerly WoE Info Banner)
//===== By: ============================================================================================
//= ToastOfDoom (aka: iHeart)
//===== Current Version: ===============================================================================
//= 1.22
//===== Description: ===================================================================================
//= A WoE Controller function which controls castle based WoE by utilising npc events. 
//= Includes a NPC that provides information on the next WoE session
//=
//= This script is kinda @reloadscript/@loadnpc safe, provided that someone clicks the NPCs afterwards 
//= to start the OnInit function. That said..it is recommended that you don't use @reloadscript/@loadnpc 
//= but reset your server.
//===== Changelog: =====================================================================================
//= 1.22
//= - Fixed an issue regarding the controller getting confused when using @reloadscript/loadnpc while
//=   WoE was still active. (thanks to annie for pointing out)
//= 1.21
//= - Fixed a misspelt variable name (thanks to rahuldev345 for pointing out)
//= 1.20
//= - Project renamed to 'Toasty's WoE Controller'. The script originally was only used to display WoE 
//=   times then I 1st wrote it 3yrs ago and I feel it's purpose is more to control WoE these days. So 
//=   name change to better reflect purpose.
//= - Added support for novice WoE. Region teleport goes to the Novice Warper NPC (default in prontera)
//=   Change position in .region_maps, .region_x, .region_y if needed.
//= - Region warp now only displays regions that have castles used at least once. (eg. If you don't 
//=   configure any castles for Payon region, payon will not show up)
//= - Optimised WoE Active/Inactive map notifier. Old method used too many loops for something that
//=   can happen alot.
//= - Adjusted menus to be abit more friendly. 'next's will always display before 'menu's
//= - Fixed bug with WoE autostarting when only configured for 2 sessions in one day
//= - Added some nifty code that prevents catastrophic failure of the script if you try to run a trunk 
//=   version on a stable server (ie. if you do, it will show an error message, but script will still 
//=   run perfectly fine - check out WoEToggler function for those that want to peek at it =P)
//= 1.11
//= - Fixed timer glitch when players only configured sessions for one day of the week
//= - Adjusted timer to show remaining time more accurately
//= - Modified .num_woes calculation due to bug regarding 0's being counted as unset values in arrays
//= 1.10
//= - Expanded script to allow castle based configuration
//= - Moved away from portal based woe control. Now using donpcevents to OnAgitEnd/2 events. Provided 
//=   castles are linked to the main agit commands in this manner, they will be controllable using this 
//=   script.
//= - Added an onLoadMap WoE available notifier. Can be disabled by setting .notify_woe to 0 in the 
//=   CONFIG section.
//= - Did some funky color coding.
//= - Added Coordinate based warping per region (see .region_x & .region_y in the CONSTANTS section)
//= 1.02
//= - Added delwaitingroom to banner npc to prevent memory leaks from bug #2325
//= - To reduce spamming of waitingroom packets to players banner NPC only now updates when the banner 
//=   text changes. Thus min time between updates is now 1sec regardless of setting.
//= - Added setting for rate which banner time is updated (.banner_refresh_rate) in the CONFIG section.
//= - Added agitstart2/end2 to provide WoE2 support (Hope it works 
//= 1.01
//= - Hardcoded in refresh value for banner npc instead of getting it from config from WoEInfoBase. Had 
//=   issues starting the script after @reloadscript/@loadnpc
//======================================================================================================
-	script	WoEInfoBase	-1,{

	OnStartMenu:
		if(.init == 0)
			donpcevent strnpcinfo(3)+"::OnInit";
	
	OnStartMenu2:
		mes "The " + ((.state)?"^00DD00current":"^DD0000next") + "^000000 WoE session is: ";
		mes " ";
		mes "Day: ^0000DD" + .daysOfWeek$[.woe_day[.woe_index]];
		mes "^000000Start time: ^00DD00" + .woe_0_str$[.woe_index];
		mes "^000000End time: ^DD0000" + .woe_1_str$[.woe_index];
		mes "^000000Region:";

		set .@state_strs$, ".woe_state_str_" + .woe_state[.woe_index] + "$";
		for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
			set .@output$, getd(.@state_strs$ + "[" + .@i + "]");
			if(.@output$ != "")
				mes "^000000- ^0000DD" + .@output$;
		}
		next;
		
		if(getgmlevel() >= .gm_access)
			select(
				"Warp to Castle Grounds",
				"View Castle Owners",
				"View all WoE times", 
				((!.state)?"Start next WoE":"End current WoE"),
				((.state)?"":"Skip next WoE session")
				);
		else
			select(
				"Warp to Castle Grounds",
				"View Castle Owners",
				"View all WoE times");
			
		switch(@menu) {
			case 1:		//warp
				mes "Which region would you like to warp to?";
				next;
				select(.region_warp$[.woe_state[.woe_index]]);
				if(@menu < 1 || @menu > .num_regions)
					close;
								
				close2;
				warp .region_maps$[@menu - 1], .region_x[@menu - 1], .region_y[@menu - 1];
				end;
			case 2:		//view			
				set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
				for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
					set .@k, 0;
					set .@castles$, ".castles_" + .regions$[.@i] + "$";
					set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
					while(.@castle_check && .@k < .num_castles[.@i]) {
						if(.@castle_check & (1 << .@k)) {
							set .@map$, getd(.@castles$+"["+.@k+"]");
							if (GetCastleData(.@map$,1)) {
								dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.";
							} else {
								dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.";
							}
							set .@castle_check, .@castle_check - (1 << .@k);
						}
						set .@k, .@k + 1;		
					}
				}
				break;
			case 3:		//woe times
				for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {							
					dispbottom "- " + .daysOfWeek$[.woe_day[.@i]] + " " + .woe_0_str$[.@i] + "-" + .woe_1_str$[.@i];
					set .@woe_state_str_array$, ".woe_state_str_" + .woe_state[.@i] + "$";
					for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {
						set .@output$, getd(.@woe_state_str_array$ + "[" + .@k + "]");
						if(.@output$ != "")
							dispbottom "        " + .@output$;
					}
				}
				break;
			case 4:		//start next;
				if(getgmlevel() <.gm_access) close;
				
				mes "^FF0000Are you sure you want to " + ((!.state)?"start the next WoE session?":"end the current WoE session?");
				next;
				if(select("Yes:No") == 2) break;
				
				set .remainTime, 0;	//might not work sometimes...you have like a 500ms window out of 505ms i guess..
				sleep2 .timer_refresh_rate;	//wait abit so the menu doesn't screw up (how long it takes for the timer to update)
				break;
			case 5:		//skip next;
				if(getgmlevel() <.gm_access || .state) close;
				
				mes "^FF0000Are you sure you want to skip the next WoE session^000000";
				next;
				if(select("Yes:No") == 2) break;
				if(.state) {	//you really can't do this with woe active
					next;
					mes "Sorry, in the time you took making your decision, WoE started";
					mes "Please either manually end it first or wait";
					break;			
				}
				set .woe_index, (.woe_index + 1) % .num_woes;
				donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
				sleep2 .timer_refresh_rate;
				break;
			default: close;		
		}
		goto OnStartMenu2;
	
	OnInit:

		//-----------------------------------------------------------------------------------------//
		//CONFIG START                                                                             //
		//-----------------------------------------------------------------------------------------//
		
		set .gm_access, 60;
		
		//WoE timings needs to be ordered ascendingly unless you want to do weird 
		//stuff like skip a region every other week or so...
		//Also times can't overlap. Uses second of day(gettimetick(1)) for timing
		// eg 1am -> 3600, 2:30pm -> 52200, midnight -> 86400 (anything past that doesn't work)
		//Note: woe_0 is start times, woe_1 is end times. Ignore how it's called but
		//		 don't change it either since it's dynamically used
		//		 Also..woe has to end on the same day it starts (it's easier that way..)
		setarray .woe_day[0],	0,    1,    2,    3,    4,    5,    6;
		setarray .woe_0[0],	72000,72000,72000,72000,72000,72000,72000;
		setarray .woe_1[0],	75600,75600,75600,75600,75600,75600,75600;
		setarray .woe_state[0],	0,    1,    2,    3,    4,    0,    1;

		//WoE state settings. Every WoE session can be defined as a particular state of castle configuration.
		//.woe_state_#[%] = $
		// # - state number
		// % - region number
		// $ - binary representation of castles that are active for that region in that state (
		//     (ie. 0 is no castles, 5 is castle 0 and 2  (2^0 + 2^2 = 5))
		setarray .woe_state_0[0],1,0,0,0,0,0,0;
		setarray .woe_state_1[0],2,0,0,0,0,0,0;
		setarray .woe_state_2[0],4,0,0,0,0,0,0;
		setarray .woe_state_3[0],8,0,0,0,0,0,0;
		setarray .woe_state_4[0],16,0,0,0,0,0,0;
		
		//Setting for if script handles WoE controller function. Disable agit_controller.txt if you are using this.
		//For if you want to use something else to handle your woe stuff but only this script
		//to show info (1 - on, 0 - off...duh)
		set .active_woe, 1;
		
		
		//WoE inactive on map notifier. Basically notifies player if the castle they are entering is
		//WoE active or not
		set .notify_woe, 1;
		
		//-----------------------------------------------------------------------------------------//
		//CONFIG END                                                                               //
		//-----------------------------------------------------------------------------------------//
		
		
		//-----------------------------------------------------------------------------------------//
		//CONSTANTS START - Don't touch this unless you know what you are doing                    //
		//-----------------------------------------------------------------------------------------//
		
		//castle maps by region
		setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05";
		setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05";
		setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05";
		setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05";
		setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05";
		setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
		setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt";
		
		//woe kill functions for each castle
		setarray .woe_kill_prtg$[0],"Agit#prtg_cas01::OnAgitEnd","Agit#prtg_cas02::OnAgitEnd","Agit#prtg_cas03::OnAgitEnd","Agit#prtg_cas04::OnAgitEnd","Agit#prtg_cas05::OnAgitEnd";
		setarray .woe_kill_payg$[0],"Agit#payg_cas01::OnAgitEnd","Agit#payg_cas02::OnAgitEnd","Agit#payg_cas03::OnAgitEnd","Agit#payg_cas04::OnAgitEnd","Agit#payg_cas05::OnAgitEnd";
		setarray .woe_kill_gefg$[0],"Agit#gefg_cas01::OnAgitEnd","Agit#gefg_cas02::OnAgitEnd","Agit#gefg_cas03::OnAgitEnd","Agit#gefg_cas04::OnAgitEnd","Agit#gefg_cas05::OnAgitEnd";
		setarray .woe_kill_aldeg$[0],"Agit#aldeg_cas01::OnAgitEnd","Agit#aldeg_cas02::OnAgitEnd","Agit#aldeg_cas03::OnAgitEnd","Agit#aldeg_cas04::OnAgitEnd","Agit#aldeg_cas05::OnAgitEnd";
		setarray .woe_kill_arug$[0],"Manager#aru01_02::OnAgitEnd","Manager#aru02_02::OnAgitEnd","Manager#aru03_02::OnAgitEnd","Manager#aru04_02::OnAgitEnd","Manager#aru05_02::OnAgitEnd";
		setarray .woe_kill_schg$[0],"Manager#sch01_02::OnAgitEnd","Manager#sch02_02::OnAgitEnd","Manager#sch03_02::OnAgitEnd","Manager#sch04_02::OnAgitEnd","Manager#sch05_02::OnAgitEnd";
			setarray .woe_kill_novi$[0],"Agit_N01::OnAgitEnd","Agit_N02::OnAgitEnd","Agit_N03::OnAgitEnd","Agit_N04::OnAgitEnd";
		
		//region prefixs
		setarray .regions$[0],"prtg","payg","gefg","aldeg","arug","schg","novi";
		
		//region info
		setarray .region_names$[0],"Prontera", "Payon", "Geffen", "Aldebaran", "Arunafeltz", "Schwarzwald", "Novice Castles";
		setarray .region_maps$[0],"prt_gld", "pay_gld", "gef_fild13", "alde_gld", "aru_gld", "sch_gld", "prontera";
		//coords to warp player to region (0 is random)
		setarray .region_x[0],0, 0, 0, 0, 0, 0, 148;
		setarray .region_y[0],0, 0, 0, 0, 0, 0, 163;

		setarray .waitMsg$[0], "WoE Starts: ", "WoE Ends: ";
		setarray .startMsg$[0], "WoE is Starting", "WoE is Ending";
	
		set .ticks_in_day, 86400;	//mmm...magic numbers
		setarray .daysOfWeek$[0], "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday";

		set .timer_refresh_rate, 500;	//how many ms per timer refresh...keep less than 1000 (in milliseconds)
		set .change_state_sleep, 3000;	//how long to show "WoE is Start|End-ing" msg for in ms. (in milliseconds)
										//Make sure WoE sessions are longer than this xD
		set .banner_refresh_rate, 10;	//how many seconds per banner refresh...keep 1 or above (in seconds)
		
		//-----------------------------------------------------------------------------------------//
		//CONSTANTS END                                                                            //
		//-----------------------------------------------------------------------------------------//

		set .num_regions, getarraysize(.regions$);
		set .num_woes, getarraysize(.woe_1);
		
		//force WoE to end if active
		callfunc "WoEToggler", 0;
		
		for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
			//count num castles per region
			set .num_castles[.@i], getarraysize(getd(".castles_" + .regions$[.@i] + "$"));
		}
		
		//convert timestamps to readable format
		for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1)
		{
			set .@hrs, .woe_0[.@i] / 3600;
			set .@mins, .woe_0[.@i] % 3600 / 60;
			set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");	
			
			set .woe_0_str$[.@i], .@output$;		
			
			set .@hrs, .woe_1[.@i] / 3600;
			set .@mins, .woe_1[.@i] % 3600 / 60;
			set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");	
			
			set .woe_1_str$[.@i], .@output$;		
		}
		
		//calc number of woe states and consolidate states to create list of castles used
		set .num_states, 0;
		while(getarraysize(getd(".woe_state_" + (.num_states)))) {
			set .@state$, ".woe_state_" + .num_states;
			set .@i, 0;
			while(.@i < getarraysize(getd(.@state$))) {
				set .castleUsage[.@i], .castleUsage[.@i] | getd(.@state$ + "[" + .@i + "]");
				set .@i, .@i + 1;
			}
			set .num_states, .num_states + 1;			
		}

		for(set .@i, 0; .@i < .num_states; set .@i, .@i + 1) {							
			set .@woe_state_array$, ".woe_state_" + .@i;
			for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {
				if(.castleUsage[.@k] > 0) {
					set .@castles$, ".castles_" + .regions$[.@k] + "$";
					set .@castle_check, getd(.@woe_state_array$ + "[" + .@k + "]");
					if(.@castle_check == 0) { //region not in this state
						//region warp menu string
						set .region_warp$[.@i], .region_warp$[.@i] + "^DD0000" + .region_names$[.@k] + "^000000:";
						continue;
					} else {
						if(.@castle_check >= ((1 << .num_castles[.@k]) - 1)) {
							//includes all castles...just list as region.
							setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k]);
							
							//region warp menu string
							set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + "^000000:";
						} else {
							set .@j, 0;
							set .@output$, "";
							while(.@j < .num_castles[.@k]) {
								if(.@castle_check & (1 << .@j)) {
									set .@output$, .@output$ + GetCastleName(getd(.@castles$+"["+.@j+"]"));
									set .@castle_check, .@castle_check - (1 << .@j);
									if(.@castle_check) {
										if(.@output$ != "") 
										set .@output$, .@output$ + ", ";
									} else
										break;
								}
								set .@j, .@j + 1;
							}
							setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k] + " ("+  .@output$ + ")");
							
							//region warp menu string
							set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + " ("+  .@output$ + ")^000000:";
						}
					}
				} else {
					set .region_warp$[.@i], .region_warp$[.@i] + ":";
				}
			}
		}
		
		donpcevent strnpcinfo(3)+"::OnFindCurIndex";
		donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
			
		if(.active_woe) {
			if(.notify_woe) {
				//set mapflag for all castle maps
				for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
					set .@region_array$, ".castles_" + .regions$[.@i] + "$";
					for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {
						setmapflag getd(.@region_array$ + "[" + .@k + "]"), mf_loadevent;
						setd(".loadmap_region_" + getd(.@region_array$ + "[" + .@k + "]"), .@i + 1);
						setd(".loadmap_castleIndex_" + getd(.@region_array$ + "[" + .@k + "]"), .@k);
					}
				}
			}
			//activates WoE if needed
			donpcevent strnpcinfo(3)+"::OnDoWoE";
		}
		//flag that init occured
		set .init, 1;
	
	OnWoETimer:
		//timer stuff
		while (1) {
			set .remainTime, .count_tick - gettimetick(2);
			set .bannerTimer, .remainTime - (.remainTime % .banner_refresh_rate) + .banner_refresh_rate;
			set .min, .bannerTimer / 60;
			set .sec, .bannerTimer - .min * 60;
			set .hr, .min / 60;
			set .min, .min - .hr * 60;
			set .roomMsg$, .waitMsg$[.state] + .hr + ":" + ((.min < 10 )?"0":"") + .min + ":" + ((.sec < 10 )?"0":"") + .sec;
			sleep .timer_refresh_rate;
			
			if(.remainTime <= 0) {
				if(.active_woe) {
					donpcevent strnpcinfo(3)+"::OnDoWoE";
					}
				set .roomMsg$, .startMsg$[.state];
				
				set .woe_index, (.woe_index + .state) % .num_woes;	//go to next index if needed
				set .state, (.state + 1) % 2;						//flip state

				donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
				sleep .change_state_sleep;
			}
		}
		end;	//obligatory end =D		

	OnUpdateCountTick:
		set .count_tick, getd(".woe_" + .state + "[" + .woe_index + "]");
		set .count_tick, gettimetick(2) + .count_tick - gettimetick(1) + (.woe_day[.woe_index] - gettime(4) + 7) % 7 * .ticks_in_day;

		if(gettimetick(2) > .count_tick)
			set .count_tick, .count_tick + 7 * .ticks_in_day;
		end;
	
	OnFindCurIndex:
	
		set .@cur_day, gettime(4);		
		set .@cur_tick, gettimetick(1);
		
		set .woe_index, 0;
		set .state, 0;

		for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {
			if(.woe_day[.@i] < .@cur_day)
				continue;
		
			if(.woe_day[.@i] == .@cur_day) {
				if(.woe_0[.@i] >= .@cur_tick) {
					set .woe_index, .@i;
					set .state, 0;
					break;
				}
				if(.woe_1[.@i] >= .@cur_tick) {
					set .woe_index, .@i;
					set .state, 1;
					break;
				}
			}
			if(.woe_day[.@i] > .@cur_day) {
				set .woe_index, .@i;
				set .state, 0;
				break;
			}		
		}
		end;
			
	//On map notifier
	//Comment out OnPCLoadMapEvent label if .notify_woe is disabled to prevent unnecessary triggering
	OnPCLoadMapEvent:
		if(.state && .notify_woe) {
			getmapxy(.@map$, .@x, .@y, 0);
			set .@region, getd(".loadmap_region_" + .@map$) - 1;
			if(.@region >= 0) {
				set .@castleIndex, getd(".loadmap_castleIndex_" + .@map$);
				if(getd(".woe_state_" + .woe_state[.woe_index] + "[" + .@region + "]") & 1 << .@castleIndex)
					dispbottom "The [" + GetCastleName(.@map$) + "] castle is available for conquering during this WoE session";
				else
					dispbottom "The [" + GetCastleName(.@map$) + "] castle is NOT available for conquering during this WoE session";
			}
		}
		end;
		
	//------------------------------------------------------------------------------
	// WoE Controller Stuff Here
	//------------------------------------------------------------------------------
		
	OnDoWoE:	
		if((.state == 0 && .init) || (.state == 1 && !agitcheck())) {	//starting
			callfunc "WoEToggler", 1;	
			
			//kills WoE in all castles that shouldn't have WoE
			set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
			for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
				set .@castles$, ".castles_" + .regions$[.@i] + "$";
				set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
				
				for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {
					set .@map$, getd(.@castles$+"["+.@k+"]");
					if((.@castle_check & (1 << .@k)) == 0) {
						donpcevent getd(".woe_kill_" + .regions$[.@i] + "$[" + .@k + "]");
					}
				}
			}

			announce "The War Of Emperium has begun!",bc_all;
			donpcevent strnpcinfo(3)+"::OnDisplayOwners";
		} else {			//ending
			if(agitcheck()) {
				callfunc "WoEToggler", 0;
				announce "The War Of Emperium is over!",bc_all;
				donpcevent strnpcinfo(3)+"::OnDisplayOwners";
			}
		}
		end;
		
	OnDisplayOwners:	//displays based on current region
		set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
		for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
			set .@k, 0;
			
			set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
			set .@castles$, ".castles_" + .regions$[.@i] + "$";
			
			while(.@castle_check && .@k < .num_castles[.@i]) {
				if(.@castle_check & (1 << .@k)) {
					set .@map$, getd(.@castles$+"["+.@k+"]");
					if (GetCastleData(.@map$,1)) {
						announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.",bc_all;
					} else {
						announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.",bc_all;
					}
					set .@castle_check, .@castle_check - (1 << .@k);
				}				
				set .@k, .@k + 1;		
			}
		}
		end;
}
prontera,163,194,4	script	WoE Info	837,{
	if(getwaitingroomstate(3, strnpcinfo(3)) == -1)
		donpcevent strnpcinfo(3)+"::OnInit";

	doevent "WoEInfoBase::OnStartMenu";
	end;
	
	OnInit:
		while (1) {
			//only updates if msg is different
			set .banner$, getwaitingroomstate(4, strnpcinfo(3));
			if(getvariableofnpc(.roomMsg$, "WoEInfoBase") != .banner$) {
				delwaitingroom;
				waitingroom getvariableofnpc(.roomMsg$, "WoEInfoBase"), 0;
			}
			sleep 500;
		}
		end;
}

//zomg! it duplicates!!
prontera,156,196,6	duplicate(WoE Info)	WoE Info#2winfo	837
//---------------------------------------------------------------------------------------------------------------------


function	script	WoEToggler	{ //<state> = 0|1
	if(getarg(0)) {
		AgitStart;	
	} else {
		AgitEnd;
	}
	return;
}

Edited by HappyMan
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try this

-	script	woe_countdown_main	-1,{
	
	OnAgitStart:
		.woe_countdown = 120;
		initnpctimer;
		end;
	
	OnTimer60000:
		.woe_countdown--;
		if ( .woe_countdown < 10 || ( .woe_countdown % 10 ) == 0 ) {
			// announce "[WOE] Left "+.woe_countdown+" minute(s)",bc_all;
			delwaitingroom;
			waitingroom "[WOE] Left "+.woe_countdown+" minute(s)",0;
		}
		if ( .woe_countdown == 1 ) {
			stopnpctimer;
			sleep 30000;
			for ( .@i = 30; .@i > 0; .@i-- ) {
				// announce "[WOE] Left "+.@i+" second(s)",bc_all;
				delwaitingroom;
				waitingroom "[WOE] Left "+.@i+" seconds(s)",0;
				sleep 1000;
			}
		}
		else setnpctimer 0;
		end;
}

Please use give a detailed topic titles and clearly description what is the exact changes you request next time.

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try 

-	script	woe_countdown_main	-1,{
	
	OnAgitStart:
		.woe_countdown = 120;
		initnpctimer;
		end;
	
	OnTimer60000:
		.woe_countdown--;
		if ( .woe_countdown < 10 || ( .woe_countdown % 10 ) == 0 ) {
			announce "[WOE] Left "+.woe_countdown+" minute(s)",bc_all;
		}
		if ( .woe_countdown == 1 ) {
			stopnpctimer;
			sleep 30000;
			for ( .@i = 30; .@i > 0; .@i-- ) {
				announce "[WOE] Left "+.woe_countdown+" second(s)",bc_all;
			}
		}
		else setnpctimer 0;
		end;
}

sir its not working...

try this

-	script	woe_countdown_main	-1,{
	
	OnAgitStart:
		.woe_countdown = 120;
		initnpctimer;
		end;
	
	OnTimer60000:
		.woe_countdown--;
		if ( .woe_countdown < 10 || ( .woe_countdown % 10 ) == 0 ) {
			// announce "[WOE] Left "+.woe_countdown+" minute(s)",bc_all;
			delwaitingroom;
			waitingroom "[WOE] Left "+.woe_countdown+" minute(s)",0;
		}
		if ( .woe_countdown == 1 ) {
			stopnpctimer;
			sleep 30000;
			for ( .@i = 30; .@i > 0; .@i-- ) {
				// announce "[WOE] Left "+.@i+" second(s)",bc_all;
				delwaitingroom;
				waitingroom "[WOE] Left "+.@i+" seconds(s)",0;
				sleep 1000;
			}
		}
		else setnpctimer 0;
		end;
}

Please use give a detailed topic titles and clearly description what is the exact changes you request next time.

in my post sir i want to have 2 hour woe countdown same function in the 1 hour woe countdown as posted sir..

 

thanks in advance

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can you make waiting room for that sir emistry? inside the waiting room show's that woe countdown instead announcing globaly the countdown.. thank you

//======================================================================================================
//= Toasty's WoE Controller (formerly WoE Info Banner)
//===== By: ============================================================================================
//= ToastOfDoom (aka: iHeart)
//===== Current Version: ===============================================================================
//= 1.22
//===== Description: ===================================================================================
//= A WoE Controller function which controls castle based WoE by utilising npc events. 
//= Includes a NPC that provides information on the next WoE session
//=
//= This script is kinda @reloadscript/@loadnpc safe, provided that someone clicks the NPCs afterwards 
//= to start the OnInit function. That said..it is recommended that you don't use @reloadscript/@loadnpc 
//= but reset your server.
//===== Changelog: =====================================================================================
//= 1.22
//= - Fixed an issue regarding the controller getting confused when using @reloadscript/loadnpc while
//=   WoE was still active. (thanks to annie for pointing out)
//= 1.21
//= - Fixed a misspelt variable name (thanks to rahuldev345 for pointing out)
//= 1.20
//= - Project renamed to 'Toasty's WoE Controller'. The script originally was only used to display WoE 
//=   times then I 1st wrote it 3yrs ago and I feel it's purpose is more to control WoE these days. So 
//=   name change to better reflect purpose.
//= - Added support for novice WoE. Region teleport goes to the Novice Warper NPC (default in prontera)
//=   Change position in .region_maps, .region_x, .region_y if needed.
//= - Region warp now only displays regions that have castles used at least once. (eg. If you don't 
//=   configure any castles for Payon region, payon will not show up)
//= - Optimised WoE Active/Inactive map notifier. Old method used too many loops for something that
//=   can happen alot.
//= - Adjusted menus to be abit more friendly. 'next's will always display before 'menu's
//= - Fixed bug with WoE autostarting when only configured for 2 sessions in one day
//= - Added some nifty code that prevents catastrophic failure of the script if you try to run a trunk 
//=   version on a stable server (ie. if you do, it will show an error message, but script will still 
//=   run perfectly fine - check out WoEToggler function for those that want to peek at it =P)
//= 1.11
//= - Fixed timer glitch when players only configured sessions for one day of the week
//= - Adjusted timer to show remaining time more accurately
//= - Modified .num_woes calculation due to bug regarding 0's being counted as unset values in arrays
//= 1.10
//= - Expanded script to allow castle based configuration
//= - Moved away from portal based woe control. Now using donpcevents to OnAgitEnd/2 events. Provided 
//=   castles are linked to the main agit commands in this manner, they will be controllable using this 
//=   script.
//= - Added an onLoadMap WoE available notifier. Can be disabled by setting .notify_woe to 0 in the 
//=   CONFIG section.
//= - Did some funky color coding.
//= - Added Coordinate based warping per region (see .region_x & .region_y in the CONSTANTS section)
//= 1.02
//= - Added delwaitingroom to banner npc to prevent memory leaks from bug #2325
//= - To reduce spamming of waitingroom packets to players banner NPC only now updates when the banner 
//=   text changes. Thus min time between updates is now 1sec regardless of setting.
//= - Added setting for rate which banner time is updated (.banner_refresh_rate) in the CONFIG section.
//= - Added agitstart2/end2 to provide WoE2 support (Hope it works 
//= 1.01
//= - Hardcoded in refresh value for banner npc instead of getting it from config from WoEInfoBase. Had 
//=   issues starting the script after @reloadscript/@loadnpc
[email protected]<script data-cfhash='f9e31' type="text/javascript">/*  */</script>=======================================
-	script	WoEInfoBase	-1,{

	OnStartMenu:
		if(.init == 0)
			donpcevent strnpcinfo(3)+"::OnInit";
	
	OnStartMenu2:
		mes "The " + ((.state)?"^00DD00current":"^DD0000next") + "^000000 WoE session is: ";
		mes " ";
		mes "Day: ^0000DD" + .daysOfWeek$[.woe_day[.woe_index]];
		mes "^000000Start time: ^00DD00" + .woe_0_str$[.woe_index];
		mes "^000000End time: ^DD0000" + .woe_1_str$[.woe_index];
		mes "^000000Region:";

		set .@state_strs$, ".woe_state_str_" + .woe_state[.woe_index] + "$";
		for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
			set .@output$, getd(.@state_strs$ + "[" + .@i + "]");
			if(.@output$ != "")
				mes "^000000- ^0000DD" + .@output$;
		}
		next;
		
		if(getgmlevel() >= .gm_access)
			select(
				"Warp to Castle Grounds",
				"View Castle Owners",
				"View all WoE times", 
				((!.state)?"Start next WoE":"End current WoE"),
				((.state)?"":"Skip next WoE session")
				);
		else
			select(
				"Warp to Castle Grounds",
				"View Castle Owners",
				"View all WoE times");
			
		switch(@menu) {
			case 1:		//warp
				mes "Which region would you like to warp to?";
				next;
				select(.region_warp$[.woe_state[.woe_index]]);
				if(@menu < 1 || @menu > .num_regions)
					close;
								
				close2;
				warp .region_maps$[@menu - 1], .region_x[@menu - 1], .region_y[@menu - 1];
				end;
			case 2:		//view			
				set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
				for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
					set .@k, 0;
					set .@castles$, ".castles_" + .regions$[.@i] + "$";
					set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
					while(.@castle_check && .@k < .num_castles[.@i]) {
						if(.@castle_check & (1 << .@k)) {
							set .@map$, getd(.@castles$+"["+.@k+"]");
							if (GetCastleData(.@map$,1)) {
								dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.";
							} else {
								dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.";
							}
							set .@castle_check, .@castle_check - (1 << .@k);
						}
						set .@k, .@k + 1;		
					}
				}
				break;
			case 3:		//woe times
				for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {							
					dispbottom "- " + .daysOfWeek$[.woe_day[.@i]] + " " + .woe_0_str$[.@i] + "-" + .woe_1_str$[.@i];
					set .@woe_state_str_array$, ".woe_state_str_" + .woe_state[.@i] + "$";
					for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {
						set .@output$, getd(.@woe_state_str_array$ + "[" + .@k + "]");
						if(.@output$ != "")
							dispbottom "        " + .@output$;
					}
				}
				break;
			case 4:		//start next;
				if(getgmlevel() <.gm_access) close;
				
				mes "^FF0000Are you sure you want to " + ((!.state)?"start the next WoE session?":"end the current WoE session?");
				next;
				if(select("Yes:No") == 2) break;
				
				set .remainTime, 0;	//might not work sometimes...you have like a 500ms window out of 505ms i guess..
				sleep2 .timer_refresh_rate;	//wait abit so the menu doesn't screw up (how long it takes for the timer to update)
				break;
			case 5:		//skip next;
				if(getgmlevel() <.gm_access || .state) close;
				
				mes "^FF0000Are you sure you want to skip the next WoE session^000000";
				next;
				if(select("Yes:No") == 2) break;
				if(.state) {	//you really can't do this with woe active
					next;
					mes "Sorry, in the time you took making your decision, WoE started";
					mes "Please either manually end it first or wait";
					break;			
				}
				set .woe_index, (.woe_index + 1) % .num_woes;
				donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
				sleep2 .timer_refresh_rate;
				break;
			default: close;		
		}
		goto OnStartMenu2;
	
	OnInit:

		//-----------------------------------------------------------------------------------------//
		//CONFIG START                                                                             //
		//-----------------------------------------------------------------------------------------//
		
		set .gm_access, 60;
		
		//WoE timings needs to be ordered ascendingly unless you want to do weird 
		//stuff like skip a region every other week or so...
		//Also times can't overlap. Uses second of day(gettimetick(1)) for timing
		// eg 1am -> 3600, 2:30pm -> 52200, midnight -> 86400 (anything past that doesn't work)
		//Note: woe_0 is start times, woe_1 is end times. Ignore how it's called but
		//		 don't change it either since it's dynamically used
		//		 Also..woe has to end on the same day it starts (it's easier that way..)
		setarray .woe_day[0],	0,    1,    2,    3,    4,    5,    6;
		setarray .woe_0[0],	72000,72000,72000,72000,72000,72000,72000;
		setarray .woe_1[0],	75600,75600,75600,75600,75600,75600,75600;
		setarray .woe_state[0],	0,    1,    2,    3,    4,    0,    1;

		//WoE state settings. Every WoE session can be defined as a particular state of castle configuration.
		//.woe_state_#[%] = $
		// # - state number
		// % - region number
		// $ - binary representation of castles that are active for that region in that state (
		//     (ie. 0 is no castles, 5 is castle 0 and 2  (2^0 + 2^2 = 5))
		setarray .woe_state_0[0],1,0,0,0,0,0,0;
		setarray .woe_state_1[0],2,0,0,0,0,0,0;
		setarray .woe_state_2[0],4,0,0,0,0,0,0;
		setarray .woe_state_3[0],8,0,0,0,0,0,0;
		setarray .woe_state_4[0],16,0,0,0,0,0,0;
		
		//Setting for if script handles WoE controller function. Disable agit_controller.txt if you are using this.
		//For if you want to use something else to handle your woe stuff but only this script
		//to show info (1 - on, 0 - off...duh)
		set .active_woe, 1;
		
		
		//WoE inactive on map notifier. Basically notifies player if the castle they are entering is
		//WoE active or not
		set .notify_woe, 1;
		
		//-----------------------------------------------------------------------------------------//
		//CONFIG END                                                                               //
		//-----------------------------------------------------------------------------------------//
		
		
		//-----------------------------------------------------------------------------------------//
		//CONSTANTS START - Don't touch this unless you know what you are doing                    //
		//-----------------------------------------------------------------------------------------//
		
		//castle maps by region
		setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05";
		setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05";
		setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05";
		setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05";
		setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05";
		setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
		setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt";
		
		//woe kill functions for each castle
		setarray .woe_kill_prtg$[0],"Agit#prtg_cas01::OnAgitEnd","Agit#prtg_cas02::OnAgitEnd","Agit#prtg_cas03::OnAgitEnd","Agit#prtg_cas04::OnAgitEnd","Agit#prtg_cas05::OnAgitEnd";
		setarray .woe_kill_payg$[0],"Agit#payg_cas01::OnAgitEnd","Agit#payg_cas02::OnAgitEnd","Agit#payg_cas03::OnAgitEnd","Agit#payg_cas04::OnAgitEnd","Agit#payg_cas05::OnAgitEnd";
		setarray .woe_kill_gefg$[0],"Agit#gefg_cas01::OnAgitEnd","Agit#gefg_cas02::OnAgitEnd","Agit#gefg_cas03::OnAgitEnd","Agit#gefg_cas04::OnAgitEnd","Agit#gefg_cas05::OnAgitEnd";
		setarray .woe_kill_aldeg$[0],"Agit#aldeg_cas01::OnAgitEnd","Agit#aldeg_cas02::OnAgitEnd","Agit#aldeg_cas03::OnAgitEnd","Agit#aldeg_cas04::OnAgitEnd","Agit#aldeg_cas05::OnAgitEnd";
		setarray .woe_kill_arug$[0],"Manager#aru01_02::OnAgitEnd","Manager#aru02_02::OnAgitEnd","Manager#aru03_02::OnAgitEnd","Manager#aru04_02::OnAgitEnd","Manager#aru05_02::OnAgitEnd";
		setarray .woe_kill_schg$[0],"Manager#sch01_02::OnAgitEnd","Manager#sch02_02::OnAgitEnd","Manager#sch03_02::OnAgitEnd","Manager#sch04_02::OnAgitEnd","Manager#sch05_02::OnAgitEnd";
			setarray .woe_kill_novi$[0],"Agit_N01::OnAgitEnd","Agit_N02::OnAgitEnd","Agit_N03::OnAgitEnd","Agit_N04::OnAgitEnd";
		
		//region prefixs
		setarray .regions$[0],"prtg","payg","gefg","aldeg","arug","schg","novi";
		
		//region info
		setarray .region_names$[0],"Prontera", "Payon", "Geffen", "Aldebaran", "Arunafeltz", "Schwarzwald", "Novice Castles";
		setarray .region_maps$[0],"prt_gld", "pay_gld", "gef_fild13", "alde_gld", "aru_gld", "sch_gld", "prontera";
		//coords to warp player to region (0 is random)
		setarray .region_x[0],0, 0, 0, 0, 0, 0, 148;
		setarray .region_y[0],0, 0, 0, 0, 0, 0, 163;

		setarray .waitMsg$[0], "WoE Starts: ", "WoE Ends: ";
		setarray .startMsg$[0], "WoE is Starting", "WoE is Ending";
	
		set .ticks_in_day, 86400;	//mmm...magic numbers
		setarray .daysOfWeek$[0], "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday";

		set .timer_refresh_rate, 500;	//how many ms per timer refresh...keep less than 1000 (in milliseconds)
		set .change_state_sleep, 3000;	//how long to show "WoE is Start|End-ing" msg for in ms. (in milliseconds)
										//Make sure WoE sessions are longer than this xD
		set .banner_refresh_rate, 10;	//how many seconds per banner refresh...keep 1 or above (in seconds)
		
		//-----------------------------------------------------------------------------------------//
		//CONSTANTS END                                                                            //
		//-----------------------------------------------------------------------------------------//

		set .num_regions, getarraysize(.regions$);
		set .num_woes, getarraysize(.woe_1);
		
		//force WoE to end if active
		callfunc "WoEToggler", 0;
		
		for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
			//count num castles per region
			set .num_castles[.@i], getarraysize(getd(".castles_" + .regions$[.@i] + "$"));
		}
		
		//convert timestamps to readable format
		for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1)
		{
			set .@hrs, .woe_0[.@i] / 3600;
			set .@mins, .woe_0[.@i] % 3600 / 60;
			set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");	
			
			set .woe_0_str$[.@i], .@output$;		
			
			set .@hrs, .woe_1[.@i] / 3600;
			set .@mins, .woe_1[.@i] % 3600 / 60;
			set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");	
			
			set .woe_1_str$[.@i], .@output$;		
		}
		
		//calc number of woe states and consolidate states to create list of castles used
		set .num_states, 0;
		while(getarraysize(getd(".woe_state_" + (.num_states)))) {
			set .@state$, ".woe_state_" + .num_states;
			set .@i, 0;
			while(.@i < getarraysize(getd(.@state$))) {
				set .castleUsage[.@i], .castleUsage[.@i] | getd(.@state$ + "[" + .@i + "]");
				set .@i, .@i + 1;
			}
			set .num_states, .num_states + 1;			
		}

		for(set .@i, 0; .@i < .num_states; set .@i, .@i + 1) {							
			set .@woe_state_array$, ".woe_state_" + .@i;
			for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {
				if(.castleUsage[.@k] > 0) {
					set .@castles$, ".castles_" + .regions$[.@k] + "$";
					set .@castle_check, getd(.@woe_state_array$ + "[" + .@k + "]");
					if(.@castle_check == 0) { //region not in this state
						//region warp menu string
						set .region_warp$[.@i], .region_warp$[.@i] + "^DD0000" + .region_names$[.@k] + "^000000:";
						continue;
					} else {
						if(.@castle_check >= ((1 << .num_castles[.@k]) - 1)) {
							//includes all castles...just list as region.
							setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k]);
							
							//region warp menu string
							set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + "^000000:";
						} else {
							set .@j, 0;
							set .@output$, "";
							while(.@j < .num_castles[.@k]) {
								if(.@castle_check & (1 << .@j)) {
									set .@output$, .@output$ + GetCastleName(getd(.@castles$+"["+.@j+"]"));
									set .@castle_check, .@castle_check - (1 << .@j);
									if(.@castle_check) {
										if(.@output$ != "") 
										set .@output$, .@output$ + ", ";
									} else
										break;
								}
								set .@j, .@j + 1;
							}
							setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k] + " ("+  .@output$ + ")");
							
							//region warp menu string
							set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + " ("+  .@output$ + ")^000000:";
						}
					}
				} else {
					set .region_warp$[.@i], .region_warp$[.@i] + ":";
				}
			}
		}
		
		donpcevent strnpcinfo(3)+"::OnFindCurIndex";
		donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
			
		if(.active_woe) {
			if(.notify_woe) {
				//set mapflag for all castle maps
				for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
					set .@region_array$, ".castles_" + .regions$[.@i] + "$";
					for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {
						setmapflag getd(.@region_array$ + "[" + .@k + "]"), mf_loadevent;
						setd(".loadmap_region_" + getd(.@region_array$ + "[" + .@k + "]"), .@i + 1);
						setd(".loadmap_castleIndex_" + getd(.@region_array$ + "[" + .@k + "]"), .@k);
					}
				}
			}
			//activates WoE if needed
			donpcevent strnpcinfo(3)+"::OnDoWoE";
		}
		//flag that init occured
		set .init, 1;
	
	OnWoETimer:
		//timer stuff
		while (1) {
			set .remainTime, .count_tick - gettimetick(2);
			set .bannerTimer, .remainTime - (.remainTime % .banner_refresh_rate) + .banner_refresh_rate;
			set .min, .bannerTimer / 60;
			set .sec, .bannerTimer - .min * 60;
			set .hr, .min / 60;
			set .min, .min - .hr * 60;
			set .roomMsg$, .waitMsg$[.state] + .hr + ":" + ((.min < 10 )?"0":"") + .min + ":" + ((.sec < 10 )?"0":"") + .sec;
			sleep .timer_refresh_rate;
			
			if(.remainTime <= 0) {
				if(.active_woe) {
					donpcevent strnpcinfo(3)+"::OnDoWoE";
					}
				set .roomMsg$, .startMsg$[.state];
				
				set .woe_index, (.woe_index + .state) % .num_woes;	//go to next index if needed
				set .state, (.state + 1) % 2;						//flip state

				donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
				sleep .change_state_sleep;
			}
		}
		end;	//obligatory end =D		

	OnUpdateCountTick:
		set .count_tick, getd(".woe_" + .state + "[" + .woe_index + "]");
		set .count_tick, gettimetick(2) + .count_tick - gettimetick(1) + (.woe_day[.woe_index] - gettime(4) + 7) % 7 * .ticks_in_day;

		if(gettimetick(2) > .count_tick)
			set .count_tick, .count_tick + 7 * .ticks_in_day;
		end;
	
	OnFindCurIndex:
	
		set .@cur_day, gettime(4);		
		set .@cur_tick, gettimetick(1);
		
		set .woe_index, 0;
		set .state, 0;

		for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {
			if(.woe_day[.@i] < .@cur_day)
				continue;
		
			if(.woe_day[.@i] == .@cur_day) {
				if(.woe_0[.@i] >= .@cur_tick) {
					set .woe_index, .@i;
					set .state, 0;
					break;
				}
				if(.woe_1[.@i] >= .@cur_tick) {
					set .woe_index, .@i;
					set .state, 1;
					break;
				}
			}
			if(.woe_day[.@i] > .@cur_day) {
				set .woe_index, .@i;
				set .state, 0;
				break;
			}		
		}
		end;
			
	//On map notifier
	//Comment out OnPCLoadMapEvent label if .notify_woe is disabled to prevent unnecessary triggering
	OnPCLoadMapEvent:
		if(.state && .notify_woe) {
			getmapxy(.@map$, .@x, .@y, 0);
			set .@region, getd(".loadmap_region_" + .@map$) - 1;
			if(.@region >= 0) {
				set .@castleIndex, getd(".loadmap_castleIndex_" + .@map$);
				if(getd(".woe_state_" + .woe_state[.woe_index] + "[" + .@region + "]") & 1 << .@castleIndex)
					dispbottom "The [" + GetCastleName(.@map$) + "] castle is available for conquering during this WoE session";
				else
					dispbottom "The [" + GetCastleName(.@map$) + "] castle is NOT available for conquering during this WoE session";
			}
		}
		end;
		
	//------------------------------------------------------------------------------
	// WoE Controller Stuff Here
	//------------------------------------------------------------------------------
		
	OnDoWoE:	
		if((.state == 0 && .init) || (.state == 1 && !agitcheck())) {	//starting
			callfunc "WoEToggler", 1;	
			
			//kills WoE in all castles that shouldn't have WoE
			set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
			for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
				set .@castles$, ".castles_" + .regions$[.@i] + "$";
				set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
				
				for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {
					set .@map$, getd(.@castles$+"["+.@k+"]");
					if((.@castle_check & (1 << .@k)) == 0) {
						donpcevent getd(".woe_kill_" + .regions$[.@i] + "$[" + .@k + "]");
					}
				}
			}

			announce "The War Of Emperium has begun!",bc_all;
			donpcevent strnpcinfo(3)+"::OnDisplayOwners";
		} else {			//ending
			if(agitcheck()) {
				callfunc "WoEToggler", 0;
				announce "The War Of Emperium is over!",bc_all;
				donpcevent strnpcinfo(3)+"::OnDisplayOwners";
			}
		}
		end;
		
	OnDisplayOwners:	//displays based on current region
		set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
		for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
			set .@k, 0;
			
			set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
			set .@castles$, ".castles_" + .regions$[.@i] + "$";
			
			while(.@castle_check && .@k < .num_castles[.@i]) {
				if(.@castle_check & (1 << .@k)) {
					set .@map$, getd(.@castles$+"["+.@k+"]");
					if (GetCastleData(.@map$,1)) {
						announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.",bc_all;
					} else {
						announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.",bc_all;
					}
					set .@castle_check, .@castle_check - (1 << .@k);
				}				
				set .@k, .@k + 1;		
			}
		}
		end;
}
prontera,163,194,4	script	WoE Info	837,{
	if(getwaitingroomstate(3, strnpcinfo(3)) == -1)
		donpcevent strnpcinfo(3)+"::OnInit";

	doevent "WoEInfoBase::OnStartMenu";
	end;
	
	OnInit:
		while (1) {
			//only updates if msg is different
			set .banner$, getwaitingroomstate(4, strnpcinfo(3));
			if(getvariableofnpc(.roomMsg$, "WoEInfoBase") != .banner$) {
				delwaitingroom;
				waitingroom getvariableofnpc(.roomMsg$, "WoEInfoBase"), 0;
			}
			sleep 500;
		}
		end;
}

//zomg! it duplicates!!
prontera,156,196,6	duplicate(WoE Info)	WoE Info#2winfo	837
//---------------------------------------------------------------------------------------------------------------------


function	script	WoEToggler	{ //<state> = 0|1
	if(getarg(0)) {
		AgitStart;	
	} else {
		AgitEnd;
	}
	return;
}

 

 

i already have that one but im using Euphy's woe controller. much easier to use since you can set guild winner rewards automatically and set woe castle schedule.. i just want to have Euphy's woe controller to have a waiting room countdown before the woe starts and dispbottom msg for viewing the woe castle schedule. maybe ill just make my own request for this.. thank you.

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bump

anyone please?

bump

bump

bump

 

up

Edited by Emistry
Stop bump your topics if you are not providing more details.
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