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Your game exe file is not the latest version(5)


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Hello guys, i get this error:

 

https://gyazo.com/d1b2110bea82ee9dc10037edc1a0b698

 

Client is 2012-04-10

 

My mmo.h

20120410

 

battle/client.conf

packet_ver_flag: 0xFFFFFFF

 

Version 30

 

I guess i have everything fine but i cant get it working. Any idea? thanks

Btw i im using data v 4

 

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conf/login_athena.conf

// Client MD5 hash check
// If turned on, the login server will check if the client's hash matches
// the value below, and will not connect tampered clients.
// Note: see 'doc/md5_hashcheck.txt' for more details.
client_hash_check: off

// Client MD5 hashes
// The client with the specified hash can be used to log in by players with
// a group_id equal to or greater than the given value.
// If you specify 'disabled' as hash, players with a group_id greater than or
// equal to the given value will be able to log in regardless of hash (and even
// if their client does not send a hash at all.)
// Format: group_id, hash
// Note: see 'doc/md5_hashcheck.txt' for more details.
//client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5
//client_hash: 10, cb1ea78023d337c38e8ba5124e2338ae
//client_hash: 99, disabled

Looks like you have problems because of this feature.

You can turn it off, or read your login-server for hash value and add your hash value here in settings above and restart your game-server.

But for using this feature you should to use special diff for that (enable sending md5 hash to the server (or something like that)) you can diff your exe for support this feature with N.E.M.O. patcher.

Edited by Anacondaqq
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conf/login_athena.conf

// Client MD5 hash check
// If turned on, the login server will check if the client's hash matches
// the value below, and will not connect tampered clients.
// Note: see 'doc/md5_hashcheck.txt' for more details.
client_hash_check: off

// Client MD5 hashes
// The client with the specified hash can be used to log in by players with
// a group_id equal to or greater than the given value.
// If you specify 'disabled' as hash, players with a group_id greater than or
// equal to the given value will be able to log in regardless of hash (and even
// if their client does not send a hash at all.)
// Format: group_id, hash
// Note: see 'doc/md5_hashcheck.txt' for more details.
//client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5
//client_hash: 10, cb1ea78023d337c38e8ba5124e2338ae
//client_hash: 99, disabled

Looks like you have problems because of this feature.

You can turn it off, or read your login-server for hash value and add your hash value here in settings above and restart your game-server.

But for using this feature you should to use special diff for that (enable sending md5 hash to the server (or something like that)) you can diff your exe for support this feature with N.E.M.O. patcher.

Thanks for the info, i just notice my previus server was using RagnaShield and the new hosting/server dont have that feature. I guess i need install a fresh rathena... thanks

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