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Old Asura (eAthena Asura)


Influx

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Looking for a way to switch over to the old eAthena asura, tried searching several topics but none had a definitive answer or one that worked.

 

Would appreciate if someone's able to help me out with this.

Here's a video demonstration of what the old asura looked like.

 

 

Thanks,

Influx

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Anyone?

Do you mind posting or PMing the source?

Thanks man, and yeah it's incredibly close, just the knockback's the issue :v

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i have but 99% only having knockback

On 9/12/2016 at 10:08 PM, Influx said:

Do you mind posting or PMing the source?

PM Sent

On 9/15/2016 at 6:21 AM, Influx said:

Thanks man, and yeah it's incredibly close, just the knockback's the issue :v

hehe 1% problem knockback issue

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On 9/12/2016 at 6:56 PM, DrewxD said:

i have but 99% only having knockback

can you pm me the source as well?

Here's my version...

go to src/map/skill.c

find:
                           // Ashura Strike still has slide effect in GVG
                           if ((mbl == src || (!map_flag_gvg2(src->m) && !map[src->m].flag.battleground)) &&                                    
                                    unit_movepos(src, mbl->x + x, mbl->y + y, 1, 1)) {
                                    clif_blown(src);
                                    clif_spiritball(src);

replace with:                           
                           //Ashura Strike still has slide effect in GVG
                           if ((mbl == src || (!map_flag_gvg2(src->m) && !map[src->m].flag.battleground))) { // only NJ_ISSEN don't have slide effect in GVG
                                    if (!(unit_walktoxy(src, mbl->x+x, mbl->y+y, 2))) {
                                             // The cell is not reachable (wall, object, ...), move next to the target
                                             if (x > 0) x = -1;
                                             else if (x < 0) x = 1;
                                             if (y > 0) y = -1;
                                             else if (y < 0) y = 1;

                                             unit_walktoxy(src, bl->x+x, bl->y+y, 2);
                                    }
                                    clif_slide(src, src->x, src->y);
                                    clif_spiritball(src);

save and recompile.

can you PM me your source code?

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I'm curios, can you send me to me as well?

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On 9/18/2016 at 6:02 AM, imat1 said:

Here's my version...

 

itested still better my version hehe

On 9/19/2016 at 3:24 AM, imat1 said:

can you PM me your source code?

Pm Send compare your code on my code check what is better

Edited by DrewxD
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pls send me too

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@Bringer Hello Bringer, Can you send me the source , please ? Thank you!

 

Edited by Youness
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Discord: https://discord.gg/uh3GJ9XxqQ

Edited by Dev-Merot
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14 hours ago, merot19 said:

Send me to please

Fake ass Developer A.K.A Almer Digamon ? and asking for help here?

try to dig your own source and experiment from scratch.

Edited by Royr
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