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Refine don't add ATK or DEF bonus?


geoffreypogi

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Refine don't add ATK or DEF bonus?

 

Refine don't add ATK or DEF bonus. I've checked my refine_db and it's the same as posted here in this forum.

Attached is the image what I'm trying to refer... Please help me. Thanks!
 

// Refine Database [Pre-Renewal]
//
// Structure of Database:
// Type,Stats per level,Random bonus start level,Random bonus value,Chance+1:Bonus+1,Chance+2:Bonus+2,Chance+3:Bonus+3,...
//
// For armors, values of 100 add 1 armor defense.
// For weapons, values of 100 add 1 ATK.
//
// Type:
//	0 - Armors
//	1 - Level 1 weapons
//	2 - Level 2 weapons
//	3 - Level 3 weapons
//	4 - Level 4 weapons
//
// Stats per level:
// This value is applied for every upgrade level.
//
// Random bonus start level:
// This value specifies the start point for those levels that give a random bonus value.
//
// Random bonus value:
// A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past
// Random bonus start level (usually the first unsafe upgrade). This is only applied for weapons, and not displayed client-side.
//
// Chance:
// 100 = 100%
//
// Notes:
// Changing the number of upgrade levels requires modifying MAX_REFINE in src/map/status.h.

// Armors
0,70,0,0,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0
// Level 1 weapons
1,200,8,300,100:0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0
// Level 2 weapons
2,300,7,500,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,20:0
// Level 3 weapons
3,500,6,800,100:0,100:0,100:0,100:0,100:0,60:0,50:0,20:0,20:0,20:0
// Level 4 weapons
4,700,5,1300,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0


sorry again. I'm able to fix it again. lol.

post-39186-0-62793200-1471483238_thumb.jpg

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Refine don't add ATK or DEF bonus?

 

Refine don't add ATK or DEF bonus. I've checked my refine_db and it's the same as posted here in this forum.

Attached is the image what I'm trying to refer... Please help me. Thanks!

 

// Refine Database [Pre-Renewal]
//
// Structure of Database:
// Type,Stats per level,Random bonus start level,Random bonus value,Chance+1:Bonus+1,Chance+2:Bonus+2,Chance+3:Bonus+3,...
//
// For armors, values of 100 add 1 armor defense.
// For weapons, values of 100 add 1 ATK.
//
// Type:
//	0 - Armors
//	1 - Level 1 weapons
//	2 - Level 2 weapons
//	3 - Level 3 weapons
//	4 - Level 4 weapons
//
// Stats per level:
// This value is applied for every upgrade level.
//
// Random bonus start level:
// This value specifies the start point for those levels that give a random bonus value.
//
// Random bonus value:
// A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past
// Random bonus start level (usually the first unsafe upgrade). This is only applied for weapons, and not displayed client-side.
//
// Chance:
// 100 = 100%
//
// Notes:
// Changing the number of upgrade levels requires modifying MAX_REFINE in src/map/status.h.

// Armors
0,70,0,0,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0
// Level 1 weapons
1,200,8,300,100:0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0
// Level 2 weapons
2,300,7,500,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,20:0
// Level 3 weapons
3,500,6,800,100:0,100:0,100:0,100:0,100:0,60:0,50:0,20:0,20:0,20:0
// Level 4 weapons
4,700,5,1300,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0

sorry again. I'm able to fix it again. lol.

how did you able to fix this?

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